Одежда: различия между версиями
imported>Mook м (Added Sec Armor variant to Body Armor description) |
м (ARTHUR GRIFIER переименовал страницу Clothing and Accessories в Одежда) |
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(не показано 27 промежуточных версий 7 участников) | |||
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Clothing is what keeps you warm in the winter, let alone the dead of space. Below are the objects which you can wear. | {{Требуется перевод}} | ||
Clothing is what keeps you warm in the winter, let alone in the dead of space. Below are the objects which you can wear. | |||
== Short guide to clothes == | == Short guide to clothes == | ||
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=== Inventory === | === Inventory === | ||
Your character has following slots that are always available: | Your character has the following slots that are always available: | ||
* Jumpsuit | * Jumpsuit | ||
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* ID slot | * ID slot | ||
An external suit unlocks external suit storage. | |||
Contents of your pockets are not visible | Contents of your pockets are not visible to others, but if someone tries to empty them you do not get a message unless you move. Pockets can hold tiny and small items. They can also hold mining satchels, despite being normal-sized items. | ||
If you have a storage item in one of your slots, you can click on it to open it. If you want to take it to your hand, drag it to the hand slot with your mouse. You can also drag an item to your character on the map to open it. This will work with a pill bottle in your pocket, for example, or if you have something in your hands. | If you have a storage item in one of your slots, you can click on it to open it. If you want to take it to your hand, drag it to the hand slot with your mouse. You can also drag an item to your character on the map to open it. This will work with a pill bottle in your pocket, for example, or if you have something in your hands. | ||
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=== Temperature protection === | === Temperature protection === | ||
Some pieces of clothing offer protection from high/low temperatures. High-temperature protection is needed when everything is on fire. Low-temperature protection is needed when you are in space or very close to being in space. Items only protect body parts they cover. | Some pieces of clothing offer protection from high/low temperatures. High-temperature protection is needed when everything is on fire. Low-temperature protection is needed when you are in space or very close to being in space. Items only protect the body parts they cover. | ||
===Protection Tags=== | |||
Clothing and armor may have the phrase "It has a '''tag''' listing its protection classes" when examined. The tag will display a damage type and a roman numeral (I-X) indicating in tenths (rounded up) how protected it is from that damage type. Essentially, you can get a basic grasp of its actual protection values by multiplying the numeral by ten. For example, examining a [[Body Armor]]'s protection classes (with the true values in parenthesis) would look like this: | |||
'''''PROTECTION CLASS'''''<br> | |||
'''ARMOR (I-X)'''<br> | |||
EXPLOSIVE III (25)<br> | |||
BULLET III (30)<br> | |||
ENERGY IV (40)<br> | |||
LASER III (30)<br> | |||
MELEE IV (35)<br> | |||
'''DURABILITY'''<br> | |||
FIRE V (50)<br> | |||
ACID V (50) | |||
== Jumpsuits == | == Jumpsuits == | ||
Having a jumpsuit is extremely important. Without a jumpsuit you will not have an ID slot, a belt slot, or any pocket slots. The jumpsuit is also useful in identifying your department at a glance, and so can be used as part of a disguise. | Having a jumpsuit is extremely important. Without a jumpsuit, you will not have an ID slot, a belt slot, or any pocket slots. The jumpsuit is also useful in identifying your department at a glance, and so can be used as part of a disguise. | ||
In addition, jumpsuits now have a full suite of [[Suit sensors|sensors]] that can be toggled and adjusted by right-clicking on it. They can give out data to the bridge including your location, your health, and your mortality. Some jumpsuits made to be practical will offer minor protection, which will be noted in | In addition, jumpsuits now have a full suite of [[Suit sensors|sensors]] that can be toggled and adjusted by right-clicking on it. They can give out data to the bridge including your location, your health, and your mortality. Some jumpsuits made to be practical will offer minor protection, which will be noted in their description. For example, the virologist's jumpsuit has minor projections against biohazards, while the Head of Security's suit will have a small amount of protection from blunt trauma. [[Plasmaman]] jumpsuits prevent plasmamen from being on fire when worn with a plasmaman helmet. | ||
A bit different from the others is the prisoner's jumpsuit. In addition to its distinctive | A bit different from the others is the prisoner's jumpsuit. In addition to its distinctive color, its suit sensors are always on maximum. | ||
You can wash a jumpsuit in a washing machine with a crayon to paint it. | You can wash a jumpsuit in a washing machine with a crayon to paint it. | ||
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|image = Chameleon jumpsuit.gif | |image = Chameleon jumpsuit.gif | ||
|foundin = Everyone starts with one, several more are found in lockers all around the station | |foundin = Everyone starts with one, several more are found in lockers all around the station | ||
|usedfor = To hide your naked body, jumpsuits | |usedfor = To hide your naked body, jumpsuits provide a belt slot, ID slot, and two pockets for storage. They also come equipped with adjustable [[Suit_sensors|suit sensors]] which, when enabled will show useful information about the wearer on crew monitoring consoles | ||
|strategy = Just wear it at all times as they're useful and practical | |strategy = Just wear it at all times as they're useful and practical | ||
|description = Jumpsuits are the clothing standard on the station. Everyone starts off with one, which describes which job they do. Additional ones are usually found in the changing room, in the dormitory, in job-specific wardrobes and in the lockers for heads of staff.<br> | |description = Jumpsuits are the clothing standard on the station. Everyone starts off with one, which describes which job they do. Additional ones are usually found in the changing room, in the dormitory, in job-specific wardrobes, and in the lockers for heads of staff.<br> | ||
Job-specific jumpsuits offer minor protection from for example radiation (engineering), brute (security) or acid (science).<br> | Job-specific jumpsuits offer minor protection from for example radiation (engineering), brute (security), or acid (science).<br> | ||
There are some additional, gimmicky ones in the theater. | There are some additional, gimmicky ones in the theater. | ||
}} | }} | ||
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|usedfor = Providing light in dark areas and [[Station_Engineer#I_have_no_suit_and_I_must_EVA|ghetto EVA]] | |usedfor = Providing light in dark areas and [[Station_Engineer#I_have_no_suit_and_I_must_EVA|ghetto EVA]] | ||
|strategy = Wear it to be recognized as a competent engineer | |strategy = Wear it to be recognized as a competent engineer | ||
|description = All engineers spawn with one of these on their | |description = All engineers spawn with one of these on their heads. These make your head pressure-proof and protect you a bit from high temperatures. <br>A functionally identical version of this is the [[File:Fire_Helmet.png|64px]] Firefighter Helmet. They can be found in [[Maintenance]] and [[Atmospherics]]. | ||
}} | }} | ||
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|image = BioHood.png | |image = BioHood.png | ||
|foundin = [[Engineering]], [[Medbay]], [[Custodial Closet]], [[Virology]] | |foundin = [[Engineering]], [[Medbay]], [[Custodial Closet]], [[Virology]] | ||
|usedfor = Bio Hoods and Overalls decreases the chance of being affected by reagents in smoke and also protects | |usedfor = Bio Hoods and Overalls decreases the chance of being affected by reagents in smoke and also protects against [[Xenos#Facehugger|facehuggers]] | ||
|strategy = A [[chemist]] with one of these suits is invincible | |strategy = A [[chemist]] with one of these suits is invincible against their own smoke bombs, no more suicide gassing | ||
|description = Wear this with the Bio suit to complete the look. They also hide your identity. | |description = Wear this with the Bio suit to complete the look. They also hide your identity. | ||
}} | }} | ||
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|image = helmet.png | |image = helmet.png | ||
|foundin = Lockers at [[Security Office]] and [[Security Posts]] | |foundin = Lockers at [[Security Office]] and [[Security Posts]] | ||
|usedfor = To protect your head, your eyes and your headset | |usedfor = To protect your head, your eyes, and your headset | ||
|strategy = Wear it | |strategy = Wear it | ||
|description = A component of [[roboticist#securitrons|Securitrons]] and a distinguishing feature of [[Security Officer]]s (if you're wondering why people are treating you like a piece of shit, it's because the previous shitcurity officer had the exact same uniform as you). Helmets protect against damage to the head very well. <strike>Some come with a siren.</strike> They can be found in security [[locker]]s and Cargo could order more. Every Security Officer spawns with one. | |description = A component of [[roboticist#securitrons|Securitrons]] and a distinguishing feature of [[Security Officer]]s (if you're wondering why people are treating you like a piece of shit, it's because the previous shitcurity officer had the exact same uniform as you). Helmets protect against damage to the head very well. <strike>Some come with a siren.</strike> They can be found in security [[locker]]s and Cargo could order more. Every Security Officer spawns with one. | ||
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|usedfor = To celebrate birthdays | |usedfor = To celebrate birthdays | ||
|strategy = Wear it | |strategy = Wear it | ||
|description = Comes with a candle | |description = Comes with a candle guaranteed to light any plasma you walk through on fire. Can be used to make a [[Guide_to_food_and_drinks#Cakes|birthday cake]] | ||
}} | }} | ||
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|strategy = Wear it. As a plasmaman, only take it off to join a [[Revolution]] or to set yourself on fire! | |strategy = Wear it. As a plasmaman, only take it off to join a [[Revolution]] or to set yourself on fire! | ||
'''(Spaceproof)''' | '''(Spaceproof)''' | ||
|description = Plasmaman start | |description = Plasmaman start wearing these. If you're set on fire and you're wearing this and the plasmaman jumpsuit, you'll be extinguished as soon as the auto-extinguishing system is ready. Non-plasmamen won't suffocate while wearing one. | ||
Expect a killer to remove this helmet from a dead or dying plasmaman, turning them into a lasting fire. | Expect a killer to remove this helmet from a dead or dying plasmaman, turning them into a lasting fire. | ||
}} | }} | ||
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|foundin = [[Medbay]], on [[Medical Doctor|Doctor's]] faces | |foundin = [[Medbay]], on [[Medical Doctor|Doctor's]] faces | ||
|usedfor = Slight disease prevention | |usedfor = Slight disease prevention | ||
|strategy = Internals provide the same disease blocking benefit as these with the added bonus of being able to breathe from oxygen tanks. | |strategy = Internals provide the same disease-blocking benefit as these with the added bonus of being able to breathe from oxygen tanks. | ||
|description = Filters toxic gases and gives a slight defense against airborne diseases. | |description = Filters toxic gases and gives a slight defense against airborne diseases. | ||
}} | }} | ||
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=Bodywear= | =Bodywear= | ||
These items can be worn over your jumpsuit, giving your protection or just to dress up nicely. | These items can be worn over your jumpsuit, giving your protection, or just to dress up nicely. | ||
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|usedfor = Spacewalks, firefighting, surviving viral outbreaks | |usedfor = Spacewalks, firefighting, surviving viral outbreaks | ||
|strategy = Wearing this with a space helmet will protect you from the coldness of space. Significantly slows down the wearer.<br>'''(Spaceproof)''' | |strategy = Wearing this with a space helmet will protect you from the coldness of space. Significantly slows down the wearer.<br>'''(Spaceproof)''' | ||
|description = A suit that protects against cold and low pressure environments, but doesn't offer the melee and electric protection of | |description = A suit that protects against cold and low pressure environments, but doesn't offer the melee and electric protection of MODsuits. Offers minor fire, radiation and acid protection. | ||
}} | }} | ||
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}} | }} | ||
{{anchor|Armored | {{anchor|Armored Greatcoat}} | ||
{{Item | {{Item | ||
|bgcolor1 = #E9FFBE | |bgcolor1 = #E9FFBE | ||
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Tackles can be launched by equipping the appropriate gloves, enabling throw mode, and clicking on your target with an empty hand (assuming you're standing and not pulling anything). You will throw yourself at what you clicked, with special results if you hit a carbon/human mob, or any other dense thing failing that. | Tackles can be launched by equipping the appropriate gloves, enabling throw mode, and clicking on your target with an empty hand (assuming you're standing and not pulling anything). You will throw yourself at what you clicked, with special results if you hit a carbon/human mob, or any other dense thing failing that. | ||
If you hit a carbon mob, the game will roll a die and tally modifiers for both the tackler and target based on their status (dwarves and the developmentally clumsy are easier to tackle and worse at landing tackles, while giants have bonuses for both for example. Neutral rolls will see both parties take some stamina damage and a few seconds of knockdown, with favorable rolls for a certain party reducing their knockdown time and adding a bit of paralyzing to the loser. Generally, tackling is a disarming tactic and works better if you have backup to protect you and seize the opportunity you created while you're picking yourself up from the ground, rather than a solo tool. If you're a giant or have the special bruiser gloves, though, you can rely on them more for solo takedowns (as long as you don't miss!) | If you hit a carbon mob, the game will roll a die (from 3- to +3) and tally modifiers for both the tackler and target based on their status (dwarves and the developmentally clumsy are easier to tackle and worse at landing tackles, while giants have bonuses for both for example. Neutral rolls will see both parties take some stamina damage and a few seconds of knockdown, with favorable rolls for a certain party reducing their knockdown time and adding a bit of paralyzing to the loser. Generally, tackling is a disarming tactic and works better if you have backup to protect you and seize the opportunity you created while you're picking yourself up from the ground, rather than a solo tool. If you're a giant or have the special bruiser gloves, though, you can rely on them more for solo takedowns (as long as you don't miss!) | ||
There are certain things you can do to shift the odds of getting a better tackle or making someone weaker to your tackles such as making them clumsy (-2), a dwarf (-2), injuring them so they have less than half health (-1), getting them slightly drunk or blurry-drunk (-1 and -3 respectively) or putting multiple wound types on their legs (-0.5 for each wound). On your part, what you can do to increase your odds of getting a good tackle is having gigantism (+2), having wings (+2), wearing riot armor (+2), or being so drunk that you look like a drunken mess or have blurry vision (+1). | |||
Things you can do to defend yourself against tackles better is by being fat (+1), Having no jumpsuit (+2) wearing a modsuit or firesuit (+1) or by wagging your tail as a lizard (+1). To increase your odds of getting up before someone else does after an average tackle, it's recommended to be on nicotine, synaptizine, meth, ephedrine, pump-up or anything that reduces stuns. | |||
Simply put, all negative defense modifiers you have contribute to the tackler's power while adding to your weakness, on top of their own postive modifiers | |||
If, instead, you launch yourself into a dense non-mob, you'll roll a die from 1-100 for what you suffer. The ill effects range from a brief knockdown and negligible brute and stamina damage, to concussions and brain damage, to outright paralyzation in the worst cases. Remember to wear a helmet before you decide to randomly launch yourself headfirst into a wall! | If, instead, you launch yourself into a dense non-mob, you'll roll a die from 1-100 for what you suffer. The ill effects range from a brief knockdown and negligible brute and stamina damage, to concussions and brain damage, to outright paralyzation in the worst cases. Remember to wear a helmet before you decide to randomly launch yourself headfirst into a wall! | ||
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|usedfor = Ghetto tackling. | |usedfor = Ghetto tackling. | ||
|strategy = Tackle. | |strategy = Tackle. | ||
|description = Weaker, uses more stamina, and has a longer self-knockdown than normal grapple gloves, but can be crafted with a pair of fingerless gloves and some [[General_items#Sticky_Tape|sticky tape]]. | |description = Weaker, uses more stamina, gives a -1 to tackles and has a longer self-knockdown than normal grapple gloves, but can be crafted with a pair of fingerless gloves and some [[General_items#Sticky_Tape|sticky tape]]. Mothpeople love these! | ||
}} | }} | ||
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|name = Backpack | |name = Backpack | ||
|image = Backpack.png | |image = Backpack.png | ||
|foundin = [[Dorms]] lockers, normal crew members may spawn wearing one | |foundin = [[Dorms]] lockers, normal crew members may spawn wearing one, can also be crafted using cloth | ||
|usedfor = Storing unneeded crap | |usedfor = Storing unneeded crap | ||
|strategy = You're going to want this. It's used for storing stuff, but, keep in mind that a backpack cannot store everything, such as toolboxes and other backpacks. But can generally store everything else. You also have a limited storage space. | |strategy = You're going to want this. It's used for storing stuff, but, keep in mind that a backpack cannot store everything, such as toolboxes and other backpacks. But can generally store everything else. You also have a limited storage space. | ||
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|name = Satchel | |name = Satchel | ||
|image = GSatchel.png | |image = GSatchel.png | ||
|foundin = [[Dorms]] lockers, normal crew members may spawn wearing one | |foundin = [[Dorms]] lockers, normal crew members may spawn wearing one, can also be crafted using cloth | ||
|usedfor = Storing unneeded crap | |usedfor = Storing unneeded crap | ||
|strategy = Functionally identical to the backpack, but it looks more fashionable. | |strategy = Functionally identical to the backpack, but it looks more fashionable. | ||
|description = You put this on your back slot and put items into it. Most jobs have their own variety of satchel. The [[File:Satchel.png]] Leather Satchel works the same as any satchel or backpack. | |description = You put this on your back slot and put items into it. Most jobs have their own variety of satchel. The [[File:Satchel.png]] Leather Satchel works the same as any satchel or backpack. | ||
}} | |||
{{anchor|Messenger Bag}} | |||
{{Item | |||
|bgcolor1 = #D3C5FF | |||
|bgcolor2 = #C4B2FF | |||
|name = Messenger Bag | |||
|image = Messenger_bag.png | |||
|foundin = Normal crew members may spawn wearing one, can also be crafted using cloth | |||
|usedfor = Storing unneeded crap | |||
|strategy = Functionally identical to the backpack and the satchel, but looks different. | |||
|description = You put this on your back slot and put items into it. Most jobs have their own variety of messenger bag. | |||
}} | }} | ||
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Hardsuits can be upgraded to have an integrated jetpack, which works with a gas tank in the suit storage slot. Advanced hardsuits start off with one of these installed. | Hardsuits can be upgraded to have an integrated jetpack, which works with a gas tank in the suit storage slot. Advanced hardsuits start off with one of these installed. | ||
MODsuits can be upgraded to have an Ion Jetpack. | |||
Void Jet Packs may also be found in [REDACTED], which are filled with oxygen. | Void Jet Packs may also be found in [REDACTED], which are filled with oxygen. | ||
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.b = Binary (For AI and cyborgs) | .b = Binary (For AI and cyborgs) | ||
.a = Alien | .a = Alien | ||
.i = Nearby Intercom | |||
.i = Intercom | |||
.h = AI Holopad (For AI) | .h = AI Holopad (For AI) | ||
.o = AI Private (For AI) | .o = AI Private (For AI) | ||
.l = Left Hand | .l = Left Hand Radio | ||
.r = Right Hand | .r = Right Hand Radio | ||
.t = Syndicate/Traitor (For when you have a Syndicate encryption key) | .t = Syndicate/Traitor (For when you have a Syndicate encryption key) | ||
<br> | <br> | ||
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Head of Personnel's headset:<br> | Head of Personnel's headset:<br> | ||
''.c - command | ''.c - command, .v - service'' | ||
Head of Security's headset:<br> | Head of Security's headset:<br> | ||
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Chief Medical Officer's headset:<br> | Chief Medical Officer's headset:<br> | ||
''.c - command, .m - medical'' | ''.c - command, .m - medical'' | ||
Quartermasters's headset:<br> | |||
''.c - command, .u - supply, '' | |||
}} | }} | ||
Текущая версия от 06:36, 1 ноября 2024
Clothing is what keeps you warm in the winter, let alone in the dead of space. Below are the objects which you can wear.
Short guide to clothes
Inventory
Your character has the following slots that are always available:
- Jumpsuit
- External suit
- Back
- Mask
- Shoes
- Gloves
- Ears
- Glasses
- Hat
Jumpsuit unlocks for you:
- Belt
- Pockets
- ID slot
An external suit unlocks external suit storage.
Contents of your pockets are not visible to others, but if someone tries to empty them you do not get a message unless you move. Pockets can hold tiny and small items. They can also hold mining satchels, despite being normal-sized items.
If you have a storage item in one of your slots, you can click on it to open it. If you want to take it to your hand, drag it to the hand slot with your mouse. You can also drag an item to your character on the map to open it. This will work with a pill bottle in your pocket, for example, or if you have something in your hands.
Damage protection
There are several types of damage in the game. Various pieces of clothing offer protection for the body parts they cover.
- Melee
- Bullet
- Laser
- Energy
- Bomb
- Biological
- Radiation
- Fire
- Acid
Temperature protection
Some pieces of clothing offer protection from high/low temperatures. High-temperature protection is needed when everything is on fire. Low-temperature protection is needed when you are in space or very close to being in space. Items only protect the body parts they cover.
Protection Tags
Clothing and armor may have the phrase "It has a tag listing its protection classes" when examined. The tag will display a damage type and a roman numeral (I-X) indicating in tenths (rounded up) how protected it is from that damage type. Essentially, you can get a basic grasp of its actual protection values by multiplying the numeral by ten. For example, examining a Body Armor's protection classes (with the true values in parenthesis) would look like this:
PROTECTION CLASS
ARMOR (I-X)
EXPLOSIVE III (25)
BULLET III (30)
ENERGY IV (40)
LASER III (30)
MELEE IV (35)
DURABILITY
FIRE V (50)
ACID V (50)
Jumpsuits
Having a jumpsuit is extremely important. Without a jumpsuit, you will not have an ID slot, a belt slot, or any pocket slots. The jumpsuit is also useful in identifying your department at a glance, and so can be used as part of a disguise. In addition, jumpsuits now have a full suite of sensors that can be toggled and adjusted by right-clicking on it. They can give out data to the bridge including your location, your health, and your mortality. Some jumpsuits made to be practical will offer minor protection, which will be noted in their description. For example, the virologist's jumpsuit has minor projections against biohazards, while the Head of Security's suit will have a small amount of protection from blunt trauma. Plasmaman jumpsuits prevent plasmamen from being on fire when worn with a plasmaman helmet.
A bit different from the others is the prisoner's jumpsuit. In addition to its distinctive color, its suit sensors are always on maximum.
You can wash a jumpsuit in a washing machine with a crayon to paint it.
Используется для: To hide your naked body, jumpsuits provide a belt slot, ID slot, and two pockets for storage. They also come equipped with adjustable suit sensors which, when enabled will show useful information about the wearer on crew monitoring consoles
Стратегия: Just wear it at all times as they're useful and practical
Job-specific jumpsuits offer minor protection from for example radiation (engineering), brute (security), or acid (science).
Headgear
Different kinds of hats for various purposes.
Используется для: Providing light in dark areas and ghetto EVA
Стратегия: Wear it to be recognized as a competent engineer
A functionally identical version of this is the Firefighter Helmet. They can be found in Maintenance and Atmospherics.
Используется для: Providing light in dark areas, protecting your head from fire and pressure, concealing identity, ghetto EVA
Стратегия: Wear it with the firesuit and you'll be cool while walking through plasma fires.
Используется для: Keeping your eyes safe when welding
Стратегия: Wear it while using a welding tool, or to get by flashers. Wearing them makes you practically blind. Clicking the Welding Helmet while in hand, will flip it up so it doesn't cover the face
Используется для: Bio Hoods and Overalls decreases the chance of being affected by reagents in smoke and also protects against facehuggers
Стратегия: A chemist with one of these suits is invincible against their own smoke bombs, no more suicide gassing
Используется для: To protect your head, your eyes, and your headset
Стратегия: Wear it
Используется для: To protect your head from melee attacks and your face from facehuggers
Стратегия: Wear it
Используется для: To prevent exposure of the wearer to depressurized areas and the void of space.
Стратегия: Wear it with an EVA Suit when going out on spacewalks or when anticipating depressurized areas of the station. (Spaceproof)
Используется для: To prevent exposure of the wearer to oxygen in air
Стратегия: Wear it. As a plasmaman, only take it off to join a Revolution or to set yourself on fire! (Spaceproof)
Masks
Different masks can provide you with oxygen, filter out bad gases and germs, hide your identity or make you look cool.
Используется для: They are transparent and cover only part of the face, so can't be used in hiding your identity
Стратегия: Used when people with Voice Changers are on the loose
Используется для: Gas masks can be used in conjunction with a gas tank of any type to set up internals
Стратегия: Without internals they will hide your identity, protect your face, and filter out any contaminations in the air. It however does not mask your voice, unlike the Voice changer gasmask, which will change your voice to the voice of the ID you're wearing
Bodywear
These items can be worn over your jumpsuit, giving your protection, or just to dress up nicely.
Используется для: Protecting from radiation
Стратегия: Wear it and go near a radiation source
Используется для: Bio Suits and Overalls decreases the chance of being infected by diseases or affected by reagents in smoke.
Стратегия: Short for biohazardous suit. Protects from almost all radiation, direct exposure to chemicals, and disease. Wearing one increases your immunity and is one more barrier between you and an acid spill or outbreak.
Используется для: Specially designed Bio-suit that provides complete protection from biological exposure akin to a Bio-suit but also provides a minor amount of protection thanks to the built in armour.
Стратегия: Short for biohazardous suit. Protects from direct exposure to chemicals and disease, as well as most radiation. Wearing one increases your immunity and is one more barrier between you and an acid spill or outbreak
Используется для: You will not be gibbed by bombs when you wear this.
Стратегия: Wear it while tampering with bombs!
Используется для: Accessing the suit storage slot
Стратегия: This will make you look like a real engineer. It simply allows another storage slot for tools or flashlights. Also a very weak armor
Используется для: Fighting fires
Стратегия: Wearing a firesuit along with a fire helmet will protect you from extreme heat. Slows you down slightly when worn. Wear it in space and it will protect you from the low pressure, though you'll still freeze.
Resistances: melee = 15, bullet = 5, laser = 20, energy = 20, bomb = 20, bio = 10, rad = 20, fire = 100, acid = 50
Используется для: Fighting the fiercest of fires
Стратегия: Wearing this firesuit along with the atmos tech's firefighting helmet will protect you from the greatest extremes in temperature. Slows you down to the same degree as the emergency firesuit.
Resistances: melee = 15, bullet = 5, laser = 20, energy = 20, bomb = 20, bio = 10, rad = 20, fire = 100, acid = 50
Используется для: Keeping a crazy person restrained
Стратегия: Wear it (not recommended) or put it on someone who you want restrained
Используется для: Spacewalks, firefighting, surviving viral outbreaks
Стратегия: Wearing this with a space helmet will protect you from the coldness of space. Significantly slows down the wearer.
(Spaceproof)
Используется для: Spacewalks
Стратегия: Wearing this with a space helmet will protect you from the coldness of space. Slows the wearer down less than other spacesuits.
(Spaceproof)
Используется для: To protect your chest
Стратегия: Wear it
There's a variant of body armor that's described as a 'slim armored vest'. It's functionally identical to the other armor vest.
Resistances: melee = 35, bullet = 30, laser = 30, energy = 40, bomb = 25, bio = 0, rad = 0, fire = 50, acid = 50
Resistances: melee = 50, bullet = 40, laser = 50, energy = 50, bomb = 25, bio = 0, rad = 0, fire = 100, acid = 90
Resistances: melee = 50, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 80
Resistances: melee = 15, bullet = 60, laser = 10, energy = 10, bomb = 40, bio = 0, rad = 0, fire = 50, acid = 50
Resistances: melee = 10, bullet = 10, laser = 60, energy = 60, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100
Используется для: To deflect fire from energy weapons
Стратегия: Wear it
melee = 30, bullet = 30, laser = 30, energy = 40, bomb = 25, bio = 0, ra" = 0, fire = 70, acid = 90
Hardsuits
Hardsuits are coldproof (if powered), pressure-proof, protect from electric arcs (especially when worn with yellow gloves!) and come with a built-in helmet that can be toggled on/off.
Most are flash proof and offer a bit of protection from brute damage, heat and radiation. All types of spacesuits will only keep you warm if its internal cell has power. Charge a spacesuit by keeping it in suit storage or by replacing the cell.
Cell replacement and thermal settings:
- The cell cover can be toggled by alt+clicking (press the button) or using a crowbar (just pry it open) on the suit.
- With the cover open you can remove the cell by using the suit in hand or ctrl+clicking the suit.
- With the cover open you can also use a screwdriver to set the thermal regulator's temperature. The normal range is 20 c to 45 c.
Используется для: Spacewalks, fixing gravity generators and engines
Стратегия: Engineering is provided with hardsuits to assist with setting up some engines, wiring the solar panels, and repairing hull breaches. Significantly slows the wearer down.
(Spaceproof)
Resistances: melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75, fire = 50, acid = 75.
Используется для: Spacewalking and strolling through plasma fires.
Стратегия: Suits for Atmospheric Technicians working in very hostile temperatures.
(Spaceproof)
Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 25, fire = 100, acid = 75.
Используется для: Mining and spacewalking
Стратегия: Reinforced against heat and explosions, but weaker against radiation and fire than the regular engineering hardsuit. Often enhanced with armored plates from certain asteroid-dwelling creatures.
(Spaceproof)
Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 75.
Используется для: Protecting you against pressure
Стратегия: Plasmamen are immune to the coldness of space and so they don't need to use the inbuilt heating.
(Spaceproof)
Resistances: melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 0, fire = 100, acid = 75
Используется для: Repairing a delaminating Supermatter Engine
Стратегия: Has more protection against brute, blasts and radiation than the regular engineering/atmospherics hardsuits.
(Spaceproof)
Resistances: melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 90 (helmet has 100), fire = 100, acid = 90.
Используется для: Catching criminals while spacewalking
Стратегия: Additional protection against brute and lasers
(Spaceproof)
Resistances: melee = 35, bullet = 15, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 50, fire = 75, acid = 75.
Используется для: Catching criminals while spacewalking
Стратегия: Additional protection against brute and lasers
(Spaceproof)
Resistances: melee = 45, bullet = 25, laser = 30, energy = 10, bomb = 25, bio = 100, rad = 50, fire = 95, acid = 95.
Используется для: Retrieving people from space and the SME chamber.
Стратегия: Slows the wearer down less than other spacesuits, while providing diagnostic data.
(Spaceproof)
Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 60, fire = 60, acid = 75.
Используется для: Conducting experiments with the safety of a space proof bomb suit.
Стратегия: Works like a bomb suit, preventing your body from being gibbed by explosions.
(Spaceproof)
The helmet has a diagnostics HUD, science goggles and a tachyon-doppler array (shows informations about detonated bombs) installed.
Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 100, bio = 100, rad = 60, fire = 60, acid = 80.
Используется для: Providing extensive armor and utility in a combat situation.
Стратегия: Fitted with beefy armor, reserved for use by Nanotrasen Special Forces.
(Spaceproof)
Resistances: melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100.
Используется для: Avoiding death once hell breaks loose
Стратегия: Fitted with beefy armor, solid choice when Nuke Ops come knocking at your door.
(Spaceproof)
Resistances: melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100.
Shoes
Shoes can look stylish, and they can also help you not go all John McClane on the glass shards.
Certain shoes and boots can be used to store items - for example a knife or an esword.
Используется для: Protecting your feet from glass, making you walk faster
Стратегия: Wear them. Don't take them off unless you're changing them for another pair
Используется для: Squeaking, and making H.O.N.K. mechs
Стратегия: Makes that annoying squeaking sound as the clown walks. Slightly slower than normal shoes.
Используется для: They prevent you from slipping on everything but space lube
Стратегия: Other crew members will often seek these out to avoid falling victim to the clown or excessive mopping.
Wearing these will reduce your walking speed.
(If you don't want people to slip, why are you using the mop in the first place?)
Используется для: Preventing you from moving unintentionally in space
Стратегия: Make sure you toggle them on via the object tab for them to work. Prevents unintentional movement whilst EVA and slows you down greatly for careful, deliberate movement
Используется для: Dressing your prisoners
Стратегия: Apply cuffs to shoes, put them on prisoners
Gloves
Can be used to hide fingerprints and protection from certain objects. You can wash gloves with a crayon to change their color.
Используется для: Completing a outfit, or hiding fingerprints
Стратегия: These gloves give heat protection, so wear them while firefighting and removing lightbulbs
Используется для: Trolling
Стратегия: With all these budget cuts, Nanotrasen cannot afford high quality gloves for all crewmen. Budget gloves usually only provide the half protection from electric shocks most other gloves give, but can sometimes have full protection, 25% protection, or make you take more damage than if you were otherwise bare handed! These are far easier to obtain than regular insulated gloves, so roll the dice with them if you want. No refunds if you get zapped to a crisp while trying to hack into something with these! Unlike the real deal, you can fire ranged weapons while wearing these.
Используется для: To stop you from being shocked
Стратегия: Trade your old gloves in for these, if you're not worried about disease. These handy yellow gloves, often reffered to as just insuls, are much coveted by certain members of the crew. While not as stylish as black gloves, they hide your fingerprints just as well and also protect the wearer from electric shock when hacking and manipulating power cables. Washing gloves with a yellow crayon will name them insulated gloves, but they will not protect you from shocks. Throw these gloves in a washing machine with a crayon to change the glove's distinct colour and name so you are not accosted for wearing them. If you are a masochist, you can cut someone's insuls into useless fingerless insuls with wirecutters and watch them cry. Keep in mind, your large fingers will keep you from firing ranged weapons while wearing these.
Используется для: {{{usedfor}}}
Стратегия: Latex gloves are white and thin, they are the least suspicious of the gloves to be worn because they are so common and so freely passed out. It is far easier to dispose of gloves than it is to wash your bare hands. They can also be blown up into balloons! You will still burn yourself on light bulbs with these. You will only take 30% damage from shocks with these. When washed with a crayon, they become normal gloves.
Используется для: Digging through the corpse of an assistant without catching whatever horrible disease they got from a suspicious needle in maintenance.
Стратегия: Thicker and rarer brother of latex gloves. They do not leave fingerprints, they will however leave a nitrile fibers so be wary. Similarly to latex gloves they provide 30% shock resistance.
Используется для: Holding some special plant types
Стратегия: Holding nettles and growing them to insta-crit people. They also protect against temperature.
Используется для: Both combat and electrical work.
Стратегия: Hiding fingerprints while hacking doors in safety.
Используется для: Krav Maga combat and shock insulation.
Стратегия: Beat enemies with Krav Maga.
Tackling Gloves
These let you tackle people by enabling throw mode and clicking. Results are random.
Click expand for detailed explanation.
Tackles can be launched by equipping the appropriate gloves, enabling throw mode, and clicking on your target with an empty hand (assuming you're standing and not pulling anything). You will throw yourself at what you clicked, with special results if you hit a carbon/human mob, or any other dense thing failing that.
If you hit a carbon mob, the game will roll a die (from 3- to +3) and tally modifiers for both the tackler and target based on their status (dwarves and the developmentally clumsy are easier to tackle and worse at landing tackles, while giants have bonuses for both for example. Neutral rolls will see both parties take some stamina damage and a few seconds of knockdown, with favorable rolls for a certain party reducing their knockdown time and adding a bit of paralyzing to the loser. Generally, tackling is a disarming tactic and works better if you have backup to protect you and seize the opportunity you created while you're picking yourself up from the ground, rather than a solo tool. If you're a giant or have the special bruiser gloves, though, you can rely on them more for solo takedowns (as long as you don't miss!)
There are certain things you can do to shift the odds of getting a better tackle or making someone weaker to your tackles such as making them clumsy (-2), a dwarf (-2), injuring them so they have less than half health (-1), getting them slightly drunk or blurry-drunk (-1 and -3 respectively) or putting multiple wound types on their legs (-0.5 for each wound). On your part, what you can do to increase your odds of getting a good tackle is having gigantism (+2), having wings (+2), wearing riot armor (+2), or being so drunk that you look like a drunken mess or have blurry vision (+1).
Things you can do to defend yourself against tackles better is by being fat (+1), Having no jumpsuit (+2) wearing a modsuit or firesuit (+1) or by wagging your tail as a lizard (+1). To increase your odds of getting up before someone else does after an average tackle, it's recommended to be on nicotine, synaptizine, meth, ephedrine, pump-up or anything that reduces stuns.
Simply put, all negative defense modifiers you have contribute to the tackler's power while adding to your weakness, on top of their own postive modifiers
If, instead, you launch yourself into a dense non-mob, you'll roll a die from 1-100 for what you suffer. The ill effects range from a brief knockdown and negligible brute and stamina damage, to concussions and brain damage, to outright paralyzation in the worst cases. Remember to wear a helmet before you decide to randomly launch yourself headfirst into a wall!
Используется для: Tackling
Стратегия: Tackle.
Используется для: Throwing yourself on the floor.
Стратегия: Jump around.
Используется для: Tackling from large distances.
Стратегия: Don't miss.
Eyewear
These items can be worn over your eyes, providing protection, visual information or other things
Используется для: Seeing a visual overlay of people's health and disease status
Стратегия: Use it to prioritize critical patients, or prioritize your targets.
Click here for an overview of what the symbols mean.
Используется для: Seeing structural layout.
Стратегия: Wear these when mining, or seeing where structural damage is though walls. Removes all darkness effects, but you still will not see people or objects until you get close.
Используется для: Seeing under floor tiles.
Стратегия: Use these to plan out wires and pipes.
Используется для: Seeing structural layout, spotting radiation leaks or seeing under floor tiles.
Стратегия: Switch between meson, radiation and T-ray scanning when needed.
Используется для: Protection against flashes, useful when against Revs and flashes, wearing at night and when your vision is augmented.
Стратегия: I WEAR MY SUNGLASSES AT NIGHT SO I CAN, SO I CAN-
Используется для: Combines Sunglasses and Security Scanner
Стратегия: Security starts with these, allow you to see a persons ID level and wanted status along with resistance to flashes. You will also get automated notifications from beepsky and brig cells.
Используется для: Welding without receiving eye damage, without a welding mask!
Стратегия: Wear it while using a welding tool, or to get by flashers. Wearing the Welding Helmet makes you practically blind. Clicking the Welding Helmet while in hand, will flip it up so it doesn't cover the face
Используется для:
Стратегия: Don't wear this if you want to see.
Используется для: Seeing people in the dark.
Стратегия: Wear these when you know a power outage is about to happen.
Используется для: Fixing eye damage.
Стратегия: Wear these, wait eyes to heal up.
Backwear
Different kinds of things which go on your back. Most people will wear a backpack, satchel or dufflebag at all times.
Используется для: Storing unneeded crap
Стратегия: You're going to want this. It's used for storing stuff, but, keep in mind that a backpack cannot store everything, such as toolboxes and other backpacks. But can generally store everything else. You also have a limited storage space.
Используется для: Storing unneeded crap
Стратегия: Functionally identical to the backpack, but it looks more fashionable.
Используется для: Storing unneeded crap
Стратегия: Functionally identical to the backpack and the satchel, but looks different.
Используется для: Storing more unneeded crap
Стратегия: Functionally similar to the backpack, but can hold more things at the expense of slowing you down.
Используется для: Propelling yourself in space
Стратегия: Put it on your back and switch it on to maneuver in space or low-gravity areas.
For proper use of a jetpack, remember these simple rules:
- Black jetpacks are filled with carbon dioxide by default. Using these jetpacks as internals will knock you unconscious and suffocate you. Can be refilled with anything.
- Refill blue jetpacks with oxygen, not air (if you wish to use it for your internals, otherwise fill with any gas).
- Always set it to 16-25 pressure if you aren't using the emergency mask from your starting box. If you still have that, hurry up and find something else!
- Always toggle it on when you want to move or need to move quickly, but toggle stabilization off if you're just drifting so as to not waste your supply and remain untrackable.
Most jetpacks are too bulky to be stowed in a backpack.
Hardsuits can be upgraded to have an integrated jetpack, which works with a gas tank in the suit storage slot. Advanced hardsuits start off with one of these installed. MODsuits can be upgraded to have an Ion Jetpack.
Void Jet Packs may also be found in [REDACTED], which are filled with oxygen.Belts
Belts are a type of containers that can only hold specific items. They are to not be confused with belt slot of character's inventory. Belts that exist in the game are:
Используется для: Toolbelts can hold some kinds of tiny items, most commonly tools
Стратегия: They are worn as a belt and hold the same amount as a toolbox, though they are less useful as weapons. Sometimes the clown will steal these and hack EVA, just get your toolbox and robust him.
Can hold: Crowbar, Screwdriver, Welding tool, Wirecutters, Wrench, Multitool, Flashlight, Cable coil, T-ray scanner, Analyzer, Station Bounced Radio, Insulated Gloves
- Crowbar - any colour
- Screwdriver - any colour
- Welding tool - any variety
- Wirecutters
- Wrench
- Multitool
- Flashlight - includes penlight and seclite
- Cable coil - any colour
- T-ray scanner
- Analyzer
- Station Bounced Radio
- Insulated Gloves
- Jaws of Life
- Hand Drill
- Experimental Welding Tool
- Multitool
- Cable coil
- Miniature Fire Extinguisher
Используется для: Holding more advanced tools
Используется для: Holding medical items
Стратегия: Like the Utility Belt, but for holding medical items only. Think of these as your medkit- but on a belt.
Can hold: Health analyzer, DNA-Injector, Dropper, Beaker, Bottle, Pill, Syringe, Dispensed-beaker, Zippo lighter, Cigarette packet, Pill bottle, Medical box, Penlight.
- Health analyzer
- DNA injector
- Dropper
- Beaker - any type
- Bottle
- Pill
- Syringe
- Zippo lighter
- Cigarette pack - but not cigarettes themselves
- Pill bottle
- Bruise pack
- Ointment
- Medical gauze
- Surgical tools
Используется для: Holding security stuff
Стратегия: Like the utility belt, but for security uses only.
Can hold: Flashbang, Handcuffs, Flash, Glasses, Shotgun ammo, Magazines, Donuts
Используется для: Holding janitorial supplies
- Flashlight - includes penlight and seclite
- Holographic Sign Projector
- Grenade
- Soap
- Space Cleaner
- Janicart Key
- Gloves
- Light Replacer
Earpieces
These little devices are issued to every crew member upon arrival on the station. Every job, no matter how insignificant, gets some form of headset. In order to talk to the station with it simply type say ;(your text here).
Different branches of the station get a unique headset with its own private channel. In order to use this channel type in say .h (your text here). And your message will be broadcast to others with the same type of headset. Note that this does not work on the basic model. You can tell the basic model by its black coloring and lack of label.
All headsets are equipped with a standard encryption key used for the common channel. Screwdrivers can be used to remove the encryption keys and use them in a different headset. All department headsets come with two keys. Use your headset in hand to manually enable or disable keys, or change your default channel.
Here is a list of channels and how to access them. Examining your headset also shows you all possible channels. # and . can be used instead of :
.c = Command .s = Security .e = Engineering .u = Supply .m = Medical .n = Science .v = Service
Using .h will connect you with your default department's channel.
Other uses:
.b = Binary (For AI and cyborgs) .a = Alien .i = Nearby Intercom .h = AI Holopad (For AI) .o = AI Private (For AI) .l = Left Hand Radio .r = Right Hand Radio .t = Syndicate/Traitor (For when you have a Syndicate encryption key)
See Radio channels.
Используется для: Normal radio chat as well as all department channels.
Стратегия: Use this to coordinate all departments.
Captain's headset:
.c - command, .s - security, .e - engineering, .u - supply, .v - service, .m - medical, .n - science
Head of Personnel's headset:
.c - command, .v - service
Head of Security's headset:
.c - command, .s - security
Chief Engineer's headset:
.c - command, .e - engineering
Research Director's headset:
.c - command, .n - research
Chief Medical Officer's headset:
.c - command, .m - medical
Quartermasters's headset:
Используется для: Used for engineering channel to report damage and to make sure that somebody has checked the engine recently.
Стратегия: Use to coordinate repairs.
Используется для: The Quartermaster and his slaves to talk to one another about the supply chain.
Стратегия: Allows miners and techs to communicate with each other.
Используется для: Communication in the science department.
Стратегия: Has access to the science channel.
Используется для: Coordinating security and requesting arrest orders via the security channel.
Стратегия: Don't let traitors get their hands on these.
Используется для: Annoying people, screaming for help, letting people know that the singularity is out.
Стратегия: None.
Используется для: Blocking out sound, Torturing people.
Стратегия: Pretty much the only defense against loud HONK mechs. This only stops sound from coming in.