Lone Syndicate Comms Agent: различия между версиями
Aylong (обсуждение | вклад) Нет описания правки |
Aylong (обсуждение | вклад) Нет описания правки |
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Текущая версия от 02:32, 12 мая 2024
SYNDICATE | |
Syndicate Comms Agent |
Доступ: Syndicate Дополнительный доступ: Maintenance (but you won't use it) Сложность: Easy Глава: The Syndicate Обязанности: Руководства: Radio channels Цитата: ;One day, Woody got wood... |
This is a quite interesting "role", as a Lone Comms Agent, your job is to assist Syndicate infiltrators and gather information on the crew. When you will really only be spamming copypastas over radio or tricking the AI into letting you space explore.
Setting up the Relay Network
This, at first glance, may sound complicated, but it really isn't. Your quarters has a telecomms relay you can activate with a multitool (you did pick it up from the toolbox, right?) and you can use it to start up the relay. An angry AI might be able to cut you off though, so don't piss them off.
Fun fact, your gas mask has a GPS marked 'Encrypted Signal' in it. And you can't get rid of said GPS, unless you want to give up your entire form of interacting with the crew.
Now, what does this mean? That your base is not as safe as you thought, and one space explorer may actually find their way into your base, and either decide to kill you or spare you and trade.
What if someone finds your base?
It is unlikely, but still a possibility that wandering space travelers find your base. As you're from the Syndicate, such person may be trying to kill you and loot you, so you must fight if you are cornered. However, treatise may get you a way out if a slightly angrier space explorer arrives.
If they intend on killing you, you must ensure they are downed first. Your best bet is to use your esword whenever they get close and otherwise remain at a distance and fire your makarov at them. If you manage to down them, STEAL THEIR FUCKING SUIT because you might have crew looking for your base. Also, chances are they'll have a retro laser gun, so take that as well since it has (theoretically) infinite ammo by way of rechargers. Also, given the opportunity, taking the Traderoute chameleon kit will allow you to bait crew to a much more dangerous area by placing your own chameleon mask (the one with a GPS) inside a dangerous location i.e the Waystation ruin while preserving your own voice changing ability.
Click here to view a more detailed guide on combat, because things might go to shit.
Conclusion
Lone Syndicate Comms Agent is a very easy role that requires little to no skill to play, thus being a pretty boring ghost role, for most.
If you get too bored and decide to spam the radio with forbidden text, it's one of the roles that can give you one of the quickest temp bans, and you're not even on the station like the other source of radio shitposting.