Снаряжение СБ: различия между версиями
imported>Peoplearestrange |
imported>Oranges м (Disablers) |
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|usedfor = Subjugating criminals | |usedfor = Subjugating criminals | ||
|strategy = Use it on the criminal (make sure he doesn't have protective eyewear) | |strategy = Use it on the criminal (make sure he doesn't have protective eyewear) | ||
|description = A versatile tool! Flashes are small devices capable of producing an extremely bright light that is capable of blinding someone for approximately five seconds if they are immediately adjacent to you. This light will overcome visual senses, causing disorientation | |description = A versatile tool! Flashes are small devices capable of producing an extremely bright light that is capable of blinding someone for approximately five seconds if they are immediately adjacent to you. This light will overcome visual senses, causing disorientation, allowing plenty of time to <strike>beat them to death</strike> handcuff them. This is an acceptable alternative to a [[Stun Baton]] in a pinch, but is not recommended as an alternative due to it not working against anybody wearing protective eye coverings such as [[welding helmet]]s or [[Sunglasses]]. On the downside, overexposure can cause blindness, and the flash's bulb is prone to burning out after repeated usage. | ||
Handheld flashes are effective at stunning [[Cyborg|Cyborgs]], and are one of | Handheld flashes are effective at stunning [[Cyborg|Cyborgs]], and are one of the few ways of stunning them. Carry it in your pocket. | ||
Some [[Game_Modes#Revolution|revolutionary]] leaders can use flashes to brainwash other members of the crew if they are not wearing protective gear. | Some [[Game_Modes#Revolution|revolutionary]] leaders can use flashes to brainwash other members of the crew if they are not wearing protective gear. | ||
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Stun batons have two modes: [[security|on]] and [[shitcurity|off]]. While on, using it will result in a stun. Harm will cause you to smash the baton into the victim, bruising and stunning them for a very short time; disarm will jab the device into their skin and let them baste in very painful but mostly safe electricity. You'll generally be using it with this intent. Excessive use is discouraged among [[beyond the impossible|forward-thinking and sympathetic]] security forces. Recharged in a weapons port. | Stun batons have two modes: [[security|on]] and [[shitcurity|off]]. While on, using it will result in a stun. Harm will cause you to smash the baton into the victim, bruising and stunning them for a very short time; disarm will jab the device into their skin and let them baste in very painful but mostly safe electricity. You'll generally be using it with this intent. Excessive use is discouraged among [[beyond the impossible|forward-thinking and sympathetic]] security forces. Recharged in a weapons port. | ||
Note that leaving the baton on will | Note that leaving the baton on will drain it, so make sure you only switch it on when needed | ||
[[Security_items#Recharger|recharger]].<br/> | [[Security_items#Recharger|recharger]].<br/> | ||
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|usedfor = Subjugating criminals and/or eliminating threats | |usedfor = Subjugating criminals and/or eliminating threats | ||
|strategy = Toggle the mode you want and fire at the target | |strategy = Toggle the mode you want and fire at the target | ||
|description = Distributed by the [[Warden]] and standard issue for the [[Head of Personnel]], [[Head of Security]] (who gets two) and the [[Captain]]. This state of the art weapon combines the function of a | |description = Distributed by the [[Warden]] and standard issue for the [[Head of Personnel]], [[Head of Security]] (who gets two) and the [[Captain]]. This state of the art weapon combines the function of a Disabler and a [[laser gun]] in one. Clicking the weapon while it's held alternates between a disabling shot and a burning laser: blue for stun, red for kill. Energy guns make exceptional melee weapons due to their uncanny ability to knock people unconscious when aimed at the head. E-guns are stored in the armory and can be ordered in a secure [[Supply crates|crate]] by the [[quartermaster]]. They are to be distributed only under the [[Space_law#Major_Crimes|most extreme circumstances]] or at the Head of Security's discretion. | ||
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Версия от 09:43, 25 февраля 2015
Weapons for Neutralizing Threats
Используется для: Subjugating criminals
Стратегия: Use it on the criminal (make sure he doesn't have protective eyewear)
Handheld flashes are effective at stunning Cyborgs, and are one of the few ways of stunning them. Carry it in your pocket.
Some revolutionary leaders can use flashes to brainwash other members of the crew if they are not wearing protective gear.
Используется для: Subjugating your staff when they feel like not taking orders
Стратегия: Apply it in your hand to extend it, apply to person
Используется для: Subjugating criminals
Стратегия: Use it on the criminal
Stun batons have two modes: on and off. While on, using it will result in a stun. Harm will cause you to smash the baton into the victim, bruising and stunning them for a very short time; disarm will jab the device into their skin and let them baste in very painful but mostly safe electricity. You'll generally be using it with this intent. Excessive use is discouraged among forward-thinking and sympathetic security forces. Recharged in a weapons port.
Note that leaving the baton on will drain it, so make sure you only switch it on when needed
recharger.
Используется для: Subjugating criminals
Стратегия: Shoot it at the target
Используется для: Subjugating many criminals at once
Стратегия: Trigger it and throw it at a criminal mob
Используется для: Subjugating a criminal
Стратегия: Shoot it at the criminal
Используется для: Subjugating criminals and/or eliminating threats
Стратегия: Toggle the mode you want and fire at the target
Используется для: Eliminating threats
Стратегия: Trigger it and throw it at a criminal mob
Используется для: Apprehending the criminal
Стратегия: Apply it to a criminal
Используется для: Apprehending the criminal
Стратегия: Shoot at the prep
Armor for Protection
NOTE: For all above items, remember to LOCK the locker you took them from!
Other Items
Используется для: Seeing in the dark
Стратегия: Switch it on to see better in darkness or use it for self-defense
Используется для: Internals, shout very loud at the criminals
Стратегия: Put it on and use it like a regular mask for internals, use the HALT-feature in the upper left corner to shout at criminals
Используется для: To protect you from melee attacks
Стратегия: Wield it and form a wall with your comrades
Используется для: Making it possible to teleport straight up to the implanted person
Стратегия: Take the implanter, load it with an implant and use the implanter on a person
Disintegrates in 10 minutes after the death of host.
Используется для: Can be loaded with any sort of chemical agent via the common syringe and can hold 50 units
Стратегия: Take the implanter, load it with an implant and use the implanter on a person
Implant will last so long as the subject is alive. However, if the subject suffers from malnutrition, the implant may become unstable and either pre-maturely inject the subject or simply break.
Disintegrates in 10 minutes after the death of host.
Используется для: Un-revolutionarizing people and/or preventing people to be converted to cultists
Стратегия: Take the implanter, load it with an implant and use the implanter on a person
Используется для: Torture
Стратегия: Set a signal, screwdriver it on, throw it on a criminal and send the signal
Используется для: Studying intently about the Law
Стратегия: Apply it in hand to read
Используется для: Securing an area from anyone without protective eyewear
Стратегия: Pull it to a powered area and wrench it in place
Используется для: Securing an area
Стратегия: Pull it to a powered area and wrench it in place
Используется для: Securing an area, making sure no one (without Armory access) can pass through
Стратегия: Drag it where you need it and swipe it with your ID
Machines
Security Robots
The Robotic side of the security force.
Используется для: Detaining criminals
You can change the Securitron's settings by swiping your security-access ID on it and looking at it:
- Status: On/Off The Securitron is either turned on or off.
- Behaviour controls are locked/unlocked People can access the controls or not.
- Maintenance panel panel is closed/open People can access the maintenance panel or not.
- Check for Weapon Authorization: No/Yes Arrests/detains anyone who has a weapon visible and is not a head job or security force.
- Check Security Records: Yes/No Checks the security records if anyone's set to wanted and arrests/detains them.
- Operating Mode: Arrest/Detain Arrest: Stuns and cuffs anyone who is set to wanted in the security records. Detain: Stuns the prep continuously.
- Auto Patrol: On/Off Patrols the station.
Используется для: Detaining criminals even more efficiently
Controls:
- Same as Securitron's