Снаряжение СБ: различия между версиями
imported>Coconutwarrior97 м (→Non-Lethal Weapons: Updates the disabler icon.) |
imported>Coconutwarrior97 (→Non-Lethal Weapons: Switches position of disabler and taser, since disabler is now more relevant.) |
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{{anchor|Disabler}} | |||
{{anchor| | |||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
|bgcolor2 = #ff9999 | |bgcolor2 = #ff9999 | ||
|name = | |name = Disabler | ||
|image = | |image = ModernDisabler.png | ||
|foundin = | |foundin = Disabler crate | ||
|usedfor = | |usedfor = Disabling organics. | ||
|strategy = Shoot it | |strategy = Shoot people with it. | ||
|description = This | |description = This is the primary law enforcement weapon. It only has one firing mode, which fires disabler beams. Disabler beams deal stamina damage. Dealing over 100 stamina damage to a chest or head puts the target into "stamina-crit" which paralyzes for a long time. It takes 3 shots to paralyze someone. You can also target individual limbs (arms and legs) to paralyze those with 2 shots. Paralyzing both legs will make the target unable to stand, even if stun immune. | ||
}} | }} | ||
{{anchor|Flashbang}} | {{anchor|Flashbang}} | ||
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{{anchor| | {{anchor|Hybrid Taser}} | ||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
|bgcolor2 = #ff9999 | |bgcolor2 = #ff9999 | ||
|name = | |name = Hybrid Taser | ||
|image = | |image = Hybrid_taser.gif | ||
|foundin = | |foundin = On Security Officers, armory, taser crate | ||
|usedfor = | |usedfor = Subjugating criminals. | ||
|strategy = Shoot | |strategy = Shoot it at the target. | ||
|description = This | |description = This used to be the primary law enforcement weapon, but is now only spawnable by admins. It has two modes of use; Tase OR Disable. In taser mode (Yellow) it will fire an incandescent ball of energy at low velocity. The projectile is stopped by windows, grilles, walls, simple distance, and various other obstructions. When the shot hits its target, it will cause temporary paralysis and slur speech to near illegibility. The range of the taser shot is also limited. In Disabler mode (Light Blue) it will fire a blue disabler beam that deals stamina-damage, slowing down the prep and making them fall after three shots. The disabler beam is NOT stopped by windows and grilles and its range is unlimited. Melee use of this weapon is inappropriate except for the most extreme cases [[Space_law#Major_Crimes|(see space law section Dangerous Criminals)]]. | ||
'''Damage''' = 10 brute damage when hit on melee. | |||
}} | }} | ||
Версия от 23:36, 23 марта 2019
Non-Lethal Weapons
Используется для: Subjugating criminals.
Стратегия: Use it on the criminal (make sure he doesn't have protective eyewear) or activate it in your hand.
Handheld flashes are effective at stunning Cyborgs, and are one of the few ways of stunning them. Carry it in your pocket or security belt.
Some revolutionary leaders can use flashes to brainwash other members of the crew if they are not wearing protective gear.
Damage = N/A
Используется для: Subjugating your staff when they feel like not taking orders.
Стратегия: Apply it in your hand to extend it, apply to person.
Используется для: Subjugating criminals.
Стратегия: Use it on the criminal.
Stun batons have two modes: on and off. While on, using it will result in a stun. Harm will cause you to smash the baton into the victim, bruising and stunning them for a very short time; anything else will jab the device into their skin and let them baste in very painful but mostly safe electricity. You'll generally be using it with this intent. Excessive use is discouraged among forward-thinking and sympathetic security forces. Recharged in a recharger.
Используется для: Disabling organics.
Стратегия: Shoot people with it.
Используется для: Subjugating many criminals at once.
Стратегия: Trigger it and throw it at a criminal mob.
Flashbangs will stun their targets unless they've protected both their eyes and ears. Security usually starts with HUDsunglasses and bowman headsets, allowing them to throw flashbangs safely; ghetto alternatives can be normal sunglasses/welding equipment and earmuffs. They will pierce through protections if they explode on the same tile as the victim, so be sure to throw them before they explode.
Also note that the flashbang will disable cyborgs for a few seconds. Use this to subdue a borg from a safe distance. For the best results, 'cook' the flashbang for a few seconds in your hand to give them less time to react (although this will stun you horribly if it goes off while you're holding it).
Damage = N/A
Используется для: Subjugating a criminal.
Стратегия: Shoot it at the criminal.
Can be filled at Pepper Spray Refillers located in walls at Security Office and Security Posts. You can also fill it with other chemicals, like welding fuel, should you be able to find a use for that.
Damage = N/A
Используется для: Apprehending the criminal.
Стратегия: Apply it to a criminal.
Используется для: Disabling borgs and mechs.
Стратегия: Shoot silicon machines with it.
Используется для: Combat.
Стратегия: Detaining traitors with energy swords/shields, slime removal.
This weapon is deceptively strong since the projectiles aren't blocked by eswords/eshields and can slow people down to a crawl.
Slimes die to it in two to three hits.
Используется для: Subjugating criminals.
Стратегия: Shoot it at the target.
Используется для: Slowing and teleporting people.
Стратегия: Shoot people with it.
Lethal Weapons
In the event of a massive biological outbreak, security staff usually freely distribute laser weapons to the crew, as they are effective against the blob and lack stun capabilities.
Damage = 10 brute on melee and 20 burn on shot.
Используется для: Subjugating criminals and/or eliminating threats.
Стратегия: Toggle the mode you want and fire at the target.
Используется для: Subjugating criminals and/or eliminating threats.
Стратегия: Toggle the mode you want and fire at the target.
Используется для: Eliminating threats.
Стратегия: Fire at the target.
The choice to acquire this weapon is usually in the hands of the Head of Security or the Warden, and as such is a very uncommon weapon to see in Security's hands, however if Security has sufficient warning about a imminent attack, such as Nuclear Operatives declaring war, then the weapon tends to be a popular choice.
Damage = 20 brute on shot, 10 damage on melee
Используется для: Stunning/Eliminating threats.
Стратегия: Fire at the target.
Используется для: Eliminating threats.
Стратегия: Fire at the target.
Используется для: Eliminating threats.
Стратегия: Fire at the target.
Ammunition
Используется для: Loading a WT-550 Auto Rifle.
Стратегия: Lock and load.
Используется для: Loading a WT-550 Auto Rifle.
Стратегия: Lock and load.
Используется для: Loading a WT-550 Auto Rifle.
Стратегия: Lock and load.
Используется для: Loading a WT-550 Auto Rifle.
Стратегия: Lock and load.
RnD Gear
See the Research Items page.
Armor for Protection
Используется для: General defence.
Стратегия: Wear it to mitigate some damage from attacks.
Используется для: Information.
Стратегия: Wear it to identify arrest targets easier.
Click here for an overview of what the symbols mean.
Can also be used to set a visible target to arrest on the fly.
Используется для: General defence.
Стратегия: Wear it to mitigate some damage from attacks.
Используется для: Melee defence.
Стратегия: Wear it to mitigate melee attacks significantly.
Используется для: Melee defence.
Стратегия: Wear it to mitigate melee attacks significantly.
Используется для: Ballistic and explosive defense.
Стратегия: Wear it to mitigate ballistic and explosive attacks significantly.
Используется для: Ballistic and explosive defense.
Стратегия: Wear it to mitigate ballistic and explosive attacks significantly.
Используется для: Laser and energy defence.
Стратегия: Wear it to mitigate laser and energy attacks significantly.
NOTE: For all above and below items, remember to LOCK the locker you took them from!
Other Items
Используется для: Cruising.
Стратегия: Drag yourself on it with the key in hand.
Используется для: Seeing in the dark.
Стратегия: Switch it on to see better in darkness or use it for self-defense.
Используется для: Internals, shout very loud at the criminals.
Стратегия: Put it on and use it like a regular mask for internals, use the HALT-feature in the upper left corner to shout at criminals.
Используется для: To protect you from melee and ranged attacks.
Стратегия: Wield it and form a wall with your comrades.
Используется для: Tracking suspects, and making it possible to teleport straight up to the implanted person.
Стратегия: Take the implanter, load it with an implant and use the implanter on a person.
Используется для: Can be loaded with any sort of chemical agent via the common syringe and can hold 50 units.
Стратегия: Take the implanter, load it with an implant and use the implanter on a person.
Используется для: Deconverting revolutionaries; preventing people from being converted to revs or cultists.
Стратегия: Take the implanter, load it with an implant and use the implanter on a person.
Используется для: Torture.
Стратегия: Set a signal, screwdriver it on, throw it on a criminal and send the signal.
Используется для: Studying intently about the Law.
Стратегия: Apply it in hand to read.
Используется для: Securing an area from anyone without protective eyewear.
Стратегия: Pull it to a powered area and wrench it in place.
Используется для: Securing an area.
Стратегия: Pull it to a powered area and wrench it in place.
Используется для: Securing an area, making sure no one (without Armory access) can pass through.
Стратегия: Drag it where you need it and swipe it with your ID.
Используется для: Eliminating a convict.
Стратегия: Use it on the convict.
Machines
Security Robots
The Robotic side of the security force.
Используется для: Detaining criminals, autonomous guards in high security areas.
Beepsky is so vigilant, he'll even trip anyone who gets in his way when he's chasing a perp! This also makes him a right pain when hacked as he will stun and cuff everyone in sight! A similar Securitron called Officer Pingsky spawns in the AI satellite to guard it from criminals! The Roboticists have the option to make more, but they are rarely made as they use up the Warden's precious helmets.
Keep in mind that traitors with an Agent ID card will have an easy time evading securitrons!
Most stations spawn with two additional Securitrons: The Armory's personal guard Sergeant-at-Armsky and the AI satellite's Officer Pingsky.
See here how to construct a Securitron.
Settings
You can change the Securitron's settings by swiping your security-access ID on it and looking at it:
- Status: On/Off The Securitron is either turned on or off.
- Behaviour controls are locked/unlocked People can access the controls or not.
- Maintenance panel panel is closed/open People can access the maintenance panel or not. This lets you insert pAIs.
- Arrest Unidentifiable Persons: Yes/No Arrests/detains anyone who has no ID visible and is unidentifiable (name shows as "Unknown").
- Arrest for Unauthorized Weapons: Yes/No Arrests/detains anyone who has a weapon visible and an ID without weapons authorization (by default, anyone but head jobs and security).
- Arrest for Warrant: Yes/No Checks the security records if anyone's status is set to "Arrest" and arrests/detains them.
- Operating Mode: Arrest/Detain Arrest: Stuns and zipcuffs the perp, then leaves. Detain: Stuns the perp indefinitely.
- Report arrests: Yes/No When someone receives a faceful of justice, the Securitron will announce the perp's name and location on its radio channel (by default, Security).
- Auto Patrol: On/Off Patrols the station.
STOP RIGHT THERE CRIMINAL SCUM
Securitrons and ED-209s attack for one of two reasons:
- The securitron is being attacked.
- The perp's threat level is 4 or higher.
Things that can increase threat level
- +10: Getting emagged. Now everyone is criminal scum.
- +6: Getting attacked - but securitrons will hunt attackers regardless of threat level.
- +5: Having a criminal status of "Arrest" when Arrest for Warrant is enabled.
- +4: Having no visible ID and an obscured/disfigured face (showing up as Unknown) when "Arrest Unidentifiable Persons" is enabled
- +4: Holding a weapon in your hand when Arrest for Unauthorized Weapons is enabled, but your ID doesn't have the permission.
This doesn't include dragged weapons or those in containers.
- +2: Having a weapon equipped on the belt or back slot when the above is enabled.
- +2: Having your criminal status set to "Incarcerated" or "Parolled".
- +2: Violating the dress code by wearing a wizard hat or wizard hardsuit hat.
- +1: Being non-human genetrash.
Things that can decrease threat level
- -5: Wearing a Syndicate Agent ID card.
- -1: Being implanted with a mindshield implant.
Good to know
- Agent ID cards make traitors effectively invisible to sec bots, provided they don't stack more than one offense.
- Mindshield implants do the same to a lesser degree - you can avoid weapon and ID check arrests.
- Security bots (and also Honkbots) will get frustrated and stop hunting people after a few seconds.
- All bots navigate by following navigation beacons. If those are destroyed, the bots will stop patrolling.
- Sec bots are weak to EMP and ranged weapons, like guns and IED spears. Also, they can't escape welded/locked closets.
Используется для: Detaining criminals even more efficiently.
Keep in mind that ED-209s ignore monkeys though.
Controls:
- Same as the Securitron's