Священник: различия между версиями
imported>Jeebidon (Added divine archer kit) |
imported>Cnleth (Added the divine bow) |
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Строка 83: | Строка 83: | ||
* [[File:pharoah_sceptre.png]]'''Egyptian staff:''' Same damage as null rod, fits on back slot and bags. Enables to craft Mummification Mask Bandages. | * [[File:pharoah_sceptre.png]]'''Egyptian staff:''' Same damage as null rod, fits on back slot and bags. Enables to craft Mummification Mask Bandages. | ||
* [[File:Chaplain revolver.png]]'''Revolver:''' Limited to the punished sect. A 5-shot revolver dealing 18 damage, reloadable via prayer action. | * [[File:Chaplain revolver.png]]'''Revolver:''' Limited to the punished sect. A 5-shot revolver dealing 18 damage, reloadable via prayer action. | ||
* [[File:Holy_bow.png]]'''Divine Bow:''' A bow that comes with a quiver[[File:Holy_quiver.png]] of 10 holy arrows[[File:Holy_arrow.png]]. Each arrow deals 20 brute damage and has a chance to wound the target. To shoot the bow, you need to first insert an arrow and draw the bow before you will be able to shoot it. Holy arrows are reusable and if you choose the Pyre Sect as your [[Sects|sect]], you can upgrade a holy arrow to a blazing star arrow using the "Blazing Star" rite that costs 2000 favor. Blazing star arrows ignite targets and create a small explosion if they hit a target that's already on fire. Arrows can be coated in 5u of any reagent by using an arrow on a reagent container and will then deliver that reagent to the target's bloodstream when shot. The divine bow can be worn in the on-suit slot and the quiver can be worn in the belt slot, so you can wear both the bow and the quiver at the same time. | |||
* [[File:Vorpal_scythe.png]]'''Vorpal scythe:''' Shown in the selection menu as a "sinister shard". Use it in hand to get the ability to activate and retract the vorpal scythe. Using the sinister shard gives you the "morbid" trait, making you like creepy stuff and hate healing people. Starts with only 10 damage and good armor penetration, and has a reach of 2 tiles. You can perform a death knell on someone with it by right-clicking on them while not in combat mode and waiting for some time while you both stay still. This decapitates the person and empowers the scythe if they are (or were at some point) sentient, making the scythe deal 20 damage for a couple minutes. The scythe damages you with a very high chance of giving a wound if you try to retract it while it's not sated, but can be retracted safely if sated. Heads of mindless humans or monkeys beheaded by the scythe will become haunted, making them float and make spooky sounds. Has a unique line when destroying runes, different from other null rod options. | * [[File:Vorpal_scythe.png]]'''Vorpal scythe:''' Shown in the selection menu as a "sinister shard". Use it in hand to get the ability to activate and retract the vorpal scythe. Using the sinister shard gives you the "morbid" trait, making you like creepy stuff and hate healing people. Starts with only 10 damage and good armor penetration, and has a reach of 2 tiles. You can perform a death knell on someone with it by right-clicking on them while not in combat mode and waiting for some time while you both stay still. This decapitates the person and empowers the scythe if they are (or were at some point) sentient, making the scythe deal 20 damage for a couple minutes. The scythe damages you with a very high chance of giving a wound if you try to retract it while it's not sated, but can be retracted safely if sated. Heads of mindless humans or monkeys beheaded by the scythe will become haunted, making them float and make spooky sounds. Has a unique line when destroying runes, different from other null rod options. | ||
Версия от 12:28, 5 августа 2023
SERVICE | |
Chaplain |
Доступ: Chapel office, Morgue, Crematorium, Theatre Дополнительный доступ: N/A Сложность: Easy Глава: Обязанности: Hold services and funerals, cremate people, preach, etc. Руководства: Cult, Religion, Sects. Цитата: There's something about the vast infinity of space that turns men to prayer. Especially if they get thrown into it without a space suit. |
As a chaplain, you would ideally proselytize whatever crazy religion you've made up for that round over your headset. However, besides your office, the hellish crematorium next to your office, and the rarely used morgue, you have no access.
It is vital that you use the radio to call people to the Chapel, because otherwise, it is less frequented than the Library.
Bare minimum requirements: Hold a funeral if someone asks. Cooperate with security in the event of a cult. Follow your religion.
Holy Artefacts
In your possession are several important items, including your Holy Book and the Null Rod. These items are powerful and should be kept in your possession at all times.
Holy Book
You have to set the name of your god and religion in the Character Setup window before the round starts, else you will be stuck with whatever the default is. The first time you interact with your book in a round, you can set its skin. The resulting Bible starts with a bottle of whiskey, and perhaps some other junk; you may want to store the holy water on your desk.
Hitting somebody in the head with your Bible has a 60% chance to heal them and a 40% chance to give them 10 brain damage unless the victim congregant is wearing robust headgear (helmets, and any child of the helmet class, including space helmets.) You can even revive people who are in critical condition! Be careful, depending on the skin you've picked for your book, there may be additional effects! (The flaming skin sets flammable substances on fire for example, specially ones your target is covered in while you try to heal them).
It should be noted that your book cannot be used by the non-believers, meaning: If someone steals your book and attempts to brain somebody over the head with it, the book will sizzle in that person's hands. However, others CAN access the content of the book itself.
Armaments beacon
This remote allows you to drop in a box with select chaplain-y clothes. The armor values are all 50 melee, 10 bullet, 10 laser, 10 energy, 80 acid, 80 fire (Same as the Riot Suit) except for the "Followers of the Chaplain" kit and the "Divine Archer" kit.
- Templar - Standard templar armor, Deus Vult! (Fun fact, deus vult means "Gods Will." and Deus Lo Vult for "God Wills It")
- Stone Sentinel - An ancient guardian statue armor.
- Profane Scholar - A student robe and a head cage.
- Witchhunter - A witchhunting garb and hat.
- Followers of the Chaplain - A cult leader hoodie and 4 follower hoodies. Make your own cult!
- Divine Adept Kit - Adept robes and hood. The ideal outfit for burning the unfaithful.
- Forgotten Kit - Old clock cult armor and helmet.
- Divine Archer Kit - Divine archer's garb, coat with a hood, boots and bracers. Has lower armor values than other armor sets: 40 melee, 5 bullet, 5 laser, 5 energy, 60 acid, 60 fire.
Mysterious Old Book of Cloud-Chasing
This is a black book that teaches one person the spell "Smoke". See: Magical Items
Null Rod
The obsidian rod will be your defense against the forces of evil. Having it in your possession will make you completely immune to the effects of cult-related magic. It will also destroy any runes/sigils and is an excellent weapon in general.
You can transform it into a holy weapon of choice by using it in hand! Options are:
- Basic Null rod: Fits in pockets, 18 brute damage on hit.
- God Hand: Deals Burn damage instead of Brute, but you can never put it down. Does not disappear if you lose your arm.
- Red Staff/Blue staff: Only fits on back, but high (50%) block chance. Very low damage. Projects a shield around you to represent the block chance.
- Holy Claymore/Hanzo Steel/Dark Blade/Force Weapon: Deals normal damage, has a low (30%) block chance (not against projectiles), doesn't fit in bags but can be worn on the back or belt slot. Sharp.
- Chainsaw Sword: Like above, but can only be worn on the belt slot, and can be used as a chainsaw (albeit slower).
- Light/Dark/Nautical Energy Sword A weaker version of an energy sword. Cannot be sheathed like a typical energy sword. Subtype of the claymore: only fits on belt slot, sharp, same damage as the null rod.
- High Frequency Blade/Dormant Spellblade: Penetrates some armour, only fits on back. Same strength as the null rod. Sharp. Offers a big bonus in butchering.
- Possessed Blade: Has the same statistics as a scythe. When used in hand, it will attempt to summon a ghost to possess the blade; if a ghost accepts, it'll become your talking sword. The ghost gets to pick the sword's name after that.
- Possessed Chainsaw Sword: A subtype of the Possessed Blade that acts as a chainsaw sword, strength 30, and faster sawing than real chainsaws. Exclusive to the Inquisition Commander ERT.
- Extradimensional Blade: Deals 1-30 damage when attacking.
- UNREAL SORD: Complete shit. Deals 4.13 damage. Belt-only. Has a special suicide message.
- Relic War Hammer: Same stats as a Null Rod, but can only be worn on the belt slot. Enables to measure brain health by tapping knees (buckle the patient, aim for legs, and right click).
- Chainsaw Hand: just a mounted chainsaw. Deals the same damage as a Null Rod, but cannot be dropped (dissapears if limb is amputated) and is sharp. Slower sawing than the chainsaw sword, and enables butchering at a slow pace. Does not disappear if you lose your arm.
- Dark/Unholy Blessing: Like the chainsaw hand, but those look like a changeling's arm blade / tentacle. Better chances of inflicting wounds to unprotected body parts (significantly worse otherwise). Ineffective butchering. Does not disappear if you lose your arm.
- Clown Dagger: No damage changes, looks like a honkrender and honks on attack. It's sharp.
- Hypertool: Same damage as a Null Rod, but only damages brain, has 35% of armor penetration, and only fits on the belt slot.
- Holy Whip: No stat change, but can be worn on the belt slot. Deals double damage to vampires.
- Atheist's Fedora: Goes on your head. Does high (30) throwing damage. No melee damage. Sharp. Special suicide message.
- Carp-Sie Plushie: Less damage than null-rod, looks/sounds like a carp plushie. Using it in-hand makes the chaplain gain the carp faction. Wild carp will ignore him.
- Monk's Staff: Has a 40% block chance for physical blows, but deals slightly less damage than a Null Rod. Can be worn in the back slot.
- Arrhythmic Knife: Cannot be stored or worn anywhere. While holding it, it speeds you up and slows you down randomly. Sharp.
- Unholy Pitchfork: Same damage as a Null Rod, but it's sharp and can only be put on your back.
- Pride-struck hammer: It resonates an aura of Pride, can only be worn on your back, does 16 damage and is pretty epic looking. May transfer some of the user's chemicals to the targets. Enables knee tapping like the war hammer.
- Ancient Spear: An ancient spear made of brass, I mean gold, I mean bronze. Same damage as a null rod, but also has 10 armor piercing, is sharp and pointy, and only fits on belt slot.
- Egyptian staff: Same damage as null rod, fits on back slot and bags. Enables to craft Mummification Mask Bandages.
- Revolver: Limited to the punished sect. A 5-shot revolver dealing 18 damage, reloadable via prayer action.
- Divine Bow: A bow that comes with a quiver of 10 holy arrows. Each arrow deals 20 brute damage and has a chance to wound the target. To shoot the bow, you need to first insert an arrow and draw the bow before you will be able to shoot it. Holy arrows are reusable and if you choose the Pyre Sect as your sect, you can upgrade a holy arrow to a blazing star arrow using the "Blazing Star" rite that costs 2000 favor. Blazing star arrows ignite targets and create a small explosion if they hit a target that's already on fire. Arrows can be coated in 5u of any reagent by using an arrow on a reagent container and will then deliver that reagent to the target's bloodstream when shot. The divine bow can be worn in the on-suit slot and the quiver can be worn in the belt slot, so you can wear both the bow and the quiver at the same time.
- Vorpal scythe: Shown in the selection menu as a "sinister shard". Use it in hand to get the ability to activate and retract the vorpal scythe. Using the sinister shard gives you the "morbid" trait, making you like creepy stuff and hate healing people. Starts with only 10 damage and good armor penetration, and has a reach of 2 tiles. You can perform a death knell on someone with it by right-clicking on them while not in combat mode and waiting for some time while you both stay still. This decapitates the person and empowers the scythe if they are (or were at some point) sentient, making the scythe deal 20 damage for a couple minutes. The scythe damages you with a very high chance of giving a wound if you try to retract it while it's not sated, but can be retracted safely if sated. Heads of mindless humans or monkeys beheaded by the scythe will become haunted, making them float and make spooky sounds. Has a unique line when destroying runes, different from other null rod options.
You can only re-pick once.
Sects
Sects allow to change the mechanics for the Chaplain. You may choose to sacrifice your ability to heal carbons to heal synthetic limbs and charge cyborgs, or maybe increase the amount of heal by sacrificing money on each thanks to the Greedy God's 'favors'.
You may also get tougher with the teaching of the Sparring God, or join the maintenance dwellers and be a holy space hobo.
See the full page here for more information!
Duties
Each chaplain is free to invent the details of their rituals.
- Funerals: You have a stock of coffins and burial garments you can use for wakes and space burials (that is, launching them out of the mass driver). Some employees appreciate wakes being held for friends and loved ones. See below.
- Psychological care: This includes counseling, pharmaceutical remedies (consult the chemist), and confessions. You have a confession booth; you and the confessor enter separate rooms and switch on the radio terminals. Most crew members rarely if ever submit to psychological care of their own initiative; offer to help when someone looks troubled. Prisoners are most often in need of attention.
- Church Services: Give sermons and sing hymns.
- Proselytizing: Most crew members are godless heathens; acquiring followers for your god(s) is your first priority. When you convince someone to join the church, you can perform a ritual of conversion (some elements you may want to include: drugs, glossolalia, sacrifices, drinking of [demon's blood], public announcements, prayer, lying naked on the altar, strikes with the holy book, confession, blood-letting).
- Blessing Rooms: Your bible has the power to turn ordinary water into holy water by
blessingsmacking the container with it. Holy water stops any Evil Spirits or Magical Beings from Ethereal Jaunting onto the tile that you splash the holy water on, and can deconvert cultists. If a cult or wizard is discovered then it would be the best idea to bless a water-tank with your bible, give that to security, grabbing a fire extinguisher and blessing that too and then asking for the AI to let you in so you can bless his chamber from potential harm. The fire extinguisher will allow you to easily bless rooms because it will affect every tile that the water travels on. You can tell if a tile is blessed when it glows yellow after a little while.
- Other possible activities: Investiture of new acolytes and paladins, dedication of mechs, gravitational singularities, psychical research and seances, and pilgrimages to the singularity/Clown Planet/the AI Satellite/the Derelict Station.
Thanatology
The Mass Driver's primary purpose is for burials-at-space; wooden caskets are provided for this purpose. Caskets function likes lockers; place the body in the casket, give a eulogy (over the radio if no one is present), move the casket into the driver and fire it.
Note that some crew members may seek to use the Mass Driver as a way to exit the station into space; for safety reasons, make sure they are adequately equipped before letting them through. This will send them towards the derelict station.
The Crematorium is used to turn bodies into ash, including those of xenos. Remember to strip the body before cremating it.
Propitiating the Gods
The Pray command is like an adminhelp, but is IC, and should be worded deferentially (e.g., "Oh Great and Wise Pelor, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers. You can increase your divine favor by making a sacrifice to your god(s) of choice; you can do this any number of ways (it is wise to state what you have sacrificed in your prayer). Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but performing an elaborate ritual to your chosen god may be more favorable!
You have candles and crayons in your locker. Candles can be set anywhere and lit (they eventually burn down). Crayons can be used to draw runes (commonly placed in front of the podium), as well as graffiti (not really your style) and letters (allowing you to write out messages across the ground).
Do not expect any prayers to be answered. Gods are fickle beings. Nobody knows what they are going to do next in their great designs.
GET BEHIND ME NAR-NAR RATVAR
During a cult invasion, you will suddenly find yourself a vital part of the station's security force, and also a target. You will want to ensure Security has a stock of holy water to deconvert cultists -- remember that your bible can bless any water it comes into contact with -- and Security may want your null rod as well. Your bible can be used to detect nearby hidden runes by hitting the floor with it. This can be invaluable in finding suspected cult bases. Finally, you are immune to cult magic, which will help you if you decide to go BATTLE PALADIN and valid save everyone. For more information, go here.
If your god hates you enough, you may also encounter a Revenant, an undead ghost creature that wants your souls. Again, your null rod is incredibly robust against these creatures.
Tips
- Setting your religion's name to certain presets will give your holy book a special name, as well as dispensing 100 brain damage to you. For example, naming your religion 'Homosexuality' will name your bible 'GUYS GONE WILD!!'
- Other notable examples include: Christianity, Satanism, Cthulhu, Islam, Scientology, Chaos, Imperium, Toolboxia, homosexuality, lol, wtf, gay, penis, ass, poo, badmin, shitmin, deadmin, cock, cocks.
- You can use your starting bible in your hand to change its sprite.
- Alternative sprites include a Quaran, a white Bible, a clown bible, the Necronomicon and more!
- Your bible, despite starting with some useless junk, can be emptied and filled with
a complete set of tools or other similarly sized itemsonly one small item because coderbus hates fun. Best of all, it fits in your hoodie's suit storage! - Healing en-masse during blob rounds is extremely effective, as you can get people back into the fight quickly and easily. Besides, who needs proper cognitive function to fight the blob?
The Inquisition
As a traitor, your curse of being ignored by everyone becomes a valuable asset. The chapel is a relatively secluded part of the station, and odds are the AI won't be keeping an eye on it. You have a null rod, WHICH IS ROBUST AS FUCK. Also don't forget that your bible is a useful storage compartment that won't attract suspicion, and if you hit someone in the head with a bible a few times they get brain damage and then it's a lot harder to yell for help. You can drag around bodies, as well as both space and cremate bodies without looking suspicious: it's your job, after all.
Also remember that the morgue tray in the crematorium can store bodies, items and even whole crates (such as the syndicate surplus crate). It's not a bad place to hide stuff (especially if the camera suffers from an "accident"), but keep in mind the light on the tray turns orange if anything other than a body is inside of it.
Another sneaky idea as a traitor is to host one of the chaplains universally renowned "Kool-Aid" parties. Make sure you purchased a toxins kit, then, go to the bar and ask for 10 glasses of rape grape or orange juice. Put all of the glasses on your table in the chapel then dump anything and everything from the toxins kit into each drink Jim Jones style, break into the captains office tell the captain to make an announcement saying that chaplain is hosting a party, and everyone on the station is required to visit (someone might actually be stupid enough.) you may not get your target, but you might get everyone else.