imported>SpaceSmithers м (fixes up the sample table.) |
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{|class="wikitable" style="width:95%" border="1" cellspacing="0" cellpadding="2" | {|class="wikitable" style="width:95%" border="1" cellspacing="0" cellpadding="2" | ||
! scope="col" style="width:10%" class="unsortable"| | ! scope="col" style="width:10%" class="unsortable"|Ближний | ||
! scope="col" style="width:10%" class="unsortable"|Ballistic | ! scope="col" style="width:10%" class="unsortable"|Ballistic | ||
! scope="col" style="width:10%" class="unsortable"|Laser | ! scope="col" style="width:10%" class="unsortable"|Laser |
Версия от 14:59, 19 октября 2024
Ближний | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
melee | bullet | laser | energy | bomb | bio | fire | acid | wound |
Using this template
{{Tablemodsuit |melee = 10 |bullet = 11 |laser = 12 |energy = 13 |bomb = 14 |bio = 15 |fire = 16 |acid = 17 |wound = 18 }}
This will result in the following:
Ближний | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |