Снаряжение СБ: различия между версиями
imported>Steelpoint |
imported>Calzilla1 мНет описания правки |
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|usedfor = Subjugating criminals | |usedfor = Subjugating criminals | ||
|strategy = Use it on the criminal (make sure he doesn't have protective eyewear) or activate it in your hand. | |strategy = Use it on the criminal (make sure he doesn't have protective eyewear) or activate it in your hand. | ||
|description = A versatile tool! Flashes are small devices capable of producing an extremely bright light that is capable of blinding someone for | |description = A versatile tool! Flashes are small devices capable of producing an extremely bright light that is capable of blinding and stunning someone for as long as a baton if they are immediately adjacent to you. This light will overcome visual senses, causing them to fall like a little bitch, allowing plenty of time to <strike>beat them to death</strike> handcuff them. This is an acceptable alternative to a [[Stun Baton]] in a pinch, but is not recommended as an alternative due to it not working against anybody wearing protective eye coverings such as [[welding helmet]]s or [[Sunglasses]]. On the downside, overexposure can cause blindness, and the flash's bulb is prone to burning out after repeated usage. | ||
Handheld flashes are effective at stunning [[Cyborg|Cyborgs]], and are one of the few ways of stunning them. Carry it in your pocket or security belt. | Handheld flashes are effective at stunning [[Cyborg|Cyborgs]], and are one of the few ways of stunning them. Carry it in your pocket or security belt. | ||
Some [[Game_Modes#Revolution|revolutionary]] leaders can use flashes to brainwash other members of the crew if they are not wearing protective gear. | Some [[Game_Modes#Revolution|revolutionary]] leaders can use flashes to brainwash other members of the crew if they are not wearing protective gear. | ||
'''Damage''' = N/A | |||
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|strategy = Apply it in your hand to extend it, apply to person | |strategy = Apply it in your hand to extend it, apply to person | ||
|description = A.K.A. Telebaton. A compact yet robust personal defense weapon. Can be concealed when folded. Every Head gets one. It doesn't stun for very long, so make it count. | |description = A.K.A. Telebaton. A compact yet robust personal defense weapon. Can be concealed when folded. Every Head gets one. It doesn't stun for very long, so make it count. | ||
'''Damage''' = 10 brute damage on anything but help intent. | |||
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<br/> | <br/> | ||
'''Damage''' = 10 brute damage on anything but help intent. | |||
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|strategy = Shoot it at the target | |strategy = Shoot it at the target | ||
|description = This will be your primary law enforcement weapon; It has two modes of use; Tase OR Disable. In taser mode (Yellow) it will fire an incandescent ball of energy at low velocity. The projectile is stopped by windows, grilles, walls, simple distance, and various other obstructions. When the shot hits its target, it will cause temporary paralysis and slur speech to near illegibility. The range of the taser shot is also limited. In Disabler mode (Light Blue) it will fire a blue disabler beam that deals stamina-damage, slowing down the prep and making them fall after three shots. The disabler beam is NOT stopped by windows and grilles and its range is unlimited. Melee use of this weapon is inappropriate except for the most extreme cases [[Space_law#Major_Crimes|(see space law section Dangerous Criminals)]]. They can be found in security [[locker]]s. | |description = This will be your primary law enforcement weapon; It has two modes of use; Tase OR Disable. In taser mode (Yellow) it will fire an incandescent ball of energy at low velocity. The projectile is stopped by windows, grilles, walls, simple distance, and various other obstructions. When the shot hits its target, it will cause temporary paralysis and slur speech to near illegibility. The range of the taser shot is also limited. In Disabler mode (Light Blue) it will fire a blue disabler beam that deals stamina-damage, slowing down the prep and making them fall after three shots. The disabler beam is NOT stopped by windows and grilles and its range is unlimited. Melee use of this weapon is inappropriate except for the most extreme cases [[Space_law#Major_Crimes|(see space law section Dangerous Criminals)]]. They can be found in security [[locker]]s. | ||
'''Damage''' = 10 brute damage when hit on melee. | |||
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Also note that the flashbang will disable [[cyborg|cyborgs]] for a few seconds. Use this to subdue a borg from a safe distance. For the best results, 'cook' the flashbang for a few seconds in your hand to give them less time to react (although this will stun you horribly if it goes off while you're holding it). | Also note that the flashbang will disable [[cyborg|cyborgs]] for a few seconds. Use this to subdue a borg from a safe distance. For the best results, 'cook' the flashbang for a few seconds in your hand to give them less time to react (although this will stun you horribly if it goes off while you're holding it). | ||
'''Damage''' = N/A | |||
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|description = Manufactured by UhangInc, used to down an opponent quickly. Can store 8 sprays inside it. Remember to set the Pepper Spray to use 5 units to get the most out of it, using it at 5 units will have it cover up to four tiles and take down anyone not wearing eye protection. Best used in a narrow corridor, like the HOP line, where it can knock over several people at once. | |description = Manufactured by UhangInc, used to down an opponent quickly. Can store 8 sprays inside it. Remember to set the Pepper Spray to use 5 units to get the most out of it, using it at 5 units will have it cover up to four tiles and take down anyone not wearing eye protection. Best used in a narrow corridor, like the HOP line, where it can knock over several people at once. | ||
Can be filled at [[File:Pepper_Spray_Refiller.png]] Pepper Spray Refillers located in walls at Security Office and Security Posts. You can also fill it with other chemicals, like welding fuel, should you be able to find a use for that. | Can be filled at [[File:Pepper_Spray_Refiller.png]] Pepper Spray Refillers located in walls at Security Office and Security Posts. You can also fill it with other chemicals, like welding fuel, should you be able to find a use for that. | ||
'''Damage''' = N/A | |||
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In the event of a [[Blob|massive biological outbreak]], security staff usually freely distribute laser weapons to the crew, as they are effective against the blob and lack stun capabilities. | In the event of a [[Blob|massive biological outbreak]], security staff usually freely distribute laser weapons to the crew, as they are effective against the blob and lack stun capabilities. | ||
'''Damage''' = 10 brute on melee and 30 burn on shot. | |||
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|strategy = Toggle the mode you want and fire at the target | |strategy = Toggle the mode you want and fire at the target | ||
|description = Distributed by the [[Warden]] and standard issue for the [[Head of Personnel]], [[Head of Security]] and the [[Captain]]. This state of the art weapon combines the function of a Disabler and a [[laser gun]] in one. Clicking the weapon while it's held alternates between a disabling shot and a burning laser: blue for stun, red for kill. E-guns are stored in the armory and can be ordered in a secure [[Supply crates|crate]] by the [[quartermaster]]. They are to be distributed only under the [[Space_law#Major_Crimes|most extreme circumstances]] or at the Head of Security's discretion. | |description = Distributed by the [[Warden]] and standard issue for the [[Head of Personnel]], [[Head of Security]] and the [[Captain]]. This state of the art weapon combines the function of a Disabler and a [[laser gun]] in one. Clicking the weapon while it's held alternates between a disabling shot and a burning laser: blue for stun, red for kill. E-guns are stored in the armory and can be ordered in a secure [[Supply crates|crate]] by the [[quartermaster]]. They are to be distributed only under the [[Space_law#Major_Crimes|most extreme circumstances]] or at the Head of Security's discretion. | ||
'''Damage''' = 10 brute on melee and 30 burn on sgot if turned to the "kill" setting. | |||
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The choice to acquire this weapon is usually in the hands of the [[Head of Security]] or the [[Warden]], and as such is a very uncommon weapon to see in Security's hands, however if Security has sufficient warning about a imminent attack, such as [[Nuclear Operative|Nuclear Operatives]] declaring war, then the weapon tends to be a popular choice. | The choice to acquire this weapon is usually in the hands of the [[Head of Security]] or the [[Warden]], and as such is a very uncommon weapon to see in Security's hands, however if Security has sufficient warning about a imminent attack, such as [[Nuclear Operative|Nuclear Operatives]] declaring war, then the weapon tends to be a popular choice. | ||
'''Damage''' = 25 brute on shot, 10 damage on melee | |||
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|description = A very useful piece of equipment for when you don't have time to politely ask someone to stop. | |description = A very useful piece of equipment for when you don't have time to politely ask someone to stop. | ||
[[Hacking#Security Gas Mask|Can be hacked]] if you like scaring the criminals. | [[Hacking#Security Gas Mask|Can be hacked]] if you like scaring the criminals. [[Emag]] it to make them shit their pants. | ||
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Версия от 19:17, 24 января 2018
Non-Lethal Weapons
Используется для: Subjugating criminals
Стратегия: Use it on the criminal (make sure he doesn't have protective eyewear) or activate it in your hand.
Handheld flashes are effective at stunning Cyborgs, and are one of the few ways of stunning them. Carry it in your pocket or security belt.
Some revolutionary leaders can use flashes to brainwash other members of the crew if they are not wearing protective gear.
Damage = N/A
Используется для: Subjugating your staff when they feel like not taking orders
Стратегия: Apply it in your hand to extend it, apply to person
Используется для: Subjugating criminals
Стратегия: Use it on the criminal
Stun batons have two modes: on and off. While on, using it will result in a stun. Harm will cause you to smash the baton into the victim, bruising and stunning them for a very short time; anything else will jab the device into their skin and let them baste in very painful but mostly safe electricity. You'll generally be using it with this intent. Excessive use is discouraged among forward-thinking and sympathetic security forces. Recharged in a recharger.
Используется для: Subjugating criminals
Стратегия: Shoot it at the target
Используется для: Subjugating many criminals at once
Стратегия: Trigger it and throw it at a criminal mob
Flashbangs will stun their targets unless they've protected both their eyes and ears. Security usually starts with HUDsunglasses and bowman headsets, allowing them to throw flashbangs safely; ghetto alternatives can be normal sunglasses/welding equipment and earmuffs. They will pierce through protections if they explode on the same tile as the victim, so be sure to throw them before they explode.
Also note that the flashbang will disable cyborgs for a few seconds. Use this to subdue a borg from a safe distance. For the best results, 'cook' the flashbang for a few seconds in your hand to give them less time to react (although this will stun you horribly if it goes off while you're holding it).
Damage = N/A
Используется для: Subjugating a criminal
Стратегия: Shoot it at the criminal
Can be filled at Pepper Spray Refillers located in walls at Security Office and Security Posts. You can also fill it with other chemicals, like welding fuel, should you be able to find a use for that.
Damage = N/A
Используется для: Apprehending the criminal
Стратегия: Apply it to a criminal
Lethal Weapons
In the event of a massive biological outbreak, security staff usually freely distribute laser weapons to the crew, as they are effective against the blob and lack stun capabilities.
Damage = 10 brute on melee and 30 burn on shot.
Используется для: Subjugating criminals and/or eliminating threats
Стратегия: Toggle the mode you want and fire at the target
Используется для: Subjugating criminals and/or eliminating threats
Стратегия: Toggle the mode you want and fire at the target
The choice to acquire this weapon is usually in the hands of the Head of Security or the Warden, and as such is a very uncommon weapon to see in Security's hands, however if Security has sufficient warning about a imminent attack, such as Nuclear Operatives declaring war, then the weapon tends to be a popular choice.
Damage = 25 brute on shot, 10 damage on melee[Show/hide] Wt-550 Auto Rifle Ammo
Standard Ammo
Используется для: Loading a WT-550 Auto Rifle.
Стратегия: Lock and load.
Armour Piercing Ammo
Используется для: Loading a WT-550 Auto Rifle.
Стратегия: Lock and load.
Toxin Tipped Ammo
Используется для: Loading a WT-550 Auto Rifle.
Стратегия: Lock and load.
Incendiary Ammo
Используется для: Loading a WT-550 Auto Rifle.
Стратегия: Lock and load.
Armor for Protection
Используется для: General defence
Стратегия: Wear it to mitigate some damage from attacks.
Используется для: Information
Стратегия: Wear it to identify arrest targets easier
Используется для: General defence
Стратегия: Wear it to mitigate some damage from attacks
Используется для: Melee defence
Стратегия: Wear it to mitigate melee attacks significantly
Используется для: Melee defence
Стратегия: Wear it to mitigate melee attacks significantly
Используется для: Ballistic and explosive defence
Стратегия: Wear it to mitigate ballistic and explosive attacks significantly
Используется для: Ballistic and explosive defence
Стратегия: Wear it to mitigate ballistic and explosive attacks significantly
Используется для: Laser and energy defence
Стратегия: Wear it to mitigate laser and energy attacks significantly
NOTE: For all above and below items, remember to LOCK the locker you took them from!
Other Items
Используется для: Cruising
Стратегия: Drag yourself on it with the key in hand
Используется для: Seeing in the dark
Стратегия: Switch it on to see better in darkness or use it for self-defense
Используется для: Internals, shout very loud at the criminals
Стратегия: Put it on and use it like a regular mask for internals, use the HALT-feature in the upper left corner to shout at criminals
Используется для: To protect you from melee attacks
Стратегия: Wield it and form a wall with your comrades
Используется для: Making it possible to teleport straight up to the implanted person
Стратегия: Take the implanter, load it with an implant and use the implanter on a person
Disintegrates in 10 minutes after the death of host.
Используется для: Can be loaded with any sort of chemical agent via the common syringe and can hold 50 units
Стратегия: Take the implanter, load it with an implant and use the implanter on a person
Implant will last so long as the subject is alive. However, if the subject suffers from malnutrition, the implant may become unstable and either pre-maturely inject the subject or simply break.
Disintegrates in 10 minutes after the death of host.
Используется для: Deconverting revolutionaries and gangsters; preventing people from being converted to revs, gangsters or cultists
Стратегия: Take the implanter, load it with an implant and use the implanter on a person
Используется для: Torture
Стратегия: Set a signal, screwdriver it on, throw it on a criminal and send the signal
Используется для: Studying intently about the Law
Стратегия: Apply it in hand to read
Используется для: Securing an area from anyone without protective eyewear
Стратегия: Pull it to a powered area and wrench it in place
Используется для: Securing an area
Стратегия: Pull it to a powered area and wrench it in place
Используется для: Securing an area, making sure no one (without Armory access) can pass through
Стратегия: Drag it where you need it and swipe it with your ID
Machines
Security Robots
The Robotic side of the security force.
Используется для: Detaining criminals
You can change the Securitron's settings by swiping your security-access ID on it and looking at it:
- Status: On/Off The Securitron is either turned on or off.
- Behaviour controls are locked/unlocked People can access the controls or not.
- Maintenance panel panel is closed/open People can access the maintenance panel or not.
- Check for Weapon Authorization: No/Yes Arrests/detains anyone who has a weapon visible and is not a head job or security force.
- Check Security Records: Yes/No Checks the security records if anyone's set to wanted and arrests/detains them.
- Operating Mode: Arrest/Detain Arrest: Stuns and cuffs anyone who is set to wanted in the security records. Detain: Stuns the prep continuously.
- Auto Patrol: On/Off Patrols the station.
Используется для: Detaining criminals even more efficiently
Controls:
- Same as Securitron's