Существа (ИИ): различия между версиями
imported>Kingofkosmos (→Neutral: Added missing farm animals!) |
м (ARTHUR GRIFIER переименовал страницу Critters в Существа (ИИ)) |
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(не показаны 82 промежуточные версии 23 участников) | |||
Строка 13: | Строка 13: | ||
! style='background-color:#F7BE81;'|Description | ! style='background-color:#F7BE81;'|Description | ||
|- | |- | ||
![[File:W.png| | ![[File:W.png|64px|Mouse]] | ||
!Mouse | !Mouse | ||
|Wanders around the dark glimpsy | |Wanders around the dark glimpsy [[maintenance]]s, and squeeks when stepped on. Bonus points if you can find Tom. Will occasionally eat through wires, frying themselves and causing the entire station (at least on the unpowered side of that wire) to lose power in one fell swoop. | ||
|- | |- | ||
![[File:Ww.png| | ![[File:Ww.png|64px|Coffee]] | ||
!Coffee | !Coffee | ||
|A brown crab that wanders around aimlessly on a beach somewhere. | |A brown crab that wanders around aimlessly on a beach somewhere. Tastes pretty good. | ||
|- | |- | ||
![[File: | ![[File:Ian.PNG|64px|Ian]] | ||
!Ian | !Ian | ||
|[[Ian]] spawns in the [[Head of Personnel's Office]]. | |[[Ian]] spawns in the [[Head of Personnel's Office]]. | ||
Строка 29: | Строка 29: | ||
The secret objective for every HoP is to get Ian on the shuttle alive, to return to Centcom. | The secret objective for every HoP is to get Ian on the shuttle alive, to return to Centcom. | ||
|- | |- | ||
![[File:D.png| | ![[File:D.png|64px|Runtime]] | ||
!Runtime | !Runtime | ||
|Runtime is the pet cat of [[Medbay]]. She spawns in the [[Chief Medical Officer's Office]]. She is much less fun than Ian as she can't be dressed in silly costumes. If you work in Medbay, your secret objective is to keep her safe, and away from that brute Ian. Runtime likes to chase mice. | |Runtime is the pet cat of [[Medbay]]. She spawns in the [[Chief Medical Officer's Office]]. She is much less fun than Ian as she can't be dressed in silly costumes. If you work in Medbay, your secret objective is to keep her safe, and away from that brute Ian. Runtime likes to chase mice. Avoid contact with male cats; she has been known to produce catsplosions that flood the entire station with kittens. | ||
|- | |- | ||
![[File:E.png| | ![[File:E.png|64px|Poly]] | ||
!Poly | !Poly | ||
|Poly belongs to the [[Chief Engineer]]. | |Poly belongs to the [[Chief Engineer]]. Will annoy the hell out of you by stealing objects from your hand. He can also wear and talk over a headset. <s>Lets you know if the [[singularity]] escapes</s> Complains about the lack of [[hardsuit]]s repeatedly. | ||
|- | |- | ||
![[File:Punpun.png| | ![[File:Punpun.png|64px|Pun Pun]] | ||
!Pun Pun | !Pun Pun | ||
(and all his brothers) | |||
|Pun Pun spawns outside of the [[Bar]]. If you are the [[Bartender]], you are going to spend most of your shift protecting him from the [[Chef]]. This rarely works out well, as if the chef doesn't get him, science does. | |Pun Pun spawns outside of the [[Bar]]. If you are the [[Bartender]], you are going to spend most of your shift protecting him from the [[Chef]]. This rarely works out well, as if the chef doesn't get him, science does. | ||
The first burgers you eat on Space Station 13 are usually made of Pun Pun. | The first burgers you eat on Space Station 13 are usually made of Pun Pun. | ||
Other monkeys can usually be found in virology, genetics and xenobiology (which can make infinite monkey cubes). | |||
It should be noted that monkeys have organs and metabolize chemicals and are basically slightly tweaked humans, so they can be used for organ "donations" and """""""medicine""""""" tests. | |||
|- | |- | ||
![[File:Facehugger.png| | ![[File:Facehugger.png|64px|Lamarr]] | ||
!Lamarr | !Lamarr | ||
|Held in a display case inside in the [[Research Director's Office]]. Lamarr is a de-fanged [[alien]] facehugger, who likes to harmlessly latch on to people's faces. | |Held in a display case inside in the [[Research Director's Office]]. Lamarr is a de-fanged [[alien]] facehugger, who likes to harmlessly latch on to people's faces. | ||
Строка 53: | Строка 58: | ||
! style='background-color:#BEF781;'|Description | ! style='background-color:#BEF781;'|Description | ||
|- | |- | ||
![[File:Floorbot.gif|Floorbot|link=Roboticist#Floorbot]] | ![[File:Floorbot.gif|64px|Floorbot|link=Roboticist#Floorbot]] | ||
!Floorbot | !Floorbot | ||
|Floorbots are one of the robotic creations. Normally they repair flooring on any opened space tile, but when hacked, they expose floor tiles to open space instead. | |Floorbots are one of the station's robotic creations. Normally they repair flooring on any opened space tile, but when hacked, they expose floor tiles to open space instead. | ||
|- | |- | ||
![[File:Cleanbot.gif|Cleanbot|link=Roboticist#Cleanbot]] | ![[File:Cleanbot.gif|64px|Cleanbot|link=Roboticist#Cleanbot]] | ||
!Cleanbot | !Cleanbot | ||
|Another | |Another robotic creation. Cleanbots will always be helpful; even if hacked they still clean floors, albeit in a more sloppy way. | ||
|- | |- | ||
![[File:Medibot.gif|Medibot|link=Roboticist#Medibot]] | ![[File:Medibot.gif|64px|Medibot|link=Roboticist#Medibot]] | ||
!Medibot | !Medibot | ||
|A | |A helpful little surgeon. Comes in 5 varities, 4 for each type of damage and an advanced one that can heal them all. See the [[Guide_to_robotics#Medibot|guide to robotics]]. | ||
|} | |} | ||
<br> | <br> | ||
Строка 74: | Строка 79: | ||
! style='background-color:#81F7D8;'|Description | ! style='background-color:#81F7D8;'|Description | ||
|- | |- | ||
![[File:Securitron.gif|link=Roboticist#Securitron|Security Robot]][[File:Ed209.png|Roboticist#ED-209|Security Robot]] | ![[File:Securitron.gif|64px|link=Roboticist#Securitron|Security Robot]][[File:Ed209.png|64px|Roboticist#ED-209|Security Robot]] | ||
!Security Robots | !Security Robots | ||
|A.K.A. Officer Beepsky/[[Securitron]] and [[ED-209]]. Unless emagged, attacked, in view of a Law Violation, or otherwise provoked, these robots will simply patrol the station. When one spots a criminal, it will rush towards the offender, shooting taser bolts, or swinging a stunclub. After incapacitation, handcuffs will be applied, ready for Security to pick up. | |A.K.A. Officer Beepsky/[[Securitron]] and [[ED-209]]. Unless emagged, attacked, in view of a Law Violation, or otherwise provoked, these robots will simply patrol the station. When one spots a criminal, it will rush towards the offender, shooting taser bolts, or swinging a stunclub. After incapacitation, handcuffs will be applied, ready for Security to pick up. | ||
|- | |- | ||
![[File:Lizard.png|Lizard]] | ![[File:Lizard.png|64px|Lizard]] | ||
!Lizard | !Lizard | ||
|Harmless, and will not attack until you do. Otherwise, they will move off in a random direction every few moments. | |Harmless, and will not attack until you do. Otherwise, they will move off in a random direction every few moments. Not to be confused with [[lizardpeople]]. | ||
|- | |- | ||
![[File:Goat.png|Pete the Goat]] | ![[File:Goat.png|64px|Pete the Goat]] | ||
!Pete the Goat | !Pete the Goat | ||
|The (not really) harmless and mostly terrible goat. He spends his time plotting in the [[Chef]]'s [[Bar#Kitchen|freezer]]; it's best to leave him there. Not only is Pete a wily and murderous animal, but his caretaker, the [[Chef]], may just have the excuse he's always wanted for making you into a burger. | |The (not really) harmless and mostly terrible goat. He spends his time plotting in the [[Chef]]'s [[Bar#Kitchen|freezer]]; it's best to leave him there. Not only is Pete a wily and murderous animal, but his caretaker, the [[Chef]], may just have the excuse he's always wanted for making you into a burger. Pete likes to eat space vines. Can be milked. | ||
|- | |- | ||
![[File:Walkingmushroom.png|Walking Mushroom]] | ![[File:Walkingmushroom.png|64px|Walking Mushroom]] | ||
!Walking Mushroom | !Walking Mushroom | ||
|Truly neutral, their only purpose is to travel around the area they're in and look adorable. A more sinister property is their ability to warp and slow space-time. Only in massive groups is their evil truly realized. One or two as pets are fine, however. | |Truly neutral, their only purpose is to travel around the area they're in and look adorable. A more sinister property is their ability to <s>warp and slow space-time</s> MURDER EACH OTHER. Only in massive groups is their evil truly realized. One or two as pets are fine, however. | ||
|- | |- | ||
![[File:G.png|Space Clown]] | ![[File:G.png|64px|Space Clown]] | ||
!Space Clown | !Space Clown | ||
|The lesser-skilled inhabitants of Clown Planet, they mostly mill about the area, occasionally honking. Robust one like the redshirt you are, or talk smack about the Honkmother, and your eardrums will explode at the menacing HONKs, and your body will be ground to dust under the stampede of floppy shoes. | |The lesser-skilled inhabitants of Clown Planet, they mostly mill about the area, occasionally honking. Robust one like the redshirt you are, or talk smack about the Honkmother, and your eardrums will explode at the menacing HONKs, and your body will be ground to dust under the stampede of floppy shoes. | ||
|- | |- | ||
![[File:Cow.png|Cow]] | ![[File:Cow.png|64px|Cow]] | ||
!Cow | !Cow | ||
|Known for their milk, just don't tip them over. Can be milked for milk with a bucket. | |Known for their milk, just don't tip them over. Can be milked for milk with a bucket. | ||
|- | |- | ||
![[File:Chicken.png|Chicken]] | ![[File:Chicken.png|64px|Chicken]] | ||
!Chicken | !Chicken | ||
|Hopefully the eggs are good this season. | |Hopefully the eggs are good this season. If you feed it [[Guide_to_hydroponics#Wheat|wheat]] it starts laying eggs. The eggs may hatch into chicks. Thrown eggs have a 13% chance to hatch as well. | ||
|- | |- | ||
![[File:Chick.png|Chick]] | ![[File:Chick.png|64px|Chick]] | ||
!Chick | !Chick | ||
|Adorable! They make such a racket though. | |Adorable! They make such a racket though. | ||
|- | |||
![[File:Snake.png|64px|Snake]] | |||
!Snake | |||
|Hunts and eats mice. Retaliates if attacked. Can be bought at Cargo or created via Xenobiology. | |||
|- | |||
![[File:Frog Forward.png|64px|Frog]] | |||
!Frog | |||
|Can sometimes be found around the station's moisture traps. They are noisy creatures and like to eat cockroaches. When they get hurt they may get cranky and bite you <s>even if you were nice to them</s>. If you're lucky you might just see a rare purple one. | |||
|- | |||
![[File:Axolotl.png|64px|Axolotl]] | |||
!Axolotl | |||
|Can rarely be found around the station's moisture traps, as there are no natural predators to threaten them there. | |||
|} | |} | ||
<br> | <br> | ||
Строка 115: | Строка 132: | ||
! style='background-color:#D0A9F5;'|Description | ! style='background-color:#D0A9F5;'|Description | ||
|- | |- | ||
![[File:Carp.gif|Space Carp| | ![[File:Carp.gif|Space Carp|64px]] | ||
!Space Carp | !Space Carp | ||
|Spess Carp are an alien lifeform that travel through space in schools. Sometimes, space stations will be attacked by a traveling school, and anyone unlucky enough to be outside the protective walls will be attacked. Carp have a chance to stun their victims and attack every tick, doing about 10 brute damage with each bite. | |Spess Carp are an alien lifeform that travel through space in schools. Sometimes, space stations will be attacked by a traveling school, and anyone unlucky enough to be outside the protective walls will be attacked. Carp have a chance to stun their victims and attack every tick, doing about 10 brute damage with each bite. | ||
|- | |- | ||
![[File: | ![[File:Guard.png|Giant Spider|64px]] | ||
!Giant Spider | !Giant Spider | ||
|Giant spiders that grow from spiderlings, spread webs and attack anyone they encounter, causing brute damage from the hit and toxin damage from the | |Giant spiders that grow from spiderlings, spread webs and attack anyone they encounter, causing brute damage from the hit and toxin damage from the poison they inflict. [[Changeling]]s have the ability to infest the station with fleshy versions of these. | ||
|- | |- | ||
![[File:Facehugger.png|Facehugger| | ![[File:Facehugger.png|Facehugger|64px]] | ||
!Facehugger | !Facehugger | ||
|Facehuggers knock out their victims outright and have a chance to infect them with a deadly xeno embryo. On the other hand, they can usually only attack once before they die and their infectious embryos can be resisted. Facehuggers don't care about masks or | |Facehuggers knock out their victims outright and have a chance to infect them with a deadly [[xeno]] embryo. On the other hand, they can usually only attack once before they die and their infectious embryos can be resisted. Facehuggers don't care about masks or most headgear and will tear them off when they leap. | ||
|- | |- | ||
![[File:Dfdfdf.png|Spurdo Spärde :----DDDDDDD| | ![[File:Dfdfdf.png|Spurdo Spärde :----DDDDDDD|64px]] | ||
!Space Bear | !Space Bear | ||
|Space bears can be spawned by cruel admins and will swarm the station, rapidly killing anyone they encounter. Bears will choose their targets one at a time and pursue them, giving a growl to alert their intended victim. Bears can see through windows, but won't break them. | |Space bears can be spawned by cruel admins or [[Guide to xenobiology|mad scientists]] and will swarm the station, rapidly killing anyone they encounter. Bears will choose their targets one at a time and pursue them, giving a growl to alert their intended victim. Bears can see through windows, but won't break them. | ||
|- | |||
![[File:Gorilla.png|Gorilla|64px]] | |||
{{anchor | Gorilla}} | |||
!Gorilla | |||
|Spawned by [[Geneticist|a different kind of mad scientists]], gorillas are strong, resistant, and able to break walls (excl r-walls). They are extremely hostile, they hit their targets until they are a (usually limbless) corpse; they usually delimb their targets if they happen to be unconcious, in hard crit, or dead. Being a ''critter/simplemob'', the gorilla is immune to [[Guide_to_genetics|Hulks']] weaknesses—wounds and mutadone—making them a serious threat. | |||
|- | |- | ||
![[File:Comsic.png|Cosmic Horror| | ![[File:Comsic.png|Cosmic Horror|64px]] | ||
!Cosmic Horror | !Cosmic Horror | ||
|Horrifying, nightmare-inducing monsters from beyond the stars. Cosmic horrors are yellow, blob like creatures that will attack anyone they can find. The [[Wizard]] keeps one as a pet. | |Horrifying, nightmare-inducing monsters from beyond the stars. Cosmic horrors are yellow, blob like creatures that will attack anyone they can find. The [[Wizard]] keeps one as a pet. | ||
|- | |- | ||
![[File:Killertomato.png|Killer Tomato| | ![[File:Killertomato.png|Killer Tomato|64px]] | ||
!Killer Tomato | !Killer Tomato | ||
|Spawned from the hydroponic trays of spiteful botanists, these mutant vegetables will hop menacingly after the first living thing they see. You should have eaten your veggies, because now they'll <del>eat you</del> invade harmlessly your personal space! | |Spawned from the hydroponic trays of spiteful botanists, these mutant vegetables will hop menacingly after the first living thing they see. You should have eaten your veggies, because now they'll <del>eat you</del> invade harmlessly your personal space! | ||
|- | |- | ||
![[File:Visrator.png|Visrator| | ![[File:Visrator.png|Visrator|64px]] | ||
!Viscerator | !Viscerator | ||
|A small flying deployed drone created and manufactured by one of the Major Syndicate Corps, they are hostile towards anything they see and attack using their rotor blades. Considered extremely efficient and are used in infiltrations and hostile take-overs, usually serve as a distraction to a more serious threat. | |A small flying deployed drone created and manufactured by one of the Major Syndicate Corps, they are hostile towards anything they see and attack using their rotor blades. Considered extremely efficient and are used in infiltrations and hostile take-overs, usually serve as a distraction to a more serious threat. | ||
|- | |- | ||
![[File: | ![[File:Pinetree.png|Pine tree|64px]] | ||
! | !Pine Tree | ||
| | |A large, wintry tree. It appears to be a normal evergreen tree that would be perfect for the holidays, but it secretly detests festivities and will assault anybody within range of its menacing branches.. Commonly seen spawned by [[Scientist|scientists]] with [[Guide to xenobiology#Gold_slime|gold slimes]] and too much free time. | ||
|- | |- | ||
![[File:Hivebot.png|Hivebot| | ![[File:Hivebot.png|Hivebot|64px]] | ||
!Hivebot | !Hivebot | ||
|A roaming bee-bot equipped with an attached weapon that fires bullet projectiles that can also come in stronger versions, its rate of fire is slow and is considered moderate in terms of damage. Easily destroyable, however this is countered by being in packs or even in an entire platoon. | |A roaming bee-bot equipped with an attached weapon that fires bullet projectiles that can also come in stronger versions, its rate of fire is slow and is considered moderate in terms of damage. Easily destroyable, however this is countered by being in packs or even in an entire platoon. | ||
|- | |- | ||
![[File:Pinetree.png|Pine tree| | ![[File:Hivelord.png|Hivelord|64px]] | ||
!Hivelord | |||
|Found on the asteroid. These strange creatures will unleash hivelord broods one after another at you whilst trying to keep distant. Fortunately, each of its spawn dies in a single hit, and deal tickle damage. Their remains are known to have curative properties | |||
|- | |||
![[File:Goliath.png|Goliath|64px]] | |||
!Goliath | |||
|The bane of many careless miners. Found on the asteroid, these creatures pack a heavy punch, and slip anyone who comes near with four tentacles for better ease of punching. If felled, they leave behind hive plates that can be used to strengthen hardsuits, plus a corpse that can be <s>used to revive with a lazarus injector and terrorize the station</s> paraded as a trophy. | |||
|- | |||
![[File:Basilisk.png|Basilisk|64px]] | |||
{{Anchor|Basilisk}} | |||
!Basilisk | |||
|Fierce, territorial beasts that live on the asteroid, capable of firing freezing beams, cold enough to inflict serious freeze burns while it closes in and attacks its immobilized target. Fortunately, they don't attack unless someone comes very close to them. Drops diamonds upon death. | |||
|- | |||
![[File:Goldgrub.png|Goldgrub|64px]] | |||
!Goldgrub | |||
|Mostly harmless and quite rare. Found on the asteroid, these creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. | |||
|- | |||
![[File:blob_spore.png|Blob Spore|64px]] | |||
!Blob Spore | |||
|Spawns from the [[Blob]] Factory. Chases and hits you, and releases spore gas upon death. | |||
|- | |||
![[File:blob_zombie.png|Blob Zombie|64px]] | |||
!Blob Zombie | |||
|If a Blob Spore finds a corpse, it will zombify it and then chase and hit you. | |||
|- | |||
![[File:blobbernaut.png|Blobbernaut|64px]] | |||
!Blobbernaut | |||
|A Blob Factory can turn into this. Chases and hits you hard. | |||
|- | |||
![[File:Skeleton.png|Skeleton|64px]][[File:Iceskeleton.png|Ice Skeleton|64px]] | |||
!Skeleton | |||
|A spooky skeleton. Fragile, but hits fairly hard. Can come in an ice variant as well, which has more health and is faster. | |||
|- | |||
![[File:Bee.gif|Bee|64px]] | |||
!Poison Bees | |||
|Bees that are coded to a random poison reagent. They'll inject a few units of it when they sting their targets. | |||
|} | |||
===Gold Slime Pool=== | |||
{{anchor|Gold Slime Pool}} | |||
These are the possible monsters summonable by a Gold Slime reaction with blood or plasma. | |||
{| class="wikitable" style="width:80%" border="1" cellspacing="0" cellpadding="2" | |||
! style='background-color:#CCCC00; width:5%'| | |||
! style='background-color:#CCCC00; width:10%'|Name | |||
! style='background-color:#CCCC00;'|Description | |||
|- | |||
![[File:Carp.gif|Space Carp|64px]] | |||
!Space Carp | |||
|A spaceproof giant carp. Deals medium damage with bites, and dies easily. | |||
|- | |||
![[File:Megacarp.gif|Megacarp|128px]] | |||
!Mega Space Carp | |||
|*Sentient ones are rideable<br> | |||
Intended Department: MISC(Anyone could also use a shark mount) | |||
|- | |||
![[File:Magicarp.gif|Magicarp|64px]] | |||
!Magicarp | |||
|A spaceproof giant carp with magic powers. Can bite like a normal carp, but it can also shoot magic bolts (Door Creation, Change, Animation, Healing, Death, Fireball, Teleportation, Nothing, Spellblade). A magicarp can only shoot one kind of bolt, picked randomly at the moment of spawn. | |||
|- | |||
![[File:Chaoscarp.gif|Chaos Magicarp|64px]] | |||
!Chaos Magicarp | |||
|A spaceproof giant carp with magic powers. Can bite like a normal carp, but it can also shoot magic bolts (Door Creation, Change, Animation, Healing, Death, Fireball, Teleportation, Nothing, Spellblade). A chaos magicarp shoots a random bolt every time it fires. | |||
|- | |||
![[File:Guard.png|Guard Spider|64px]][[File:Midwife.png|Broodmother Spider|64px]] | |||
!Giant Spiders | |||
|Giant spiders that grow from spiderlings or egg clusters, spread webs and will attack anyone they encounter, causing brute damage from the hit and toxin damage from the poison they inflict. Those with green eyes and purple stripes are '''Broodmother Spiders''' and can lay eggs that'll hatch into more spiders. Broodmother spiders require [[Traitor_items#Australicus_Slime_Mutator|Australicus Slime Mutator]] to be made. Extremely dangerous. | |||
|- | |||
![[File:Dfdfdf.png|Spurdo Spärde :----DDDDDDD|64px]] | |||
!Space Bear | |||
|*Sentient bears can be ridden | |||
*Can be combined with crate mimic to play Death Stranding as a bear<br> | |||
Intended Department: MISC(Anyone could use a bear mount) | |||
|- | |||
![[File:Comsic.png|Cosmic Horror|64px]] | |||
!Creature | |||
| | |||
*Has the ability to demanifest when not seen, and jaunt around | |||
*Can teleport to any location currently not being observed | |||
*Health only 50. | |||
Intended Department: MISC | |||
|- | |||
![[File:Killertomato.png|Killer Tomato|64px]] | |||
!Killer Tomato | |||
|These mutant vegetables will hop menacingly after the first living thing they see. They aren't very dangerous since they haven't been botany-engineered and spawn with low potency. | |||
|- | |||
![[File:Visrator.png|Visrator|64px]] | |||
!Viscerator | |||
|A small flying deployed drone created and manufactured by one of the Major Syndicate Corps, they are hostile towards anything they see and attack using their rotor blades. Considered extremely efficient and are used in infiltrations and hostile take-overs, usually serve as a distraction to a more serious threat. By itself it's really fragile, though. | |||
|- | |||
![[File:Pinetree.png|Pine tree|64px]] | |||
!Pine Tree | !Pine Tree | ||
|A large, | |A large, wintry tree. It appears to be a normal evergreen tree that would be perfect for the holidays, but it secretly detests festivities and will assault anybody within range of its menacing branches. Commonly seen spawned by scientists with gold slimes and too much free time. | ||
|- | |||
![[File:Hivebot_strong.gif|Hivebot Mechanic|64px]] | |||
!Hivebot Mechanic | |||
| | |||
The hivebot mechanic can repair machinery and hivebots after a delay. The hivebot mechanic can also place down foam walls (the ones from foam grenades) to patch up possible breaches in the station's hull. <br> | |||
Intended Department: ENGINEERING | |||
|- | |||
![[File:blob_spore.png|Blob Spore|64px]] | |||
!Blob Spore | |||
|Works like the ones from the [[Blob]] Factory. Chases and hits targets, and releases spore gas upon death. Can hit corpses to make them into Blob Zombies. | |||
|- | |||
![[File:blob_zombie.png|Blob Zombie|64px]] | |||
!Blob Zombie | |||
|If a Blob Spore finds a corpse, it will zombify it. | |||
|- | |||
![[File:Faithless.png|Faithless|64px]] | |||
!Faithless | |||
|A humanoid monster. Medium-high resistance, medium-high damage. Can knock down with his attacks. Has one ability that lets him listen to radio channels. | |||
|- | |||
![[File:Statue.png|Statue|64px]] | |||
!Statue | |||
|A statue of a human. Nigh-indestructible, extremely fast, and hits incredibly hard (more than double of an esword's damage) but cannot move or attack while someone is looking at it. Can cause lights to flicker around it, and can temporarily blind people around it to gain a few moments of free movement. | |||
|- | |||
![[File:blobbernaut.png|Blobbernaut|64px]] | |||
!Blobbernaut | |||
|Works like a [[Blob|normal blobbernaut]], but does not die if not close to a blob. | |||
|- | |||
![[File:Basilisk.png|Basilisk|64px]] | |||
!Basilisk | |||
|Can drink lava. Doing so heats the Basilisk up, giving it some temporary buffs: | |||
*Completely heals all damage when activated | |||
*Increases the Basilisk's speed to 0, from 3. | |||
*Changes the Basilisk's projectile to deal as much damage as an unupgraded KA. | |||
*Gives it that sick-looking alert sprite previously unusable by sentient basilisks | |||
These buffs run out after 5 minutes. You cannot drink lava again until you've cooled down.<br> | |||
Intended Department: MINING | |||
|- | |||
![[File:Goldgrub.png|Goldgrub|64px]] | |||
!Goldgrub | |||
|Can eat ore to store it within itself. Has two abilities, Spit Ore and Burrow. | |||
*Spit Ore is simple, as it spits out all your currently consumed ores. | |||
*Burrow allows the Gold Grub to bury itself under the surface from mining turfs (think asteroid ground and basalt ground from lavaland). It can only come back out by utilizing one of these surfaces as well. | |||
Intended Department: MINING | |||
|- | |||
![[File:Festivus_pole.png|64px]] | |||
!Festivus Pole | |||
|Rubbing it with {{Help}} creates static charge, recharging power cells on the ground, in cyborgs, and in APCs by 75 in a radius of 2.<br> | |||
Intended Department: ENGINEERING/MISC | |||
|- | |||
![[File:GrayCrate.png|64x96px]] | |||
!Crate Mimic | |||
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*Interacting with the crate with {{Help}} will open or close it. | |||
*Can store things inside it like a real crate, including people | |||
*Can ride on rideable mobs for ease of transport | |||
*Crate can toggle a lock on itself, preventing anything from opening it or closing it.<br> | |||
Intended Department: CARGO/MISC | |||
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![[File:Eyeball_mob.gif|64px]] | |||
!Eyeball | |||
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*Can see through walls | |||
*Night vision | |||
*Very susceptible to punches<br> | |||
Intended Department: SECURITY | |||
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![[File:Lightgeist.gif|64px]] | |||
!Lightgeist | |||
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*Can not harm people or break anything under any circumstance | |||
*Can heal things. Healing power is scaled with damage boosting methods (such as fugu gland). | |||
|} | |} | ||
[[Category:Guides]] | [[Category:Guides]] |
Текущая версия от 06:37, 1 ноября 2024
This is the guide to pets and other critters.
What you need to know about critters
Critters are controlled by the game's artificial intelligence, not to be confused with the AI. This AI is remarkably limited in many respects, which most often manifests in subpar pathfinding and limited reaction to the physics systems that human controlled mobs have to deal with. This makes them unpredictable and frustrating as both allies and opponents.
Critters are divided into four categories:
Pets
Name | Description | |
---|---|---|
Mouse | Wanders around the dark glimpsy maintenances, and squeeks when stepped on. Bonus points if you can find Tom. Will occasionally eat through wires, frying themselves and causing the entire station (at least on the unpowered side of that wire) to lose power in one fell swoop. | |
Coffee | A brown crab that wanders around aimlessly on a beach somewhere. Tastes pretty good. | |
Ian | Ian spawns in the Head of Personnel's Office.
Ian can be dressed up in a variety of hilarious outfits, commonly found in the theater or around the station. Please don't throw him in the laundry machine. If you kill Ian, expect to be lynched. The secret objective for every HoP is to get Ian on the shuttle alive, to return to Centcom. | |
Runtime | Runtime is the pet cat of Medbay. She spawns in the Chief Medical Officer's Office. She is much less fun than Ian as she can't be dressed in silly costumes. If you work in Medbay, your secret objective is to keep her safe, and away from that brute Ian. Runtime likes to chase mice. Avoid contact with male cats; she has been known to produce catsplosions that flood the entire station with kittens. | |
Poly | Poly belongs to the Chief Engineer. Will annoy the hell out of you by stealing objects from your hand. He can also wear and talk over a headset. | |
Pun Pun
(and all his brothers) |
Pun Pun spawns outside of the Bar. If you are the Bartender, you are going to spend most of your shift protecting him from the Chef. This rarely works out well, as if the chef doesn't get him, science does.
The first burgers you eat on Space Station 13 are usually made of Pun Pun. Other monkeys can usually be found in virology, genetics and xenobiology (which can make infinite monkey cubes). It should be noted that monkeys have organs and metabolize chemicals and are basically slightly tweaked humans, so they can be used for organ "donations" and """""""medicine""""""" tests. | |
Lamarr | Held in a display case inside in the Research Director's Office. Lamarr is a de-fanged alien facehugger, who likes to harmlessly latch on to people's faces. |
Helpful
Name | Description | |
---|---|---|
Floorbot | Floorbots are one of the station's robotic creations. Normally they repair flooring on any opened space tile, but when hacked, they expose floor tiles to open space instead. | |
Cleanbot | Another robotic creation. Cleanbots will always be helpful; even if hacked they still clean floors, albeit in a more sloppy way. | |
Medibot | A helpful little surgeon. Comes in 5 varities, 4 for each type of damage and an advanced one that can heal them all. See the guide to robotics. |
Neutral
Name | Description | |
---|---|---|
Security Robots | A.K.A. Officer Beepsky/Securitron and ED-209. Unless emagged, attacked, in view of a Law Violation, or otherwise provoked, these robots will simply patrol the station. When one spots a criminal, it will rush towards the offender, shooting taser bolts, or swinging a stunclub. After incapacitation, handcuffs will be applied, ready for Security to pick up. | |
Lizard | Harmless, and will not attack until you do. Otherwise, they will move off in a random direction every few moments. Not to be confused with lizardpeople. | |
Pete the Goat | The (not really) harmless and mostly terrible goat. He spends his time plotting in the Chef's freezer; it's best to leave him there. Not only is Pete a wily and murderous animal, but his caretaker, the Chef, may just have the excuse he's always wanted for making you into a burger. Pete likes to eat space vines. Can be milked. | |
Walking Mushroom | Truly neutral, their only purpose is to travel around the area they're in and look adorable. A more sinister property is their ability to | |
Space Clown | The lesser-skilled inhabitants of Clown Planet, they mostly mill about the area, occasionally honking. Robust one like the redshirt you are, or talk smack about the Honkmother, and your eardrums will explode at the menacing HONKs, and your body will be ground to dust under the stampede of floppy shoes. | |
Cow | Known for their milk, just don't tip them over. Can be milked for milk with a bucket. | |
Chicken | Hopefully the eggs are good this season. If you feed it wheat it starts laying eggs. The eggs may hatch into chicks. Thrown eggs have a 13% chance to hatch as well. | |
Chick | Adorable! They make such a racket though. | |
Snake | Hunts and eats mice. Retaliates if attacked. Can be bought at Cargo or created via Xenobiology. | |
Frog | Can sometimes be found around the station's moisture traps. They are noisy creatures and like to eat cockroaches. When they get hurt they may get cranky and bite you | |
Axolotl | Can rarely be found around the station's moisture traps, as there are no natural predators to threaten them there. |
Hostile
Name | Description | |
---|---|---|
Space Carp | Spess Carp are an alien lifeform that travel through space in schools. Sometimes, space stations will be attacked by a traveling school, and anyone unlucky enough to be outside the protective walls will be attacked. Carp have a chance to stun their victims and attack every tick, doing about 10 brute damage with each bite. | |
Giant Spider | Giant spiders that grow from spiderlings, spread webs and attack anyone they encounter, causing brute damage from the hit and toxin damage from the poison they inflict. Changelings have the ability to infest the station with fleshy versions of these. | |
Facehugger | Facehuggers knock out their victims outright and have a chance to infect them with a deadly xeno embryo. On the other hand, they can usually only attack once before they die and their infectious embryos can be resisted. Facehuggers don't care about masks or most headgear and will tear them off when they leap. | |
Space Bear | Space bears can be spawned by cruel admins or mad scientists and will swarm the station, rapidly killing anyone they encounter. Bears will choose their targets one at a time and pursue them, giving a growl to alert their intended victim. Bears can see through windows, but won't break them. | |
|
Gorilla | Spawned by a different kind of mad scientists, gorillas are strong, resistant, and able to break walls (excl r-walls). They are extremely hostile, they hit their targets until they are a (usually limbless) corpse; they usually delimb their targets if they happen to be unconcious, in hard crit, or dead. Being a critter/simplemob, the gorilla is immune to Hulks' weaknesses—wounds and mutadone—making them a serious threat. |
Cosmic Horror | Horrifying, nightmare-inducing monsters from beyond the stars. Cosmic horrors are yellow, blob like creatures that will attack anyone they can find. The Wizard keeps one as a pet. | |
Killer Tomato | Spawned from the hydroponic trays of spiteful botanists, these mutant vegetables will hop menacingly after the first living thing they see. You should have eaten your veggies, because now they'll | |
Viscerator | A small flying deployed drone created and manufactured by one of the Major Syndicate Corps, they are hostile towards anything they see and attack using their rotor blades. Considered extremely efficient and are used in infiltrations and hostile take-overs, usually serve as a distraction to a more serious threat. | |
Pine Tree | A large, wintry tree. It appears to be a normal evergreen tree that would be perfect for the holidays, but it secretly detests festivities and will assault anybody within range of its menacing branches.. Commonly seen spawned by scientists with gold slimes and too much free time. | |
Hivebot | A roaming bee-bot equipped with an attached weapon that fires bullet projectiles that can also come in stronger versions, its rate of fire is slow and is considered moderate in terms of damage. Easily destroyable, however this is countered by being in packs or even in an entire platoon. | |
Hivelord | Found on the asteroid. These strange creatures will unleash hivelord broods one after another at you whilst trying to keep distant. Fortunately, each of its spawn dies in a single hit, and deal tickle damage. Their remains are known to have curative properties | |
Goliath | The bane of many careless miners. Found on the asteroid, these creatures pack a heavy punch, and slip anyone who comes near with four tentacles for better ease of punching. If felled, they leave behind hive plates that can be used to strengthen hardsuits, plus a corpse that can be | |
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Basilisk | Fierce, territorial beasts that live on the asteroid, capable of firing freezing beams, cold enough to inflict serious freeze burns while it closes in and attacks its immobilized target. Fortunately, they don't attack unless someone comes very close to them. Drops diamonds upon death. |
Goldgrub | Mostly harmless and quite rare. Found on the asteroid, these creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. | |
Blob Spore | Spawns from the Blob Factory. Chases and hits you, and releases spore gas upon death. | |
Blob Zombie | If a Blob Spore finds a corpse, it will zombify it and then chase and hit you. | |
Blobbernaut | A Blob Factory can turn into this. Chases and hits you hard. | |
Skeleton | A spooky skeleton. Fragile, but hits fairly hard. Can come in an ice variant as well, which has more health and is faster. | |
Poison Bees | Bees that are coded to a random poison reagent. They'll inject a few units of it when they sting their targets. |
Gold Slime Pool
These are the possible monsters summonable by a Gold Slime reaction with blood or plasma.
Name | Description | |
---|---|---|
Space Carp | A spaceproof giant carp. Deals medium damage with bites, and dies easily. | |
Mega Space Carp | *Sentient ones are rideable Intended Department: MISC(Anyone could also use a shark mount) | |
Magicarp | A spaceproof giant carp with magic powers. Can bite like a normal carp, but it can also shoot magic bolts (Door Creation, Change, Animation, Healing, Death, Fireball, Teleportation, Nothing, Spellblade). A magicarp can only shoot one kind of bolt, picked randomly at the moment of spawn. | |
Chaos Magicarp | A spaceproof giant carp with magic powers. Can bite like a normal carp, but it can also shoot magic bolts (Door Creation, Change, Animation, Healing, Death, Fireball, Teleportation, Nothing, Spellblade). A chaos magicarp shoots a random bolt every time it fires. | |
Giant Spiders | Giant spiders that grow from spiderlings or egg clusters, spread webs and will attack anyone they encounter, causing brute damage from the hit and toxin damage from the poison they inflict. Those with green eyes and purple stripes are Broodmother Spiders and can lay eggs that'll hatch into more spiders. Broodmother spiders require Australicus Slime Mutator to be made. Extremely dangerous. | |
Space Bear | *Sentient bears can be ridden
Intended Department: MISC(Anyone could use a bear mount) | |
Creature |
Intended Department: MISC | |
Killer Tomato | These mutant vegetables will hop menacingly after the first living thing they see. They aren't very dangerous since they haven't been botany-engineered and spawn with low potency. | |
Viscerator | A small flying deployed drone created and manufactured by one of the Major Syndicate Corps, they are hostile towards anything they see and attack using their rotor blades. Considered extremely efficient and are used in infiltrations and hostile take-overs, usually serve as a distraction to a more serious threat. By itself it's really fragile, though. | |
Pine Tree | A large, wintry tree. It appears to be a normal evergreen tree that would be perfect for the holidays, but it secretly detests festivities and will assault anybody within range of its menacing branches. Commonly seen spawned by scientists with gold slimes and too much free time. | |
Hivebot Mechanic |
The hivebot mechanic can repair machinery and hivebots after a delay. The hivebot mechanic can also place down foam walls (the ones from foam grenades) to patch up possible breaches in the station's hull. | |
Blob Spore | Works like the ones from the Blob Factory. Chases and hits targets, and releases spore gas upon death. Can hit corpses to make them into Blob Zombies. | |
Blob Zombie | If a Blob Spore finds a corpse, it will zombify it. | |
Faithless | A humanoid monster. Medium-high resistance, medium-high damage. Can knock down with his attacks. Has one ability that lets him listen to radio channels. | |
Statue | A statue of a human. Nigh-indestructible, extremely fast, and hits incredibly hard (more than double of an esword's damage) but cannot move or attack while someone is looking at it. Can cause lights to flicker around it, and can temporarily blind people around it to gain a few moments of free movement. | |
Blobbernaut | Works like a normal blobbernaut, but does not die if not close to a blob. | |
Basilisk | Can drink lava. Doing so heats the Basilisk up, giving it some temporary buffs:
These buffs run out after 5 minutes. You cannot drink lava again until you've cooled down. | |
Goldgrub | Can eat ore to store it within itself. Has two abilities, Spit Ore and Burrow.
Intended Department: MINING | |
Festivus Pole | Rubbing it with Левый клик с выключенным Боевой режим Включается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару или приведёт к помощи если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.. creates static charge, recharging power cells on the ground, in cyborgs, and in APCs by 75 in a radius of 2. Intended Department: ENGINEERING/MISC | |
Crate Mimic |
Intended Department: CARGO/MISC | |
Eyeball |
Intended Department: SECURITY | |
Lightgeist |
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