Космический дракон: различия между версиями
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Curse220 (обсуждение | вклад) м (Перевод Цитаты Космо-Дракона) |
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{{JobPageHeader | {{JobPageHeader | ||
| | |color = Special | ||
|stafftype = YE OLDE | |stafftype = YE OLDE | ||
|img_generic = | |img_generic = | ||
|img = | |img = New dragon example.gif | ||
|jobtitle = | |jobtitle = Космический Дракон | ||
|access = | |access = Отсутствует | ||
|additional = | |additional = Ты ломаешь стены, ты блядский дракон! | ||
|difficulty = | |difficulty = Тяжело | ||
|superior = None | |superior = None | ||
|duties = | |duties = Дыши огнем, наедайся до отвала, забери все золото станции, вызови карптайд | ||
|guides = | |guides = Это руководство. | ||
|quote = | |quote = «Все станции на борту сражаются с космическими драконами, а я что получаю? Дежурство по объявлению». - Офицер ЦК Брэдли. | ||
}} | }} | ||
В принадлежащем НТ космическом пространстве обитает множество опасностей включая даже гигантских огнедышащих драконов. Не стоит спрашивать каким образом их дыхание не рассеивается в вакууме. | |||
==Preface== | ==Preface== | ||
{{Speech | {{Speech | ||
|name= | |name=Драко, новорожденный дракон | ||
|text= | |text=Я - Космический Дракон, в будущем предводитель всех космических карпов. Большая часть пространства вокруг пуста и безжизненна не считая этой станции, обитали которой мешают обустройству моего логова. Я обрушу на них всю мощь своей армии карпов, присоединив этот сектор к своим владениям! Мне, очевидно, попытаются помешать, но перед силой моих разломов и верного легиона - эта станция падёт. | ||
|image=[[File:Newspacedragon.gif|64px|right]] | |image=[[File:Newspacedragon.gif|64px|right]] | ||
}} | }} | ||
[[Random events#Space Dragon| | [[Random events#Space Dragon|Существует событие]], позволяющее появиться Космическому Дракону. Однако в Динамике, Космический Дракон это один из возможных спавнов в середине раунда, которые игра может подкинуть экипажу. Хотя он встречается не так уж часто, но и не так уж редко. | ||
Космический дракон, будучи получен призраком, появится где-то на окраине станции, в пределах космоса. ЦК сообщит об этом экипажу, чтобы они приготовились к неизбежному карптайду. | |||
==Objectives== | ==Objectives== | ||
Космическому дракону нужно открыть три разлома на станции или спровоцировать стыковку со станцией эвакуационного шаттла. С появлением третьего разлома из них могут бесконечно появляться карпы (управляемые игроками), Дракон при этом получает постоянную прибавку к скорости перемещения. | |||
Разломы накапливают энергию 5 минут и спустя 2.5 минут после установки одного на станции будет объявление от ЦК с его местоположением. После полной зарядки из разлома начнут появляться обычные карпы, а сам разлом станет полностью неразрушимым и будет время от времени менять своё местоположение. В этот момент Космический Дракон полностью излечивается от любых травм и получает ускорение на 30 секунд, позволяя ему уйти безопасно из любой ситуации или использовать своё временное преимущество чтобы перевернуть исход боя. | |||
Для каждого разлома Дракон должен использовать новое, отличное от предыдущих, местоположение среди списка доступных локаций станции и сателлита ИИ. Ничто, впрочем, не запрещает разместить разломы в смежных локациях. | |||
На установку каждого разлома даётся 5 минут времени. Если Дракон опоздает - он просто исчезнет. Это делает задачу установки разломов обязательной и приоритетной. Если разлом будет уничтожен во время накопления энергии - исчезнут и все прочие разломы. Дракон при этом получит существенное снижение скорости перемещения и ослабление его способности '''"Порыв"''', делая его лёгкой целью для убийства. Он также потеряет способность ставить прочие разломы. Подобная ситуация означает фактически поражение Дракона. В случае если Дракон будет убит а после воскрешён - он получит те же дебаффы. | |||
Стыковка со станцией эвакуационного шаттла при активном Драконе даёт такой же эффект, как и создание и поддержание всех трёх разломов (даже если разломов на данный момент меньше). Это даёт Дракону возможность легко расправиться с экипажем и, в последствии, знаменует его победу. | |||
==Stats== | ==Stats== | ||
*''' | *'''Здоровье:''' 320 | ||
*''' | *'''Урон''' 35. 30 бронепробития. | ||
*''' | *'''Скорость:''' Обычная | ||
=== | {| class="wikitable" cellspacing="0" cellpadding="2" border="1" " | ||
| colspan="2" style="background-color:#000000 ; color:yellow; text-align: center;" |'''Способности''' | |||
|- | |||
| width="200px" |[[File:Rift.gif|alt=|32x32px]] '''Разлом:''' | |||
|Ваша основная способность. '''После появления у вас будет 5 минут поставить один такой Разлом иначе вы исчезнете.''' | |||
После размещения каждые 60 секунд из него может появляться управляемый призраком карп. Вы и другие карпы могут исцеляться в этом разломе по 10 хп в секунду. Спустя две минуты после установки, ЦК отправит сообщение на станцию о его местоположении. Вам придется защищать разлом в течение пяти минут, пока он полностью не зарядился. | |||
После полной зарядки Разлом станет золотым, бесконечно создающим новых карпов, неуязвимым и не требующим дальнейшей защиты. Дополнительно вы будете полностью излечены от любых травм и получите 30-ти секундную прибавку к скорости. Игроки-призраки могут становиться карпом только дважды для каждого отдельного Разлома. | |||
= | '''Если вы не справитесь с защитой и Разлом будет уничтожен вы навсегда потеряете возможность ставить новые Разломы и будете передвигаться впредь с сильно уменьшенной скоростью.''' | ||
|- | |||
|[[File:Burning object.gif|alt=|32x32px]] '''Огненное дыхание:''' | |||
|Если нажать на тайл вне радиуса ближнего боя, космический дракон выпустит из пасти столб пламени, наносящий большой урон и поджигающий все, во что попадет. Оно почти идентично дыханию [[Megafauna#Ash Drake|Пепельного Дракона]], хотя летит быстрее и наносит больше прямого урона за счет того, что огненная линия всего одна, а не три или девять, как у Пепельного Дракона. Оно оставляет за собой огненный след, который может поджечь кого-то неосторожного, низкое время перезарядки позволяет использовать дыхание очень часто. | |||
Не забывайте, что оно может повредить [[Guide_to_robotics#Exosuits|мехов]]. | |||
|- | |||
| [[File:Crushing.gif|alt=|32x32px]] '''Проломить:''' | |||
|Дракон может разрушать любые стены. На обычную стену уходит 4 секунды, на укреплённую 12. Единовременно можно уничтожать только одну стену, но в это время можно использовать другие способности, такие как огненное дыхание. | |||
|- | |||
|[[File:Repulse icon.png|alt=|32x32px]] '''Порыв:''' | |||
|Способность привязана к правой кнопке мыши. Дракон поднимается в воздух после чего со всей силы приземляется, оглушая и отбрасывая всех в радиусе 4 тайлов. | |||
Удар не наноситься мгновенно, но достаточно быстро чтобы успешно попасть. Враги, попавшие под удар, отлетают от Дракона, после чего Дракон временно становиться уязвимым и не может двигаться. При первой использовании этой способности время простоя будет относительно коротким, но с каждым разом будет увеличиваться. Со временем, если не использовать способность, вернет себе прежнюю резвость. Потеря Разлома также увеличит время действия, так что старайтесь не допускать этого. | |||
|- | |||
| [[File:Chomp2.gif|alt=|32x32px]] '''Поглотить:''' | |||
|Когда Дракон использует свою обычную атаку на труп он поглощает его, восстанавливая здоровье в размере 50% от максимального здоровья цели. Именно это делает космического дракона таким сильным, так как обеспечивает его живучесть. Даже пара человеческих трупов позволяет космическому дракону выжить в затяжной схватке с охраной. После смерти дракона все поглощённые тела выпадают наружу и могут быть в дальнейшем реанимированы. | |||
Имейте ввиду, что эта способность не избавит вас от Генокрадов навсегда. Будьте готовы к неприятному сюрпризу, если вам доведется сражаться с одним из них. | |||
|- | |||
|} | |||
==И да услышат мой рёв == | |||
[[File:Dead example.png|alt=|thumb|То, чем бы вы никогда не хотели стать.]] | |||
Быть Космическим Драконом довольно сложно, особенно в первый раз, но будем надеяться это руководство поможет вам не закончить зверушкой какого-то шахтёра или рыбным ассорти на кухне. | |||
===Изначально был только Дракон=== | |||
Вы появляетесь в случайной области в космосе в пределах сектора станции. Для начала выберите себе величественное имя и устрашающую расцветку (это важно, правда). | |||
После этого у вас есть 5 минут, чтобы найти и разместить свой первый Разлом. Ваше базовое расположение даёт вам преимущество в выборе тайного логова. Устанавливайте Разлом с оглядкой на то, что вам придётся его защищать, особенно на позднем этапе когда вся станция узнает о его местоположении. Хорошим вариантов будет установить его в заранее проделанной прорехе в стене. Для вашего будущего поля боя лучше всего подойдёт место без окон (ваше Дыхание не проходит сквозь них, а вот лазеры - да) и относительно (но не слишком) ограниченным пространством, чтобы вас не задавили со всех сторон. И да, постарайтесь сделать это всё скрытно. Если о вашем местоположении узнают '''до''' установки портала или, ещё хуже, не позволят вам его установить, вам придётся искать себе новое место, желательно в противоположной части сектора. | |||
Once the carp rift is placed in hopefully what is a secure location, now you get to play defense. Luckily for you, you're not alone in this endeavor and also get the assistance of some carp friends, fresh off the rift. While they can be capable of slowing and preventing some attackers, more heavily armed combatants will take them out easily. They're also great at station-wide sabotage, as while you are essentially limited by your rift in terms of how far you can travel, the carps are extremely plentiful and can take more risk to hit up some important targets for you. Just note like all other living things, they aren't immune to your fire breath, so make sure you don't roast them before they outlive their usefulness. Feel free to tell them to hit up specific locations you have in mind if you think it'll give you the upper hand. | Once the carp rift is placed in hopefully what is a secure location, now you get to play defense. Luckily for you, you're not alone in this endeavor and also get the assistance of some carp friends, fresh off the rift. While they can be capable of slowing and preventing some attackers, more heavily armed combatants will take them out easily. They're also great at station-wide sabotage, as while you are essentially limited by your rift in terms of how far you can travel, the carps are extremely plentiful and can take more risk to hit up some important targets for you. Just note like all other living things, they aren't immune to your fire breath, so make sure you don't roast them before they outlive their usefulness. Feel free to tell them to hit up specific locations you have in mind if you think it'll give you the upper hand. | ||
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Assuming you listened to the guide and picked a relatively low-interest location to place your rift, you likely won't have to worry about any attackers for the first 2 minutes. Once that time passes, Centcomm will tell the crew exactly where you're located, in which case you can expect the crew to come for your head at that time. This is where understanding how to use your kit comes into play. | Assuming you listened to the guide and picked a relatively low-interest location to place your rift, you likely won't have to worry about any attackers for the first 2 minutes. Once that time passes, Centcomm will tell the crew exactly where you're located, in which case you can expect the crew to come for your head at that time. This is where understanding how to use your kit comes into play. | ||
===How To Fight As the Dragon=== | === How To Fight As the Dragon=== | ||
Being capable as Space Dragon isn't as hard as other roles, since where they're human, you happen to be a massive space leviathan with fire breath. Some things to note: | Being capable as Space Dragon isn't as hard as other roles, since where they're human, you happen to be a massive space leviathan with fire breath. Some things to note: | ||
* You have 400 effective health, whereas humans can only take 100 damage before falling into crit. However, they have armor, which you don't. Luckily, your attacks pierce armor quite often, so this shouldn't be a concern for you. | *You have 400 effective health, whereas humans can only take 100 damage before falling into crit. However, they have armor, which you don't. Luckily, your attacks pierce armor quite often, so this shouldn't be a concern for you. | ||
* Also unlike humans, you don't suffer any slowdown from taking damage. However, you are slowed down noticeably from stamina damage, albeit you cannot be incapacitated from it. | *Also unlike humans, you don't suffer any slowdown from taking damage. However, you are slowed down noticeably from stamina damage, albeit you cannot be incapacitated from it. | ||
* While your carp are extremely flimsy, they are as fast as humans and them approaching your targets can be a great distraction while you approach for more serious damage. | *While your carp are extremely flimsy, they are as fast as humans and them approaching your targets can be a great distraction while you approach for more serious damage. | ||
* Fire is a great tactic for forcing opponents to disengage. It deals damage over time and spreads if they bump into other humans, so trying to coat groups in it is a great way to bring them down. | *Fire is a great tactic for forcing opponents to disengage. It deals damage over time and spreads if they bump into other humans, so trying to coat groups in it is a great way to bring them down. | ||
* Likewise, wing gust is a great get-off-me-tool that forces opponents to disengage temporarily or be affected by the attack's AOE stun. However, if you find it not working out in your favor, you can also use it to launch corpses as well, specifically ones you just set on fire. Spread the love! | *Likewise, wing gust is a great get-off-me-tool that forces opponents to disengage temporarily or be affected by the attack's AOE stun. However, if you find it not working out in your favor, you can also use it to launch corpses as well, specifically ones you just set on fire. Spread the love! | ||
* All nearby corpses are like health kits you can use whenever you deem necessary. Eating a corpse restores half their maximum health to you, so a human restores 100 health, which is quite significant if you think about it. Try to keep some around until you need them, it could save your life! | *All nearby corpses are like health kits you can use whenever you deem necessary. Eating a corpse restores half their maximum health to you, so a human restores 100 health, which is quite significant if you think about it. Try to keep some around until you need them, it could save your life! | ||
* Space Carp corpses are also eligible for consumption as well. While they may not benefit you as much as a human's, every little bit counts. Don't let their great sacrifice go in vain! | * Space Carp corpses are also eligible for consumption as well. While they may not benefit you as much as a human's, every little bit counts. Don't let their great sacrifice go in vain! | ||
* If you don't have any corpses around, sitting on the rift will also heal you, albeit very slowly. Only use it in a pinch | *If you don't have any corpses around, sitting on the rift will also heal you, albeit very slowly. Only use it in a pinch. | ||
* | *One of your most terrifying aspects is your speed. You can use it to poke at the enemy while still leaving yourself an open window to escape if things go poorly. This is important to note, as while you have 400 health it can vanish very quickly if you're not paying attention. | ||
* | *Assuming your opponents don't have jetpacks, you dominate in space combat. While it's unlikely you'll be fighting there due to the rifts, if you can land a wing gust on an opponent in no gravity, they'll just keep going. | ||
* Be wary of miners as a space dragon. Proto-kinetic acclerators can kill you extremely quickly in low pressure, and proto-kinetic crushers treat you as a lavaland mob, meaning that you're taking around 70 damage per crusher mark proc plus any trophies the crusher happens to have on. Wing gust and its stun is invaluable to prevent yourself from getting chopped up. | |||
* While keeping the crew at bay from killing you is important, making sure nobody destroys the rift while you're distracted is also important. Make sure you don't leave it alone for too long, or someone might use that window to bring you down. | * While keeping the crew at bay from killing you is important, making sure nobody destroys the rift while you're distracted is also important. Make sure you don't leave it alone for too long, or someone might use that window to bring you down. | ||
Assuming you didn't die and the rift has finished charging, congratulations! You're one-third of the way to victory, and upon fully charging a rift, you get both a full heal and a speed boost for the next 30 seconds. You can use this to punish the crew or use it to escape back out to space for your next rift placement. Then, just follow the guide for the next two rifts until you emerge victoriously or die trying. | Assuming you didn't die and the rift has finished charging, congratulations! You're one-third of the way to victory, and upon fully charging a rift, you get both a full heal and a speed boost for the next 30 seconds. You can use this to punish the crew or use it to escape back out to space for your next rift placement. Then, just follow the guide for the next two rifts until you emerge victoriously or die trying. | ||
===Going for Green=== | === Going for Green=== | ||
Assuming you've managed to get all three rifts charged, you've carried out everything you've been expected to do. Infinite sentient carp can spawn in from all of your rifts, and chances are you absolutely crushed the crew. Anyone left is now yours to freely scorch and consume, and while you're doing it, you might as well enjoy a nice vacation to | Assuming you've managed to get all three rifts charged, you've carried out everything you've been expected to do. Infinite sentient carp can spawn in from all of your rifts, and chances are you absolutely crushed the crew. Anyone left is now yours to freely scorch and consume, and while you're doing it, you might as well enjoy a nice vacation to Centcom to celebrate your effort. | ||
Another important thing to note is that if the crew calls the shuttle while you're in the middle of working, don't worry! If the shuttle arrives while you're still at it and haven't been stopped, your objective automatically completes itself and you reap all the benefits of such. As long as you do what you're supposed to do, you won't be punished for it. | Another important thing to note is that if the crew calls the shuttle while you're in the middle of working, don't worry! If the shuttle arrives while you're still at it and haven't been stopped, your objective automatically completes itself and you reap all the benefits of such. As long as you do what you're supposed to do, you won't be punished for it. | ||
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Should the crew be successful in destroying your rift, you are essentially screwed. You'll be extremely slow, thus an easy target, and you'll be locked out of summoning any more rifts. However, if you somehow manage to escape the scrape you're in and make it somewhere safe, you'll be free to keep on living until someone hunts you down. While you can't do much by yourself in this state, you can still be a nuisance if given the opportunity, so keep an eye out for a time to give retribution! | Should the crew be successful in destroying your rift, you are essentially screwed. You'll be extremely slow, thus an easy target, and you'll be locked out of summoning any more rifts. However, if you somehow manage to escape the scrape you're in and make it somewhere safe, you'll be free to keep on living until someone hunts you down. While you can't do much by yourself in this state, you can still be a nuisance if given the opportunity, so keep an eye out for a time to give retribution! | ||
==Glub Glub== | == Glub Glub== | ||
If you're not the Space Dragon itself, you might find yourself playing as a [[Space Carp]] summon instead. While you are by all means fodder and not particularly strong, you can make a difference in a number of ways: | If you're not the Space Dragon itself, you might find yourself playing as a [[Space Carp]] summon instead. While you are by all means fodder and not particularly strong, you can make a difference in a number of ways: | ||
* Unlike Space Dragon, you essentially can travel wherever you want to harass people. Attacking unarmed crewmates might be fun, but trying to destroy important structures such as supermatter equipment and | * Unlike Space Dragon, you essentially can travel wherever you want to harass people, aided by your ability to create rifts. Attacking unarmed crewmates might be fun, but trying to destroy important structures such as supermatter equipment and telecomms might be more worth your time. | ||
* You have the ability to create short rifts in spacetime. Anyone can follow you through the rift, including those pesky crewmates and the Space Dragon. has 1 minute cooldown. | |||
* If you do find yourself damaged, you can return to a rift and float on the same tile as it to regain health. | *If you do find yourself damaged, you can return to a rift and float on the same tile as it to regain health. | ||
* Most crew, unlike yourself and the dragon, are not immune to the cold and pressure of space. Feel free to abuse this by smashing windows and creating hull breaches to make the crew's life harder and take some focus off the dragon. | *Most crew, unlike yourself and the dragon, are not immune to the cold and pressure of space. Feel free to abuse this by smashing windows and creating hull breaches to make the crew's life harder and take some focus off the dragon. | ||
* While you might not be the best combatant alone, traveling with other space carp can take you from a minor nuisance to a true threat. | *While you might not be the best combatant alone, traveling with other space carp can take you from a minor nuisance to a true threat. | ||
* Try not to leave the Space Dragon alone for too long. | *Try not to leave the Space Dragon alone for too long. You are immune to their fire breath attack, and they need your help protecting the rifts. | ||
==A Guide In Dragon Hunting== | == A Guide In Dragon Hunting == | ||
While a Space Dragon isn't an everyday affair aboard the station, having a clue on how to handle such an event can avert what would be a deadly situation. Here are some tips for crew trying to rid themselves of a carp infestation: | While a Space Dragon isn't an everyday affair aboard the station, having a clue on how to handle such an event can avert what would be a deadly situation. Here are some tips for crew trying to rid themselves of a carp infestation: | ||
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* You don't have to kill the dragon to stop it. Try to keep an eye out for openings to destroy the rift, in some scenarios it'll be much easier to destroy the rift than it is to kill the dragon. | * You don't have to kill the dragon to stop it. Try to keep an eye out for openings to destroy the rift, in some scenarios it'll be much easier to destroy the rift than it is to kill the dragon. | ||
* While armor is greatly effective at preventing carp from dealing too much damage to you, the dragon on the other hand will pierce through a good deal of it. Try not to let the dragon get in close range unless you have some [[guide to toxins|trick]] up your [[grenade|sleeve]]! | *While armor is greatly effective at preventing carp from dealing too much damage to you, the dragon on the other hand will pierce through a good deal of it. Try not to let the dragon get in close range unless you have some [[guide to toxins|trick]] up your [[grenade|sleeve]]! | ||
* Taking down walls to expose the rift to a safer area is a solid idea if you can perform it. Rifts cannot move, so use this to your advantage and try and open it up for long-range attacks! This also applies to opening up different entryways to the rift, the more there are, the easier it is to get by and damage it. One possible idea is to use an emitter, which will break down most walls between it and the rift and continuously fire on it as well. | *Taking down walls to expose the rift to a safer area is a solid idea if you can perform it. Rifts cannot move, so use this to your advantage and try and open it up for long-range attacks! This also applies to opening up different entryways to the rift, the more there are, the easier it is to get by and damage it. One possible idea is to use an emitter, which will break down most walls between it and the rift and continuously fire on it as well. | ||
* If you find the dragon is staying very close to the rift, try explosives. If you don't kill the dragon or destroy the rift, you'll greatly weaken them both, allowing for other crew to go in and finish the job. Dragons will also often retreat to their rifts if they sustain too much damage, allowing you to also attempt blowing them up then if possible. | * If you find the dragon is staying very close to the rift, try explosives. If you don't kill the dragon or destroy the rift, you'll greatly weaken them both, allowing for other crew to go in and finish the job. Dragons will also often retreat to their rifts if they sustain too much damage, allowing you to also attempt blowing them up then if possible. | ||
* If it's safe to do so, try not to leave any corpses lying around for the dragon to consume. Each one gives it 1/4 of its health back, which could change the tide of a losing fight into a winning one for the dragon. | *If it's safe to do so, try not to leave any corpses lying around for the dragon to consume. Each one gives it 1/4 of its health back, which could change the tide of a losing fight into a winning one for the dragon. | ||
* If you intend on attacking the dragon head-on, make sure to bring fire extinguishers. Fire breath can quickly catch a whole group on fire, and rolling to put it out could be a death sentence if the dragon notices! | *If you intend on attacking the dragon head-on, make sure to bring fire extinguishers. Fire breath can quickly catch a whole group on fire, and rolling to put it out could be a death sentence if the dragon notices! | ||
* While its fire breath can be extremely difficult to handle in tight corridors, the same can't be said for open areas. Try to bait the dragon into fighting in open rooms, as you'll have an easier time hitting it and it'll have a harder time hitting you. | *While its fire breath can be extremely difficult to handle in tight corridors, the same can't be said for open areas. Try to bait the dragon into fighting in open rooms, as you'll have an easier time hitting it and it'll have a harder time hitting you. | ||
* If you're a role that has access to remote door controls, sealing a dragon into a room can be a smart way to keep it in a bad position long enough to deal damage. While it can break through walls in a relatively short time, it is forced to stay still, allowing you to hit it easily with whatever you got during that time. | *If you're a role that has access to remote door controls, sealing a dragon into a room can be a smart way to keep it in a bad position long enough to deal damage. While it can break through walls in a relatively short time, it is forced to stay still, allowing you to hit it easily with whatever you got during that time. | ||
* If your crew decides on calling the shuttle while a dragon is active, make sure you have a plan to defeat the dragon before it arrives or a plan to keep it from killing everyone when the shuttle does arrive. Since the rift won't be accessible as a weakness for bringing the dragon down, the latter option will require some creativity on the crew's part. | *If your crew decides on calling the shuttle while a dragon is active, make sure you have a plan to defeat the dragon before it arrives or a plan to keep it from killing everyone when the shuttle does arrive. Since the rift won't be accessible as a weakness for bringing the dragon down, the latter option will require some creativity on the crew's part. | ||
* If you're not capable of bringing the dragon down yourself, try giving a helping hand to those working towards that goal. A little back-end support can go a long way in some cases! | *If you're not capable of bringing the dragon down yourself, try giving a helping hand to those working towards that goal. A little back-end support can go a long way in some cases! | ||
* If you defeat a dragon, try to not leave its corpse laying around. It can be revived in some circumstances and can re-emerge as a threat again if done so [[Cult|by some parties.]] | *If you defeat a dragon, try to not leave its corpse laying around. It can be revived in some circumstances and can re-emerge as a threat again if done so [[Cult|by some parties.]] | ||
*If you're a [[Shaft Miner]], your proto-kinetic crusher works in full pressure, applies trophies to space dragons, and can kill one in around 5 mark detonations. However, you will still be attempting to melee a space dragon, so pack some lavaland armours such as the HECK suit or ash drake armour and make sure you plan for their wind gust. | |||
==Github PRs== | ==Github PRs== |
Текущая версия от 08:46, 21 октября 2024
YE OLDE | |
Космический Дракон |
Доступ: Отсутствует Дополнительный доступ: Ты ломаешь стены, ты блядский дракон! Сложность: Тяжело Глава: None Обязанности: Дыши огнем, наедайся до отвала, забери все золото станции, вызови карптайд Руководства: Это руководство. Цитата: «Все станции на борту сражаются с космическими драконами, а я что получаю? Дежурство по объявлению». - Офицер ЦК Брэдли. |
В принадлежащем НТ космическом пространстве обитает множество опасностей включая даже гигантских огнедышащих драконов. Не стоит спрашивать каким образом их дыхание не рассеивается в вакууме.
Preface
Драко, новорожденный дракон говорит: "Я - Космический Дракон, в будущем предводитель всех космических карпов. Большая часть пространства вокруг пуста и безжизненна не считая этой станции, обитали которой мешают обустройству моего логова. Я обрушу на них всю мощь своей армии карпов, присоединив этот сектор к своим владениям! Мне, очевидно, попытаются помешать, но перед силой моих разломов и верного легиона - эта станция падёт." |
Существует событие, позволяющее появиться Космическому Дракону. Однако в Динамике, Космический Дракон это один из возможных спавнов в середине раунда, которые игра может подкинуть экипажу. Хотя он встречается не так уж часто, но и не так уж редко.
Космический дракон, будучи получен призраком, появится где-то на окраине станции, в пределах космоса. ЦК сообщит об этом экипажу, чтобы они приготовились к неизбежному карптайду.
Objectives
Космическому дракону нужно открыть три разлома на станции или спровоцировать стыковку со станцией эвакуационного шаттла. С появлением третьего разлома из них могут бесконечно появляться карпы (управляемые игроками), Дракон при этом получает постоянную прибавку к скорости перемещения.
Разломы накапливают энергию 5 минут и спустя 2.5 минут после установки одного на станции будет объявление от ЦК с его местоположением. После полной зарядки из разлома начнут появляться обычные карпы, а сам разлом станет полностью неразрушимым и будет время от времени менять своё местоположение. В этот момент Космический Дракон полностью излечивается от любых травм и получает ускорение на 30 секунд, позволяя ему уйти безопасно из любой ситуации или использовать своё временное преимущество чтобы перевернуть исход боя.
Для каждого разлома Дракон должен использовать новое, отличное от предыдущих, местоположение среди списка доступных локаций станции и сателлита ИИ. Ничто, впрочем, не запрещает разместить разломы в смежных локациях.
На установку каждого разлома даётся 5 минут времени. Если Дракон опоздает - он просто исчезнет. Это делает задачу установки разломов обязательной и приоритетной. Если разлом будет уничтожен во время накопления энергии - исчезнут и все прочие разломы. Дракон при этом получит существенное снижение скорости перемещения и ослабление его способности "Порыв", делая его лёгкой целью для убийства. Он также потеряет способность ставить прочие разломы. Подобная ситуация означает фактически поражение Дракона. В случае если Дракон будет убит а после воскрешён - он получит те же дебаффы.
Стыковка со станцией эвакуационного шаттла при активном Драконе даёт такой же эффект, как и создание и поддержание всех трёх разломов (даже если разломов на данный момент меньше). Это даёт Дракону возможность легко расправиться с экипажем и, в последствии, знаменует его победу.
Stats
- Здоровье: 320
- Урон 35. 30 бронепробития.
- Скорость: Обычная
Способности | |
Разлом: | Ваша основная способность. После появления у вас будет 5 минут поставить один такой Разлом иначе вы исчезнете.
Если вы не справитесь с защитой и Разлом будет уничтожен вы навсегда потеряете возможность ставить новые Разломы и будете передвигаться впредь с сильно уменьшенной скоростью. |
Огненное дыхание: | Если нажать на тайл вне радиуса ближнего боя, космический дракон выпустит из пасти столб пламени, наносящий большой урон и поджигающий все, во что попадет. Оно почти идентично дыханию Пепельного Дракона, хотя летит быстрее и наносит больше прямого урона за счет того, что огненная линия всего одна, а не три или девять, как у Пепельного Дракона. Оно оставляет за собой огненный след, который может поджечь кого-то неосторожного, низкое время перезарядки позволяет использовать дыхание очень часто.
Не забывайте, что оно может повредить мехов. |
Проломить: | Дракон может разрушать любые стены. На обычную стену уходит 4 секунды, на укреплённую 12. Единовременно можно уничтожать только одну стену, но в это время можно использовать другие способности, такие как огненное дыхание. |
Порыв: | Способность привязана к правой кнопке мыши. Дракон поднимается в воздух после чего со всей силы приземляется, оглушая и отбрасывая всех в радиусе 4 тайлов.
Удар не наноситься мгновенно, но достаточно быстро чтобы успешно попасть. Враги, попавшие под удар, отлетают от Дракона, после чего Дракон временно становиться уязвимым и не может двигаться. При первой использовании этой способности время простоя будет относительно коротким, но с каждым разом будет увеличиваться. Со временем, если не использовать способность, вернет себе прежнюю резвость. Потеря Разлома также увеличит время действия, так что старайтесь не допускать этого. |
Поглотить: | Когда Дракон использует свою обычную атаку на труп он поглощает его, восстанавливая здоровье в размере 50% от максимального здоровья цели. Именно это делает космического дракона таким сильным, так как обеспечивает его живучесть. Даже пара человеческих трупов позволяет космическому дракону выжить в затяжной схватке с охраной. После смерти дракона все поглощённые тела выпадают наружу и могут быть в дальнейшем реанимированы.
Имейте ввиду, что эта способность не избавит вас от Генокрадов навсегда. Будьте готовы к неприятному сюрпризу, если вам доведется сражаться с одним из них. |
И да услышат мой рёв
Быть Космическим Драконом довольно сложно, особенно в первый раз, но будем надеяться это руководство поможет вам не закончить зверушкой какого-то шахтёра или рыбным ассорти на кухне.
Изначально был только Дракон
Вы появляетесь в случайной области в космосе в пределах сектора станции. Для начала выберите себе величественное имя и устрашающую расцветку (это важно, правда).
После этого у вас есть 5 минут, чтобы найти и разместить свой первый Разлом. Ваше базовое расположение даёт вам преимущество в выборе тайного логова. Устанавливайте Разлом с оглядкой на то, что вам придётся его защищать, особенно на позднем этапе когда вся станция узнает о его местоположении. Хорошим вариантов будет установить его в заранее проделанной прорехе в стене. Для вашего будущего поля боя лучше всего подойдёт место без окон (ваше Дыхание не проходит сквозь них, а вот лазеры - да) и относительно (но не слишком) ограниченным пространством, чтобы вас не задавили со всех сторон. И да, постарайтесь сделать это всё скрытно. Если о вашем местоположении узнают до установки портала или, ещё хуже, не позволят вам его установить, вам придётся искать себе новое место, желательно в противоположной части сектора.
Once the carp rift is placed in hopefully what is a secure location, now you get to play defense. Luckily for you, you're not alone in this endeavor and also get the assistance of some carp friends, fresh off the rift. While they can be capable of slowing and preventing some attackers, more heavily armed combatants will take them out easily. They're also great at station-wide sabotage, as while you are essentially limited by your rift in terms of how far you can travel, the carps are extremely plentiful and can take more risk to hit up some important targets for you. Just note like all other living things, they aren't immune to your fire breath, so make sure you don't roast them before they outlive their usefulness. Feel free to tell them to hit up specific locations you have in mind if you think it'll give you the upper hand.
Assuming you listened to the guide and picked a relatively low-interest location to place your rift, you likely won't have to worry about any attackers for the first 2 minutes. Once that time passes, Centcomm will tell the crew exactly where you're located, in which case you can expect the crew to come for your head at that time. This is where understanding how to use your kit comes into play.
How To Fight As the Dragon
Being capable as Space Dragon isn't as hard as other roles, since where they're human, you happen to be a massive space leviathan with fire breath. Some things to note:
- You have 400 effective health, whereas humans can only take 100 damage before falling into crit. However, they have armor, which you don't. Luckily, your attacks pierce armor quite often, so this shouldn't be a concern for you.
- Also unlike humans, you don't suffer any slowdown from taking damage. However, you are slowed down noticeably from stamina damage, albeit you cannot be incapacitated from it.
- While your carp are extremely flimsy, they are as fast as humans and them approaching your targets can be a great distraction while you approach for more serious damage.
- Fire is a great tactic for forcing opponents to disengage. It deals damage over time and spreads if they bump into other humans, so trying to coat groups in it is a great way to bring them down.
- Likewise, wing gust is a great get-off-me-tool that forces opponents to disengage temporarily or be affected by the attack's AOE stun. However, if you find it not working out in your favor, you can also use it to launch corpses as well, specifically ones you just set on fire. Spread the love!
- All nearby corpses are like health kits you can use whenever you deem necessary. Eating a corpse restores half their maximum health to you, so a human restores 100 health, which is quite significant if you think about it. Try to keep some around until you need them, it could save your life!
- Space Carp corpses are also eligible for consumption as well. While they may not benefit you as much as a human's, every little bit counts. Don't let their great sacrifice go in vain!
- If you don't have any corpses around, sitting on the rift will also heal you, albeit very slowly. Only use it in a pinch.
- One of your most terrifying aspects is your speed. You can use it to poke at the enemy while still leaving yourself an open window to escape if things go poorly. This is important to note, as while you have 400 health it can vanish very quickly if you're not paying attention.
- Assuming your opponents don't have jetpacks, you dominate in space combat. While it's unlikely you'll be fighting there due to the rifts, if you can land a wing gust on an opponent in no gravity, they'll just keep going.
- Be wary of miners as a space dragon. Proto-kinetic acclerators can kill you extremely quickly in low pressure, and proto-kinetic crushers treat you as a lavaland mob, meaning that you're taking around 70 damage per crusher mark proc plus any trophies the crusher happens to have on. Wing gust and its stun is invaluable to prevent yourself from getting chopped up.
- While keeping the crew at bay from killing you is important, making sure nobody destroys the rift while you're distracted is also important. Make sure you don't leave it alone for too long, or someone might use that window to bring you down.
Assuming you didn't die and the rift has finished charging, congratulations! You're one-third of the way to victory, and upon fully charging a rift, you get both a full heal and a speed boost for the next 30 seconds. You can use this to punish the crew or use it to escape back out to space for your next rift placement. Then, just follow the guide for the next two rifts until you emerge victoriously or die trying.
Going for Green
Assuming you've managed to get all three rifts charged, you've carried out everything you've been expected to do. Infinite sentient carp can spawn in from all of your rifts, and chances are you absolutely crushed the crew. Anyone left is now yours to freely scorch and consume, and while you're doing it, you might as well enjoy a nice vacation to Centcom to celebrate your effort.
Another important thing to note is that if the crew calls the shuttle while you're in the middle of working, don't worry! If the shuttle arrives while you're still at it and haven't been stopped, your objective automatically completes itself and you reap all the benefits of such. As long as you do what you're supposed to do, you won't be punished for it.
Rift Down
Should the crew be successful in destroying your rift, you are essentially screwed. You'll be extremely slow, thus an easy target, and you'll be locked out of summoning any more rifts. However, if you somehow manage to escape the scrape you're in and make it somewhere safe, you'll be free to keep on living until someone hunts you down. While you can't do much by yourself in this state, you can still be a nuisance if given the opportunity, so keep an eye out for a time to give retribution!
Glub Glub
If you're not the Space Dragon itself, you might find yourself playing as a Space Carp summon instead. While you are by all means fodder and not particularly strong, you can make a difference in a number of ways:
- Unlike Space Dragon, you essentially can travel wherever you want to harass people, aided by your ability to create rifts. Attacking unarmed crewmates might be fun, but trying to destroy important structures such as supermatter equipment and telecomms might be more worth your time.
- You have the ability to create short rifts in spacetime. Anyone can follow you through the rift, including those pesky crewmates and the Space Dragon. has 1 minute cooldown.
- If you do find yourself damaged, you can return to a rift and float on the same tile as it to regain health.
- Most crew, unlike yourself and the dragon, are not immune to the cold and pressure of space. Feel free to abuse this by smashing windows and creating hull breaches to make the crew's life harder and take some focus off the dragon.
- While you might not be the best combatant alone, traveling with other space carp can take you from a minor nuisance to a true threat.
- Try not to leave the Space Dragon alone for too long. You are immune to their fire breath attack, and they need your help protecting the rifts.
A Guide In Dragon Hunting
While a Space Dragon isn't an everyday affair aboard the station, having a clue on how to handle such an event can avert what would be a deadly situation. Here are some tips for crew trying to rid themselves of a carp infestation:
- You don't have to kill the dragon to stop it. Try to keep an eye out for openings to destroy the rift, in some scenarios it'll be much easier to destroy the rift than it is to kill the dragon.
- While armor is greatly effective at preventing carp from dealing too much damage to you, the dragon on the other hand will pierce through a good deal of it. Try not to let the dragon get in close range unless you have some trick up your sleeve!
- Taking down walls to expose the rift to a safer area is a solid idea if you can perform it. Rifts cannot move, so use this to your advantage and try and open it up for long-range attacks! This also applies to opening up different entryways to the rift, the more there are, the easier it is to get by and damage it. One possible idea is to use an emitter, which will break down most walls between it and the rift and continuously fire on it as well.
- If you find the dragon is staying very close to the rift, try explosives. If you don't kill the dragon or destroy the rift, you'll greatly weaken them both, allowing for other crew to go in and finish the job. Dragons will also often retreat to their rifts if they sustain too much damage, allowing you to also attempt blowing them up then if possible.
- If it's safe to do so, try not to leave any corpses lying around for the dragon to consume. Each one gives it 1/4 of its health back, which could change the tide of a losing fight into a winning one for the dragon.
- If you intend on attacking the dragon head-on, make sure to bring fire extinguishers. Fire breath can quickly catch a whole group on fire, and rolling to put it out could be a death sentence if the dragon notices!
- While its fire breath can be extremely difficult to handle in tight corridors, the same can't be said for open areas. Try to bait the dragon into fighting in open rooms, as you'll have an easier time hitting it and it'll have a harder time hitting you.
- If you're a role that has access to remote door controls, sealing a dragon into a room can be a smart way to keep it in a bad position long enough to deal damage. While it can break through walls in a relatively short time, it is forced to stay still, allowing you to hit it easily with whatever you got during that time.
- If your crew decides on calling the shuttle while a dragon is active, make sure you have a plan to defeat the dragon before it arrives or a plan to keep it from killing everyone when the shuttle does arrive. Since the rift won't be accessible as a weakness for bringing the dragon down, the latter option will require some creativity on the crew's part.
- If you're not capable of bringing the dragon down yourself, try giving a helping hand to those working towards that goal. A little back-end support can go a long way in some cases!
- If you defeat a dragon, try to not leave its corpse laying around. It can be revived in some circumstances and can re-emerge as a threat again if done so by some parties.
- If you're a Shaft Miner, your proto-kinetic crusher works in full pressure, applies trophies to space dragons, and can kill one in around 5 mark detonations. However, you will still be attempting to melee a space dragon, so pack some lavaland armours such as the HECK suit or ash drake armour and make sure you plan for their wind gust.