Шаблон:Rage: различия между версиями

imported>Qwerty4429
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imported>Mechanelize
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* '''acquire slow, stagger & stun immunity'''
* '''acquire slow, stagger & stun immunity'''
When Rage ends, Sunder and Plasma regained from it are lost.
When Rage ends, Sunder and Plasma regained from it are lost.
If at negative HP, or at when you are supposed to be in critical state,
If at negative HP, or at when you are supposed to be in critical state,
* '''the Ravager regains HP whenever it slashes a living target equal to 50% to 100% of the damage dealt depending on how how low the Ravager's HP was when Rage was used'''
* '''the Ravager regains HP whenever it slashes a living target equal to 50% to 100% of the damage dealt depending on how how low the Ravager's HP was when Rage was used'''

Версия от 03:08, 23 мая 2022

|- style="color:white; background:#var(--gray-primary);" ! style="background: var(--gray-primary); font-weight:bold; color: var(--color-white); border: 1px solid var(--gray-opaque); border-radius: {{{BorderRadius}}};" | TGMC rage.png
Rage |Use at 50% health or lower, the Ravager bellows an earth shaking roar to

  • temporarily recover plasma & sunder
  • gain extra slash damage, and movement speed in proportion to your missing hit points.
  • acquire slow, stagger & stun immunity

When Rage ends, Sunder and Plasma regained from it are lost.

If at negative HP, or at when you are supposed to be in critical state,

  • the Ravager regains HP whenever it slashes a living target equal to 50% to 100% of the damage dealt depending on how how low the Ravager's HP was when Rage was used
  • increases rage and sunder recovery rate
  • Eviscerating Charge and Ravage cooldowns reset.

|N/A |60 seconds