imported>Prometheos2 (Small Updates) |
imported>InariWhitebear (Emitters are now primarily used for the supermatter, not field generators.) |
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Строка 518: | Строка 518: | ||
|usedfor = To power up the supermatter | |usedfor = To power up the supermatter | ||
|strategy = Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed | |strategy = Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed | ||
|description = A heavy duty industrial laser. Shoots non-stop when turned on. There are | |description = A heavy duty industrial laser. Shoots non-stop when turned on. There are a few at the engine to power the supermatter. | ||
Can power [[Field Generator]]s with laser shots. | |||
Emitters are also useful as a weapon, if your target stands still long enough for you to set it up. (Hint: [[Blob]]s don't move.) | |||
You can also slot in a custom energy weapon to be fired, instead of default emitter beams. Simply open the panel and insert the gun. | You can also slot in a custom energy weapon to be fired, instead of default emitter beams. Simply open the panel and insert the gun. | ||
}} | }} |
Версия от 08:32, 21 января 2022
Items
Используется для: Laying electrical wires, building things that use electricity
Стратегия: Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.
Используется для: Building things that use electricity
Стратегия: Used to power APCs, cyborgs and various electrical equipment.
Tools
Используется для: Making and destroying walls, windows, airlocks, and floors.
Use this tool in hand to open a radial menu, where you can choose mode and change many settings, such as airlock access, airlock type and window type.
Простой левый клик. Неважно включен или выключен Боевой режим Включается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару или приведёт к помощи если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.. Construct:
- Build Floors (2 Ammo)
- Build a Wall (16 Ammo)
- Build a wall on top of a girder (8 Ammo)
- Build a Grille (4 Ammo)
- Build a Window (8 Ammo)
- Build a Reinforced Window (12 Ammo)
- Build an airlock (16 Ammo)
Простой правый клик. Не имеет значения включен или выключен Боевой режим Включается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару или приведёт к помощи если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.. Deconstruct:
- Deconstruct a girder (13 Ammo)
- Deconstruct a wall (26 Ammo) (Can't deconstruct reinforced walls, unless it's a syndie cyborg or mech RCD)
- Deconstruct a floor tile into space (33 Ammo)
- Deconstruct a grille (4 Ammo)
- Deconstruct a window (8 Ammo)
- Deconstruct an airlock (32 Ammo)
Can be loaded with Compressed Matter Cartridges and regular metal and glass sheets. One Cartridge holds 40 units, with 160 being the maximum. Be forewarned that changing RCD mode can cause it to emit sparks, which can cause fires in plasma-rich environments.
It also can robust the shit out people. Or AIs, if needed.
- Can be upgraded with the RCD advanced design disks, which can be printed from the engineering protolathe after research. This lets the RCD create:
- RCD frames designs upgrade: Wired/wrenched computer and machine frames
- Simple circuits designs upgrade: Simple circuits, which contain the designs for firelock, air alarm, fire alarm, apc circuits and basic power cells. These work the same as the engineering cyborg's Electroadaptive Pseudocircuit.
- RCD furnishing upgrade: Chairs, and tables.
- Can also be upgraded with an Advanced RCD silo link upgrade, which can be printed from the engineering protolathe after research. With this upgrade, the RCD can be used on an Ore Silo to permanently link it. Afterwards, use the radial menu of the RCD to select an option there which makes it pull materials directly from that silo. It can be toggled back to using its internal storage at any time.
Используется для: Making and destroying walls, doors, and floors, from a distance
Используется для: Dispensing pipes
It can dispense regular gas pipes, gas pipe devices, disposals pipes and transit tube pipes.
Can be upgraded to unwrench pipes and devices, after research.
Используется для: Lighting up an area
Стратегия: A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges
- Permanent Light Collection: The RLD can attach lights to the floor or to the wall. These lights will burn forever as long as the APC in the room is powered.
- Light Launcher: The RLD launches glowsticks at a distance
- Deconstruct: Tears apart wall/floor lights
Используется для: Opening airlocks, breaking things.
Стратегия: If the power goes out on the station, you will need a crowbar to open doors. Otherwise it's just for breaking things.
Используется для: Construction and deconstruction
Стратегия: Almost every machine requires a screwdriver to build it or take it apart.
Используется для: Removing wires
Стратегия: One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves.
Используется для: Deconstruction, attaching bolts
Стратегия: Wrenches are usually used to take things apart, like wall girders, or tables. Only the emitters and computers use them in construction stages. They either fasten bolts, or take apart bolts.
Используется для: Sealing airlocks, construction and deconstruction. Fighting aliens.
Стратегия: You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel.
Используется для: Welding stuff, even better
Стратегия: You can weld objects together, you can unweld objects together
Используется для: Hacking, Ore Silo linking, Telecommunications, Surgery on cybernetics
Стратегия: Multitools are used to pulse wires while hacking anything. Having one gives you more control over the device you are hacking.
Используется для: Scanning the air, analyze anomalies
Стратегия: If you ever needed a complex readout about your current atmosphere, this is the tool for you.
Используется для: Seeing under floor tiles
Стратегия: If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes.
Используется для: Laying cosmetic pipe cleaners
Стратегия: Wield it with both your hands, walk slowly
Используется для: Painting airlocks
Стратегия: Put a toner in it and use it on an airlock and select how you want it to look
Используется для: Same as a regular welding tool
Стратегия: Welding stuff
Используется для: Recharging machines
Стратегия: Use and give away inducers to recharge essential machines (chem dispensers, APCs), especially when the power goes out.
Используется для: Prying open doors, cutting wires, popping out floor tiles
Стратегия: It's a crowbar and a pair of wirecutters combined into a single tool
Используется для: Exposing wires, securing objects, building mechs
Стратегия: It's a screwdriver and a wrench combined into a single tool
Используется для: Welding stuff
Стратегия: It's a better welding tool
Используется для: Measuring Radiation.
Стратегия: Use it on people or objects to see whats causing all the radiation poisoning.
Используется для: Carrying stock parts and circuit boards.
Стратегия: Put the parts in it needed to construct machines and other things.
Engineering Gear
Equipment
Используется для: Supplying yourself with electronics and engineering equipment
Стратегия: Get
Используется для: Storing and distributing power
Стратегия: Set an input (how much power will be drawn from input wire terminal), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish!
Remember: Wire connected to the floor terminal = power input. Wire under the SMES = power output.
Left lights represent how much of the SMES is loaded.
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.
Используется для: Controlling the power for a sector on the station.
Стратегия: Have power equipment access, swipe your ID on it to unlock it and choose your action.
- Main Breaker: On/Off - Toggles power to the room
- Equipment: Auto/On/Off - Toggles power to computers, doors, and other electronic equipment.
- Lighting: Auto/On/Off - Toggles power to lighting in the area.
- Environmental: Auto/On/Off - Toggles power to the ventilation in the area, as well as the Air Alarm.
- Cover Lock: Engaged/Disengaged - Provides a cover to protect the battery.
Remember, 'Auto' power settings slowly cuts off each breaker when power runs low in this order:
<30 % = Equipment off, <15% = Lighting and Environment off.
Replacing the APC's Battery:
To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.
- Swipe ID with power equipment access to unlock the interface.
- Open the panel and disengage the cover lock.
- Use a crowbar on the APC to open the cover.
- Take the battery out with a free hand.
- place in the new battery.
- Close the cover again with your crowbar.
- Re-engage the cover lock.
- Swipe ID to secure the interface.
If an APC looks like this (blue with blinking red lights), it's either emagged or the AI is malfunctioning.
If an APC looks like this (blue with moving bar) it is just charging and yelling MALF in the radio will make everyone 1. laugh at you and 2. not believe you when you actually find real hacked APCs.
Guide to building an APC.
Используется для: Recharging power cells
Стратегия: Place power cells into these to charge them up
Используется для: Portable backup generator
Стратегия: Mostly used to jump start the Engine
Guide to building a P.A.C.M.A.N.-Type Portable Generator.
Используется для: Portable backup generator
Стратегия: If you really need to use that uranium for power.
Guide to building a S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator.
Используется для: To power up the supermatter
Стратегия: Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed
Can power Field Generators with laser shots.
Emitters are also useful as a weapon, if your target stands still long enough for you to set it up. (Hint: Blobs don't move.)
You can also slot in a custom energy weapon to be fired, instead of default emitter beams. Simply open the panel and insert the gun.
Используется для: Containing the singularity or other dangerous things
Стратегия: Point an Emitter at it and turn them both on
Используется для: Creating a Singularity
Стратегия: Place in front of a Particle Accelerator
Используется для: Creating a Tesla
Стратегия: Place in front of a Particle Accelerator
Используется для: Creating and maintaining a Singularity
Стратегия: Set a Gravitational Singularity Generator in front of it and turn it on
Используется для: Creating energy from radiation.
Converts the Plasma into Tritium. Can alternatively be used to generate research points instead of power.
To change configuration to research mode, fill the tank with Tritium and Oxygen instead of Plasma. Then use a multitool on the Radiation Collector.
Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points.
In this research mode, the tank must also be refilled every 5 minutes or so.
Используется для: Used to seal minor hull breaches
Стратегия: Wrench it in place near a hull breach and turn it on
Используется для: To seal in/out aliens and such
Стратегия: Wrench it in place
Используется для: Creating gravity to the station
Стратегия: If broken, fix it with a screwdriver, welding tool, 10 units of plasteel and then a wrench.
Используется для: Creating power through a contained small fire
Стратегия: Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power.
Используется для: Creating power through a contained huge inferno
Стратегия: See below.