Абдуктор: различия между версиями
imported>Tedward1337 м (→Equipment) |
imported>PKPenguin321 |
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Строка 99: | Строка 99: | ||
| Agent Vest | | Agent Vest | ||
| [[File:Abductor_vest_stealth.png|Vest]] | | [[File:Abductor_vest_stealth.png|Vest]] | ||
| The most important part of your equipment, this vest is surgically grafted to your body and works in two modes : Stealth and Combat. Modes are controlled remotely by your ship console | | The most important part of your equipment, this vest is surgically grafted to your body and works in two modes : Stealth and Combat. Remember: Modes are controlled remotely by your ship console! Communicate frequently and let the scientist know when you need to change modes. | ||
|- | |- | ||
| Stealth Vest Mode | | Stealth Vest Mode | ||
| [[File:Abductor_vest_stealth.png|Vest]] | | [[File:Abductor_vest_stealth.png|Vest]] | ||
| Using this vest mode will allow you to take on form of any human your scientist teammate added to the database. Be careful however this disguise is very fragile and any damage will reveal your true identity. Disguise is chosen using ship-side console. | | Using this vest mode will allow you to take on form of any human your scientist teammate added to the database. Be careful however this disguise is very fragile and any damage will reveal your true identity. Disguise is chosen using ship-side console. This vest mode is more commonly used, as it allows you to be more stealthy, and is more useful for sneaking up to isolated targets to abduct them. | ||
|- | |- | ||
| Combat Vest Mode | | Combat Vest Mode | ||
| [[File:Abductor_vest_combat.png|Vest]] | | [[File:Abductor_vest_combat.png|Vest]] | ||
| This mode significantly increases armor values of the vest and allows you to use inbuilt anti-stun injector. You can't maintain the disguise in this mode. | | This mode significantly increases armor values of the vest and allows you to use inbuilt anti-stun injector. You can't maintain the disguise in this mode. Use it if you're ready to go loud and take down several crewmen at once! | ||
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| Silencer | | Silencer | ||
| [[File:Abductor_silencer.png|Silencer]] | | [[File:Abductor_silencer.png|Silencer]] | ||
| Use this device to silently turn off radios and headsets around the targeted human. | | Use this device to silently turn off radios and headsets around the targeted human. Especially useful during abductions, in the event of the subject waking up or screaming for help before you can put them to sleep. | ||
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| Decloner | | Decloner | ||
| [[File:Alien_pistol.png|Decloner]] | | [[File:Alien_pistol.png|Decloner]] | ||
| Your self- | | Your self-defense sidearm, deals radiation damage but needs to be recharged using station rechargers. Remember you need your specimens alive! Holds ten energy rounds. This is a last resort, meaning you should only find yourself using it if you're without any other options or tools (or if you decide to go loud). | ||
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| Stunbaton & handcuffs | | Stunbaton & handcuffs | ||
| [[File:Wonderprod.png|Alien Baton]] | | [[File:Wonderprod.png|Alien Baton]] | ||
| Use these to capture the specimens for research. You must use an intent other then 'Help' for this to work. Remember, Stun, Sleep, Cuff. | | Use these to capture the specimens for research. You must use an intent other then 'Help' for this to work. It has several different modes that can be toggled through and can't be used by humans, making it very useful as your main abducting tool. It has a stun mode which acts as a regular stun baton would, a sleep mode which will cause an already stunned human to go unconscious, a cuff mode which applies disposable alien handcuffs, and a probe mode, which tells you more details about the subject it's used on. Remember, when abducting: Stun, Sleep, Cuff. | ||
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Версия от 22:20, 12 августа 2015
EXTRATERRESTRIAL | |
Abductor |
Доступ: None. Teleportation technology is superior anyway Дополнительный доступ: Any place your specimens had access to Сложность: Hard Глава: Mothership Обязанности: Kidnap people, stuff them with organs of dubious origin Руководства: This is the guide |
Abductors are technologically advanced alien society set on cataloging all species in the system. Unfortunately for their subjects their methods are quite invasive.
The Truth is out there
Abductors cannot speak but share a telepathic link with other member of the expedition ship. Talking is automatically converted to telepathy.
OH SHIT I'M AN AYYYLIEN WHAT DO? Well little chucklefuck, here is a quick playable guide.
Agents are the grunts, your job is to teleport in, baton, silence, sleep a target, then get teleported right the fuck out, cuffing optional, it can help. Your only job is the take down, and then make sure the scientist gets back alive by hitting the "OH SHIT" button. (Aka retrieve mark.)
The scientist is the bread and butter of the operation, these teleport in AFTER you take down a guy, mark him, he gets teleported up, marks themselves, teleports up, then he DOES THE FUCKING surgery.
In point format.
- Become Ayyylien
- Find out role
- Go for that booty
- Implant some poor chumps
- Win
Important things to do: Mark your agent, sync your agent armor up with the abductor console.
Goals
Your goal is to kidnap and experiment on given number of station inhabitants.To perform experiment you need to capture living human,perform dissection then finish with experiment machinery.
Experimental Dissection
Ship Equipment
Abductor Agent
Duties
You're the strong arm of the team, you're the one who will spend more time station-side kidnapping humans. Teleport in, incapacitate a human and secure the area for scientist arrival.
Equipment
Abductor Scientist
Duties
You're the support member of the team. Use observation console to gather disguises, control agent's vest and perform experimental dissections. You will also have to go to station to retrieve humans secured by the agent.
Equipment
Abductee or Insanity 101
So you were kidnapped and experimented on by aliens ? Who'd have expected that! Your mind did not get through this even unscathed and you feel like there's something wrong with your body. Try to complete your objectives and maybe you'll learn what's going on here.
Possible Glands
Name | Effect |
---|---|
Healing Gland | Heals the abductee every so often |
Spider Gland | Makes the abductee exhale spider pheromones and spawn spiderlings |
Slime Gland | Produces slimes friendly to the abductee |
EMP Gland | Makes abductee emit EMP every so often |
Species Gland | Makes abductee change species rapidly. |
Egg Gland | Makes the abductee lay acid-filled eggs. |
Stretch Gland | Allow the abductee to crawl through vents without trouble |
Mindshock Gland | Makes the abductee emit a confusing psychic wave every so often |
Viral Gland | Makes the abductee carrier of a serious disease - abductee is NOT affected |
Bloody Gland | Sprays blood on everything in sight and deals medium brute damage to abductee |
Bodysnatcher Gland | Turns the abductee into a cocoon from which bodysnatchers hatch |
Plasma Gland | Explodes the abductee in a cloud of plasma |