Паук: различия между версиями
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|The ultimate predator of the colony with the purpose of hunting prey to feed to the broodmother, they are often found outside of the colony hunting prey. | |The ultimate predator of the colony with the purpose of hunting prey to feed to the broodmother, they are often found outside of the colony hunting prey. | ||
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![[File:Tarantula.png|64px]]<br>Tarantula | ![[File:Tarantula.png|64px]]<br>Tarantula<ref name=":0">Tarantula</ref> | ||
|'''35-40''' Brute Damage | |'''35-40''' Brute Damage | ||
|300 | |300 | ||
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With two variants common egg clusters and enriched egg cluster. | With two variants common egg clusters and enriched egg cluster. | ||
|The common egg cluster | |The common egg cluster produces 6 different types of spiders; Nurse, Tangle, hunter, Scout, Guard, and Ambush | ||
While the enriched egg clusters | While the enriched egg clusters produce stronger spider types like; Broodmother, Viper, and Tarantula<ref name=":0" /> | ||
|[[File:Midwife.png|32x32px]] '''Broodmother''' | |[[File:Midwife.png|32x32px]] '''Broodmother''' | ||
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Версия от 22:00, 19 мая 2023
INVADING | |
Giant Spider |
Доступ: None Дополнительный доступ: Wherever you can smash your way into Сложность: Easy to Medium Глава: The Broodmother, or xenobiologist that made your Broodmother sentient. Обязанности: Hunt down those carbons and make massive nests of webbing. Руководства: This is the guide Цитата: Good luck, I'm behind 7000 webs. |
Giant Spiders are the worst thing a traitor xenobiologist can release, their sheer numbers and strength alone are enough to overwhelm an entire station. They can also be spawned into maintenance by a mid-round event.
Spiders
Generally spiders move at a normal speed while in webbing, but are slower outside of webs with some exceptions (scout and viper)
Common Spiders
Uncommon Spiders
Name | Damage | Health | Normal Speed | Web Speed | Abilities | Notes |
---|---|---|---|---|---|---|
Broodmother |
5-10 Brute Damage | 200 | Slow | Avarage |
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The leader of the colony with the purpose of producing spiders and commanding those spiders, they are often found deep within the nest commanding the colony. |
Viper |
1 Brute Damage, 15u of Venom | 40 | Very Fast | Very Fast |
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The ultimate predator of the colony with the purpose of hunting prey to feed to the broodmother, they are often found outside of the colony hunting prey. |
Tarantula[1] |
35-40 Brute Damage | 300 | Very Slow | Avarage |
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The strongest defender of the colony with the purpose of protecting the nest and the spiders within, they are often found deep within the colony protecting other spiders or hunting intruders near the edge of the colony. |
Special Spiders
Name | Damage | Health | Abilities | Notes |
---|---|---|---|---|
Flesh Spider |
10-20 Brute Damage, 5u of Toxin | 70 |
|
A specialized hunter spider variant produced from the Changeling spread infestation ability. Unlike other spiders, it is self sufficient and can heal by attacking itself. Flesh spiders are hostile to all other lifeforms and can attack discriminately. |
Ice Spiders |
Varying Brute Damage, Injects Frost Oil | Varies |
|
Giant spiders immune to temperature damage, allowing them to survive in hazardous places. These spiders cannot be seen in-game outside of divine intervention. |
Spiderlings
This is a baby spider, created by egg clusters, hydroponics trays, or strange alien organs. They have a low amount of health and they move around fast, and are sometimes player controlled. They will run around for awhile until they grow into a big spider. They can and most certainly will use vents, so they're very good at not getting killed.
So you're a spider
It seems science has gone too far! The spider will, depending on it's type, either go around killing, or laying eggs for the next generation of killers, or both. Some are better at the former, and others are better at the latter.
Strategies
Spiders are weak alone and thrive on teamwork there are plenty of strategies you can follow to increase the chances for the colony to survive.
Objectives
The most important thing for spiders is ensuring that there will be another generation for the spiders. If you're just starting out, getting your first kill is the most important part of ensuring the survival of your species as enriched eggs can grow into new broodmother spiders to produce eggs. If you came from xenobiology, follow your directives, damnit! They are your most important objective, more so than other spiders.
Abilities
Ability | Attributes | Uses | Spiders with Ability |
---|---|---|---|
Directive |
Gives every spider you lay an order to follow. (they are obligated to follow it by the rules) | Used to give spiders a purpose as they hatch.
From tips to orders to follow |
Broodmother |
Command |
A big message send across all the spiders in big purple text. | Communicate to all spiders and send direct orders or inform them of useful information and communicate back to scout spiders | Broodmother |
Report |
A slightly bigger than average message send across all spiders in blue text. | Much like broodmother command but less noticeable used to communicate with other spiders and talk to the broodmother about whatever you have found while scouting around the station. | Scout |
Wrap |
Primarily for wrapping corpses and producing enriched eggs, it can also be used to wrap other structures for spider passage like lockers. | Although mostly used to create enriched eggs it can also be used to remove obstacles from spiders and instantly kill anything that stays still for long enough. | Broodmother |
Lay Eggs |
Creates a cluster of eggs that will almost immediately be able to produce spiderlings that will grow in one minute.
With two variants common egg clusters and enriched egg cluster. |
The common egg cluster produces 6 different types of spiders; Nurse, Tangle, hunter, Scout, Guard, and Ambush
While the enriched egg clusters produce stronger spider types like; Broodmother, Viper, and Tarantula[1] |
Broodmother |
Web |
Placing webbing will have a chance to prevent carbons from moving. Webs can block all projectiles, such as laser shots or shotgun pellets, from passing through them. | Increases the speed of most spiders that walk on it naturally necessary for a nest and keeping spiders safe and efficient. | All Spiders |
Sealed Web |
Placing a sealed web will grant fast atmos protection into the nest and can only be placed above a normal web with the same health as a one. | Weaker and version of the Solid web but you can see through it and is faster to make good for patching atmos or making fast wall defenses | Broodmother |
Solid Web |
Placing a solid web works much like a wall blocking atmos and vision through it while having 3 times the protection of a web | Keeps enemies from looking at the nest and adds an extra layer of protection useful for reinforced the nest and making it harder to break into | Broodmother |
Web Passage |
Placing a web passage will let spiders walk through it while keeping atmos inside the nest safe and will still block vision from intruders with 2 times the health of normal webs. | Can be used as a way to set an ambush by blocking the vision of the actual number of spiders or what they are doing or as a small defense to spiders below it | Broodmother |
Sticky Web |
Placing a sticky web will stop any non-spiders from walking into it and have an 80% chance to stop projectiles.Has a 20 second Cooldown | Incredibly useful to stop people from breaking right into the center of the nest through determination can be hidden below web passages to make it a full spider door or below webs if placed first, it can also be used to trap people inside the places. | Broodmother |
Web Spikes |
Placing Web spikes will damage any intruder's legs for 25-30 damage with a max of 50 damage per leg slowing them down as well. Has a 40 second cooldown | Great for both intimidation and defense can be placed below webs for an extra damage booster, spiders can also drag enemies into them. | Broodmother |
Webbing
This ability is used by all spiders, and by god is it great. Placing webbing will have a chance to prevent carbons from moving. Only decent, right? Well, it gets even better; webs can block all projectiles, such as laser shots or shotgun pellets, from passing through them.
Broodmother Spiders
The heart of the spiders. Keep the broodmother safe; if they die there will be no more eggs.
- Wrap Prey - Activate to wrap a nearby human in a cocoon, sucking out their inner fluids and killing them. Doing this will allow you to lay an enriched egg cluster.
- Lay Eggs - Causes you to lay a cluster of eggs. These eggs will soon mature, and ghosts can use them to spawn as one of the three common spider types. This is your most important ability, and you should be using it as often as possible to keep your nest secure!
- Lay Enriched Eggs - Create a cluster of purple eggs. These will grow into one of the three uncommon spider types, which are far stronger. Keep a steady supply of these, as they are necessary for creating new Broodmothers if the original happens to die.
- Set Directive - Use to establish a directive for your spider babies to
ignorefollow.
- Command - Sends a message in big purple text to all living spiders. Good for coordinating attacks.
Nurse Spiders
A necessary support role for every spider nest.
- Lay Web - Nurse Spiders can lay webs four times faster than other spider types.
- Mending - On top of this, Nurse spiders are capable of healing other spider types by attacking them.
Tarantulas
Able to soak up enemy fire with its huge health pool, making it a powerful protector role. Stay on the webs and work with the Nurse! They also excel at destroying structures, airlocks, or whatever obstacle may be in its way.
- Charge - An ability unique to Tarantulas. Activating it allows you to charge at a target at increased speeds. If you hit your target, you'll knock them to the floor. Otherwise, you'll stun yourself.
Fighting the spiders
Kill the Broodmothers
Remember, only Broodmother spiders can reproduce. If you kill all of them, you've already won. And, on top of that, they're easy to kill if you're careful. With only 40 health, a couple swings with any decent blunt weapon will take them out. They still are venomous so even if you kill them they can really injure you with toxins, so carry some medicines. Avoid other spiders if you can, as they're the ones who can wreck you.
Flood with space
Spiders still breathe, which makes getting a spacesuit and removing the station's air pretty viable. Now, obviously, this will incur the ire of your fellow spacemens, so it's more of a last resort. It does do a stellar job of killing spiders, though, as they can't put on a spacesuit. If you want to kill a lot of spiders without also turning your space station into a spaced station, you could just...
Avoid webbing
Spider's webbing is their bread and butter. If they can't fight you, which hopefully is the case, the smart ones will recede back into their webbing and taunt you. Don't fall for it! Once you enter the webbing, the spider can destroy you, as you cannot move in some of the bigger webs.
Relevant Code Changes
#2311 - Added spider meat, meals, and butchering
#5050 - Updates spiders to have full player functionality
#7984 - Reworks the pink/light pink slime line to not be nearly worthless to breed
#75204 - Spider Infestation Balance Rebalance Expansion Part 1