Шаблон:Earth Riser: различия между версиями

imported>Notamaniac
(https://github.com/tgstation/TerraGov-Marine-Corps/pull/15052 Adds changes made)
imported>Notamaniac
(Removes misinformation about pillars exploding)
 
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|- style="color:white; background:#{{ColorPalette‎‎|Xenomorph|Primary}};"
|- style="color:white; background:#{{ColorPalette‎‎|Xenomorph|Primary}};"
! {{RowHeader|Theme=Xenomorph}} |[[File:TGMC Earth riser.png|64px]] <br>Earth Riser
! {{RowHeader|Theme=Xenomorph}} |[[File:TGMC Earth riser.png|64px]] <br>Earth Riser
|Allows you to create a pillar within a 3 tile range of yourself. This takes 1.6 seconds, but you can move while the pillar is being created. You can create up to 3 pillars at a time. Marines and xenomorphs cannot move past these pillars, but bullets and thrown objects will fly over them (but not lasers) unless directly targeted. The pillar can be destroyed by bullets, lasers or melee, as well as other xenoes (on harm intent), but will otherwise last indefinitely untill your death. The pillar has 200 health and has the following resists (MELEE = 25, BULLET = 50, LASER = 50, ENERGY = 50, BOMB = 0, BIO = 100, FIRE = 100, ACID = 0). By click dragging the pillar or using '''Landslide''' and charging into it, the pillar will be launched in the direction you drag or charge, and will trigger the cooldown on the ability upon impact. Any marines hit by the pillar will be dealt 1.2x your melee damage and be knocked down and back a tile. The pillar will explode by itself if it reaches a maximum of ten tiles, and has a diamond sized 3x3 AOE on exploding. Using '''Seismic Fracture''' on a pillar will create a identical 3x3 diamond shaped AOE shockwave effect after a delay. Alternate use of the ability (right clicking the icon) will destroy the pillar, and in the case of multiple pillars being present, the oldest first. Other xenomorphs can also launch any pillars by clickdragging.
|Allows you to create a pillar within a 3 tile range of yourself. This takes 1.6 seconds, but you can move while the pillar is being created. You can create up to 3 pillars at a time. Marines and xenomorphs cannot move past these pillars, but bullets and thrown objects will fly over them (but not lasers) unless directly targeted. The pillar can be destroyed by bullets, lasers or melee, as well as other xenoes (on harm intent), but will otherwise last indefinitely untill your death. The pillar has 200 health and has the following resists (MELEE = 25, BULLET = 50, LASER = 50, ENERGY = 50, BOMB = 0, BIO = 100, FIRE = 100, ACID = 0). By click dragging the pillar or using '''Landslide''' and charging into it, the pillar will be launched in the direction you drag or charge, and will trigger the cooldown on the ability upon impact. If the pillar hits a marine, it will explode in a 3x3 diamond shaped AOE, dealing 1.2x your melee damage to all marines caught in the shockwave. The pillar will shatter harmlessly if it hits any structure/object or reaches a maximum of ten tiles without hitting anything. Using '''Seismic Fracture''' on a pillar will create a identical 3x3 diamond shaped AOE shockwave effect after a delay. Alternate use of the ability (right clicking the icon) will destroy the pillar, and in the case of multiple pillars being present, the oldest first. Other xenomorphs can also launch any pillars by clickdragging.
<br>'''When Primal Wrath is active :''' Increases the range to 6 tiles. Earth pillars fall down and explode in a 3x3 diamond shaped AOE shockwave effect, then explode after a brief delay in a 3x3 diamond shape. All prior pillars will be destroyed when Primal Wrath is activated.
<br>'''When Primal Wrath is active :''' Increases the range to 6 tiles. Earth pillars fall down and explode in a 3x3 diamond shaped AOE shockwave effect, then explode after a brief delay in a 3x3 diamond shape. All prior pillars will be destroyed when Primal Wrath is activated.
|20
|20
|10 seconds
|10 seconds

Текущая версия от 01:15, 19 февраля 2024

|- style="color:white; background:#var(--gray-primary);" ! style="background: var(--gray-primary); font-weight:bold; color: var(--color-white); border: 1px solid var(--gray-opaque); border-radius: {{{BorderRadius}}};" |TGMC Earth riser.png
Earth Riser |Allows you to create a pillar within a 3 tile range of yourself. This takes 1.6 seconds, but you can move while the pillar is being created. You can create up to 3 pillars at a time. Marines and xenomorphs cannot move past these pillars, but bullets and thrown objects will fly over them (but not lasers) unless directly targeted. The pillar can be destroyed by bullets, lasers or melee, as well as other xenoes (on harm intent), but will otherwise last indefinitely untill your death. The pillar has 200 health and has the following resists (MELEE = 25, BULLET = 50, LASER = 50, ENERGY = 50, BOMB = 0, BIO = 100, FIRE = 100, ACID = 0). By click dragging the pillar or using Landslide and charging into it, the pillar will be launched in the direction you drag or charge, and will trigger the cooldown on the ability upon impact. If the pillar hits a marine, it will explode in a 3x3 diamond shaped AOE, dealing 1.2x your melee damage to all marines caught in the shockwave. The pillar will shatter harmlessly if it hits any structure/object or reaches a maximum of ten tiles without hitting anything. Using Seismic Fracture on a pillar will create a identical 3x3 diamond shaped AOE shockwave effect after a delay. Alternate use of the ability (right clicking the icon) will destroy the pillar, and in the case of multiple pillars being present, the oldest first. Other xenomorphs can also launch any pillars by clickdragging.
When Primal Wrath is active : Increases the range to 6 tiles. Earth pillars fall down and explode in a 3x3 diamond shaped AOE shockwave effect, then explode after a brief delay in a 3x3 diamond shape. All prior pillars will be destroyed when Primal Wrath is activated. |20 |10 seconds