Lone Syndicate Comms Agent: различия между версиями

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{{JobPageHeader
{{JobPageHeader
|headerbgcolor = black
|color = Antag
|headerfontcolor = red
|stafftype = SYNDICATE
|stafftype = SYNDICATE
|imagebgcolor = gray
|img = SyndiComms.png
|img = SyndiComms.png
|jobtitle = Lone Communications Agent
|jobtitle = Syndicate Comms Agent
|access = [[Syndicate]]
|access = [[Syndicate]]
|additional = None
|additional = Maintenance (but you won't use it)
|difficulty = Easy
|difficulty = Easy
|superior = [[The Syndicate]]
|superior = [[The Syndicate]]
|duties = <s>shitpost over comms from the safety of your base</s>, support [[Traitor|Syndicate Field Agents]], gather Intelligence, sow chaos and misinformation among the Nanotrasen Crew
|duties = <s>shitpost over comms from the safety of your base</s>, support [[Traitor|Syndicate infiltrators]], gather intelligence, and just maybe send the station into a panic.
|guides = [[Radio channels]]
|guides = [[Radio channels]]
|quote = :c One day Woody got wood...
|quote = ;One day, Woody got wood...
}}
}}
This is a quite interesting "role", as a Lone Comms Agent, your job is to [[Byond the impossible|assist Syndicate Field Agents and gather information on the crew.]] <s>When you will really only be spamming internet copypastas in the chat.</s>
This is a quite interesting "role", as a Lone Comms Agent, your job is to [[Byond the impossible|assist Syndicate infiltrators and gather information on the crew.]] <s>When you will really only be spamming copypastas over radio or tricking the AI into letting you space explore.</s>
{{Important
{{Important
|Title=Disclaimer
|Title=Disclaimer
|Note=<span style="background-color:white"><font color="black">Do not spam the chat with copypastas, sure it's funny, but you might get into admin trouble because of it.</font></span>
|Note=<span style="background-color:white"><font color="black">Do not spam the chat with copypastas, sure it's funny, but you <b>[https://tgstation13.org/phpBB/viewtopic.php?p=620056#p620056 WILL]</b> get into admin trouble because of it. Also, don't go anywhere near station Z-level for any reason. Ensure your post is always defended.</font></span>
|Color=#F00
|Color=#F00
}}
}}
== Setting up the Relay Network ==
= Setting up the Relay Network =
This, at first glance, may sound complicated, but it really isn't. There should be a relay room in the facility, now that you've located the room, turn on the machines aaand that's it. Now you're ready to go into the command channel and say Woody's got wood.
This, at first glance, may sound complicated, but it really isn't. Your quarters has a telecomms relay you can activate with a multitool (you did pick it up from the toolbox, right?) and you can use it to start up the relay. An angry AI might be able to cut you off though, so don't piss them off.


Fun fact, Space Station 13 is kind of a 3d game, kind of. The structures in space like yours are not actually located in another region of the map, but another Z level. The edges of space are actually some "holes" that change your Z level.  
Fun fact, your gas mask has a GPS marked 'Encrypted Signal' in it. And you can't get rid of said GPS, unless you want to give up your entire form of interacting with the crew.  


Now, what does this mean? that your base is not as safe as you thought, and one space explorer may actually find it's way because he <s>was tired of you spamming pornography in the radio</s> is concerned about The Syndicate being able to gather information from the crew.
Now, what does this mean? That your base is not as safe as you thought, and one space explorer may actually find their way into your base, and either decide to kill you or spare you and trade.


What to do if someone finds you? that is what we will be viewing in the next paragraph.
== What if someone finds your base? ==
It is unlikely, but still a possibility that wandering space travelers find your base. As you're from the Syndicate, such person may be trying to kill you and loot you, so you must fight if you are cornered. However, treatise may get you a way out if a slightly angrier space explorer arrives.


== [[Byond the impossible|What if Someone finds your safe haven?]] ==
If they intend on killing you, you must ensure they are downed first. Your best bet is to use your esword whenever they get close and otherwise remain at a distance and fire your makarov at them. If you manage to down them, STEAL THEIR FUCKING SUIT because you might have crew looking for your base. Also, chances are they'll have a retro laser gun, so take that as well since it has (theoretically) infinite ammo by way of rechargers. Also, given the opportunity, taking the Traderoute chameleon kit will allow you to bait crew to a much more dangerous area by placing your own chameleon mask (the one with a GPS) inside a dangerous location i.e the Waystation ruin while preserving your own voice changing ability.
This is highly unlikely, but it may happen, as you're from the syndicate, such person will be trying to kill you and loot you, so you must fight.


Fighting between the tight spaces of your post is risky, why? because it's easy for anyone to disarm you. How to avoid this? disarm the person first. By right clicking the intruder with no item equipped, you will push him, making him move one tile back, if you are pushing him against the wall, he will fall down, use this to your advantage, disarm him and then quickly kill him with your Makarov Pistol.
[[Guide to Combat|Click here to view a more detailed guide on combat, because things might go to shit.]]


[[Guide to Combat|Click here to view a more detailed guide on combat]]
= Conclusion =
Lone Syndicate Comms Agent is a very easy role that requires little to no skill to play, thus being a pretty boring ghost role, for most.


== Conclusion ==
If you get too bored and decide to spam the radio with [[Woody's Got Wood|forbidden text]], it's one of the roles that can give you one of the quickest temp bans, and you're not even on the station like [[Assistant|the other source of radio shitposting.]]
Lone Syndicate Comms Agent is a very easy role that requires very little skill to play, thus being a pretty boring ghost role, for most.
 
If you get too bored and decide to spam the radio with [[Woody's Got Wood]], it's one of the roles that can give you one of the quickest temp bans, and you're not even on the station like [[Assistant|some people that want really hard to be an antag.]]

Текущая версия от 02:32, 12 мая 2024

SYNDICATE
SyndiComms.png
Syndicate Comms Agent
Доступ: Syndicate
Дополнительный доступ: Maintenance (but you won't use it)
Сложность: Easy
Глава: The Syndicate
Обязанности: shitpost over comms from the safety of your base, support Syndicate infiltrators, gather intelligence, and just maybe send the station into a panic.
Руководства: Radio channels
Цитата: ;One day, Woody got wood...

This is a quite interesting "role", as a Lone Comms Agent, your job is to assist Syndicate infiltrators and gather information on the crew. When you will really only be spamming copypastas over radio or tricking the AI into letting you space explore.

BlueToolbox.pngDisclaimerBlueToolbox.png
Do not spam the chat with copypastas, sure it's funny, but you WILL get into admin trouble because of it. Also, don't go anywhere near station Z-level for any reason. Ensure your post is always defended.

Setting up the Relay Network

This, at first glance, may sound complicated, but it really isn't. Your quarters has a telecomms relay you can activate with a multitool (you did pick it up from the toolbox, right?) and you can use it to start up the relay. An angry AI might be able to cut you off though, so don't piss them off.

Fun fact, your gas mask has a GPS marked 'Encrypted Signal' in it. And you can't get rid of said GPS, unless you want to give up your entire form of interacting with the crew.

Now, what does this mean? That your base is not as safe as you thought, and one space explorer may actually find their way into your base, and either decide to kill you or spare you and trade.

What if someone finds your base?

It is unlikely, but still a possibility that wandering space travelers find your base. As you're from the Syndicate, such person may be trying to kill you and loot you, so you must fight if you are cornered. However, treatise may get you a way out if a slightly angrier space explorer arrives.

If they intend on killing you, you must ensure they are downed first. Your best bet is to use your esword whenever they get close and otherwise remain at a distance and fire your makarov at them. If you manage to down them, STEAL THEIR FUCKING SUIT because you might have crew looking for your base. Also, chances are they'll have a retro laser gun, so take that as well since it has (theoretically) infinite ammo by way of rechargers. Also, given the opportunity, taking the Traderoute chameleon kit will allow you to bait crew to a much more dangerous area by placing your own chameleon mask (the one with a GPS) inside a dangerous location i.e the Waystation ruin while preserving your own voice changing ability.

Click here to view a more detailed guide on combat, because things might go to shit.

Conclusion

Lone Syndicate Comms Agent is a very easy role that requires little to no skill to play, thus being a pretty boring ghost role, for most.

If you get too bored and decide to spam the radio with forbidden text, it's one of the roles that can give you one of the quickest temp bans, and you're not even on the station like the other source of radio shitposting.