Самодельное Оружие: различия между версиями
imported>SBRNinja (Marked page for revision over the fact of some makeshift weapons are missing) |
imported>KingKuma (Added engineer's rebar crossbow) |
||
Строка 237: | Строка 237: | ||
Find and select "Pneumatic Cannon" and wait a few seconds. | Find and select "Pneumatic Cannon" and wait a few seconds. | ||
Acquire a medium-large sized gas tank (even plasma works) to power the cannon. | Acquire a medium-large sized gas tank (even plasma works) to power the cannon. | ||
[[File:Engixbow.png|frameless|32x32px]]Heated rebar crossbow | |||
{{Anchor|Rebar Crossbow}} | |||
A high - power crossbow that heats up iron rods and then shoots them using a bowstring. | |||
High damage output, especially against unarmored targets, but you have to stand still for three seconds to load the next round. Holds two rounds at a time - one ready, and one in reserve. | |||
Requires the iron rods to be sharpened first, which can be crafted using iron rods inhand. | |||
Best used as an opener during combat - chances are you wont have the time to reload it when someone (or something) is actively trying to beat the tar out of you. Stowable in the back slot. | |||
You can also craft it with a crowbar to allow for more ammo in the magazine, with the caveat of you now having a 25% chance to shoot yourself with all the ammo still loaded when firing it. If this happens with a full mag it will probably just kill you. | |||
{| style="background-color:#EEEEEE" width="380" | |||
!Requires | |||
|- | |||
|6 x [[File:Rods.png|Rods|link=Rods]], 12 x [[File:CableCoils.png|Cable coil|link=Cable coil]], 1 x [[File:Inducer.png|alt=]], [[File:Welder.png|Welder|link=Welding Tool]] | |||
|} | |||
Collect all components and place them within one tile of you. (Note: requires a '''yellow''' inducer from engineering - '''science's purple ones will not work.''') | |||
Have the tools available. | |||
Open the crafting menu (T hud icon). | |||
Find and select "Heated rebar crossbow" and wait a few seconds. | |||
====[[File:Bola.png]] Bola ==== | ====[[File:Bola.png]] Bola ==== |
Версия от 00:44, 10 ноября 2023
Причина: "missing a couple of weapons."
Makeshift weapons are offensive weaponry or equipment that can be made with relatively common and low tech items. They are significantly less effective than more modern and effective Security items, but these weapons can prove to be very useful in a pinch and can surprise even the most hardy of people.
Construction
Cablecuffs
Cable cuffs are makeshift handcuffs. They are easier to break out of, and wirecutters will remove them instantly, but otherwise they still function as normal handcuffs. You need at least 15 coils.
Requires |
---|
15 x |
Click on the Cable Coil in your hand and select "Make Cable Restraints". Alternatively, you can hold some cable and click 'Make Cable Restraints' in the object tab.
Spear
The spear is a makeshift melee weapon which can only be held in hand or on your back. It does 10 brute when wielded with one hand, and 18 brute when wielded in both hands. Press z to wield with both hands. You can impale a decapitated head on the spear, and display it for all to see. However, this essentially nullifies the spear as a weapon. (you can just make another one, but, eh...) Throwing the spear deals even more brute damage (enough to damage lockers!) and has a decent chance to embed into a target for massive damage and bleeding. You can make it with a Plasma, Titanium or Plastitanium shard for even more damage.
Requires |
---|
1 x , 15 x , 1x |
Make Cable Restraints from the Cable Coil. Use the Rods on the Cable Restraints. Use the Glass/Plasma-glass/Titanium Shard on the Wired Rod.
Explosive Lance
The explosive lance is a simple spear, which when striking someone in melee with it while wielding it with both hands, activates the grenade attached to it on the target's tile. Does not explode from being thrown. With the right chemical mix this is an effective and makeshift way of permanently taking care of a Wizard. (This weapon has been discontinued and is for archive purposes only)
Requires |
---|
1 x , 15 x , 1x , 1x Any grenade or C4/X4 |
Make Cable Restraints from the Cable Coil. Use the Rods on the Cable Restraints. Use the Glass Shard on the Wired Rod. Make a grenade and put it near the spear you just made. Open crafting menu and craft Explosive Lance (Grenade).
Stunprod
The Stunprod is a makeshift Stun Baton which consumes much more battery life, and is much, much bulkier, which means that it can't be stored in backpacks (it will only fit on your back slot, and in the armor slot of certain bodywear). Expect to get thrown in the brig if caught with this weapon by Security. It is possible to recharge a Stunprod after depleting its power supply by using a Screwdriver on the prod to remove the Power Cell and either replacing it with a fresh cell or putting the dead cell in a Cell Charger. Rechargers are also surprisingly compatible with Stunprods.
While the Stunprod is great for self-defence, it deals almost no damage.
Note that basic power cells can't be inserted into a stunprod. You'll be told that you need a higher-capacity cell for them.
Similarly to the Stun Baton, hitting someone with it will result in 50 instant stamina damage, and then a 5 second knockdown 2 seconds after the hit. Has a 2.5 second cooldown between knockdown hits.
Requires |
---|
1 x , 1 x , 15 x , 1x |
Make Cable Restraints from 15 Cable Coil. Use the Rods on the Cable Restraints Use the Igniter on the Rods Use the Power Cell on the assembled rod. =========Alternatively============= Collect all components and place them within one tile of you. Open the crafting menu (T hud icon). Find and select "Stunprod" and wait a few seconds.
Teleprod
The Teleprod is similar to the Stunprod, but instead of just stunning the target, it also teleports the target a short distance away. Excellent for giving yourself some breathing room if you're running away/fighting too many opponents. Hopefully it sends the target straight off into deep-space.
Requires |
---|
1 x , 1 x , 15 x , 1x |
Make Cable Restraints from the Cable Coil. Use the Rods on the Cable Restraints Use the Igniter on the Rods Use the Bluespace Crystal on the assembled rod. =========Alternatively============= Collect all components and place them within one tile of you. Open the crafting menu (T hud icon). Find and select "Teleprod" and wait a few seconds.
Strobe Shield
A standard issue security riot shield, but it has a built in flash with the ability to blind and disorient the target.
Requires |
---|
1 x , 1 x , 1x |
Use the Mounted Flash Frame on the Riot Shield Use the Flash on the Strobe Shield assembly =========Alternatively============= Collect all components and place them within one tile of you. Open the crafting menu (T hud icon). Find and select "Strobe Shield" and wait a few seconds.
Chainsaw
The Chainsaw is a glorified version of the circular saw, with extra robustness. You can even surgically replace your arms with chainsaws, if you would like your dream about the unstoppable Double Chainsaw Griffon Man to come true. They can be crafted using a circular saw, a plasteel sheet, some cable coil, and a welding tool. Don't forget to turn it on!
Requires |
---|
1 x , 3x , 5x , |
Collect all components and place them within one tile of you. Open the crafting menu (T hud icon). Find and select "Chainsaw" and wait a few seconds.
Improvised Explosive Device (IED)
The IED is a firebomb made out of a soda can. It is weak but it can do lots of damage if used correctly, from setting fire to crew to breaking power wires. It has a random timer between 0 and 8 seconds, so use it wisely!
IED technique: The "Bluebox"
- IEDs can be set off by small explosives, so by putting a water and potassium grenade with the trigger of your choice along with multiple IEDs in the same container, you would have made an extremely powerful, yet short range explosive that doesn't cause hull-breaches.
Requires |
---|
1 x soda can, 1 x , 50u Welding Fuel, 1 x |
Fill the can with welding fuel. Put the can, the igniter, and the cable coil within one tile of you. Open the crafting menu (T hud icon). Find and select "Improvised Explosive Device" and wait a few seconds.
Molotov Cocktail
Bash it on your target, watch him burst into flames. Highly recommended for rioters and revolutionaries alike. Light and toss. Fwooosh.
They also splash their contents when thrown, just like regular bottles.
Requires |
---|
1 x , 1 x , 100u |
Fill the bottle with 100 units of an accelerant, a highly flammable substance which will go up in flames when set alight. (Examples include: Ethanol, Welding Fuel, Chlorine Trifluoride, Phlogiston, Napalm, Hellwater, Liquid Plasma, and Burning Spore Toxin.) Place bottle and a rag on a table. Craft using the crafting menu.
Flamethrower
The flamethrower creates a stream of flame that superheats the air and causes those caught in the flame to catch on fire. It has a range of about three tiles and is most effective against alien weeds and space vines; while very effective against the aforementioned two infestations, the flamer is at best a suppression weapon against human targets and at worst a suicide attack to yourself. You are better off using a Stun Prod or a Toolbox to do direct damage, however the flamethrower is great for area denial, AoE attacks, and damage done over time (both from catching on fire and the hot state that it leaves the surrounding air in). When using a flamethrower either wear a Firesuit to protect you against the high heat or move back as soon as you fire the weapon.
May simply cause masses of plasma to be spewed everywhere if the pressure settings are too high.
Also, keep in mind that the tank can contain anything - from a burnmix over N20 to supercooled water vapor.
Requires |
---|
1 x , , 1 x , 1 x , 1 x |
Screwdriver the Welder Add Rods to the Welder to create the Flamethrower Screwdriver the Igniter Add the Igniter to the Flamethrower Screwdriver to finish Load a Plasma Tank =========Alternatively============= Put the Welder, Rods, and Igniter within one tile of you. Have a screwdriver available. Open the crafting menu (T hud icon). Find and select "Flamethrower" and wait a few seconds. Load a Plasma Tank
You can also get one from a hacked Autolathe, minus the plasma tank.
It should also be noted that the fuel inside the plasma tank determines the properties of the shot flame. Mixes of plasma and other gases can create different results when using the flamethrower, namely in temperature.
Pipegun
An excellent weapon for flushing out tunnel rats and enemy assistants, but its rifling leaves much to be desired. Can be cleaned by using a sheet of cloth on it.
how to use the pipegun properly:
- When using technological or improvised buckshot rounds, get yourself augmented on your head or chest and only fire twice or thrice before cleaning it. if you miss every shot, switch to a viable alternative or put a bayonet on your pipegun.
- When using chemical dart rounds, use the deadliest, low-effort chemicals you know about and have a factory up and running. Remember to wear an injection-proof helmet.
- When using incendiary slugs, carry a Fire Extinguisher with you.
- When using non-lethal rubber-shot and beanbag slugs, have some healing supplies ready or have augmentations and a welder ready. Then fire with reckless abandon until 25% misfire probability, also bring boxing gloves so you can keep them in stamina critical by punching them with the gloves on.
- don't try to rupture Cultists with an improv buck pipegun unless you have a way to stun them from a distance or disable their magic for long enough so you can get a point-blank blast. Stick to chemical warfare so you don't have to get up in their face, but remember to have good aim when you use darts.
- Always have spare rounds in places where you can quickly reach for it via quick equip bag or quick equip belt hotkeys and reload.
- If you know that the armor your enemy is wearing doesn't cover the legs or the arms, don't be afraid to kneecap or shoot them in the arm with your shells and slugs.
- When using the pipegun, the first fresh-clean shot never misfires. If you're prude with firing it, use it as an opening/surprise attack with improvised shells, tech shells or darts. The reason why the first fresh-clean shot never misfires is because the misfire chance roll gets rolled before the misfire chance increases. So if you fire only twice before cleaning it, it should almost never misfire.
- Frag-12 shells kill most living things in one or two direct hits, but require glycerol.
- The pipegun can be stored in the owl or griffon cloak
- If you want to make someone who wants to shoot you with your own gun look stupid while dying, rig the odds against them by firing blank darts until the misfire chance is about 75%, then load it with a kill dart or improv buck and get them to shoot you with your pipegun. More often than not, they will wound or kill themselves trying to finish you off. This technique is so simple, a clown can do it!
- Experiment with things that could possibly synergize well with the shotgun round you use the most in your pipegun.
Requires |
---|
1 x , 1 x , 1 x , 1 x , |
Collect all the materials (make Modular Receiver from a hacked Autolathe, make Rifle Stock from 10 wooden planks, find Sticky Tape in maintenance) Put them within one tile of you. Have a Screwdriver available, Collect all components and place them within one tile of you. Open the crafting menu (T hud icon). Find and select "Pipegun" and wait a few seconds.
If you're lucky, you can find the diary of a dead assistant book and get a chance to craft a better pipegun.
Improvised Shotgun Shell
An improvised, short range buckshot shell.
Requires |
---|
10u Welding Fuel, 2x Metal Sheet, 1x Cable Piece, |
Collect all components and place them within one tile of you. Have a Screwdriver available. Open the crafting menu (T hud icon). Find and select "Improvised Shotgun Shell" and wait 1.2 seconds.
Advanced Shotgun Shells
Some special shotgun shells can be crafted from Unloaded Technological Shells, which are printable from some techfabs/protolathes after research. Look here for the recipes.
Improvised Pneumatic Cannon
A unique gas-powered gun that can fire anything loaded into it. Can be loaded with 10 tiny items or equivalent. It fires one item at a time.
Comes with three pressure settings, which increase the amount of gas, throw speed and range of items loaded into it. The third setting knocks the user down.
In practice, the cannon is best used with items that embed and hurt when thrown - such as combat knives, survival knives, bone daggers, eswords/edaggers and throwing stars. It can also be used to hide an active proximity grenade so it goes off on whoever picks the cannon up.
The cannon can also be used as an improvised container if you want to keep stuff a secret, you can even lock the thing by removing the tank.
Requires |
---|
2 x , 8 x , 6 x , , |
Collect all components and place them within one tile of you. Have the tools available. Open the crafting menu (T hud icon). Find and select "Pneumatic Cannon" and wait a few seconds. Acquire a medium-large sized gas tank (even plasma works) to power the cannon.
A high - power crossbow that heats up iron rods and then shoots them using a bowstring.
High damage output, especially against unarmored targets, but you have to stand still for three seconds to load the next round. Holds two rounds at a time - one ready, and one in reserve.
Requires the iron rods to be sharpened first, which can be crafted using iron rods inhand.
Best used as an opener during combat - chances are you wont have the time to reload it when someone (or something) is actively trying to beat the tar out of you. Stowable in the back slot.
You can also craft it with a crowbar to allow for more ammo in the magazine, with the caveat of you now having a 25% chance to shoot yourself with all the ammo still loaded when firing it. If this happens with a full mag it will probably just kill you.
Requires |
---|
6 x , 12 x , 1 x , |
Collect all components and place them within one tile of you. (Note: requires a yellow inducer from engineering - science's purple ones will not work.) Have the tools available. Open the crafting menu (T hud icon). Find and select "Heated rebar crossbow" and wait a few seconds.
Bola
A simple device fashioned from a cable and weights on the end, designed to entangle enemies by wrapping around their legs upon being thrown at them. The victim can remove them rather quickly, however.
Requires |
---|
1x , 6 |
Collect all components and place them within one tile of you. Have the tools available. Open the crafting menu (T hud icon). Find and select "Bola" and wait a few seconds.
Extendo-Hand
Lets you reach things that are 2 tiles away and interact with them as if you were using your bare hand on them. Too long and awkward to use on things that are adjacent to you though. Basically you can fistfight/disarm people from a tile away assuming they don't close the distance or anything, plus you can unlock lockers or open doors from a tile away and stuff.
Requires |
---|
1 x , 1 x |
Attach a boxing glove to the cyborg arm
Baseball Bat
The baseball bat does moderate damage and knocks back mobs. Also can knock back projectiles and thrown weapons.
Requires |
---|
5x |
Click on the wooden planks in your hand and select "baseball bat".
Liz O' Nine Tails
For displaying your dominance over those filthy lizards.
Requires |
---|
1x , 1 x |
Attach a piece of cable coil to a cut off lizard tail.
Cat O' Nine Tails
For displaying your dominance over those filthy catgirls.
Requires |
---|
1x , 1 x |
Attach a piece of cable coil to a cut off cat tail.
Singletank Bomb
Singletank bombs are, unlike TTV bombs, constructed from a singular tank. As a result, they tend towards less explosive power but make up for it by being very easy to create in comparison. Experiment with gas mixtures.
Requires |
---|
1x , 1x detonator of your choice, 1x, |
Create an igniter assembly, usually this is a signaler, by screwdrivering the igniter and detonator and combining them by slapping them together. (If you're using a signaler, make sure to change it from default frequency to reduce the risk of someone randomly signaling your bomb). Attach the assembly to the tank by hitting it on the tank. Weld a pressure hole into the tank with a welding tool.
Chemical Payload
Two Grenade casings and a piece of C4 or Gibtonite are stuffed into a matter bin. The finished payload can then be loaded with 2-7 beakers. If you used large grenade casings you get room for one extra beaker each, and a higher quality matter bin increases this number by 1 per tier, up to the maximum of 7.
You should ideally place the payload into a bomb assembly (crafted from 10 plasteel) to provide a way to actually detonate it. Merge the wires of the bomb assembly with a wirecutter before finishing or the bomb will give an error when trying to activate it. Finish the assembly by closing it with a screwdriver. You can now drag it and activate it to set a timer. If the bomb is wrenched down and its timer is ticking, it cannot be unwrenched unless disarmed or unbolted through Hacking. If you choose to leave the payload open, however, it will detonate with quite a small explosion, but fit in a backpack. A gray dufflebag with a payload and a chemical grenade with a signaler is a lot less panic inducing than a massive, beeping bomb.
A useful way to bypass the countdown of the bomb (and create an instant explosion) is to strap a signaler onto the boom wire of the bomb. If you can get your hand on some bluespace beakers, the chemical payload can theoretically detonate 2100 units of chemicals/toxins. Capable of very great destruction or other things.
Requires |
---|
1x , 2x , 1x OR |
Step 1: Put two Grenade casings into the matter bin Put the detonator (the C4 or Gibtonite) into the matter bin =========Alternatively============= Collect all components and place them within one tile of you. Open the crafting menu (T hud icon). Find and select "Chemical Payload" and wait a few seconds. Step 2: Fill the Chemical Payload with 2-7 beakers of chemicals Use 10 plasteel to make a bomb assembly Put the Chemical Payload into the bomb assembly Merge the bomb wires with a wirecutter Attach a signaller onto the boom wire of the bomb (optional) Screwdriver to close the assembly Make the bomb actually go boom (optional)