Снаряжение Синдиката: различия между версиями

imported>Steelpoint
(Added in Viscerator Grenade sprite.)
imported>Cavoglave
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{{Needs revision
==Syndicate Items==
|reason = Needs information added.}}


Syndicate people get access to these cool items during [[Game Mode#Traitor|Traitor]], and [[Game Mode#Nuclear|Nuke]]!
Syndicate people get access to these cool items during [[Game Mode#Traitor|Traitor]] and [[Game Mode#Nuclear|Nuke]]!


==How to Get These Items==
==How to Get These Items==
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  |usedfor = Ordering syndicate items by a traitor or syndicate operative
  |usedfor = Ordering syndicate items by a traitor or syndicate operative
  |strategy = Keep it locked. In case someone searches you they might look at your pda to see if it's an uplink.  
  |strategy = Keep it locked. In case someone searches you they might look at your pda to see if it's an uplink.  
  |description = This is where the traitor gets all his fancy items. It's disguised as a PDA or a headset (or a radio if the mode is nuclear emergency). If it's a PDA, you will need to enter the code given into the ringtone selection in the messenger menu. A headset will need to be changed to the correct frequency. From there, you can click on it and pick whatever item you want/need. However, you only have 10 telecrystals to use (40 in nuke to split among two to six people), so choose wisely. The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them.
  |description = This is where the traitor gets all his fancy items. It's disguised as a PDA or a headset (or a radio if the mode is nuclear emergency). If it's a PDA, you will need to enter the code given into the ringtone selection in the messenger menu. A headset will need to be changed to the correct frequency. From there, you can click on it and pick whatever item you want/need. However, you only have 10 telecrystals to use (In Nuke, the crystals are scaled to the population of the station. Every 10 people adds 5 crystals.), so choose wisely. The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them.
  }}
  }}


==Conspicuous and Dangerous Weapons==
==Conspicuous and Dangerous Weapons==
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  |usedfor = Tickling people
  |usedfor = Tickling people
  |strategy = No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown.
  |strategy = No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown.
  |description = When this weapon is used on a person, the victim is dealt toxin damage and falls down briefly. While it is a useful weapon, it is another one of those weapons that once the [[Security]] forces find you with one on you, they'll beat you to death with their off stun batons. This item produces no in-game messages, wich means the objective will not see anything on the chat(or even the "put in backpack" message), but the dart can be seen depending on how BYOND feels today, and the sound, even though not loud, can easily be heard if you pay attention. This weapon automatically recharges over time, which means unlike a revolver it won't run out of ammo. It is also completely useless against borgs, since these are immune to both toxins damage and stuns.
  |description = When this weapon is used on a person, the victim is dealt toxin damage and falls down briefly. While it is a useful weapon, it is another one of those weapons that once the [[Security]] forces find you with one on you, they'll beat you to death with their off stun batons. This item produces no in-game messages, which means that nobody will see anything in the chat (including the "put in backpack" message), but the dart can be seen sometimes (depending on lag), and the sound, even though not loud, can easily be heard if you pay attention. This weapon automatically recharges over time, which means unlike a revolver it won't run out of ammo. It is completely useless against borgs, since these are immune to both toxins damage and stuns. Also, it fits in your pocket.
  }}
  }}


Строка 51: Строка 49:
  |usedfor = The killing of people.
  |usedfor = The killing of people.
  |strategy = This sword will usually kill someone in just two or three hits. It leaves a bloody mess though. When on it has a chance to deflect projectiles.  Needs to be turned on before use, can fit in a pocket if shut off.
  |strategy = This sword will usually kill someone in just two or three hits. It leaves a bloody mess though. When on it has a chance to deflect projectiles.  Needs to be turned on before use, can fit in a pocket if shut off.
  |description = This is a melee weapon that can do a lot of brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it's off, you can fit it into your pocket, but it's not a very effective weapon. Click on it to switch between the two states. Bonus points if you order two and pretend you're a Sith Lord. It also is a very good combo combined with the [[Mini Energy Crossbow|e-bow]]'s knockdown, when cornered.
  |description = This is a melee weapon that can do a lot of brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it's off, you can fit it into your pocket, but it's not a very effective weapon. Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinguishable noise. It also is a very good combo combined with the [[Mini Energy Crossbow|e-bow]]'s knockdown, when cornered. You can create a double e-sword by taking one e-sword and clicking it on to another. Bonus points if you order two and pretend you're a Sith Lord.
  }}
  }}


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  |image = Syndicate_Minibomb.gif
  |image = Syndicate_Minibomb.gif
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals
  |usedfor = ?
  |usedfor = Blowing shit up, making holes in the station.
  |strategy = ??
  |strategy = Cook the grenade in your hand for a bit and throw it at someone when they least expect it. Use it on crowds.
  |description = The Minibomb is a grenade with a five-second fuse.
  |description = The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive.
  }}
  }}


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  |name = Ammo-357
  |name = Ammo-357
  |image = Ammo 357.png
  |image = Ammo 357.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals, hacked autolathes, cost 50,000 metal units
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Also made in hacked autolathes, costs 50,000 metal units.
  |usedfor = Ammo for the revolver
  |usedfor = Ammo for the revolver
  |strategy = Order in conjunction with the revolver
  |strategy = Order in conjunction with the revolver
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  |usedfor = Disabling people, making people look dead.
  |usedfor = Disabling people, making people look dead.
  |strategy = This item will paralyze people, they cannot move or talk, but can see and hear everything around them. It wears off after a while.
  |strategy = This item will paralyze people, they cannot move or talk, but can see and hear everything around them. It wears off after a while.
  |description = This is a very devious little item. It looks like a pen and works only once, and it does only work once because functionality was removed and coderbus won't answer shit about why they changed it. The pen injects zombie powder into people, making them appear dead on all medical scanners. The victim will survive if the attacker doesn't finish the job properly, and a dead body may not be easy to get rid of some times. The [[nuke agents]] have their own, slightly more powerful version, that puts the target to sleep instead of paralizying it and casues quite some brain damage.
  |description = This is a very devious little item. It looks like a pen and works only once. The pen injects [[Guide to chemistry#Zombie Powder|zombie powder]] into people, making them appear dead on all medical scanners, and disallowing them to move or talk. They can still see and hear everything around them, and will occasionally drool. The victim will survive if the attacker doesn't finish the job properly, and a dead body may not be easy to get rid of some times. Not available in [[Syndicate guide|nuke ops]].
  }}
  }}


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  |foundin = Ordered via syndicate uplink, costs 3 telecrystals
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals
  |usedfor = Making other's [[PDA]]s go KABOOM!
  |usedfor = Making other's [[PDA]]s go KABOOM!
  |strategy = Either use this to hurt your target from far away or wait until you can see them, detonate their PDA and quickly kill them, while they're stunned. Be careful, as it can backfire!
  |strategy = Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and quickly kill them! Be careful, as it can backfire!
  |description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people's [[PDA]]s in a kind of weak explosion (Still powerful enough to knockout people and gib corpses, though). Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list. In addition, there is a chance the cartridge will not work -- for instance on other syndicate PDAs -- or will feedback and blow up your own [[PDA]]. Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt. Comes with 4 charges. It also has a bomb program that when ran causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades. For syndicates, this cartridge has the blast door toggled function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly.
  |description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people's [[PDA]]s in a kind of weak explosion (Still powerful enough to knockout people and gib corpses, though). Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list. In addition, there is a chance the cartridge will not work -- for instance on other syndicate PDAs -- or will feedback and blow up your own [[PDA]]. Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt. Comes with 4 charges. It also has a bomb program that when ran causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades. For syndicates, this cartridge has the blast door toggled function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly.
  }}
  }}
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  |usedfor = Making your jumpsuit look a different color
  |usedfor = Making your jumpsuit look a different color
  |strategy = Very useful for [[Syndicate guide|Nuke Agents]] who want to try a stealthy approach. You can also use it to look like security at a glance or to make people run right by you in a chase (changing your color to something else when they don't see)
  |strategy = Very useful for [[Syndicate guide|Nuke Agents]] who want to try a stealthy approach. You can also use it to look like security at a glance or to make people run right by you in a chase (changing your color to something else when they don't see)
  |description = This is a fashion model's dream. You can change to any other jumpsuit by right-clicking the jumpsuit itself. If your job is to sabotage the station, then combining this with a voice changer means that you can assume any identity you please and order a [[Chef]] to kidnap someone and put them in the gibber. An EMP blast will make this temporarily turn into a psychedelic suit, which is good for parties, but completely awful for stealth.
  |description = This is a fashion model's dream. You can change to any other jumpsuit by right-clicking the jumpsuit itself. If your job is to sabotage the station, then combining this with a voice changer means that you can assume any identity you please and order a [[Chef]] to kidnap someone and put them in the gibber. Note that you have to activate it through a right click option before you can use it. An EMP blast will make this temporarily turn into a psychedelic suit, which is good for parties, but completely awful for stealth.
  }}
  }}


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  |name = Chameleon Stamp
  |name = Chameleon Stamp
  |image = Chameleon_Stamp.png
  |image = Chameleon_Stamp.png
  |foundin = Ordered via syndicate uplink, costs 1 telecrystals
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal
  |usedfor = ?
  |usedfor = Forging stamp marks.
  |strategy = ??
  |strategy = Get the HoP to approve of your all-access with a stamp from every head, the clown, and cargo!
  |description = A stamp that can be activated to imitate an official Nanotrasen Stamp™. The disguised stamp will work exactly like the real stamp and will allow you to forge false documents to gain access or equipment; it can also be used in a washing machine to forge clothing.
  |description = A stamp that can be activated to imitate an official Nanotrasen Stamp™. The disguised stamp will work exactly like the real stamp and will allow you to forge false documents to gain access or equipment; it can also be used in a washing machine to forge clothing.
  }}
  }}
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  |name = "Brown Shoes"
  |name = "Brown Shoes"
  |image = Brshoe.png
  |image = Brshoe.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Non slip shoes, aka galoshes.
  |usedfor = Non slip shoes.
  |strategy = Use these shoes with a spray bottle of water, achieve victory.
  |strategy = Use these shoes with a spray bottle of water, achieve victory.
  |description = A pair of brown shoes. When examined it says they are 'strange shoes'. These shoes are nonslip but without the speed penalties the janitor's galooshes have. Makes you run slightly faster, actually.
  |description = A pair of brown shoes. When examined it says they have an extra grip. These shoes are nonslip but without the speed penalties the janitor's galoshes have.
  }}
  }}


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  |name = Agent Identification Card
  |name = Agent Identification Card
  |image = Id_regular.png
  |image = Id_regular.png
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |usedfor = Upon use, you can set its job title to anything and the card's name to anything. It's used to hide your identity.
  |usedfor = Upon use, you can set its job title to anything and the card's name to anything. It's used to hide your identity.
  |strategy = This card can be used by [[Game Mode#Nuclear|syndicate operatives]] and traitors to hide their identity. It comes pre-programmed with maintenance and syndicate access, but can steal more access by scanning other IDs.
  |strategy = This card can be used by [[Game Mode#Nuclear|syndicate operatives]] and traitors to hide their identity. It comes pre-programmed with maintenance and syndicate access, but can steal more access by scanning other IDs. Wait in the HoP line and click people's IDs as they hand them over for ghetto all-access.
  |description = This is a special ID card that makes you untrackable by the AI. You can forge any name and assignment on it and make it look more like a real ID, but the card will only have Maintenance and Syndicate access. Good for when you are in deep shit or the AI is an idiot that likes to ruin your objective by watching you all the time (as opposed to doing its job.) Remember to wear it on your ID slot or it will not work.
  |description = This is a special ID card that makes you untrackable by the AI. You can forge any name and assignment on it and make it look more like a real ID, but the card will only have Maintenance and Syndicate access. You can click on other ID cards with it in your hand to copy the access of those cards, and you can do this multiple times. Good for when you are in deep shit or the AI is an idiot that likes to ruin your objective by watching you all the time (as opposed to doing its job.) Remember to wear it on your ID slot or it will not work.
  }}
  }}


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  |name = "Gas Mask"
  |name = "Gas Mask"
  |image = gas mask.png
  |image = gas mask.png
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |usedfor = Changing your voice to match the one of the ID you're wearing
  |usedfor = Changing your voice to match the one of the ID you're wearing.
  |strategy = Any regular gas mask obstructs your face, so noone will know you're not the person which your ID says you are, but speak and it's all over. This mask protects your identity by changing your voice to the owner of the ID you're wearing. It's very useful.
  |strategy = Any regular gas mask obstructs your face, so no-one will know you're not the person which your ID says you are, but speak and it's all over. This mask protects your identity by changing your voice to the owner of the ID you're wearing. It's very useful.
  |description = This is a fun item. It's a gasmask that makes you sound like other people. And it still works as a gasmask! All you have to do with it is wear it. It will make you sound like whoever's ID you're wearing. If you're wearing John's ID, you sound like him! You sound like that person when you talk normally and they also work over radio/intercoms! It isn't very helpful to geneticist's, though.
  |description = This is a fun item. It's a gasmask that makes you sound like other people. And it still works as a gasmask! All you have to do with it is wear it. It will make you sound like whoever's ID you're wearing. If you're wearing John's ID, you sound like him! You sound like that person when you talk normally and they also work over radio/intercoms! It isn't very helpful to geneticist's, though, since they can steal a person's appearance anyway. Also note that if you wear it while working a job that usually wouldn't wear gasmasks, such as MDs or the bartender, you will attract suspicion.
  }}
  }}


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  |name = Chameleon Projector
  |name = Chameleon Projector
  |image = Chameleon projector.gif
  |image = Chameleon projector.gif
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |usedfor = Hiding as an item on the station.
  |usedfor = Hiding as an item on the station.
  |strategy = Scan an item nobody cares about (try something like a glass shard, or piece of cable) and hide as that item when in a chase, just make sure people don't bump into you. Move only when nobody's looking.
  |strategy = Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don't bump into you. Move only when nobody's looking.
  |description = Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up or runs into you the disguise fails and you change back to normal. Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI, or by people using thermal optics, even people with x-ray vision cannot see through your cloak.
  |description = Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up or runs into you the disguise fails and you change back to normal. Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI, or by people using thermal optics, even people with x-ray vision cannot see through your cloak.


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  |name = Camera Bug
  |name = Camera Bug
  |image = Camera_Bug.gif
  |image = Camera_Bug.gif
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = ?
  |usedfor = Spying on people on cameras.
  |strategy = ??
  |strategy = Bug the dorms, watch people ERP, announce it to everyone. (Alternatively, use it to know when people are in a certain area so you know when to detonate a bomb, sneak through and steal something, or murder someone.)
  |description = Enables you to bug cameras to view them remotely. Adding particular items to it alters its functions.
 
}}
  |description = Enables you to bug cameras to view them remotely. You can add certain items to it to increase its usability. You can remove those items to return it to default by using a screwdriver.
*Adding a [[Research items#Subspace Wavelength Analyzer|subspace wavelength analyzer]] or [[Engineering items#Analyzer|atmospheric analyzer]] to it will create a universal bug, which views all bugs, including ones others have placed.
*Adding a [[General items#Station Bounced Radio|radio]], [[General items#Remote Signaling Device|signaler]], or a [[Research items#Subspace Transmitter|subspace transmitter]] to it will make a networked bug, which can view all cameras on the station.
*Adding a [[General items#Igniter|igniter]], [[General items#Infrared Emitter|infrared emitter]], or a [[Research_items#Subspace Amplifier|subspace amplifier]] will turn it into a sabotage bug, which has the ability to blow up any camera it has bugged.
*Adding a detective's scanner, a [[PAI]], or a [[Research items#Scanning Module|scanning module]] will make it an advanced bug, which can track people and monitor cameras.
}}


==Deviced and Tools==
==Deviced and Tools==
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  |name = Cryptographic Sequencer
  |name = Cryptographic Sequencer
  |image = Emag.png
  |image = Emag.png
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |usedfor = Gaining entrance to restricted areas or lockers.
  |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending borgs to your will.
  |strategy = Use this to enter areas you don't have access to. Just make sure nobody sees you as the door will spark.
  |strategy = Use this to enter areas you don't have access to. Just make sure nobody sees you as the door will spark.  
  |description = Also called an E-Mag ('''e'''lectro'''mag'''netic card), it allows you to quite literally open anything. It will open any door, locker, crate, and can short out weapon locks. The issue is that once used on something, that something breaks permanently, doors stay stuck open, locker don't lock, weapons can be used by anyone. While this can have the desired effect, it also leaves a trail for people to follow (mostly doors). It also has a fairly noticeable visual when you use it (generally sparks shooting out of whatever it was used on), but besides gaining access through mundane locks, there are a number of other uses that E-Mags have. You can use it on [[robotics|Robots]], to make them generally malicious to the station, they can be used on certain computers to gain unusual effects, the most useful of which being allowing you drop the emergency shuttle countdown to 10 seconds if you use it on the shuttle computer. It also works on the QM's computer to order spec ops crates, and is just overall brilliant for QMs, allowing them to unlock crates. E-Magging welded or bolted doors will also break them, leaving them closed shut for good. Experiment! Who knows what else it could work on.
  |description = Also called an E-Mag ('''e'''lectro'''mag'''netic card), it allows you to quite literally open anything. It will open any door, locker, crate, and can short out weapon locks. The issue is that once used on something, that something breaks permanently, doors stay stuck open, locker don't lock, weapons can be used by anyone. While this can have the desired effect, it also leaves a trail for people to follow (mostly doors). It also has a fairly noticeable visual when you use it (generally sparks shooting out of whatever it was used on), but besides gaining access through mundane locks, there are a number of other uses that E-Mags have. You can use it on [[robotics|Robots]], to make them generally malicious to the station, they can be used on certain computers to gain unusual effects, the most useful of which being allowing you drop the emergency shuttle countdown to 10 seconds if you use it on the shuttle computer. It also works on the QM's computer to order spec ops crates, and is just overall brilliant for QMs, allowing them to unlock crates. E-Magging welded or bolted doors will also break them, leaving them closed shut for good. E-magging a cyborg will change its lawset to follow you, and only those who you designate. You can order it to then go on a killing spree, retrieve an item, or any other number of things! It's like having your own personal slave!
Experiment! Who knows what else it could work on.
  }}
  }}
'''Things that can be Emagged:<br>'''
'''Some things that can be Emagged:<br>'''
R&D Console<br>
R&D Console<br>
APC<br>
APC<br>
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  |name = "Optical Meson Scanners"
  |name = "Optical Meson Scanners"
  |image = MGlasses.png
  |image = MGlasses.png
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |usedfor = Seeing people, creatures, and synthetics through walls
  |usedfor = Seeing people, creatures, and synthetics through walls.
  |strategy = Used for tracking your targets and spotting threats or security ambushes.
  |strategy = Used for tracking your targets and spotting threats or security ambushes.
  |description = When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Disguised as the green Optical Meson Scanners engineers often use. Wearing this leaves you very vulnerable to flashes, flashbangs, and EMP. Using a welding tool with this on may cause you to go blind.
  |description = When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Disguised as the green Optical Meson Scanners engineers often use. Wearing this leaves you very vulnerable to flashes, flashbangs, and EMP. Using a welding tool with this on may cause you to go blind.
Строка 295: Строка 299:
  |image = Encryption_key.png
  |image = Encryption_key.png
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |usedfor = Communicating with the [[AI]]
  |usedfor = Communicating with the [[AI]].
  |strategy = Eavesdropping on the AI's conversation with its cyborgs. Communicate with the AI after you've subverted it.
  |strategy = Eavesdropping on the AI's conversation with its cyborgs. Communicate with the AI after you've subverted it.
  |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are a syndicate agent if you speak on their channel. Very handy for hearing if the AI is rogue, is out to arrest you, or even if there are any other traitors out there. Speak on the channel with a :b before your text. These are easy to disguise, but nearby humans will be able to hear whispering "beep beep beep" so keep this in mind when you talk (as you will get found out).
  |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are a syndicate agent if you speak on their channel. Very handy for hearing if the AI is rogue, is out to arrest you, or even if there are any other traitors out there. Speak on the channel with a :b before your text. These are easy to disguise, but nearby humans will be able to hear whispering "beep beep beep" so keep this in mind when you talk (as you will get found out).
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  |name = "Multitool"
  |name = "Multitool"
  |image = Multitool.png
  |image = Multitool.png
  |foundin = Ordered via syndicate uplink, costs 1 telecrystals
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.
  |usedfor = ?
  |usedfor = Knowing when the AI is watching you.
  |strategy = ??
  |strategy = Keep this in a pocket or an open toolbelt and watch it when you intend to do something suspicious, to ensure the AI isn't looking.
  |description = A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover.
  |description = A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere.
  }}
  }}


Строка 318: Строка 322:
  |name = Hacked AI Law Upload Module
  |name = Hacked AI Law Upload Module
  |image = Circuitboard.png
  |image = Circuitboard.png
  |foundin = Ordered via syndicate uplink, costs 7 telecrystals
  |foundin = Ordered via syndicate uplink, costs 7 telecrystals.
  |usedfor = Changing the [[AI]]'s laws
  |usedfor = Changing the [[AI]]'s laws to what you want.
  |strategy = Break into [[AI Upload]] to upload, or steal the AI Upload circuit from [[Tech Storage]]. The more competent the AI is, the more useful this will be.
  |strategy = Break into [[AI Upload]] to upload, or steal the AI Upload circuit from [[Tech Storage]]. The more competent the AI is, the more useful this will be.
  |description = This is the more powerful version of the 'Freeform' AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI. The hacked Laws act like Ion Storm Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most [[AI]]s would love to use any loophole it can find to kill you.
  |description = This is the more powerful version of the 'Freeform' AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI. The hacked Laws act like Ion Storm Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most [[AI]]s would love to use any loophole it can find to kill you.
Строка 332: Строка 336:
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Blowing stuff up.
  |usedfor = Blowing stuff up.
  |strategy = Lay it on things that need to blow up.
  |strategy = Stick it on things that need to blow up.
  |description = This pack of explosives can detonate and destroy anything it is set on, after any chosen amount of seconds; even people can be the target of a C4 attack (destroying them instantly). It takes 5 seconds to set this, and requires you to be un-interrupted. You can also fiddle with it's wires or try attaching stuff like signalers for remote detonations to it, experiment!
  |description = This pack of explosives can detonate and destroy anything it is set on, after any chosen amount of seconds; even people can be the target of a C4 attack (destroying them instantly). It takes 5 seconds to set this, and requires you to be un-interrupted. You can also open the wiring with a screwdriver, allowing you to set a signaler to detonate instantly, among other things.
  }}
  }}


Строка 345: Строка 349:
  |usedfor = Sucks up all the station power, causing a black-out.
  |usedfor = Sucks up all the station power, causing a black-out.
  |strategy = This will suck up all the station's power very quickly. Use it on the main station's power grid to suck it. Don't place it on solars, as it will only suck out the solar's power.
  |strategy = This will suck up all the station's power very quickly. Use it on the main station's power grid to suck it. Don't place it on solars, as it will only suck out the solar's power.
  |description = This bad boy is a station engineers and AI's worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a '''RAPID''' rate. You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up!
  |description = This bad boy is a station engineers and AI's worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a '''RAPID''' rate. You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! Make sure to put it somewhere secure, but also make sure that it is attached to the main station power.
  }}
  }}


Строка 354: Строка 358:
  |name = "Ominous Beacon"
  |name = "Ominous Beacon"
  |image = Beacon.gif
  |image = Beacon.gif
  |foundin = Ordered via syndicate uplink (Not available to nuke agents), costs 7 telecrystals
  |foundin = Ordered via syndicate uplink, costs 7 telecrystals.
  |usedfor = Attracting a loose singularity towards the beacon at a brisk pace.
  |usedfor = Attracting a loose singularity towards the beacon at a brisk pace.
  |strategy = Set it up in a secluded location, release the singularity. Excellent for forcing a shuttle call and escape alone objectives.
  |strategy = Set it up in a secluded location, then release the singularity. Excellent for forcing a shuttle call and succeeding in escape alone objectives.
  |description = Placed like a powersink, screwdriver to secure and open hand to turn on, the singularity beacon will attract the singularity towards it, if it is loose. Note that for it to be useful at all the singularity does need to be released, as the beacon will not release it. A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up. <br>'''NOTE:''' Per admin decision, singularity beacons are bugged and are supposed to require a powered line below them. Using them without powered lines (ie anchoring one on a random tile in space with a wire) is considered bug abuse and may result in a ban!
  |description = Placed like a powersink, screwdriver to secure it and use an open hand to turn it on; the singularity beacon will attract the singularity towards it, if it is loose. Note that for it to be useful at all the singularity does need to be released, as the beacon will not release it by itself. A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up.  
  }}
  }}


Строка 366: Строка 370:
  |name = Syndicate Bomb
  |name = Syndicate Bomb
  |image = Syndicate_Bomb.gif
  |image = Syndicate_Bomb.gif
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
  |usedfor = ?
  |usedfor = Making really big holes.
  |strategy = ??
  |strategy = Place somewhere safe, activate, and run. Make sure nobody defuses it.
  |description = The Syndicate Bomb has an adjustable timer with a minimum setting of 30 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal. The crew may defuse the bomb.
  |description = The Syndicate Bomb has an adjustable timer with a minimum setting of 60 (BYOND) seconds. That's close to around 2 real life minutes. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal. The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off. When the bomb explodes, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space. Despite their cost, an expertly made tank bomb can still outdo the explosion caused by these.
  }}
  }}


Строка 379: Строка 383:
  |name = Freedom Implant
  |name = Freedom Implant
  |image = Injector.png
  |image = Injector.png
  |foundin = Ordered via syndicate uplink, Costs 3 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |usedfor = Escaping an arrest
  |usedfor = Escaping an arrest.
  |strategy = Instantly uncuffing yourself so you can make your escape/kill the arresting officer.
  |strategy = Instantly uncuffing yourself so you can make your escape/kill the arresting officer.
  |description = If you inject yourself with the implanter inside, you can get out of handcuffs a limited number of times (Usually 1-2, maybe 3). This can be quite useful for a traitor, but it's nigh useless for the syndicate during nuke because most people just kill them on sight. It can be useful if you're too lazy to keep an emag in your pocket and emag shit.
  |description = If you inject yourself with the implanter inside, you can instantly get out of handcuffs a limited number of times (Usually 1-2, maybe 3). This can be quite useful for a traitor, but it's nigh useless for the syndicate during nuke because most people just kill them on sight.  
  }}
  }}


Строка 391: Строка 395:
  |name = Uplink Implant
  |name = Uplink Implant
  |image = Injector.png
  |image = Injector.png
  |foundin = Ordered via syndicate uplink, Costs 10 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 10 telecrystals.
  |usedfor = Spawning syndicate items without using your hands or PDA. Contains 5 telecrystals.
  |usedfor = Spawning syndicate items without using your hands or PDA. Contains 5 telecrystals.
  |strategy = Useful if you want to try completing your objective without any syndicate items. Use it in the case you get permabrigged.
  |strategy = Useful if you want to try completing your objective without any syndicate items. Use it in the case you get permabrigged.
Строка 403: Строка 407:
  |name = Adrenal Implant
  |name = Adrenal Implant
  |image = Injector.png
  |image = Injector.png
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |usedfor = ?
  |usedfor = Removing stuns, healing.
  |strategy = ??
  |strategy = Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers.
  |description = An implant injected into the body, and later activated using a bodily gesture to inject a chemical cocktail, which has a mild healing effect along with removing all stuns and increasing his speed.
  |description = An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet.
  }}
  }}


==(Pointless) Badassery==
==(Pointless) Badassery==
Строка 417: Строка 420:
  |name = "Box"
  |name = "Box"
  |image = box.png
  |image = box.png
  |foundin = Ordered via syndicate uplink, costs 10 telecrystals
  |foundin = Ordered via syndicate uplink, costs 10 telecrystals.
  |usedfor = Random Traitoring
  |usedfor = Random Traitoring.
  |strategy = Get this if you don't know what you want to get, or if you want a challenge.
  |strategy = Get this if you don't know what you want to get, or if you want a challenge.
  |description = Randomly picks a set of syndicate items and spawns them in a common box. The total cost of items you get is always more than 10 telecrystals. You get more than you would normally be able to at the cost of not knowing what you're going to get.
  |description = Randomly picks a set of syndicate items and spawns them in a common box. The total cost of items you get is always more than 10 telecrystals. You get more than you would normally be able to at the cost of not knowing what you're going to get.
Строка 488: Строка 491:
  |name = For showing that you are The Boss
  |name = For showing that you are The Boss
  |image = Balloon.png
  |image = Balloon.png
  |foundin = Ordered via syndicate uplink, costs 10 telecrystals
  |foundin = Ordered via syndicate uplink, costs 10 telecrystals.
  |usedfor = Looking fucking awesome.  
  |usedfor = Looking fucking awesome.  
  |strategy = Buy this if you feel you can do your objectives without the use of syndicate items.
  |strategy = Buy this if you feel you can do your objectives without the use of syndicate items.
  |description = It's a red balloon with a white S on it. It does balloon type stuff such as floating and being filled with air. Shitcurity may arrest you for having one as they hate balloons and fun. Buy four in [[Nuke]] for the [[ban|GRAND PRIZE]].
  |description = It's a red balloon with a white S on it. It does balloon type stuff such as floating and being filled with air. Shitcurity may arrest you for having one as they hate balloons and fun. Buy four in [[Nuke]] for the [[ban|GRAND PRIZE]].
  }}
  }}


==Nuclear Strike Team==
==Nuclear Strike Team==
Строка 505: Строка 507:
  |image = Circuit_board.png
  |image = Circuit_board.png
  |foundin = Ordered via syndicate uplink, costs 10 telecrystals, only available to [[Syndicate guide|Nuclear Agents]].
  |foundin = Ordered via syndicate uplink, costs 10 telecrystals, only available to [[Syndicate guide|Nuclear Agents]].
  |usedfor = Completing your shuttle's teleporter
  |usedfor = Completing your shuttle's teleporter.
  |strategy = Storming the station in a surprise attack! Go in all together or split up to different tracking beacons
  |strategy = Storming the station in a surprise attack! Go in all together or split up to different tracking beacons
  |description = This circuit board will allow you to finish the teleporter in the shuttle you start in. Allows the operatives to skip the step of infiltrating the station from space in favor of direct insertion. Remember that this a one-way trip: you will not be able to teleport back onto the shuttle, especially with the nuke disk.
  |description = This circuit board will allow you to finish the teleporter in the shuttle you start in. Allows the operatives to skip the step of infiltrating the station from space in favor of direct insertion. Remember that this a one-way trip: you will not be able to teleport back onto the shuttle, especially with the nuke disk.
Строка 516: Строка 518:
  |name = Viscerator Grenade
  |name = Viscerator Grenade
  |image = Flashbang.gif
  |image = Flashbang.gif
  |foundin = Ordered via syndicate uplink, costs X telecrystals, only available to Nuclear Agents.
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals, only available to Nuclear Agents.
  |usedfor = Crowd Control
  |usedfor = Crowd Control.
  |strategy = Essentially a tear gas grenade that can kill people, effective for clearing rooms.
  |strategy = Essentially a tear gas grenade that can kill people, effective for clearing rooms.
  |description = This grenade, when throw, will disperse 5 manhack Viscerator's (Small flying bug like creatures. They will proceed to chase and attack any nearby Non-Syndicate personal. They deal a surprisingly good amount of damage over time but can be easily outrunned. The grenade is fantastic for helping clearing out a crowed of crewmen however it is very ineffective against Security personal and the Captain as their Armour and weapons allow them to ignore the Viscerator's long enough to (try and) gun you down.  
  |description = This grenade, when thrown, will disperse 5 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly good amount of damage over time but can be easily outran. The grenade is fantastic in helping clearing out a crowed of crewmen however it is very ineffective against Security personal and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down.  
  }}
  }}


Строка 529: Строка 531:
  |image = C20r.png
  |image = C20r.png
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals, only available to Nuclear Agents.
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals, only available to Nuclear Agents.
  |usedfor = Killing/Knocking down people
  |usedfor = Killing/Stunning people.
  |strategy = The signature Nuke Op weapon, deals reliable damage and almost always knocks down the target
  |strategy = The signature weapon of Nuke Ops, it deals reliable damage and almost always knocks down the target.
  |description = Nuke Ops no longer spawn with an SMG, they must now buy it. It knocks the target down, similar to the detective's revolver, except chances are if you go down, you're not getting back up. Deals 20 brute damage per round with additional magazines costing 2 telecrystals.
  |description = Nuke Ops no longer spawn with an SMG, they must now buy it. It knocks the target down, similar to the detective's revolver, though chances are if you go down, you're not getting back up. Deals 20 brute damage per round with additional magazines costing 2 telecrystals.
  }}
  }}


Строка 541: Строка 543:
  |image = L6machinegun.png
  |image = L6machinegun.png
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals, only available to Nuclear Agents.
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals, only available to Nuclear Agents.
  |usedfor = Destroying people
  |usedfor = Mowing down people.
  |strategy = An expensive investment, designed for consistent and powerful fire support for assault teams.
  |strategy = An expensive investment, designed for consistent and powerful fire support for assault teams.
  |description = Holds the most ammo of any gun available, 50 rounds dealing 60 brute damage each, two good shots on someone and they're down. Its heavy investment cost means at most only a single weapon will be used by the Ops if any at all. Most nuke op teams prefer to invest in a Mech over the L6 due to the heavy risk of the L6 user being knocked down and having the weapon turned on the team. The operative using the L6 SAW should remain close to their team and not move alone and risk losing the gun.
  |description = Holds the most ammo of any gun available: 50 rounds dealing 60 brute damage each. Two good shots on someone and they're down. Its heavy investment cost means at most only a single weapon will be used by the Ops if any at all. Most nuke op teams prefer to invest in a Mech over the L6 due to the heavy risk of the L6 user being knocked down and having the weapon turned on the team. The operative using the L6 SAW should remain close to their team and not move alone and risk losing the gun.
  }}
  }}


Строка 553: Строка 555:
  |image = DarkGygax.png
  |image = DarkGygax.png
  |foundin = Ordered via syndicate uplink, costs 45 telecrystals, only available to Nuclear Agents.
  |foundin = Ordered via syndicate uplink, costs 45 telecrystals, only available to Nuclear Agents.
  |usedfor = Heavy Fire Support
  |usedfor = Heavy Fire Support.
  |strategy = Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise!
  |strategy = Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise!
  |description = One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station. Boasting a decent movement speed, a Ultra AC2 shotgun that will knockdown anyone it hits flat on their ass, a grenade launcher that fires Flashbangs, and a personal teleportation device this mech proves to be as overpowerd as anything the operatives can bring to bear. However it is extremely vulnerable to an Ion Gun, which will wreck the mech in a few hits. Fortunately the only Ion Gun at shift start is on board your ship, consider not bringing the Ion Gun along for the assault. Aside from the Ion Gun the only way to bring it down is massed Laser Fire or a ton of explosives. The main weakness of the mech is that it has lesser Armour than most mechs and that its weapons all require ammunition which will run out and cannot be replenished, however it can still activate its Leg Actuators Overload Function to chase you down and beat you to a pulp.
  |description = One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station. Boasting a decent movement speed, an Ultra AC2 machinegun that will knock down anyone it hits, a grenade launcher that fires flashbangs, and a personal teleportation device, this mech proves to be as powerful as anything the operatives can bring to bear. However, it is extremely vulnerable to an ion gun, which will seriously damage the mech in a few hits. Fortunately, since the only ion gun at round start is on board your ship, (or in the armory, on Metastation) consider not bringing the ion gun along for the assault. Aside from the ion gun, the only easy way to bring it down is with mass laser fire or a ton of explosives. The main weakness of the mech is that it has lesser armor than other mechs and that its weapons all require ammunition which can run out and cannot be replenished. However, it can still activate its leg actuator overload function to chase you down and beat you to a pulp, or retreat after taking damage.
  }}
  }}


Строка 565: Строка 567:
  |image = DarkMarauder.png
  |image = DarkMarauder.png
  |foundin = Ordered via syndicate uplink, costs 70 telecrystals! Only available to Nuclear Agents.
  |foundin = Ordered via syndicate uplink, costs 70 telecrystals! Only available to Nuclear Agents.
  |usedfor = Heavy Assault Platform
  |usedfor = Heavy Assault Platform.
  |strategy = For when you need to absolutely annihilate anything in your way, accept no substitute.
  |strategy = For when you need to absolutely annihilate anything in your way, accept no substitute.
  |description = The single most expensive item available to the Operatives, the Dark Marauder is a unholy terror to behold to even the most elite of Security personal. Carrying a Solaris Heavy Laser Cannon, a SRM8 Missile Rack, a Power Relay for infinite power and additional Armour layers this monster can destroy the station 10 fold with the equipment it can bring to bear, with its laser cannon providing infinite ammo it will never stop in pursuing dat fukkin disk. Its Armour makes it near impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving making it easy to outrun it, it can also be locked down by the AI by bolting doors, forcing it to expend its limited missiles on blasting clear a path. Just don't let it corner you or prepare to be bombed back to the stone age.
  |description = The single most expensive item available to the Operatives, the Dark Marauder is a unholy terror to behold to even the most elite of Security personal. Carrying a Solaris Heavy Laser Cannon, a SRM8 Missile Rack, a Power Relay for infinite power and additional armor layers, this monster can destroy the station 10-fold with the equipment it carries. Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can also be locked down by the AI by bolting doors, forcing it to expend its limited missiles to blast open a path. Just don't let it corner you or prepare to be bombed back to the stone age.
  }}
  }}


Строка 576: Строка 578:
  |name = "Tank Transfer Valve"
  |name = "Tank Transfer Valve"
  |image = Explosivebombthatgoesboom.png
  |image = Explosivebombthatgoesboom.png
  |foundin = Syndicate shuttle during [[Nuke]], Syndicate Bundles, assembled in [[Research Division]]
  |foundin = Syndicate Bundles, assembled in [[Research Division]].
  |usedfor = Blowing stuff up
  |usedfor = Blowing stuff up.
  |strategy = Not particularly useful for assassinations. Remember to fill the oxygen tank for a bigger bang.
  |strategy = Use different mixes to get different results. Fill the oxygen tank of the bundle-version up to increase the explosion size.
  |description = It's a bomb. The ones you get from the Syndicate Shuttle and the Syndicate Bundle are pretty mediocre at first. They're good at destroying equipment and creating large breaches in the walls and floor, but they're not strong enough to kill a healthy person. Comes with a timed triggering device. '''To use:''' Set a time on the timer. Change the setting to Timing. Drop/Hide it and run!
  |description = It's a bomb. The ones you get from the Syndicate Bundle are pretty mediocre at first. They're good at destroying equipment and creating large breaches in the walls and floor, but they're not strong enough to kill most healthy people. Comes with a timed triggering device. '''To use:''' Set a time on the timer. Change the setting to Timing. Drop/Hide it and run!
  }}
  }}



Версия от 05:38, 2 января 2014

Syndicate Items

Syndicate people get access to these cool items during Traitor and Nuke!

How to Get These Items

Syndicate Uplink
Syndicate Uplink
Местонахождение: Syndicate operatives spawn with one
Используется для: Ordering syndicate items by a traitor or syndicate operative
Стратегия: Keep it locked. In case someone searches you they might look at your pda to see if it's an uplink.
Описание
This is where the traitor gets all his fancy items. It's disguised as a PDA or a headset (or a radio if the mode is nuclear emergency). If it's a PDA, you will need to enter the code given into the ringtone selection in the messenger menu. A headset will need to be changed to the correct frequency. From there, you can click on it and pick whatever item you want/need. However, you only have 10 telecrystals to use (In Nuke, the crystals are scaled to the population of the station. Every 10 people adds 5 crystals.), so choose wisely. The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them.

Conspicuous and Dangerous Weapons

Revolver

Full Revolver
Full Revolver
Местонахождение: Ordered via syndicate uplink, costs 6 telecrystals
Используется для: Murder
Стратегия: Keep the thing hidden, as people know it's only available to syndicates. Also, it makes a lot of noise, so be careful.
Описание
It's a gun. Click on someone and you shoot at them. Does sixty brute damage per shot on an unarmoured target, considerably less on an armoured one. If you're out of bullets, you'll just hit them with your gun, which does a smashing three brute damage. Better to use a toolbox. Careful, the revolver's pretty loud and nearby people will hear it. Also, keep in mind there's only 7 shots.

Mini Energy Crossbow

Miniature Energy Crossbow
Miniature Energy Crossbow
Местонахождение: Ordered via syndicate uplink, costs 5 telecrystals
Используется для: Tickling people
Стратегия: No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown.
Описание
When this weapon is used on a person, the victim is dealt toxin damage and falls down briefly. While it is a useful weapon, it is another one of those weapons that once the Security forces find you with one on you, they'll beat you to death with their off stun batons. This item produces no in-game messages, which means that nobody will see anything in the chat (including the "put in backpack" message), but the dart can be seen sometimes (depending on lag), and the sound, even though not loud, can easily be heard if you pay attention. This weapon automatically recharges over time, which means unlike a revolver it won't run out of ammo. It is completely useless against borgs, since these are immune to both toxins damage and stuns. Also, it fits in your pocket.

Energy Sword

Energy Sword
Energy Sword
Местонахождение: Ordered via syndicate uplink, costs 4 telecrystals
Используется для: The killing of people.
Стратегия: This sword will usually kill someone in just two or three hits. It leaves a bloody mess though. When on it has a chance to deflect projectiles. Needs to be turned on before use, can fit in a pocket if shut off.
Описание
This is a melee weapon that can do a lot of brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it's off, you can fit it into your pocket, but it's not a very effective weapon. Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinguishable noise. It also is a very good combo combined with the e-bow's knockdown, when cornered. You can create a double e-sword by taking one e-sword and clicking it on to another. Bonus points if you order two and pretend you're a Sith Lord.

5 EMP Grenades

EMP Kit
EMP Kit
Местонахождение: Ordered via syndicate uplink, costs 3 telecrystals
Используется для: The disabling of technology, such as cameras, radios, etc.
Стратегия: Best used aggresively against technology. If you wish to opt for a more stealthy approach, the Cryptographic Sequencer is usually better. Note that emp grenades are the pretty much the only way to stop an approaching cyborg from afar as a traitor, unless you have access to an Ion rifle.
Описание
This is a weapon used for disabling electronics like the AI's cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. They come in packs of 5. Click on the Grenade to activate it and then throw it like normal grenades. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking nearby shocking doors and blinding those who wear thermals caught in the emp range. If you EMP a group of sec officers before a fight, they'll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbatton's total charge, though) aside from flashes and flashbangs. They also stun cyborgs for a good deal of time.

Syndicate Minibomb

Syndicate Minibomb
Syndicate Minibomb
Местонахождение: Ordered via syndicate uplink, costs 3 telecrystals
Используется для: Blowing shit up, making holes in the station.
Стратегия: Cook the grenade in your hand for a bit and throw it at someone when they least expect it. Use it on crowds.
Описание
The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive.

Ammunition

Ammo 357

Ammo-357
Ammo-357
Местонахождение: Ordered via syndicate uplink, costs 2 telecrystals. Also made in hacked autolathes, costs 50,000 metal units.
Используется для: Ammo for the revolver
Стратегия: Order in conjunction with the revolver
Описание
This is ammo for the revolver. It gives the revolver seven more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand. This can be made and recycled in a hacked autolathe for 50K metal(which is interestingly enough the same cost as an RCD).

Stealthy and Inconspicuous Weapons

Paralysis Pen

"Pen"
"Pen"
Местонахождение: Ordered via syndicate uplink, costs 3 telecrystals
Используется для: Disabling people, making people look dead.
Стратегия: This item will paralyze people, they cannot move or talk, but can see and hear everything around them. It wears off after a while.
Описание
This is a very devious little item. It looks like a pen and works only once. The pen injects zombie powder into people, making them appear dead on all medical scanners, and disallowing them to move or talk. They can still see and hear everything around them, and will occasionally drool. The victim will survive if the attacker doesn't finish the job properly, and a dead body may not be easy to get rid of some times. Not available in nuke ops.

Syndicate Soap

"Soap"
"Soap"
Местонахождение: Ordered via syndicate uplink, costs 1 telecrystal
Используется для: Cleaning things, and slipping people on it.
Стратегия: Can be used for a quick clean up if you lack spacecleaner so you're not covered in blood, or it can be used like a banana peel.
Описание
It's a bar of evil looking soap.

Detomatix PDA Cartridge

Detomatix Cartridge
Detomatix Cartridge
Местонахождение: Ordered via syndicate uplink, costs 3 telecrystals
Используется для: Making other's PDAs go KABOOM!
Стратегия: Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and quickly kill them! Be careful, as it can backfire!
Описание
A cartridge for your PDA. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people's PDAs in a kind of weak explosion (Still powerful enough to knockout people and gib corpses, though). Your target PDA will need the messenger function turned on in order to attempt this, and you need to scan for other PDAs, then import the list. In addition, there is a chance the cartridge will not work -- for instance on other syndicate PDAs -- or will feedback and blow up your own PDA. Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt. Comes with 4 charges. It also has a bomb program that when ran causes the PDA to self destruct. Useful against gullible targets, or turning PDAs into hand grenades. For syndicates, this cartridge has the blast door toggled function for the syndicate shuttle as well, allowing you to open the door when the person with the military PDA has died horribly.

Stealth and Camouflage Items

Chameleon Jumpsuit

"Jumpsuit"
"Jumpsuit"
Местонахождение: Ordered via syndicate uplink, costs 3 telecrystals
Используется для: Making your jumpsuit look a different color
Стратегия: Very useful for Nuke Agents who want to try a stealthy approach. You can also use it to look like security at a glance or to make people run right by you in a chase (changing your color to something else when they don't see)
Описание
This is a fashion model's dream. You can change to any other jumpsuit by right-clicking the jumpsuit itself. If your job is to sabotage the station, then combining this with a voice changer means that you can assume any identity you please and order a Chef to kidnap someone and put them in the gibber. Note that you have to activate it through a right click option before you can use it. An EMP blast will make this temporarily turn into a psychedelic suit, which is good for parties, but completely awful for stealth.

Chameleon Stamp

Chameleon Stamp
Chameleon Stamp
Местонахождение: Ordered via syndicate uplink, costs 1 telecrystal
Используется для: Forging stamp marks.
Стратегия: Get the HoP to approve of your all-access with a stamp from every head, the clown, and cargo!
Описание
A stamp that can be activated to imitate an official Nanotrasen Stamp™. The disguised stamp will work exactly like the real stamp and will allow you to forge false documents to gain access or equipment; it can also be used in a washing machine to forge clothing.

No-Slip Syndicate Shoes

"Brown Shoes"
"Brown Shoes"
Местонахождение: Ordered via syndicate uplink, costs 2 telecrystals.
Используется для: Non slip shoes.
Стратегия: Use these shoes with a spray bottle of water, achieve victory.
Описание
A pair of brown shoes. When examined it says they have an extra grip. These shoes are nonslip but without the speed penalties the janitor's galoshes have.

Agent ID Card

Agent Identification Card
Agent Identification Card
Местонахождение: Ordered via syndicate uplink, costs 3 telecrystals.
Используется для: Upon use, you can set its job title to anything and the card's name to anything. It's used to hide your identity.
Стратегия: This card can be used by syndicate operatives and traitors to hide their identity. It comes pre-programmed with maintenance and syndicate access, but can steal more access by scanning other IDs. Wait in the HoP line and click people's IDs as they hand them over for ghetto all-access.
Описание
This is a special ID card that makes you untrackable by the AI. You can forge any name and assignment on it and make it look more like a real ID, but the card will only have Maintenance and Syndicate access. You can click on other ID cards with it in your hand to copy the access of those cards, and you can do this multiple times. Good for when you are in deep shit or the AI is an idiot that likes to ruin your objective by watching you all the time (as opposed to doing its job.) Remember to wear it on your ID slot or it will not work.

Voice Changer

"Gas Mask"
"Gas Mask"
Местонахождение: Ordered via syndicate uplink, costs 4 telecrystals.
Используется для: Changing your voice to match the one of the ID you're wearing.
Стратегия: Any regular gas mask obstructs your face, so no-one will know you're not the person which your ID says you are, but speak and it's all over. This mask protects your identity by changing your voice to the owner of the ID you're wearing. It's very useful.
Описание
This is a fun item. It's a gasmask that makes you sound like other people. And it still works as a gasmask! All you have to do with it is wear it. It will make you sound like whoever's ID you're wearing. If you're wearing John's ID, you sound like him! You sound like that person when you talk normally and they also work over radio/intercoms! It isn't very helpful to geneticist's, though, since they can steal a person's appearance anyway. Also note that if you wear it while working a job that usually wouldn't wear gasmasks, such as MDs or the bartender, you will attract suspicion.

Chameleon Projector

Chameleon Projector
Chameleon Projector
Местонахождение: Ordered via syndicate uplink, costs 4 telecrystals.
Используется для: Hiding as an item on the station.
Стратегия: Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don't bump into you. Move only when nobody's looking.
Описание
Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up or runs into you the disguise fails and you change back to normal. Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI, or by people using thermal optics, even people with x-ray vision cannot see through your cloak. Alas, scanning a completed robot suit will only disguise you as a metal frame, so you can't impersonate a cyborg.

Camera Bug

Camera Bug
Camera Bug
Местонахождение: Ordered via syndicate uplink, costs 2 telecrystals.
Используется для: Spying on people on cameras.
Стратегия: Bug the dorms, watch people ERP, announce it to everyone. (Alternatively, use it to know when people are in a certain area so you know when to detonate a bomb, sneak through and steal something, or murder someone.)
Описание
Enables you to bug cameras to view them remotely. You can add certain items to it to increase its usability. You can remove those items to return it to default by using a screwdriver.

Deviced and Tools

Cryptographic Sequencer

Cryptographic Sequencer
Cryptographic Sequencer
Местонахождение: Ordered via syndicate uplink, costs 3 telecrystals.
Используется для: Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending borgs to your will.
Стратегия: Use this to enter areas you don't have access to. Just make sure nobody sees you as the door will spark.
Описание
Also called an E-Mag (electromagnetic card), it allows you to quite literally open anything. It will open any door, locker, crate, and can short out weapon locks. The issue is that once used on something, that something breaks permanently, doors stay stuck open, locker don't lock, weapons can be used by anyone. While this can have the desired effect, it also leaves a trail for people to follow (mostly doors). It also has a fairly noticeable visual when you use it (generally sparks shooting out of whatever it was used on), but besides gaining access through mundane locks, there are a number of other uses that E-Mags have. You can use it on Robots, to make them generally malicious to the station, they can be used on certain computers to gain unusual effects, the most useful of which being allowing you drop the emergency shuttle countdown to 10 seconds if you use it on the shuttle computer. It also works on the QM's computer to order spec ops crates, and is just overall brilliant for QMs, allowing them to unlock crates. E-Magging welded or bolted doors will also break them, leaving them closed shut for good. E-magging a cyborg will change its lawset to follow you, and only those who you designate. You can order it to then go on a killing spree, retrieve an item, or any other number of things! It's like having your own personal slave! Experiment! Who knows what else it could work on.

Some things that can be Emagged:
R&D Console
APC
Library's Check in/out Computer
R&D Server
ED209 Bot
Beepsky
All Lockable Lockers
All Lockable Crates
All Cyborgs
All Vending Machines
Sec barriers
Mule Bots
Medical Bots
Airlocks
Pipe Filters
Robotics Computer
Tape Recorder
Supply Shuttle Console
Mining Shuttle Console - Completely pointless as anyone can use that console.
Communications Console
Emergency Shuttle Console
Holodeck Controls - Allows the Holodeck to spawn dangerous Spess Carp (Use with caution!)

Fully Loaded Toolbox

"Suspicious Looking Toolbox"
"Suspicious Looking Toolbox"
Местонахождение: Ordered via syndicate uplink, costs 1 telecrystal. There's also a couple found on the derelict space station.
Используется для: Obtaining tools
Стратегия: Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape.
Содержит
Screwdriver tool.png Wrench.png Welder.png
Crowbar.png Multitool.png Wirecutters.png CableCoils.png
Описание
It's a suspicious looking toolbox, filled with ordinary tools. Except instead of an analyzer, it comes with a multitool and cable coil. It's also slightly more robust than a regular toolbox.

Syndicate Space Suit

"Red Space Suit"
"Red Space Suit"
Местонахождение: Ordered via syndicate uplink, costs 3 telecrystals. Also found on the derelict.
Используется для: Space travel
Стратегия: Use them only if you can't get a regular suit. The red suit is famous around space as the Syndicate's suit. If caught, try bluffing, but it's likely station workers will shoot first, ask questions never.
Описание
A complete, red space suit and helmet. This suit's movement penalties are fewer than an EVA space suit! Useful if you need to hide in a vacuum. They can also hold a robust selection of items in suit storage.

Thermal Imaging Glasses

"Optical Meson Scanners"
"Optical Meson Scanners"
Местонахождение: Ordered via syndicate uplink, costs 3 telecrystals.
Используется для: Seeing people, creatures, and synthetics through walls.
Стратегия: Used for tracking your targets and spotting threats or security ambushes.
Описание
When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Disguised as the green Optical Meson Scanners engineers often use. Wearing this leaves you very vulnerable to flashes, flashbangs, and EMP. Using a welding tool with this on may cause you to go blind.

Binary Translator Key

"Standard Encryption Key"
"Standard Encryption Key"
Местонахождение: Ordered via syndicate uplink, costs 3 telecrystals.
Используется для: Communicating with the AI.
Стратегия: Eavesdropping on the AI's conversation with its cyborgs. Communicate with the AI after you've subverted it.
Описание
Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are a syndicate agent if you speak on their channel. Very handy for hearing if the AI is rogue, is out to arrest you, or even if there are any other traitors out there. Speak on the channel with a :b before your text. These are easy to disguise, but nearby humans will be able to hear whispering "beep beep beep" so keep this in mind when you talk (as you will get found out).

Artificial Intelligence Detector

"Multitool"
"Multitool"
Местонахождение: Ordered via syndicate uplink, costs 1 telecrystal.
Используется для: Knowing when the AI is watching you.
Стратегия: Keep this in a pocket or an open toolbelt and watch it when you intend to do something suspicious, to ensure the AI isn't looking.
Описание
A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere.

Hacked AI Upload Module

Hacked AI Law Upload Module
Hacked AI Law Upload Module
Местонахождение: Ordered via syndicate uplink, costs 7 telecrystals.
Используется для: Changing the AI's laws to what you want.
Стратегия: Break into AI Upload to upload, or steal the AI Upload circuit from Tech Storage. The more competent the AI is, the more useful this will be.
Описание
This is the more powerful version of the 'Freeform' AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI. The hacked Laws act like Ion Storm Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most AIs would love to use any loophole it can find to kill you.

Plastic Explosive charge (C4)

Composition C-4
Composition C-4
Местонахождение: Ordered via syndicate uplink, costs 2 telecrystals.
Используется для: Blowing stuff up.
Стратегия: Stick it on things that need to blow up.
Описание
This pack of explosives can detonate and destroy anything it is set on, after any chosen amount of seconds; even people can be the target of a C4 attack (destroying them instantly). It takes 5 seconds to set this, and requires you to be un-interrupted. You can also open the wiring with a screwdriver, allowing you to set a signaler to detonate instantly, among other things.

Power Sink

Power Sink
Power Sink
Местонахождение: Ordered via syndicate uplink, costs 5 telecrystals
Используется для: Sucks up all the station power, causing a black-out.
Стратегия: This will suck up all the station's power very quickly. Use it on the main station's power grid to suck it. Don't place it on solars, as it will only suck out the solar's power.
Описание
This bad boy is a station engineers and AI's worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a RAPID rate. You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! Make sure to put it somewhere secure, but also make sure that it is attached to the main station power.

Singularity Beacon

"Ominous Beacon"
"Ominous Beacon"
Местонахождение: Ordered via syndicate uplink, costs 7 telecrystals.
Используется для: Attracting a loose singularity towards the beacon at a brisk pace.
Стратегия: Set it up in a secluded location, then release the singularity. Excellent for forcing a shuttle call and succeeding in escape alone objectives.
Описание
Placed like a powersink, screwdriver to secure it and use an open hand to turn it on; the singularity beacon will attract the singularity towards it, if it is loose. Note that for it to be useful at all the singularity does need to be released, as the beacon will not release it by itself. A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up.

Syndicate Bomb

Syndicate Bomb
Syndicate Bomb
Местонахождение: Ordered via syndicate uplink, costs 5 telecrystals.
Используется для: Making really big holes.
Стратегия: Place somewhere safe, activate, and run. Make sure nobody defuses it.
Описание
The Syndicate Bomb has an adjustable timer with a minimum setting of 60 (BYOND) seconds. That's close to around 2 real life minutes. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal. The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off. When the bomb explodes, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space. Despite their cost, an expertly made tank bomb can still outdo the explosion caused by these.

Implants

Freedom Implant

Freedom Implant
Freedom Implant
Местонахождение: Ordered via syndicate uplink, costs 3 telecrystals.
Используется для: Escaping an arrest.
Стратегия: Instantly uncuffing yourself so you can make your escape/kill the arresting officer.
Описание
If you inject yourself with the implanter inside, you can instantly get out of handcuffs a limited number of times (Usually 1-2, maybe 3). This can be quite useful for a traitor, but it's nigh useless for the syndicate during nuke because most people just kill them on sight.

Uplink Implant

Uplink Implant
Uplink Implant
Местонахождение: Ordered via syndicate uplink, costs 10 telecrystals.
Используется для: Spawning syndicate items without using your hands or PDA. Contains 5 telecrystals.
Стратегия: Useful if you want to try completing your objective without any syndicate items. Use it in the case you get permabrigged.
Описание
Injecting yourself with this will allow you to bring up a syndicate uplink menu by using a custom emote at any time. It comes with 5 telecrystals. Really good if you think you can do your objective without any syndicate items. In the case your target is a person, kill them and make sure they can't be cloned. In the case your target is an object, steal it and store it somewhere safe that you can retrieve from later. If you get captured, you can spawn yourself whatever items you need to break out.

Adrenal Implant

Adrenal Implant
Adrenal Implant
Местонахождение: Ordered via syndicate uplink, costs 4 telecrystals.
Используется для: Removing stuns, healing.
Стратегия: Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers.
Описание
An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet.

(Pointless) Badassery

Syndicate Bundle

"Box"
"Box"
Местонахождение: Ordered via syndicate uplink, costs 10 telecrystals.
Используется для: Random Traitoring.
Стратегия: Get this if you don't know what you want to get, or if you want a challenge.
Описание
Randomly picks a set of syndicate items and spawns them in a common box. The total cost of items you get is always more than 10 telecrystals. You get more than you would normally be able to at the cost of not knowing what you're going to get.

Syndicate Bundles

Spawning a Syndicate Bundle will give you one of the following sets:

Spy

  • Chameleon Jumpsuit
  • Voice Changer
  • Agent Card
  • Syndicate Shoes

Stealth

  • Energy Crossbow
  • Paralytic Pen
  • Chameleon Projector

Operative

  • 2x Tank Transfer Valve Bombs
  • Power Sink
  • Syndicate Space Suit and Helmet

Guns

  • Revolver
  • Ammo .357
  • Cryptographic Sequencer
  • C4 Plastic Explosive

Murder

  • Energy Sword
  • Optical Thermal Scanner
  • Cryptographic Sequencer
  • Syndicate Shoes

Freedom

  • Freedom Implant
  • Uplink Implant

Hacker

  • Cryptographic Sequencer
  • Hacked AI Module
  • Binary Encryption Key

Assassin

  • Silencer
  • Beretta, comes with 4 shots
  • Syndicate Soap
  • Formal Suit
  • Felt-lace shoes
  • Body-bag
  • An Italian accent

Singularity

  • Cryptographic Sequencer
  • Singularity Beacon
  • Syndicate Space Suit and Helmet

Dark Lord

  • 2x Energy Sword
  • Telekenesis SE Injector
  • Agent Card
  • Dark Lord robes

For showing that you are The Boss

For showing that you are The Boss
For showing that you are The Boss
Местонахождение: Ordered via syndicate uplink, costs 10 telecrystals.
Используется для: Looking fucking awesome.
Стратегия: Buy this if you feel you can do your objectives without the use of syndicate items.
Описание
It's a red balloon with a white S on it. It does balloon type stuff such as floating and being filled with air. Shitcurity may arrest you for having one as they hate balloons and fun. Buy four in Nuke for the GRAND PRIZE.

Nuclear Strike Team

Items only available to syndicate operatives during Nuke.

Teleporter Circuit Board

Teleporter Circuit Board
Teleporter Circuit Board
Местонахождение: Ordered via syndicate uplink, costs 10 telecrystals, only available to Nuclear Agents.
Используется для: Completing your shuttle's teleporter.
Стратегия: Storming the station in a surprise attack! Go in all together or split up to different tracking beacons
Описание
This circuit board will allow you to finish the teleporter in the shuttle you start in. Allows the operatives to skip the step of infiltrating the station from space in favor of direct insertion. Remember that this a one-way trip: you will not be able to teleport back onto the shuttle, especially with the nuke disk.

Viscerator Grenade

Viscerator Grenade
Viscerator Grenade
Местонахождение: Ordered via syndicate uplink, costs 4 telecrystals, only available to Nuclear Agents.
Используется для: Crowd Control.
Стратегия: Essentially a tear gas grenade that can kill people, effective for clearing rooms.
Описание
This grenade, when thrown, will disperse 5 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly good amount of damage over time but can be easily outran. The grenade is fantastic in helping clearing out a crowed of crewmen however it is very ineffective against Security personal and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down.

C20r SMG

C20r SMG
C20r SMG
Местонахождение: Ordered via syndicate uplink, costs 8 telecrystals, only available to Nuclear Agents.
Используется для: Killing/Stunning people.
Стратегия: The signature weapon of Nuke Ops, it deals reliable damage and almost always knocks down the target.
Описание
Nuke Ops no longer spawn with an SMG, they must now buy it. It knocks the target down, similar to the detective's revolver, though chances are if you go down, you're not getting back up. Deals 20 brute damage per round with additional magazines costing 2 telecrystals.

L6 SAW

L6 SAW
L6 SAW
Местонахождение: Ordered via syndicate uplink, costs 20 telecrystals, only available to Nuclear Agents.
Используется для: Mowing down people.
Стратегия: An expensive investment, designed for consistent and powerful fire support for assault teams.
Описание
Holds the most ammo of any gun available: 50 rounds dealing 60 brute damage each. Two good shots on someone and they're down. Its heavy investment cost means at most only a single weapon will be used by the Ops if any at all. Most nuke op teams prefer to invest in a Mech over the L6 due to the heavy risk of the L6 user being knocked down and having the weapon turned on the team. The operative using the L6 SAW should remain close to their team and not move alone and risk losing the gun.

Dark Gygax

Dark Gygax
Dark Gygax
Местонахождение: Ordered via syndicate uplink, costs 45 telecrystals, only available to Nuclear Agents.
Используется для: Heavy Fire Support.
Стратегия: Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise!
Описание
One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station. Boasting a decent movement speed, an Ultra AC2 machinegun that will knock down anyone it hits, a grenade launcher that fires flashbangs, and a personal teleportation device, this mech proves to be as powerful as anything the operatives can bring to bear. However, it is extremely vulnerable to an ion gun, which will seriously damage the mech in a few hits. Fortunately, since the only ion gun at round start is on board your ship, (or in the armory, on Metastation) consider not bringing the ion gun along for the assault. Aside from the ion gun, the only easy way to bring it down is with mass laser fire or a ton of explosives. The main weakness of the mech is that it has lesser armor than other mechs and that its weapons all require ammunition which can run out and cannot be replenished. However, it can still activate its leg actuator overload function to chase you down and beat you to a pulp, or retreat after taking damage.

Dark Marauder

Dark Marauder
Dark Marauder
Местонахождение: Ordered via syndicate uplink, costs 70 telecrystals! Only available to Nuclear Agents.
Используется для: Heavy Assault Platform.
Стратегия: For when you need to absolutely annihilate anything in your way, accept no substitute.
Описание
The single most expensive item available to the Operatives, the Dark Marauder is a unholy terror to behold to even the most elite of Security personal. Carrying a Solaris Heavy Laser Cannon, a SRM8 Missile Rack, a Power Relay for infinite power and additional armor layers, this monster can destroy the station 10-fold with the equipment it carries. Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can also be locked down by the AI by bolting doors, forcing it to expend its limited missiles to blast open a path. Just don't let it corner you or prepare to be bombed back to the stone age.

Tank Transfer Bomb

"Tank Transfer Valve"
"Tank Transfer Valve"
Местонахождение: Syndicate Bundles, assembled in Research Division.
Используется для: Blowing stuff up.
Стратегия: Use different mixes to get different results. Fill the oxygen tank of the bundle-version up to increase the explosion size.
Описание
It's a bomb. The ones you get from the Syndicate Bundle are pretty mediocre at first. They're good at destroying equipment and creating large breaches in the walls and floor, but they're not strong enough to kill most healthy people. Comes with a timed triggering device. To use: Set a time on the timer. Change the setting to Timing. Drop/Hide it and run!