Руководство по строительству: различия между версиями
imported>Phil235 (→Recharge Station: moving cyborg recharge station to the machine construction guide) |
imported>Phil235 (→Recharge Station: moving cyborg recharge station to the machine construction guide) |
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Версия от 21:06, 1 марта 2014
Причина: "Needs info added to where it says NEEDS INFO. Also checks how many cable pieces are needed, cablecoil-pic can be misleading. And a few pics."
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If you want to do a job, like Station Engineer, you need to know how to build and deconstruct stuff.
Basic Tools
Before you can begin any construction or deconstruction you need to gather a few useful tools.
These tools can be found in any blue Mechanical Toolbox on the station. They can also be made in an Autolathe or dispensed from a YouTool -vending machine.
Materials
To build anything, you need materials.
Metal
Shaft Miners have the ability to smelt more from iron ore and Cargo can order more.
Используется для: Constructing various things from supportive elements to decorations
Стратегия: Hold in active hand and activate to start building
- Stool (1 metal)
- Chair (1 metal)
- Comfy Chair (1 metal)
- Office Chair (1 metal)
- Bed (2 metal)
- Table parts (2 metal)
- Rack parts (1 metal)
- Closet (2 metal)
- Canisters (10 metal)
- 4x Floor tiles (1 metal)
- 2x Metal rods (1 metal)
- Computer frame (5 metal)
- Wall girders (2 metal)
- Airlock assembly (4 metal)
- Machine frame (5 metal)
- Turret frame (5 metal)
- APC frame (2 metal)
- Grenade Casing (1 metal)
- Iron Door (20 metal)
- Security Camera Assembly (5 metal)
Things you can do with it in your hand:
- Finish wall girders into walls.
- Repair broken walls.
- Add armor to turret frames.
- Refill an Exosuit Fabricator, Autolathe or Protolathe.
How to produce Metal:
Smelt iron ore at the Mining furnace.
Glass and Reinforced Glass
Shaft Miners have the ability to smelt more from sand and Cargo can order more.
Используется для: Constructing windows and other things
Стратегия: Hold in active hand and activate to start building
- Glass:
- One Directional Glass panel
- Full Glass panel (2 sheets)
- Glass Lenses to grenade casings.
- Refill a Circuit Imprinter, Autolathe or Protolathe.
- Reinforced Glass:
- One Directional Reinforced Glass panel
- Full Glass panel (2 sheets)
- Part of AI Core assembling.
- Add windows into Airlocks.
How to produce Glass:
Smelt sand at the Mining furnace, or smelt Glass shards with a Welding Tool to reform them into Glass sheets.
How to produce Reinforced Glass:
Use rods on glass
Plasteel (Reinforced Metal)
Shaft Miners have the ability to smelt more with iron and plasma ores.
Используется для: Reinforcing walls, mechs, building an AI Core
Стратегия: Hold in active hand and activate to start building
Rods
More can be made from Metal sheets.
Используется для: Constructing grilles and reinforcing
Стратегия: Hold in active hand and use it on things
- Grille (by clicking in your hand).
- Lattice (for floors, by clicking on a space tile).
- Reinforcing tables.
- Reinforcing plating (by clicking on the plating).
- Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet).
- Can be turned back into metal sheets by being welded with a Welding Tool.
How to produce Rods:
Use metal and click "2x metal rods" (makes two sets of rods)
Floor Tiles
Используется для: Constructing Plating or Steel Floor
Стратегия: Hold in active hand and use it on lattices or a floor without plating
How to produce Floor Tiles:
Use metal and click "4x floor tiles" (makes 4 floor tiles)
Planks
Используется для: Constructing various wooden things
Стратегия: Hold in active hand and activate it to start constructing
- Wooden Sandals (1 plank)
- Table parts (2 planks)
- Wood floor tile 4x (1 plank)
- Wooden chair (3 planks)
- Wooden barricade (5 planks)
- Wooden door (10 planks)
- Coffin (5 planks)
- Bookcase (5 planks)
How to produce Planks:
Grow Tower Caps and cut them up with a hatchet, or deconstruct already existing wooden tables in the Vacant Office.
Constructions
Lattice
The basic base for all types of construction, this is placed directly in space.
Object | Requires to build | How to build | |
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Lattice | x1 |
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How to deconstruct | |||
Tools |
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Plating
The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.
Object | Requires to build | How to build | |
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Plating | x1 |
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How to deconstruct | |||
Tools |
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Steel Floor
This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.
Object | Requires to build | How to build | |
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Steel Floor | x1 |
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How to deconstruct | |||
Tools |
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Wood Floor
This is a fancy floor, used in the library and similar places.
Object | Requires to build | How to build | |
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Wood Floor | Wood tilex1 |
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How to deconstruct | |||
Tools |
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Reinforced Floor
This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.
Object | Requires to build | How to build | |
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Reinforced Floor | x2 |
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How to deconstruct | |||
Tools |
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Carpeted Floor
This is a carpeted floor, used to make your office look fancy.
Object | Requires to build | How to build | |
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Carpeted Floor | x1 |
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How to deconstruct | |||
Tools |
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Light Floor
A fancy, more futuristic floor that lights up its surroundings.
Walls
Normal Wall
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. They're useful for:
- Keeping people out.
- Keeping people in.
- Keeping people from going places.
Reinforced Wall
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:
- Keeping people in and out of high security areas.
Normal/Reinforced Hidden Door
Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.
- Click to open.
- An almost undetectable escape route.
- Not airtight, leaks gases through.
- Otherwise, same as a regular wall.
Normal/Reinforced Windows
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:
- Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
- One Direction: Stops movement only from the way it faces.
Wall Mountings
APC
Info about Area Power Controllers can be found here.
Object | Requires to build | How to build | |
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APC | x2 x1 Power Control Module x1 x1 x1 |
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How to deconstruct | |||
Tools |
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Air Alarm
Info about Air Alarms can be found here.
Fire Alarm
Info about Fire Alarms can be found here.
Security Camera
Electric eyes of the AI or for camera monitors to look through.
Camera upgrades:
- Solid Plasma for EMP-proofing.
- Carrot for x-ray.
- Proximity Sensor for motion alarm.
Light Fixture
Provides light for the people. Bulb fixture is much dimmer than the tube-one.
Object | Requires to build | How to build | |
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Light Fixture Light Fixture | x2 x1 x1 or x1 |
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How to deconstruct | |||
Tools |
INFO NEEDED | ||
INFO NEEDED |
Other
Grille
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
- Keeping people in or out.
- Securing an area with electrified grilles.
Window-door (Windoor)
Like a door, but more minimalistic.
Object | Requires to build | How to build | |
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Windoor Window-door | x5 x2 x1 Airlock Electronics x1 |
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How to deconstruct | |||
Tools |
INFO NEEDED | ||
INFO NEEDED |
Airlock (Door)
This is an airlock - it locks air. Everyone just calls them doors.
Object | Requires to build | How to build | |
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Airlock | x4 x1 Airlock Electronics x1 x1 OPTIONAL: x1 x1 |
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How to deconstruct | |||
Tools |
Cannot be done to an emagged airlock! RCD deconstruction must be used for that. It is possible to build a new airlock over the emagged one.
(Doorbolts must be up for this to work!)
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Turret
To ensure no one trespasses an area, can also be set to different modes. NEEDS INFO ABOUT DIFFERENT MODES AND SUCH
Object | Requires to build | How to build | |
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Turret Turret | x7 Any energy-based gun x1 x1 |
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How to deconstruct | |||
Tools |
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AI Core
The AI's house.
Object | Requires to build | How to build | |
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AI Core | x4 x2 x1 x1 Optional: x1 |
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How to deconstruct | |||
Tools |
NEEDS INFO | ||
NEEDS INFO |
Solar Panels and Trackers
You can generate power with things.
Disposal Pipes and Machinery
The disposal system of the station.
Object | Requires to build | How to build | |
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Disposal Pipes and Machinery |
x1 or x1 or x1 |
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How to deconstruct | |||
Tools |
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Computers
Computers can have various uses.
Machines
Their construction and deconstruction is detailed in the machine construction guide.
Robots, Cyborgs and Mechs
Their construction is described at: Robots, Cyborgs and Mechs -pages.
Furniture
Chairs
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.
Tables/Reinforced Table
Tables are used to hold objects on. Put your stuff on it, but don't put your feet on it. The most common ones are standard metal one and reinforced. Tables can also be used for ghetto surgery.
Lockers
Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, crates, and certain especially large objects like racks and MULEbots.
Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or a few good laser blasts.
If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a BANG BANG sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker.
Coffins count as lockers.
Rack
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.
Beds
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable Roller Bed, which is extremely useful for sex transporting patients.
You use a bed by going on top of it and *sleep. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.
Bookcase
Holds any number of books inside.
Power Wires
You cannot construct wires. They are only available from yellow toolboxes, engineering vending machines or finding the ones scattered about the station's construction- and storage-areas.
- All wires are electrified if connected to a power net (a charged SMES battery is attached to the wire), and you will get fried if you touch them.
- Insulated gloves negate any electrical shocks to the player.
Let's say you have the following situation to fix:
How Do I Wire?
Wires are directionally dependent on where you set them down, and will apply adjacently to each "tile" you are standing by. Wires will always face inwards to you, sort of like this:
This image was made by standing in the center tile with a cable coil in hand and clicking on all 8 surrounding tiles.
In situations where you can't place a wire like this you have an alternative way. Just stand on a tile, face the direction you want it to go (ctrl+arrow key) and click the tile you're standing on.
This image was made by standing on the tile, pressing ctrl + left arrow key and then clicking the tile. The cable coil was in my active hand.
If you ever make a mistake with a wire, use the wirecutters to trim them! Simple as that. Wear insulated gloves if you value your life.
Knot Wiring
Let's say you have a situation that you need to fix:
The easiest method of wiring is knot-wiring. Also known as unsmooth or non-smooth wiring.
Fixing this is simple:
You just position yourself properly and click the tile to lay down wire. Make sure you click on the plating (floor) and not the already laid wire. This is because:
This might look about the same as in the previous image, however it's not. In the previous image your ending result had three pieces of wire, one going from the east to the center, one going from the north to the center and one going from the west to the center. In this situation you have two pieces of wire. One going east to west and one going north to center. The two wires don't meet in the center, because the horizontal wire is going east-west without it having a point (or knot) in the center.
Smooth Wiring
Just click on wires that are "knotted" at on end (you just need to click on the wire, not the little knotted dot). Smooth wires do not power other wires on their same tile. So make sure to apply to the source wire, or the connective tip.
To fix this situation with smooth wire you'll have to follow the steps:
In this method you first lay one cable to go from one of the directions to the center (image 1). You then position yourself in another direction and click on the already laid wire piece (and not the floor!). This will make the already placed piece and the new piece combine into one smooth piece of wire (image 2). You then place another piece to go from the last remaining direction to the center (image 3) and click it from the last direction to make a 2nd smooth piece of wire (image 4).
This method often uses up more wire than dot-wiring, but it's prettier and usually preferred.
Wire-net Reset
This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).
Pipes
Pipes are only constructed from Pipe Dispensers in Atmospherics. To use a Pipe Dispenser, follow these steps:
- Put Dispenser in a powered area.
- Wrench Dispenser to lock it into place.
- Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
- You have a pipe to play with now.
- Wrench Dispenser to make it mobile once more.
Placing and Removing Pipes
Disposal Pipes
- Rotate the pipe to the direction you wish the pipe to be in.
- Wrench the pipe to the ground.
- Use a lit welder to fuse the pipe to the ground.
Gas Pipes
- Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).
- Wrench into place.
- Turn on the pipe, if necessary.
How to Remove a Pipe
- Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
- Brace for any junk that might blast out of the pipe.