NyoomVoyager:Nyoompit: различия между версиями

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imported>NyoomVoyager
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* '''Level 4''' or higher allows you to put people into the Autodoc with no fumble beforehand
* '''Level 4''' or higher allows you to put people into the Autodoc with no fumble beforehand
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|column_b_content= Your skill with Surgical equipment. It mostly affects values regarding the speed with which you can perform surgeries.
|column_b_content= Your skill with Surgical equipment. It mostly affects values regarding the speed with which you can perform surgeries. =
<br>'''Max Level: 5.'''<div style="margin-left: 100px">
<br>'''Max Level: 5.'''<div style="margin-left: 100px">
* Surgery step time is reduced
* Surgery step time is reduced
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|-
|-
| style="background-color:#efefef;" | Level 0
| style="background-color:#efefef;" | Level 0
| * Every surgery step has a 20 second fumble
|  
* Every surgery step has a 20 second fumble
| [[TGMC:Squad_Marine|Squad Marine]], [[TGMC:Squad_Engineer|Squad Engineer]], [[TGMC:Squad_Smartgunner|Squad Smartgunner]], [[TGMC:Mech_Pilot|Mech Pilot]], [[TGMC:Transport_Officer|Transport Officer]], [[TGMC:Pilot_Officer|Pilot Officer]], [[TGMC:Chief_Ship_Engineer|Chief Ship Engineer]], [[TGMC:Requisitions_Officer|Requisitions Officer]], [[TGMC:Ship_Technician|Ship Technician]], [[TGMC:Corporate_Liaison|Corporate Liaison]]
| [[TGMC:Squad_Marine|Squad Marine]], [[TGMC:Squad_Engineer|Squad Engineer]], [[TGMC:Squad_Smartgunner|Squad Smartgunner]], [[TGMC:Mech_Pilot|Mech Pilot]], [[TGMC:Transport_Officer|Transport Officer]], [[TGMC:Pilot_Officer|Pilot Officer]], [[TGMC:Chief_Ship_Engineer|Chief Ship Engineer]], [[TGMC:Requisitions_Officer|Requisitions Officer]], [[TGMC:Ship_Technician|Ship Technician]], [[TGMC:Corporate_Liaison|Corporate Liaison]]
|-
|-
| style="background-color:#efefef;" | Level 1
| style="background-color:#efefef;" | Level 1
| * Every surgery step has a 12 second fumble<br>
|  
* Every surgery step has a 12 second fumble<br>
* You heal 7.5 {{BRUTE}} and {{BURN}} damage per use of sutures
* You heal 7.5 {{BRUTE}} and {{BURN}} damage per use of sutures
* Surgery step time reduced by 1 second
| [[TGMC:Squad_Leader|Squad Leader]]
| [[TGMC:Squad_Leader|Squad Leader]]
|-
|-
| style="background-color:#efefef;" | Level 2
| style="background-color:#efefef;" | Level 2
| * Every surgery step has a 4 second fumble
|  
* Every surgery step has a 4 second fumble
* You heal 15 {{BRUTE}} and {{BURN}} damage per use of sutures
* You heal 15 {{BRUTE}} and {{BURN}} damage per use of sutures
* Surgery step time reduced by 2 seconds
| [[TGMC:Field_Commander|Field Commander]], [[TGMC:Staff_Officer|Staff Officer]], [[TGMC:Squad_Corpsman|Squad Corpsman]]
| [[TGMC:Field_Commander|Field Commander]], [[TGMC:Staff_Officer|Staff Officer]], [[TGMC:Squad_Corpsman|Squad Corpsman]]
|-
|-
| style="background-color:#efefef;" | Level 3
| style="background-color:#efefef;" | Level 3
| * '''Surgery steps don't have a fumble'''
|  
* '''Surgery steps don't have a fumble'''
* You heal 22.5 {{BRUTE}} and {{BURN}} damage per use of sutures
* You heal 22.5 {{BRUTE}} and {{BURN}} damage per use of sutures
* Surgery step time reduced by 3 seconds
| [[TGMC:Captain|Captain]], [[TGMC:Synthetic|Early Synthetic]]
| [[TGMC:Captain|Captain]], [[TGMC:Synthetic|Early Synthetic]]
|-
|-
| style="background-color:#efefef;" | Level 4
| style="background-color:#efefef;" | Level 4
| * '''You heal 30 {{BRUTE}} and {{BURN}} damage per use of sutures'''
|  
* '''You heal 30 {{BRUTE}} and {{BURN}} damage per use of sutures'''
* Surgery step time reduced by 4 seconds
| [[TGMC:Medical_Doctor|Medical Doctor]], [[TGMC:Researcher|Researcher]], [[TGMC:Synthetic|Synthetic]], [[TGMC:AI|AI]]
| [[TGMC:Medical_Doctor|Medical Doctor]], [[TGMC:Researcher|Researcher]], [[TGMC:Synthetic|Synthetic]], [[TGMC:AI|AI]]
|-
|-
| style="background-color:#efefef;" | Level 5
| style="background-color:#efefef;" | Level 5
|  
|
* Surgery step time reduced by 5 seconds
| [[TGMC:Chief_Medical_Officer|Chief Medical Officer]]
| [[TGMC:Chief_Medical_Officer|Chief Medical Officer]]
|}
|}

Версия от 17:28, 29 марта 2024

Medical and Surgery Skills

Medical skill bonuses per each level

  • Your skill with Medical equipment. It changes a lot of values, such as splint health and defibrillator healing.
    Max Level: 5.
    • Splint health increases by 15
    • Defibrillators heal more on use
    • Using a syringe is faster
    • Fumble time is reduced during medical tasks, like opening a defibrillator
    • Level 4 or higher allows you to put people into the Autodoc with no fumble beforehand

Surgery skill bonuses per each level

  • Your skill with Surgical equipment. It mostly affects values regarding the speed with which you can perform surgeries. =
    Max Level: 5.
    • Surgery step time is reduced
    • Fumble when trying to do surgery is reduced
    • Healing from sutures increases
    • Unrelated to skill level, Synthetics are incapable of fumbling surgeries on unorthodox surfaces


Medical Skill Effects Who has this
Level 0
  • Longer delay for feeding pills
  • Fumble when using hyposprays
  • Less advantage using BRUTE and BURN kits over gauze and ointment
  • Splints have 1 health
  • Defibrillating heals for 8 BRUTE/BURN/TOX damage per use and takes 5 seconds
  • You fumble when using health analyzers for up to 4 seconds
Squad Marine, Squad Engineer, Squad Smartgunner, Mech Pilot, Transport Officer, Pilot Officer, Chief Ship Engineer, Requisitions Officer, Ship Technician, Corporate Liaison
Level 1
  • You can use hyposprays without a fumble
  • You can examine containers with reagents and tell which reagents are inside
  • Splints have 15 health
  • Defibrillating heals for 4 BRUTE/BURN/TOX damage per use and takes 5 seconds
  • You can use health analyzers with no fumble
  • Using a health analyzer and keeping the window open allows it to auto-refresh every so often
Squad Leader
Level 2
  • You're able to remove shrapnel with no fumble
  • Each piece of shrapnel removed does 15 BRUTE to the limb it's removed from versus 30 BRUTE
  • You can use BRUTE and BURN healpacks to heal 12 damage with each use, with no slowdown
  • Splints have 30 health and are applied with no fumble
  • Defibrillating heals for 8 BRUTE/BURN/TOX damage per use and takes 3 seconds
  • You can use the ChemMaster
Field Commander, Staff Officer, Squad Corpsman
Level 3
  • Splints have 45 health
  • Defibrillating heals for 12 BRUTE/BURN/TOX damage per use
Captain, Early Synthetic
Level 4
  • Splints have 60 health
  • Defibrillating heals for 16 BRUTE/BURN/TOX damage per use
  • You can use research tools like the Researcher's subterranean excavator
Medical Doctor, Researcher, Synthetic, AI
Level 5
  • Splints have 75 health
  • Defibrillating heals for 20 BRUTE/BURN/TOX damage per use
Chief Medical Officer
Medical Skill Effects Who has this
Level 0
  • Every surgery step has a 20 second fumble
Squad Marine, Squad Engineer, Squad Smartgunner, Mech Pilot, Transport Officer, Pilot Officer, Chief Ship Engineer, Requisitions Officer, Ship Technician, Corporate Liaison
Level 1
  • Every surgery step has a 12 second fumble
  • You heal 7.5 BRUTE and BURN damage per use of sutures
  • Surgery step time reduced by 1 second
Squad Leader
Level 2
  • Every surgery step has a 4 second fumble
  • You heal 15 BRUTE and BURN damage per use of sutures
  • Surgery step time reduced by 2 seconds
Field Commander, Staff Officer, Squad Corpsman
Level 3
  • Surgery steps don't have a fumble
  • You heal 22.5 BRUTE and BURN damage per use of sutures
  • Surgery step time reduced by 3 seconds
Captain, Early Synthetic
Level 4
  • You heal 30 BRUTE and BURN damage per use of sutures
  • Surgery step time reduced by 4 seconds
Medical Doctor, Researcher, Synthetic, AI
Level 5
  • Surgery step time reduced by 5 seconds
Chief Medical Officer