Guide to circuits: различия между версиями

imported>Supermichael777
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imported>Kokonut
(Redirected page to Guide to Circuits)
 
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{{Under construction
#REDIRECT [[Guide_to_Circuits]]
|reason = This feature is new and requires detailed writeups.
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Circuits and devices are a new system for creating programmable objects from predefined modules. Currently unavailable in game
==Terms==
Circuits work with two kinds of signals.
*Pulses: used to coordinate the device and tell circuits to act.
*Data: a value that the circuits store act, with, modify, and transmit as outputs.
**Strings are plain text values.
**Numbers are a numerical value that can have math done on it.
***Booleans are a special Number expecting any number >=1(True) or 0(False)
**Refs are references to specific objects in the world.
==I/O==
Every circuit has at least one of the following.
*Data input: These take data values that the device preforms functions with. Has a buffer that can store a single value
*Data output: these send values to inputs wired to them, overwriting the buffer.
*Pulse input: these take a pulse and trigger a function on the circuit such as doing math.
*Pulse output: these send out pulses based on some event, such as new data being written to outputs, a button on the device being pressed, or an internal clock ticking.
==Tools==
The primary method for interacting with devices is through specialized tools.
*Circuit printer: makes all the bits for your cool new toys as well as all the tools
*Wiring tool: allows you to wire and unwire inputs and outputs. Outputs should only be wired to Inputs of a compatible type!
*Debug tool: allows you write Refs, Strings, numbers or the null value to any buffer and send pulses
*Copy tool: Allows you to get a text string used to copy devices.
*Multitool: writes to bools and pulses
*crowbar: lets you open the device shells to modify them

Текущая версия от 19:47, 25 мая 2021

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