2014Plan: различия между версиями
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Версия от 19:42, 18 апреля 2014
Introduction
This is the 2014 Development Plan for 2014 - Created on 2014-04-09
Visual Feedback
Damage - Add a field to damage procs (Prob=100%) The rate at which visual feedback shows up. Giving some attack types a chance to be less visual.
Doors/Airlocks/Walls
Add force fields and directional force fields (Only enter from left)
Tethering
Ball and Chain
(kinky :3) (Lol they should be able to hold the ball to move faster With two hands) (The code for that exists)(Sweet)
Cable leash
Save yourself from singulo
If source of tether is attached to immovable object dismember the body part the other tether is attached to if say the singulo is pulling the person.
Add Space Fishing
Grappling hooks!
Medical
Completion of OD system
Ghetto chemistry? (rather ineffective ghetto drugs refined from carpotoxin)
Traitor
Cleanup of the antagonist assignment code, so making someone a traitor is just one proc instead of different areas of the code using different procs
More traitor objectives (Safeguard?) (Kidnapping: could be forcing them to escape on a specific pod.) Errorage suggested marooning as an objective, which I like a lot (This would be a hard objective, but I'd applaud those who get it done. Objective: Leave the body on the mining station.) Leave the body on the mining station? If you just check for Z-levels it wouldn't be *that* hard. Also, top lel your objective is a newbie miner.
Better Second Objectives (Escape, Escape Alone) (Add: escape on shuttle/pod at [location]?) Yup.
Changelings as secondary antags?
maybe some cool new items if we have ideas
remove parapen REMOVE PARAPEN <---------------------------------------------------------------------
Reduce Cost of C4 and have it not work on mobs.
Quartermaster
Add Stock Market (Driven by NewCaster articles)
yes
NewsCaster
Add randomized news
R&D
Overhaul of general Research (Jalleo)
Xenobio overhaul (fleure)
Backend
Better maploader
A hook system that isn't awful like Bay's version
Redo admin midis. Store them in a list, let players replay specific songs, mute, stop playing one and play another, etc.
Clean up Life() (Maybe.)
Better simple_animals
Fix lots of bugs (hopefully)
Add a break_apart() proc so things can break into pieces. Make it return a list of everything that broke off. Make bombs break things apart and toss the pieces all over the place. Make the singulo break things and then instantly suck in the pieces. (lagalicious) cri as it lags :'( lag is a vital part of the tgstation experience hue hue If necessary, clean up the throwing code so it isn't quite as laggy. (X breaks apart into Y. Y Breaks apart into V. V Breaks apart into U. etc etc)
Clean up roundstart code.
Clean up playsound to NEVER play null files. I'm pretty sure this is happening at some point
We can dream - Don't do these unless you're super serial
Pixel movement - Lots of bullshit would need to be redone (Dream....)