Exosuits: различия между версиями

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Версия от 22:04, 19 августа 2023

Exosuits can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the Quartermaster or the Research and Development console.

With all Exosuits, MMIs can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don't put any deranged maniacs inside them. Remember to grant MMI controlled mechs access keys, because they don't have a keycard on them!

Stock Parks

All mechs require a servo motor and they reduce mech movement power consumption.

Scanning modules are optional for mech operation (still required to build) and the lack of one disables the following UI elements:

  • Display of mech integrity (you can still see the alerts or examine the mech to get rough idea)
  • Display of mech status on internal damage (and you can't repair what you can't diagnose)

The rating of scanning module doesn't have any effect as of now, and cargo mech comes without it roundstart.

List of Exosuits

Ripley MK-I.png Ripley APLU

Equipment slots: 6

Movement speed: Fast.

Special abilities: Even faster movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.

Armor: 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb. 20.000°K max temperature*.

Integrity: 200

Description: The Ripley APLU (Autonomous Power Loading Unit) is a fast moving exosuit with no atmospheric protection. Don't expect the wire screen to do much against ranged weapons. Useful for carrying boxes and as a lightweight platform for various exosuit tools.

While it lacks the Firefigher's lavaproofing and improved armor, the Ripley APLU can still go toe to toe with Lavaland mobs thanks to its good melee protection.

*The exosuit itself can withstand decently high temperatures without taking damage. It does not, however, offer protection to the pilot from fire or temperature hazards.

Click expand for construction steps.
Requires
Minerals: 100.000Metal 7.500Glass

10 x Metal rods

5 x Metal sheets Metal

2 x Ripley circuit boards (also available through Cargo) Circuitboard.png

1 x Scanning Module. Scanning Module (Optional)

1 x Capacitor. Capacitor

1 x Servo Motor. Micro-Servo

1 x Cable Coil

1 x Power Cell


Construction steps:

  1. Build all of the Ripley parts using the Exosuit Fabricator.
  2. Attach all of the parts to the Ripley chassis
  3. Wrench Wrench
  4. Screwdriver Screwdriver
  5. Cable Coil Cable Coil
  6. Wirecutters Wirecutters
  7. Ripley Central Control Module Ripley Central Control Module
  8. Screwdriver Screwdriver
  9. Ripley Peripherals Control Module Ripley Peripherals Control Module
  10. Screwdriver Screwdriver
  11. Scanning Module Add a Scanning Module (Optional)
  12. Screwdriver Screwdriver
  13. Capacitor Add a Capacitor
  14. Screwdriver Screwdriver
  15. Micro-Servo Add a Servo Motor
  16. Screwdriver Screwdriver
  17. Power Cell Power Cell
  18. Screwdriver Screwdriver
  19. Metal 5 pieces of Metal
  20. Wrench Wrench
  21. Welding Tool Welding Tool
  22. Plasteel 10 metal Rods
  23. Welding Tool Welding Tool

Ripley.png Ripley APLU MK-II

Equipment slots: 6

Movement speed: Slow.

Special abilities: Fast movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.

Armor: 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb, 70 rad, 100 fire, 100 acid. 30.000°K max temperature.

Integrity: 250

Description: The Ripley APLU (Autonomous Power Loading Unit) Mark II is a slow moving, decently protected exosuit that's often used for construction, break&entry or fighting Blobs.

The MK-II has a pressurized cabin for space operations, but the added weight has slowed it down. Whether the trade is fair or not depends solely on your purpose for the exosuit.

Requires
Minerals: 10.000Metal 10.000Plasma

1 x Ripley APLU MK-I Ripley MK-I

MK-I to MK-II Conversion Kit The Ripley MK-II is created by using a conversion kit on a Ripley MK-I exosuit. This kit is available from the Exosuit Fabricator. The conversion process requires the MK-I to have an empty cargo bay, no pilot sitting inside, and the Maintenance Procedures function permitted.

Once converted to the MK-II design, the exosuit cannot be restored to MK-I.


Clarke front.png Clarke

Equipment slots: 7

Movement speed: Fast.

Special abilities: Completely storm, fire and lavaproof. Has an unremovable internal ore box (empty the ore box with the "view stats" menu). Can search for Lavaland ruins on a 1-minute cooldown and pinpoint to the nearest one. Can attack on all directions, instead of only the one it's facing.

Armor: 20 melee, 10 bullet, 20 laser, 10 energy, 60 bomb, 70 rad, 100 fire, 100 acid. 65.000°K max temperature.

Integrity: 200

Description: A fast moving, fireproof exosuit with lavaproof treads and ash storm protection. Suitable for exploring Lavaland. Cannot strafe. Like with most exosuits it needs some research to unlock. Replaced the Firefighter APLU.

Click expand for construction steps.
Requires
* Minerals: 76.000Metal 17.500Glass
  • 4 x Conveyor belts ConveyorBelt.png (from autolathe or engineering/science protolathe)
  • 5 x Plasteel sheets Plasteel
  • 5 x Gold sheets Gold
  • 1 x Clarke Central Control module (Exosuit Board) Mech central control.png (from department circuit imprinter (Science))
  • 1 x Clarke Peripherals Control module (Exosuit Board) Mech peripherals.png (from department circuit imprinter (Science))
  • 1 x Scanning Module. Advanced Scanning Module
    • Higher tier = less power consumption.
  • 1 x Capacitor. Advanced Capacitor
    • Higher tier = better EMP resistance.
  • 1 x Cable Coil
  • 1 x Power Cell
Construction steps:
  1. Create an Exosuit Chassis ("Clarke") using the Exosuit Fabricator.
  2. Create the torso, head, left arm and right arm of the Clarke using the Exosuit Fabricator.
  3. Assemble all of the Clarke parts to the Exosuit Chassis ("Clarke").
  4. ConveyorBelt.png Add 4x conveyor belts
  5. Wrench Wrench
  6. Screwdriver Screwdriver
  7. Cable Coil Cable Coil
  8. Wirecutters Wirecutters
  9. Clarke Central Control Module Clarke Central Control Module (from circuit imprinter)
  10. Screwdriver Screwdriver
  11. Clarke Peripherals Control Module Clarke Peripherals Control Module (from circuit imprinter)
  12. Screwdriver Screwdriver
  13. Scanning Module Add a Scanning Module (Optional)
  14. Screwdriver Screwdriver
  15. Capacitor Add a Capacitor
  16. Screwdriver Screwdriver
  17. Micro-Servo Add a Servo Motor
  18. Screwdriver Screwdriver
  19. Power Cell Power Cell
  20. Screwdriver Screwdriver
  21. Plasteel 5 pieces of Plasteel
  22. Wrench Wrench
  23. Welding Tool Welding Tool
  24. Gold 5 pieces of Gold
  25. Wrench Wrench
  26. Welding Tool Welding Tool

Firefighter.png Firefighter APLU (removed)

Firefighter APLU was removed in March, 2020 and replaced with Clarke.

Click expand for outdated construction steps and other information.

Equipment slots: 5

Movement speed: Slow.

Special properties: Fast movespeed in low pressure environments. Armor can be upgraded with Goliath plates. Completely heat- and lavaproof.

Armor: 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb. 65.000°K max temperature.

Integrity: 250

Description: The Firefighter APLU (Autonomous Power Loading Unit) is the Ripley's big brother that has significantly improved armor and can walk on lava unscathed.

Once you outfit it with a plasma cutter and hydraulic clamp, it becomes great for mining and slaying Megafauna - miners love it!

Requires
Minerals: 100.000Metal 7.500Glass

15 x Plasteel sheets Plasteel

5 x Metal sheets Metal

2 x Ripley circuit boards (also available through Cargo) Circuitboard.png

1 x Firesuit Firesuit

1 x Scanning Module. Scanning Module (Optional)

1 x Capacitor. Capacitor

1 x Servo Motor. Micro-Servo

1 x Cable Coil

1 x Power Cell

Construction steps:
  1. Create a Firefighter APLU chassis using the Exosuit Fabricator.
  2. Create all parts of the Ripley APLU except for the chassis.
  3. Assemble all of the Ripley parts to the Firefighter chassis.
  4. Firesuit Add a Firesuit
  5. Wrench Wrench
  6. Screwdriver Screwdriver
  7. Cable Coil Cable Coil
  8. Wirecutters Wirecutters
  9. Ripley Central Control Module Ripley Central Control Module (from R&D or QM)
  10. Screwdriver Screwdriver
  11. Ripley Peripherals Control Module Ripley Peripherals Control Module (from R&D or QM)
  12. Screwdriver Screwdriver
  13. Scanning Module Add a Scanning Module (Optional)
  14. Screwdriver Screwdriver
  15. Capacitor Add a Capacitor
  16. Screwdriver Screwdriver
  17. Micro-Servo Add a Servo Motor
  18. Screwdriver Screwdriver
  19. Power Cell Power Cell
  20. Screwdriver Screwdriver
  21. Plasteel 5 pieces of Plasteel
  22. Wrench Wrench
  23. Welding Tool Welding Tool
  24. Plasteel 5 pieces of Plasteel
  25. Plasteel 5 pieces of Plasteel
  26. Wrench Wrench
  27. Welding Tool Welding Tool

Odysseus.png Odysseus

Equipment slots: 3

Movement speed: Fast.

Special abilities: Can use unique medical equipment. Displays an advanced medical HUD to the pilot.

Armor: 20 melee, 10 bullet. 25.000°K max temperature.

Integrity: 120

Description: A fast, lightly armored exosuit that can use unique medical equipment.

Examples are a mounted sleeper that can carry and stabilize patients, as well as a syringe gun that can scan and replicate most reagents.

Click expand for construction steps.
Requires
Minerals: 74.000Metal 10.000Glass

5 x Plasteel sheets Plasteel

5 x Metal sheets Metal

2 x Odysseus circuit boards Circuitboard.png

1 x Scanning Module. Scanning Module (Optional)

1 x Capacitor. Capacitor

1 x Servo Motor. Micro-Servo

1 x Cable Coil

1 x Power Cell


Construction steps:

  1. Create all of the Odysseus parts using the Exosuit Fabricator.
  2. Assemble all of the Odysseus parts to the chassis.
  3. Wrench Wrench
  4. Screwdriver Screwdriver
  5. Cable Coil Cable Coil
  6. Wirecutters Wirecutters
  7. Odysseus Main Board Odysseus Main Board (from R&D or QM)
  8. Screwdriver Screwdriver
  9. Odysseus Peripherals Board Odysseus Peripherals Board (from R&D or QM)
  10. Screwdriver Screwdriver
  11. Scanning Module Add a Scanning Module (Optional)
  12. Screwdriver Screwdriver
  13. Capacitor Add a Capacitor
  14. Screwdriver Screwdriver
  15. Micro-Servo Add a Servo Motor
  16. Screwdriver Screwdriver
  17. Power Cell Power Cell
  18. Screwdriver Screwdriver
  19. Metal 5 pieces of Metal
  20. Wrench Wrench
  21. Welding Tool Welding Tool
  22. Plasteel 5 pieces of Plasteel
  23. Wrench Wrench
  24. Welding Tool Welding Tool

Gygax.png Gygax

Equipment slots: 3

Movement speed: Average or extremely fast

Special abilities: Its punches can smash through walls, knock people down for 4 seconds and deal 25 damage. Can overload leg actuators to move at very high speeds at the cost of extreme energy consumption.

Armor: 25 melee, 20 bullet, 30 laser, 15 energy. 25.000°K max temperature.

Integrity: 250

Description: While lightly armored, the Gygax has incredible mobility thanks to its ability that lets it smash through walls at high speeds.

Click expand for construction steps.
Requires
Minerals: 125.000Metal 15.000Glass 20.000Silver 20.000Gold 10.000Titanium

5 x Metal sheets Metal

3 x Gygax circuit boards Circuitboard.png

1 x Scanning Module. Scanning Module (Optional)

1 x Capacitor. Capacitor

1 x Servo Motor. Micro-Servo

1 x Cable Coil

1 x Power Cell


Construction steps:

  1. Create all of the Gygax parts using the Exosuit Fabricator.
  2. Assemble all of the Gygax parts to the chassis (except the Armor plates)
  3. Wrench Wrench
  4. Screwdriver Screwdriver
  5. Cable Coil Cable Coil
  6. Wirecutters Wirecutters
  7. Gygax Main Circuitboard Gygax Central Control module
  8. Screwdriver Screwdriver
  9. Gygax Peripherals Circuitboard Gygax Peripherals Control module
  10. Screwdriver Screwdriver
  11. Gygax Targeting Circuitboard Gygax Weapon Control and Targeting module
  12. Screwdriver Screwdriver
  13. Scanning Module Add a Scanning Module (Optional)
  14. Screwdriver Screwdriver
  15. Capacitor Add a Capacitor
  16. Screwdriver Screwdriver
  17. Micro-Servo Add a Servo Motor
  18. Screwdriver Screwdriver
  19. Power Cell Power Cell
  20. Screwdriver Screwdriver
  21. Metal 5 pieces of Metal
  22. Wrench Wrench
  23. Welding Tool Welding Tool
  24. Gygax Armor PlatesAdd Gygax Armor Plates (Made in the Exosuit Fabricator)
  25. Wrench Wrench
  26. Welding Tool Welding Tool

Durand.png Durand

Equipment slots: 3

Movement speed: Slow.

Special abilities: Has devastating punches that can knock people out. Can enable a shield, which rapidly drains energy and completely blocks attacks from the faced direction, except explosions and EMPs.

Armor: 40 melee, 35 bullet, 15 laser, 10 energy, 20 bomb. 30.000°K max temperature. Additional deflect chance.

Integrity: 400

Description: A slow but beefy combat exosuit that is extra scary in confined spaces due to its punches and defense mode. Xenos hate it!

Click expand for construction steps.
Requires
Minerals: 140.000Metal 25.000Glass 28.000Silver 25.000Uranium 20.000Titanium

5 x Metal sheets Metal

3 x Durand circuit boards Circuitboard.png

1 x Scanning Module. Scanning Module (Optional)

1 x Capacitor. Capacitor

1 x Servo Motor. Micro-Servo

1 x Cable Coil

1 x Power Cell


Construction steps:

  1. Create all of the Durand parts using the exosuit fabricator.
  2. Assemble all of the Durand parts to the chassis (except the Armor plates)
  3. Wrench Wrench
  4. Screwdriver Screwdriver
  5. Cable Coil Cable Coil
  6. Wirecutters Wirecutters
  7. Durand Main Circuitboard Durand Main Circuitboard
  8. Screwdriver Screwdriver
  9. Durand Peripherals Circuitboard Durand Peripherals Circuitboard
  10. Screwdriver Screwdriver
  11. Durand Targeting Circuitboard Durand Targeting Circuitboard
  12. Screwdriver Screwdriver
  13. Scanning Module Add a Scanning Module (Optional)
  14. Screwdriver Screwdriver
  15. Capacitor Add a Capacitor
  16. Screwdriver Screwdriver
  17. Micro-Servo Add a Servo Motor
  18. Screwdriver Screwdriver
  19. Power Cell Power Cell
  20. Screwdriver Screwdriver
  21. Metal 5 pieces of Metal
  22. Wrench Wrench
  23. Welding Tool Welding Tool
  24. Durand Armor Plates Add Durand Armor Plates (Made in the Exosuit Fabricator)
  25. Wrench Wrench
  26. Welding Tool Welding Tool
Durand Shield

The shield can be enabled and disabled with a hud button. It drains energy very fast, and drains even more energy when blocking attacks. This is what the Durand shield looks like. The red area is not visible in-game, but shows which directions the shield will block attacks from.

Durand ability block directions.png

This is what the shield looks like in the dark:

Durand ability dark.gif


Phazon.png Phazon

Equipment slots: 3

Movement speed: Fast.

Special abilities: Can phase through solid objects at reduced movespeed. Fist attacks can be reconfigured to deal brute, burn or toxin damage.

Armor: 30 melee, 30 bullet, 30 laser, 30 energy, 30 bomb. 25.000°K max temperature.

Integrity: 200

Description: Phazons are the culmination of RnD - they have the highest base movespeed, good armor and can phase through anything thanks to bluespace technology.

Unless you manage to neutralize a bluespace anomaly, you won't be able to build one of these.

Click expand for construction steps.
Requires
Minerals: 175.000Metal 90.000Plasma 20.000Titanium

5 x Plasteel sheets Plasteel

1 x Bluespace Crystal Bluespace Crystal

1 x Bluespace Anomaly Core

3 x Phazon circuit boards Circuitboard.png

1 x Scanning Module. Scanning Module (Optional)

1 x Capacitor. Capacitor

1 x Servo Motor. Micro-Servo

1 x Cable Coil

1 x Power Cell


Construction steps:

  1. Create all of the Phazon parts using the exosuit fabricator.
  2. Assemble all of the Phazon parts to the chassis (except for the Armor Plates)
  3. Wrench Wrench
  4. Screwdriver Screwdriver
  5. Cable Coil Cable Coil
  6. Wirecutters Wirecutters
  7. Durand Main Circuitboard Phazon Main Circuitboard
  8. Screwdriver Screwdriver
  9. Durand Peripherals Circuitboard Phazon Peripherals Circuitboard
  10. Screwdriver Screwdriver
  11. Durand Targeting Circuitboard Phazon Targeting Circuitboard
  12. Screwdriver Screwdriver
  13. Scanning Module Add a Scanning Module (Optional)
  14. Screwdriver Screwdriver
  15. Capacitor Add a Capacitor
  16. Screwdriver Screwdriver
  17. Micro-Servo Add a Servo Motor
  18. Screwdriver Screwdriver
  19. Bluespace Crystal Add a Bluespace Crystal
  20. Cable Coil Cable Coil
  21. Screwdriver Screwdriver
  22. Power Cell Power Cell
  23. Screwdriver Screwdriver
  24. Plasteel 5 pieces of Plasteel
  25. Wrench Wrench
  26. Welding Tool Welding Tool
  27. Add Phazon Armor Plates (Made in the Exosuit Fabricator)
  28. Wrench Wrench
  29. Welding Tool Welding Tool
  30. Add the Anomaly Core (NOTE: This specifically needs to be a Bluespace anomaly core. The other types will not work.)

Savannah-ivanov.png Savannah-Ivanov

Equipment slots: 0

Movement speed: 3

Special abilities: Seats not one, but TWO pilots! Rise up into the air and crash down on kaiju with skyfall, or shoot from the gunner's seat with an Ivanov strike.

Armor: 45 melee, 40 bullet, 30 laser, 30 energy, 40 bomb, 80 rad, 100 fire, 100 acid. 30.000°K max temperature.

Integrity: 450

Description: An insanely overbulked mecha that handily crushes single-pilot opponents. The price is that you need two pilots to use it.

Click expand for construction steps.
Requires
Minerals: 206.000Metal 42.500Glass 26.000Silver 25.000Uranium 20.000Titanium

10 x Plasteel sheets Plasteel

3 x Savannah-Ivanov circuit boards Circuitboard.png

1 x Scanning Module. Scanning Module (Optional)

1 x Capacitor. Capacitor

1 x Servo Motor. Micro-Servo

1 x Cable Coil

1 x Power Cell


Construction steps:

  1. Build all of the Savannah-Ivanov parts using the Exosuit Fabricator.
  2. Attach all of the parts to the Savannah-Ivanov chassis
  3. Wrench Wrench
  4. Screwdriver Screwdriver
  5. Cable Coil Cable Coil
  6. Wirecutters Wirecutters
  7. Ripley Central Control Module Combination Control Lock Module
  8. Screwdriver Screwdriver
  9. Ripley Peripherals Control Module Savannah Peripherals Control Module
  10. Screwdriver Screwdriver
  11. Ripley Peripherals Control Module Ivanov Weapon Control and Targeting Module
  12. Screwdriver Screwdriver
  13. Scanning Module Add a Scanning Module (Optional)
  14. Screwdriver Screwdriver
  15. Capacitor Add a Capacitor
  16. Screwdriver Screwdriver
  17. Micro-Servo Add a Servo Motor
  18. Screwdriver Screwdriver
  19. Power Cell Power Cell
  20. Screwdriver Screwdriver
  21. Plasteel 10 pieces of Plasteel
  22. Wrench Wrench
  23. Welding Tool Welding Tool
  24. Savannah-Ivanov Armor Plates Add Savannah-Ivanov Armor Plates (Made in the Exosuit Fabricator)
  25. Wrench Wrench
  26. Welding Tool Welding Tool

Honk.png H.O.N.K.

Equipment slots: 3

Movement speed: Average.

Special abilities: Can equip Clown weapons of mass pranking. Makes squeaking noises while walking and has a special menu to play even more annoying sounds.

Armor: -20 melee, 25.000°K max temperature. Yikes.

Integrity: 140

Description: What's worse than a Clown? A Clown inside a custom exosuit. This monstrosity can equip weapons of mass pranking and WILL annoy the hell out of people.

Click expand for construction steps.
Requires
Minerals: 120.000Metal 15.000Glass 35.000Bananium

1 x Clown mask

1 x Clown shoes

1 x Bike horn Bike horn.png

3 x H.O.N.K. circuit boards Circuitboard.png

1 x Scanning Module. Scanning Module (Optional)

1 x Capacitor. Capacitor

1 x Servo Motor. Micro-Servo

1 x Cable Coil

1 x Power Cell


Construction steps::

  1. Create all of the H.O.N.K. exosuit parts in the Exosuit Fabricator.
  2. Attach all of the H.O.N.K. exosuit parts to the H.O.N.K. exosuit chassis.
  3. Bike horn.png HONK at the exosuit with a bike horn.
  4. Circuitboard.png Add the main circuit board.
  5. Bike horn.png HONK at the exosuit again.
  6. Circuitboard.png Add the peripherals circuit board.
  7. Bike horn.png HONK
  8. Circuitboard.png Add the targeting circuit board.
  9. Scanning Module Add a Scanning Module (Optional)
  10. Bike horn.png HONK
  11. Capacitor Add a Capacitor
  12. Bike horn.png HONK
  13. Micro-Servo Add a Servo Motor
  14. Bike horn.png HONK
  15. Power Cell Power Cell
  16. Bike horn.png HONK
  17. Add the clown's mask to the exosuit.
  18. Bike horn.png HENK
  19. Add clown shoes to it.
  20. Bike horn.png I WILL GRAB ONE OF MY SIX BIKE HORNS, AND I WILL HONK THE SONG THAT ENDS THE EARTH Bike horn.png


Much like Epimetheus and Oppenheimer, you have unleashed unspeakable evil - a weapon that has lain dormant since the Honk Ages. I hope you're happy with yourself.

CentCom Exosuits

If you see these, you know that things have really gone to shit. These exosuits are typically only found in the repositories of the elite Emergency Response Team and Death Squad.

Marauder.png Marauder

Equipment slots: 4

Movement speed: Very slow.

Special abilities: Smoke grenades, thrusters (for space navigation), optical zoom. Destroys walls by running into them. Punches harder than a Durand. Lava- and fireproof.

Armor: 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb. 60.000°K max temperature. Has a chance to deflect attacks.

Integrity: 500

Description: Standard issue exosuit for the Death Squad when the going gets tough.

It starts off with the eZ-13 MK2 heavy pulse rifle, the SRM-8 missile rack, a Tesla Energy Relay and an antiprojectile armor booster.

Seraph.png Seraph

Equipment slots: 5

Movement speed: Average.

Special abilities: Same as the Marauder's, but punches even harder.

Armor: Same as the Marauder's.

Integrity: 550

Description: An advanced Death Squad exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.

It starts off with the LBX AC 10 "Scattershot", the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster.