Шаблон:Earth Riser: различия между версиями
imported>Notamaniac м (Earth riser, not roll) |
imported>Notamaniac (Pillars last indefinitely untill death.) |
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! {{RowHeader|Theme=Xenomorph}} |[[File:TGMC Earth riser.png|64px]] <br>Earth Riser | ! {{RowHeader|Theme=Xenomorph}} |[[File:TGMC Earth riser.png|64px]] <br>Earth Riser | ||
|Allows you to create a pillar within a 3 tile range of yourself. This takes 1.6 seconds, but you can move while the pillar is being created. Marines and xenomorphs cannot move past these pillars, but bullets and thrown objects will fly over them (but not lasers) unless directly targeted. The pillar can be destroyed by bullets, lasers or melee, as well as other xenoes (on harm intent). The pillar has 200 health and has the following resists (MELEE = 25, BULLET = 50, LASER = 50, ENERGY = 50, BOMB = 0, BIO = 100, FIRE = 100, ACID = 0). By click dragging the pillar or using '''Landslide''' and charging into it, the pillar will be launched in the direction you drag or charge, and will trigger the cooldown on the ability upon impact. Any marines hit by the pillar will be dealt 1.2x your melee damage and be knocked down briefly. Using '''Seismic Fracture''' on a pillar will create a similar damaging AOE knockdown effect after a delay, but will not trigger '''Earth Riser''''s cooldown. Alternate use of the ability (right clicking the icon) will destroy the pillar, and in the case of multiple pillars being present, the oldest first. | |Allows you to create a pillar within a 3 tile range of yourself. This takes 1.6 seconds, but you can move while the pillar is being created. Marines and xenomorphs cannot move past these pillars, but bullets and thrown objects will fly over them (but not lasers) unless directly targeted. The pillar can be destroyed by bullets, lasers or melee, as well as other xenoes (on harm intent), but will otherwise last indefinitely untill your death. The pillar has 200 health and has the following resists (MELEE = 25, BULLET = 50, LASER = 50, ENERGY = 50, BOMB = 0, BIO = 100, FIRE = 100, ACID = 0). By click dragging the pillar or using '''Landslide''' and charging into it, the pillar will be launched in the direction you drag or charge, and will trigger the cooldown on the ability upon impact. Any marines hit by the pillar will be dealt 1.2x your melee damage and be knocked down briefly. Using '''Seismic Fracture''' on a pillar will create a similar damaging AOE knockdown effect after a delay, but will not trigger '''Earth Riser''''s cooldown. Alternate use of the ability (right clicking the icon) will destroy the pillar, and in the case of multiple pillars being present, the oldest first. | ||
<br>'''When Primal Wrath is active :''' You can create up to three | <br>'''When Primal Wrath is active :''' You can create up to three pillars. Any pillars that were not destroyed/launched will remain if '''Primal Wrath''' is ended. | ||
|30 | |30 | ||
|15 seconds | |15 seconds |
Версия от 20:11, 30 января 2024
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Earth Riser
|Allows you to create a pillar within a 3 tile range of yourself. This takes 1.6 seconds, but you can move while the pillar is being created. Marines and xenomorphs cannot move past these pillars, but bullets and thrown objects will fly over them (but not lasers) unless directly targeted. The pillar can be destroyed by bullets, lasers or melee, as well as other xenoes (on harm intent), but will otherwise last indefinitely untill your death. The pillar has 200 health and has the following resists (MELEE = 25, BULLET = 50, LASER = 50, ENERGY = 50, BOMB = 0, BIO = 100, FIRE = 100, ACID = 0). By click dragging the pillar or using Landslide and charging into it, the pillar will be launched in the direction you drag or charge, and will trigger the cooldown on the ability upon impact. Any marines hit by the pillar will be dealt 1.2x your melee damage and be knocked down briefly. Using Seismic Fracture on a pillar will create a similar damaging AOE knockdown effect after a delay, but will not trigger Earth Riser's cooldown. Alternate use of the ability (right clicking the icon) will destroy the pillar, and in the case of multiple pillars being present, the oldest first.
When Primal Wrath is active : You can create up to three pillars. Any pillars that were not destroyed/launched will remain if Primal Wrath is ended.
|30
|15 seconds