imported>Not-Dorsidarf |
Aylong (обсуждение | вклад) Нет описания правки |
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(не показано 25 промежуточных версий 4 участников) | |||
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= | {{Important | ||
|Title=Not in game | |||
|Image=Paper.png | |||
|Note=This page documents a feature that was at one point in the codebase, but no longer. It may return at a later date. | |||
|Color=Red | |||
}} | |||
{{JobPageHeader | |||
|color = Red | |||
|stafftype = EXTRATERRESTRIAL | |||
|img_generic = Dwarf1.png | |||
|img = Dwarf2.png | |||
|jobtitle = Dwarf | |||
|access = N/A | |||
|additional = N/A | |||
|difficulty = Hard | |||
|superior = Ancient ones | |||
|duties = Build a fort, barter and trade with miners. Get tired of trading and ethnically cleanse lavaland. | |||
|guides = This is sort of the guide | |||
|quote = "comical dwarf-related reference here" | |||
}} | |||
You are a dwarf. Millenia ago your species suffered a great cataclysm that most likely turned this damned planet to what it is now. You have sealed yourself in this sarcophagus in hopes of surviving the collapse. Oh... you are alive. Well let's get to digging. | |||
Basically you try to expand your influence on lavaland. If miners are dickheads , kill em. If lifebringers reject your supremacy , kill em. If golems steal your god given ores , you guessed it - kill em. | |||
=Quick start guide= | |||
Alright so you decided to spawn in as a dwarf. Well the journey isn't going to be the easiest but it will certainly be engaging. | |||
First of all turn on the damn lamps, you cannot build anything in the darkness! For all you know you could be surrounded by felinids, ''and we don't want that do we?'' | |||
== | ==Your first anvil== | ||
In the ruin ''(there are 2 version of the ruin, the one that spawns in by default is the bigger one)'' there should be some gold , silver , titanium and wood ores/planks. Pile them up and smelt whatever you need. Your goal is to reach '''10 sheets of silver''' as quick as possible. Humans can come any second and we don't know if they are willing to trade or fight. Grab a pickaxe , an orebox and go to mining! As soon as you get enough silver ore smelt it into silver sheets and create a '''dwarven press''' in '''the workshop'''. Fill the non-silver ore into the sarcophagus. Now your goal is to get 10 sheets of silver ,gold and titanium. If the sarcophagus is recharged then maybe a new dwarf will come and help you. Once you get these sheets put them in the dwarven press and make some alloy. With 10 sheets of dwarven alloy you can make an '''anvil'''! | |||
''Tip : If you aren't trying to grief your empire don't make tools and armors out of uranium, it produces a metric ton of rads and kills everyone near you in a couple minutes.'' | |||
==Alcohol and you== | |||
== | Remember you are not immune to hunger! There is a plot of land and some seeds nearby. You need those! '''REMEMBER TO MAKE ALCOHOL''' if you mix rocknut alcohol with cavewheat alcohol it creates '''manliest dorf''', more powerful version of '''manly dorf'''. Both of these drinks heal you, though the manliest dorf heals you a lot more. | ||
==Meeting other species== | |||
Your primary role on lavaland is to expand, expand '''aggresively'''. Your secondary job is to trade and barter to get wealth. The way you approach humans truly depends on the situation at hand. If the current dwarven empire wants to be peaceful then trade, if you want to go on a full on ethnic cleansing then go for it. '''REMEMBER YOU ARE ALL ANTAGS''', you are just bound by some rules and that's it. | |||
==Brokering== | |||
If you have spawned first, then you might see a small book called ''Brokering 101: Dwarven guide''. If you read it you learn to speak '''ALL''' languages. You are a broker now, a technical ruler of the colony since you are the only one capable of talking to other races! This book should be reserved for people that know what they are doing since you '''cannot make another one of these books''' | |||
==Quality== | |||
If you've been crafting in the anvil for a while you might have noticed the weird and new prefixes to most crafted items, such as ''Shoddy'' or ''Normal''. These tell you how good the item is. The more you make these items the more you will develop your '''operating skill'''. If you reach the maximum operating skill then there is a small chance you might craft an '''Artifact''' a very powerful item with unholy qualities. | |||
=Dwarven Equipment= | |||
== | ==Structures== | ||
These are your primary structures, the main way of aquiring new equipment. | |||
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#FFFFDD;" class="wikitable sortable" | |||
! scope="col" style="background-color:orange;" width=200|Item | |||
! scope="col" class="unsortable" style="background-color:orange;" |Description | |||
! scope="col" class="unsortable" style="background-color:orange;" |Required Materials | |||
|- | |||
![[File:Sarcophagus_closed.png|32px]] [[File:Sarcophagus_open.png|32px]]<br>Ancient sarcophagus | |||
|The main way of aquiring new dwarves. If you fill it with '''ore''' it will recharge. Once it has reached 100% it can birth a new dwarf. | |||
|''Uncraftable'' | |||
|- | |||
![[File:NewForge.png|32px]]<br>Forge | |||
|Where all raw ores are smelted into their respective sheets. It has a chance to fail smelting and destroy some ore, the chance is based on your '''operating skill'''.<br> | |||
|''10 sheets of iron'' | |||
|- | |||
![[File:Dwarven_workshop.png|32px]]<br>Workshop | |||
|The most essential of dwarven structures. Allowes you to build new '''Forges''', '''Anvils''' , '''Workshops''' and '''Presses'''. It will grant you a "Dwarven print" to create the structure simply click with the print on '''adjacent turf'''. To activate put in your desired materials and hit it with a '''mallet'''.<br> | |||
|''10 planks of wood'' | |||
|- | |||
![[File:Blood_infuser.png|32px]]<br>Blood Infuser | |||
|Allows you to summon '''runes'''. To recharge you need to give it '''limbs''' of your fallen foes.<br> | |||
|''Uncraftable'' | |||
|- | |||
![[File:NewAnvil.png|32px]]<br>Anvil | |||
|Allows you to craft powerful weapons and armors. To activate put in your desired materials and hit it with a '''mallet'''<br> | |||
|''10 sheets of dwarven alloy'' | |||
|- | |||
![[File:Press.png|32px]]<br>Dwarven Press | |||
|Allows you to turn equal amounts of '''silver''', '''gold''' and '''titanium''' into '''dwarven alloy'''.To activate put in your desired materials and hit it with your '''hand'''.<br> | |||
|''10 sheets of silver'' | |||
|} | |||
==Weapons and armor== | |||
Main equipment, really useful. | |||
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#FFFFDD;" class="wikitable sortable" | |||
! scope="col" style="background-color:orange;" width=200|Item | |||
! scope="col" class="unsortable" style="background-color:orange;" |Description | |||
! scope="col" class="unsortable" style="background-color:orange;" |Amount of materials | |||
|- | |||
![[File:Warhammer.png|32px]]<br>Warhammer | |||
|Two-handed weapon of the dwarves, really poweful. When crafted well it may even break doors. | |||
|10 sheets of any material | |||
|- | |||
![[File:Dorfaxe.png|32px]]<br>Waraxe | |||
|Single handed weapon of the dwarves, if you choose so it can be thrown but it doesn't make a big difference. | |||
|5 sheets of any material | |||
|- | |||
![[File:Javelin.png|32px]]<br>Javelin | |||
|Thrown weapon of the dwarves, has a high embed chance as well as a chance to deal pain. Basically a craftable shuriken that deals a lot of damage. | |||
|2.5 sheets of any material | |||
|- | |||
![[File:Platemail.png|32px]]<br>Platemail | |||
|Toughest dwarven armor out there. Has a high bomb resistance making it harder for gibtonite and miners to kill you. Slows you down. | |||
|10 sheets of any material | |||
|- | |||
![[File:Chainmail.png|32px]]<br>Chainmail | |||
|Just like its heavier brother, it has a high bomb resist. Unlike him chainmail doesn't slow you down. | |||
|5 sheets of any material | |||
|- | |||
![[File:Dorfhelmet.png|32px]]<br>Helmet | |||
|A classic horned helmet of the dwarves. Wearing it is a net benefit to you. Additionally you look cooler in it. | |||
|2.5 sheets of any material | |||
|} | |||
==Runes== | |||
Secondary equipment, very situational | |||
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#FFFFDD;" class="wikitable sortable" | |||
! scope="col" style="background-color:orange;" width=200|Item | |||
! scope="col" class="unsortable" style="background-color:orange;" |Description | |||
|- | |||
![[File:Airrune.png|32px]]<br>Air rune | |||
|Teleportation! Well kind of. This rune '''may''' help you or screw you over depending on the situation. You can use it on yourself '''OR''' anyone near you. It teleports them to a random nearby location which may as well be lava... so be careful with it. | |||
|- | |||
![[File:Blitzrune.png|32px]]<br>Blitz rune | |||
|Blitz rune! a very good defensive rune! Use it and it will instantly create a 3x1 ''wizard like'' forcewall. | |||
|- | |||
![[File:Earthrune.png|32px]]<br>Earth rune | |||
|Repulse spell in a pocket! Click on it then on an adjacent turf and it will send '''anything''' on that turf flying from you. Very useful! | |||
|} | |||
==Misc items== | |||
Tools mostly. | |||
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#FFFFDD;" class="wikitable sortable" | |||
! scope="col" style="background-color:orange;" width=200|Item | |||
! scope="col" class="unsortable" style="background-color:orange;" |Description | |||
|- | |||
![[File:Print.png|32px]]<br>Structure print | |||
|Allows you to create new structures! You have to create one in '''workshop''' first of course. To use it simply click on an adjacent turf and wait a little bit. | |||
|- | |||
![[File:Print.png|32px]]<br>Upgrade kit | |||
|Allows you to add quality to any item that doesn't posses any! | |||
|- | |||
![[File:Mallet.png|32px]]<br>Mallet | |||
|Most basic dwarven tool | |||
|} |
Текущая версия от 02:26, 12 мая 2024
EXTRATERRESTRIAL | |
Dwarf |
Доступ: N/A Дополнительный доступ: N/A Сложность: Hard Глава: Ancient ones Обязанности: Build a fort, barter and trade with miners. Get tired of trading and ethnically cleanse lavaland. Руководства: This is sort of the guide Цитата: "comical dwarf-related reference here" |
You are a dwarf. Millenia ago your species suffered a great cataclysm that most likely turned this damned planet to what it is now. You have sealed yourself in this sarcophagus in hopes of surviving the collapse. Oh... you are alive. Well let's get to digging.
Basically you try to expand your influence on lavaland. If miners are dickheads , kill em. If lifebringers reject your supremacy , kill em. If golems steal your god given ores , you guessed it - kill em.
Quick start guide
Alright so you decided to spawn in as a dwarf. Well the journey isn't going to be the easiest but it will certainly be engaging.
First of all turn on the damn lamps, you cannot build anything in the darkness! For all you know you could be surrounded by felinids, and we don't want that do we?
Your first anvil
In the ruin (there are 2 version of the ruin, the one that spawns in by default is the bigger one) there should be some gold , silver , titanium and wood ores/planks. Pile them up and smelt whatever you need. Your goal is to reach 10 sheets of silver as quick as possible. Humans can come any second and we don't know if they are willing to trade or fight. Grab a pickaxe , an orebox and go to mining! As soon as you get enough silver ore smelt it into silver sheets and create a dwarven press in the workshop. Fill the non-silver ore into the sarcophagus. Now your goal is to get 10 sheets of silver ,gold and titanium. If the sarcophagus is recharged then maybe a new dwarf will come and help you. Once you get these sheets put them in the dwarven press and make some alloy. With 10 sheets of dwarven alloy you can make an anvil!
Tip : If you aren't trying to grief your empire don't make tools and armors out of uranium, it produces a metric ton of rads and kills everyone near you in a couple minutes.
Alcohol and you
Remember you are not immune to hunger! There is a plot of land and some seeds nearby. You need those! REMEMBER TO MAKE ALCOHOL if you mix rocknut alcohol with cavewheat alcohol it creates manliest dorf, more powerful version of manly dorf. Both of these drinks heal you, though the manliest dorf heals you a lot more.
Meeting other species
Your primary role on lavaland is to expand, expand aggresively. Your secondary job is to trade and barter to get wealth. The way you approach humans truly depends on the situation at hand. If the current dwarven empire wants to be peaceful then trade, if you want to go on a full on ethnic cleansing then go for it. REMEMBER YOU ARE ALL ANTAGS, you are just bound by some rules and that's it.
Brokering
If you have spawned first, then you might see a small book called Brokering 101: Dwarven guide. If you read it you learn to speak ALL languages. You are a broker now, a technical ruler of the colony since you are the only one capable of talking to other races! This book should be reserved for people that know what they are doing since you cannot make another one of these books
Quality
If you've been crafting in the anvil for a while you might have noticed the weird and new prefixes to most crafted items, such as Shoddy or Normal. These tell you how good the item is. The more you make these items the more you will develop your operating skill. If you reach the maximum operating skill then there is a small chance you might craft an Artifact a very powerful item with unholy qualities.
Dwarven Equipment
Structures
These are your primary structures, the main way of aquiring new equipment.
Weapons and armor
Main equipment, really useful.
Runes
Secondary equipment, very situational
Misc items
Tools mostly.