Engineering items: различия между версиями
imported>Kingofkosmos (→Tools: Fixed some info.) |
RosSample (обсуждение | вклад) Нет описания правки |
||
(не показано 245 промежуточных версий 29 участников) | |||
Строка 1: | Строка 1: | ||
{{Требуется перевод}} | |||
=Items= | =Items= | ||
{{anchor|Cable Coil}} | {{anchor|Cable Coil}} | ||
Строка 9: | Строка 10: | ||
|usedfor = Laying electrical wires, building things that use electricity | |usedfor = Laying electrical wires, building things that use electricity | ||
|strategy = Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs. | |strategy = Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs. | ||
|description = | |description = Can be laid down on the plating to distribute electrical power. Automatically connects to other wires on cardinal tiles. Read the [[Guide_to_construction#Power_Wires|guide to wiring]] to see how. Make sure you don't touch wired wires on the ground without insulated gloves. Can be placed onto three different layers. Toggle layers by ctrl-clicking the stack of cable coil. | ||
[[File:Cablecuffs.png]] | By using wires in hand, you can craft layer bridges or [[File:Cablecuffs.png|link=Makeshift_weapons#Cablecuffs]], which are [[Makeshift_weapons#Cablecuffs|ghetto restraints]] used to tie someone down. | ||
}} | }} | ||
{{anchor|Power Cell}} | {{anchor|Power Cell}} | ||
{{anchor|High-Capacity Power Cell}} | |||
{{anchor|Super-Capacity Power Cell}} | |||
{{anchor|Hyper-Capacity Power Cell}} | |||
{{Item | {{Item | ||
|bgcolor1 = #ddddff | |bgcolor1 = #ddddff | ||
Строка 20: | Строка 24: | ||
|name = Power Cell | |name = Power Cell | ||
|image = Powercell.png | |image = Powercell.png | ||
|foundin = [[ | |foundin = [[Cargo_Office|Cargo]], [[Engineering]], [[EVA]], [[Tech Storage]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]], inside [[APC]]s, inside [[Space Heater]]s | ||
|usedfor = Building things that use electricity | |usedfor = Building things that use electricity | ||
|strategy = Used to power APCs, cyborgs and various electrical equipment. | |strategy = Used to power APCs, cyborgs and various electrical equipment. | ||
|description = Comes in | |description = Can be recharged in a [[File:Cellcharger.png|link=Cell Charger]] [[Cell Charger]].<br>Comes in five main varieties: | ||
* | * [[File:Powercell.png]] Standard (1 kW) | ||
* | * [[File:Power_cell.png]] High-Capacity (10 kW) | ||
* | * [[File:Supercell.png]] Super-Capacity (20 kW) | ||
* | * [[File:Hypercell.png]] Hyper-Capacity (30 kW) | ||
* [[File:Bluespace_Power_Cell.gif]] Bluespace (40kW) | |||
}} | }} | ||
=Tools= | |||
{{anchor|RCD}} | |||
{{ItemUsedFor | |||
|name=Rapid Construction Device (RCD) | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|image = Rcd_0.png | |||
|foundin = EVA, Engi-Vend, Cargo and Engineering [[Protolathe|Protolathes]] (after research), hacked [[Autolathe|autolathes]] | |||
|usedfor = Making and destroying walls, windows, airlocks, and floors. | |||
|strategy = You can repair hull breaches and rebuild walls very quickly. | |||
|description = An experimental device which can build, or deconstruct areas rapidly. This is held in the [[EVA]] for emergencies (and is the [[Chief Engineer]]'s responsibility). However they can be made in the [[Engineering]] [[Protolathe]], [[Cargo]]'s [[Techfab]] and in hacked [[Autolathe|autolathes]] as well. | |||
Use this tool in hand to open a radial menu, where you can choose mode and change many settings, such as airlock access, airlock type and window type. <br> | |||
{{Leftclick}} Construct: <br> | |||
*Build Floors (2 Ammo) | |||
*Build a Wall (16 Ammo) | |||
*Build a wall on top of a girder (8 Ammo) | |||
*Build a Grille (4 Ammo) | |||
*Build a Window (8 Ammo) | |||
*Build a Reinforced Window (12 Ammo) | |||
*Build an airlock (16 Ammo) | |||
{{Rightclick}} Deconstruct: <br> | |||
*Deconstruct a girder (13 Ammo) | |||
*Deconstruct a wall (26 Ammo) (Can't deconstruct reinforced walls, unless it's a [[Cyborg#Syndicate:_Saboteur|syndie cyborg]] or mech RCD) | |||
*Deconstruct a floor tile into space (33 Ammo) | |||
*Deconstruct a grille (4 Ammo) | |||
*Deconstruct a window (8 Ammo) | |||
*Deconstruct an airlock (32 Ammo) | |||
<br> | |||
Can be loaded with Compressed Matter Cartridges and regular metal and glass sheets. One Cartridge holds 40 units, with 160 being the maximum. Be forewarned that changing RCD mode can cause it to emit sparks, which can cause fires in plasma-rich environments. | |||
It also can robust the shit out people. Or AIs, if needed. | |||
<br> | |||
*'''Can be upgraded''' with the ''RCD advanced design disks'', which can be printed from the engineering protolathe after research. This lets the RCD create: | |||
**''RCD frames designs upgrade:'' Wired/wrenched computer and [[Machines#Machine_Construction_Steps|machine frames]] [[File:Wired_Frame.png]] | |||
**''Simple circuits designs upgrade:'' Simple circuits, which contain the designs for firelock, air alarm, fire alarm, apc circuits and basic power cells. These work the same as the [[Cyborg#Engineering|engineering cyborg's]] Electroadaptive Pseudocircuit. | |||
**''RCD furnishing upgrade:'' Chairs, and tables. | |||
*'''Can also be upgraded''' with an ''Advanced RCD silo link upgrade'', which can be printed from the engineering protolathe after research. With this upgrade, the RCD can be used on an [[Machines#Ore_Silo|Ore Silo]] to permanently link it. Afterwards, use the radial menu of the RCD to select an option there which makes it pull materials directly from that silo. It can be toggled back to using its internal storage at any time. | |||
}} | |||
{{anchor|ARCD}} | |||
{{ItemUsedFor | |||
|name=Advanced Rapid Construction Device (ARCD) | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|image = Arcd.png | |||
|foundin = Admin Magicks | |||
|usedfor = Making and destroying walls, doors, and floors, from a distance | |||
|strategy = Repairing damage to the station, without putting yourself in harms way. Alternatively, weaponized against the clock cult. | |||
|description = The ARCD is a RCD, except it can construct and deconstruct items from a distance. Unfortunately, short of serious admin fuckery, it cannot be obtained through normal play. Most often used for making [[Clockwork Cult|Ratvar]] cry a river. | |||
}} | |||
{{anchor|RPD}} | |||
{{ItemUsedFor | |||
|name=Rapid Piping Device (RPD) | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|image = Rpd.png | |||
|foundin = Supermatter Chamber, Atmospherics, cargo and engi [[Protolathe|Protolathes]] after research | |||
|usedfor = Dispensing pipes | |||
|strategy = Use the RPD to dispense pipes to make atmospherics/the SM more efficient | |||
|description = The replacement of the old pipe dispenser, it can manufacture (but not deconstruct) several different pipes. More of an atmospherics tool than for engineering, but it's critical when setting up the Supermatter Engine. Does not consume any sort of ammo or materials to produce pipes. Most often used for spamming a shit ton of volume pumps. | |||
It can dispense regular gas pipes, gas pipe devices, disposals pipes and transit tube pipes. | |||
Can be upgraded to unwrench pipes and devices, after research. | |||
}} | |||
{{anchor|RLD}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Rapid Light Dispenser (RLD) | |||
|image = Rld.png | |||
|foundin = Engineering and Cargo [[Protolathe|Protolathes]], after acquiring the tech disk from the B.E.P.I.S. | |||
|usedfor = Lighting up an area | |||
|strategy = A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges | |||
|description = The RLD has 3 different modes: | |||
* Permanent Light Collection: The RLD can attach lights to the floor or to the wall. These lights will burn forever as long as the APC in the room is powered. | |||
* Light Launcher: The RLD launches glowsticks at a distance | |||
* Deconstruct: Tears apart wall/floor lights | |||
}} | |||
{{anchor|Crowbar}} | {{anchor|Crowbar}} | ||
{{Item | {{Item | ||
Строка 40: | Строка 123: | ||
|foundin = Nearly everywhere | |foundin = Nearly everywhere | ||
|usedfor = Opening airlocks, breaking things. | |usedfor = Opening airlocks, breaking things. | ||
|strategy = If the power goes out on the station, you will need a crowbar to open doors. Otherwise | |strategy = If the power goes out on the station, you will need a crowbar to open doors. Otherwise it's just for breaking things. | ||
|description = The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in | |description = The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in four flavors, gunmetal grey, robust red, bronze brass, and illegally fast black and red. | ||
}} | }} | ||
Строка 52: | Строка 135: | ||
|foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]] | |foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]] | ||
|usedfor = Construction and deconstruction | |usedfor = Construction and deconstruction | ||
|strategy = Almost every machine requires a screwdriver to build it or take it apart. | |strategy = Almost every machine requires a screwdriver to build it or take it apart. | ||
|description = A simple, but often needed tool. Everything from APCs to windows to computers can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon. | |description = A simple, but often needed tool. Everything from APCs to windows to computers can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon. | ||
}} | }} | ||
Строка 65: | Строка 148: | ||
|usedfor = Removing wires | |usedfor = Removing wires | ||
|strategy = One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves. | |strategy = One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves. | ||
|description = More or less an undo tool with wires. Can be used to disable cameras, and needed to take apart most machines. Can also be used to | |description = More or less an undo tool with wires. Can be used to disable cameras, and needed to take apart most machines. Can also be used to deconstruct grilles instantly. | ||
}} | }} | ||
Строка 89: | Строка 172: | ||
|usedfor = Sealing airlocks, construction and deconstruction. Fighting aliens. | |usedfor = Sealing airlocks, construction and deconstruction. Fighting aliens. | ||
|strategy = You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel. | |strategy = You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel. | ||
|description = A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion. | |description = A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind. | ||
}} | |||
You can | {{anchor|Industrial Welding Tool}} | ||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Industrial Welding Tool | |||
|image = Induswelder.png | |||
|foundin = Engineering, Hacked [[Autolathe]] | |||
|usedfor = Welding stuff, even better | |||
|strategy = You can weld objects together, you can unweld objects together | |||
|description = It's a welding tool, but it has double fuel capacity. Most rounds, you don't have to refuel it at all. | |||
There also is the Upgraded Industrial Welding Tool with 80u of fuel, available in [[Vending_machines#YouTool|YouTool vendors]] and in the [[Shaft_Miner#Voucher_equipment|miner voucher's]] ''Minebot kit''. | |||
}} | }} | ||
Строка 101: | Строка 195: | ||
|image = Multitool.png | |image = Multitool.png | ||
|foundin = [[Cargo_Loading_Area|Cargo]], [[Engineering]], [[EVA]], [[Maintenance]], [[Tech Storage]], [[Primary Tool Storage]], [[Robotics_and_Mech_Bay|Robotics]] | |foundin = [[Cargo_Loading_Area|Cargo]], [[Engineering]], [[EVA]], [[Maintenance]], [[Tech Storage]], [[Primary Tool Storage]], [[Robotics_and_Mech_Bay|Robotics]] | ||
|usedfor = [[Hacking]] | |usedfor = [[Hacking]], Ore Silo linking, [[Telecommunications]], [[Surgery#Prosthesis_Organ_Manipulation|Surgery on cybernetics]] | ||
|strategy = Multitools are used to pulse wires while hacking anything. Having one gives you more control over the device you are hacking. | |strategy = Multitools are used to pulse wires while hacking anything. Having one gives you more control over the device you are hacking. | ||
|description = Used for hacking Airlocks, APCs, | |description = Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the [[guide to hacking]] for more information. Also used as a buffer for the Ore Silo and Tcomms. | ||
}} | }} | ||
Строка 113: | Строка 207: | ||
|image = Analyzer.png | |image = Analyzer.png | ||
|foundin = Toolboxes | |foundin = Toolboxes | ||
|usedfor = Scanning the air | |usedfor = Scanning the air, analyze [[Random_events#Anomalies|anomalies]] | ||
|strategy = If you ever needed a complex readout about your current atmosphere, this is the tool for you. | |strategy = If you ever needed a complex readout about your current atmosphere, this is the tool for you. | ||
|description = Can be used to scan the atmosphere, and shows you what's inside a | |description = Can be used to scan the atmosphere, and shows you what's inside a [[Canister]] or a pipe. The analyzer can also be added to an unscrewed [[Security Camera]] to upgrade it to an X-ray camera, and will prove invaluable in the case of a [[Random_events#Anomalies|anomaly]]. | ||
Otherwise, made practically worthless by the [[PDA]] Air Scanner. | |||
}} | }} | ||
Строка 128: | Строка 222: | ||
|foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]] | |foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]] | ||
|usedfor = Seeing under floor tiles | |usedfor = Seeing under floor tiles | ||
|strategy = If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes. | |strategy = If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes. | ||
|description = Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, and make | |description = Click on it on your hand to activate. When activated it will reveal wires and pipes (and "lost" [[Syndicate_Items#Smugglers_Satchel|satchels]]) under the flooring, as well as creatures such as [[Geneticist|monkeys]], [[Sentient_Slime|slimes]] and [[Xenos|xenomorphs]] inside pipes, as well as make cloaked people flicker. | ||
}} | |||
{{anchor|Rapid Pipe Cleaner Layer}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Rapid Pipe Cleaner Layer | |||
|image = Rcl.png | |||
|foundin = [[Engineering]], [[Art_Storage]] | |||
|usedfor = Laying cosmetic pipe cleaners | |||
|strategy = Wield it with both your hands, walk slowly | |||
|description = The Rapid Pipe Cleaner Layer can hold 90 pieces of Pipe Cleaner. When wielded with a single hand, it can lay pipe cleaner manually. However, when it is wielded with both hands, it lays pipe cleaners under you as you walk. Used for [[Wire_art|wire art]]. | |||
}} | |||
{{anchor|Airlock Painter}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Airlock Painter | |||
|image = Airlock_Painter.png | |||
|foundin = [[Engineering]], [[Autolathe]] | |||
|usedfor = Painting airlocks | |||
|strategy = Put a toner in it and use it on an airlock and select how you want it to look | |||
|description = An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob. | |||
}} | |||
{{anchor|Emergency Welding Tool}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Emergency Welding Tool | |||
|image = Emergency welding tool.png | |||
|foundin = Emergency toolboxes through the station | |||
|usedfor = Same as a [[Welding Tool|regular welding tool]] | |||
|strategy = Welding stuff | |||
|description = Functions identically to a normal welding tool, but only has 10 units of fuel. | |||
}} | |||
{{anchor|Inducer}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Inducer | |||
|image = [[File:Inducer.png|64px]][[File:Inducersci.png|64px]] | |||
|OverrideImage = true | |||
|foundin = [[Engineering]]'s electrical locker, Engineering & Science Protolathes (after research) | |||
|usedfor = Recharging machines | |||
|strategy = Use and give away inducers to recharge essential machines (chem dispensers, APCs), especially [[Syndicate Items#Power Sink|when the power goes out.]] | |||
|description = You can click on a machine or an APC with an inducer to recharge it. Recharge the inducer itself by replacing the power cell within it. | |||
}} | |||
{{anchor|Jaws of Life}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Jaws of Life | |||
|image = [[File:Jawsoflife.png|64px]][[File:Jawspry.png|64px]] | |||
|OverrideImage = true | |||
|foundin = Chief Engineer's Toolbelt, Engineering Protolathe (after research) | |||
|usedfor = Prying open doors, cutting wires, popping out floor tiles | |||
|strategy = It's a crowbar and a pair of wirecutters combined into a single tool | |||
|description = While in cutting mode, you can cut wires and hack machines. While in prying mode, you can pop out floor tiles, and instantly open unpowered/fire doors. Similarly to the Fire Axe, you can pry open powered doors with a bit of effort. | |||
}} | |||
{{anchor|Hand Drill}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Hand Drill | |||
|image = [[File:DrillTool.png|64px]][[File:Drillbolt.png|64px]] | |||
|OverrideImage = true | |||
|foundin = Chief Engineer's Toolbelt, Engineering Protolathe (after research) | |||
|usedfor = Exposing wires, securing objects, [[Roboticist|building mechs]] | |||
|strategy = It's a screwdriver and a wrench combined into a single tool | |||
|description = With the screw driver bit, you can expose wires to hack stuff. With the bolt driver bit, you can secure canisters and wrench down loose objects faster. Faster (.7) than basic tools, slower than the [[Cyborg|borgs']] (.5), the [[Abductors|Aliens']] (.1) or the Black Market's (.3). | |||
}} | |||
{{anchor|Experimental Welding Tool}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Experimental Welding Tool | |||
|image = Exwelder.png | |||
|foundin = Chief Engineer's Toolbelt, Engineering & Science Protolathes (after research) | |||
|usedfor = Welding stuff | |||
|strategy = It's a better welding tool | |||
|description = This welding tool contains more fuel (40u), welds objects quicker, and recharges fuel on its own, without any intervention. | |||
}} | |||
{{anchor|Geiger Counter}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Geiger Counter | |||
|image = Geiger_on_1_0.png | |||
|foundin = Radiation Locker | |||
|usedfor = Measuring Radiation. | |||
|strategy = Use it on people or objects to see whats causing all the radiation poisoning. | |||
|description = The Geiger Counter is <del>useless</del> used to measure radiations. | |||
}} | |||
{{anchor|Construction Bag}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Construction Bag | |||
|image = Construction_bag.png | |||
|foundin = [[Engineering]] | |||
|usedfor = Carrying stock parts and circuit boards. | |||
|strategy = Put the parts in it needed to construct [[Machines|machines]] and other things. | |||
|description = Can hold stock parts, other common machine components, circuits, misc electronics and cable coils. | |||
}} | }} | ||
Строка 145: | Строка 350: | ||
|bgcolor2 = #EDD6AD | |bgcolor2 = #EDD6AD | ||
|image = WeldingHelmet.png | |image = WeldingHelmet.png | ||
}} | |||
{{Item | |||
|name=[[Meson_Goggles#Eyewear|Optical Meson Scanner]] | |||
|bgcolor1 = #FFEECE | |||
|bgcolor2 = #EDD6AD | |||
|image = MGlasses.png | |||
}} | |||
{{Item | |||
|name=[[Engineering Scanner Goggles]] | |||
|bgcolor1 = #FFEECE | |||
|bgcolor2 = #EDD6AD | |||
|image = EngiScanners.png | |||
}} | }} | ||
Строка 169: | Строка 388: | ||
{{Item | {{Item | ||
|name=[[ | |name=[[MODsuits#Engineering_MODsuit|MODsuit]] | ||
|bgcolor1 = #FFEECE | |bgcolor1 = #FFEECE | ||
|bgcolor2 = #EDD6AD | |bgcolor2 = #EDD6AD | ||
|image = | |image = Engineering_modsuit.png | ||
}} | }} | ||
=Equipment= | |||
{{Item | {{Item | ||
|name=[[ | |bgcolor1 = #cce6ff | ||
| | |bgcolor2 = #99ccff | ||
| | |name = Engi-Vend | ||
| | |image = Engivend.png | ||
}} | |foundin = [[Engineering]] | ||
|usedfor = Supplying yourself with electronics and engineering equipment | |||
|strategy = Get <del>a loaded RCD</del> smart metal foam grenades from here. | |||
|description = '''[[Vending machines#Engi-Vend|Spare tool vending]]'''. | |||
}} | |||
{{anchor|SMES Cell}} | {{anchor|SMES Cell}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|name = SMES | |name = SMES<br>''Superconducting Magnetic Energy Storage'' | ||
|image = SMES_Charging.gif | |image = SMES_Charging.gif | ||
|foundin = [[Engineering]], [[Solars]], [[AI Chamber]], [[Mining Station]] | |foundin = [[Engineering]], [[Solars]], [[AI Chamber]], [[Mining Station]], [[Telecommunications]] | ||
|usedfor = Storing and distributing power | |usedfor = Storing and distributing power | ||
|strategy = Set an input ( | |strategy = Set an input (how much power will be drawn from input wire terminal), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish! | ||
|description = Huge | |description = Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.<br> | ||
'''Remember:''' Wire connected to the floor terminal = power input. Wire under the SMES = power output.<br> | |||
Left lights represent how much of the SMES is loaded.<br> | Left lights represent how much of the SMES is loaded.<br> | ||
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.<br> | The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.<br> | ||
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power. | The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.<br> | ||
[[Guide_to_advanced_construction#SMES|Guide to building an SMES.]] | |||
}} | }} | ||
Строка 203: | Строка 428: | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|name = APC<br>''Area Power Controller'' | |name = APC<br>''Area Power Controller'' | ||
|image = | |image = ModernAPC.png | ||
|foundin = Every room with power | |foundin = Every room with power | ||
|usedfor = Controlling the power for a sector on the station. | |usedfor = Controlling the power for a sector on the station. | ||
|strategy = Have | |strategy = Have ''power equipment'' access, swipe your ID on it to unlock it and choose your action. | ||
|description = Actions available on the APC: | |description =Actions available on the APC: | ||
* ''Main Breaker: On/Off'' - Toggles power to the room | |||
* ''Equipment: Auto/On/Off'' - Toggles power to computers, doors, and other electronic equipment. | |||
* ''Lighting: Auto/On/Off'' - Toggles power to lighting in the area. | |||
* ''Environmental: Auto/On/Off'' - Toggles power to the ventilation in the area, as well as the [[Air Alarm]]. | |||
* ''Cover Lock: Engaged/Disengaged'' - Provides a cover to protect the battery. | |||
Remember, 'Auto' power settings slowly cuts off each breaker when power runs low | Remember, 'Auto' power settings slowly cuts off each breaker when power runs low in this order:<br><30 % = Equipment off, <15% = Lighting and Environment off.</b> | ||
'''''Replacing the APC's Battery''''' | '''''Replacing the APC's Battery:''''' | ||
To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.<br> | To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.<br> | ||
#Swipe | #[[File:Id_regular.png|link=Identification_Card]] Swipe ID with ''power equipment'' access to unlock the interface. | ||
#Open the panel and disengage the cover lock. | #Open the panel and disengage the cover lock. | ||
#Use a crowbar on the APC to open the cover. | #[[File:Crowbar.png|link=#Crowbar]] Use a crowbar on the APC to open the cover. | ||
#Take the battery out with a free hand | #[[File:Hud-hands.gif]] Take the battery out with a free hand. | ||
#Close the cover again with your crowbar | #[[File:Power_cell.png|link=#Power_Cell]] place in the new battery. | ||
#[[File:Crowbar.png|link=#Crowbar]] Close the cover again with your crowbar. | |||
# Re-engage the cover lock. | |||
#[[File:Id_regular.png|link=Identification_Card]] Swipe ID to secure the interface. | |||
[[File:APC_emagged.gif|64px]]If an APC looks like this (blue with blinking red lights), it's either emagged or the [[AI]] is [[Guide to malfunction|malfunctioning]]. | |||
[[File:Apc_charging.gif|64px]]If an APC looks like this (blue with moving bar) it is '''just charging''' and yelling MALF in the radio will make everyone 1. laugh at you and 2. not believe you when you actually find real hacked APCs.<br> | |||
[[Guide_to_construction#APC|Guide to building an APC.]] | |||
[[Hacking#APC|Guide to hacking an APC.]] | |||
}} | }} | ||
Строка 238: | Строка 472: | ||
|usedfor = Recharging power cells | |usedfor = Recharging power cells | ||
|strategy = Place power cells into these to charge them up | |strategy = Place power cells into these to charge them up | ||
|description = These will drain power directly from the room's APC unit to | |description = These will drain power directly from the room's [[File:APC2.gif|link=APC]] [[APC]] unit to recharge [[File:Powercell.png|link=Power Cell]] [[Power Cell]]s. Beware with high capacity cells, as they will drain the room's [[APC]] completely. Can be secured and unsecured using a [[wrench]]. | ||
}} | |||
{{anchor|PACMAN Generator}} | |||
{{anchor|P.A.C.M.A.N.-Type Portable Generator}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = P.A.C.M.A.N.-Type Portable Generator | |||
|image = Pacman.png | |||
|foundin = [[Engineering|Engineering Power Storage]] | |||
|usedfor = Portable backup generator | |||
|strategy = Mostly used to jump start the [[Engine]] | |||
|description = Needs [[Plasma|solid plasma]] as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].<br> | |||
[[Guide_to_advanced_construction#P.A.C.M.A.N.-type_Portable_Generator|Guide to building a P.A.C.M.A.N.-Type Portable Generator.]] | |||
}} | |||
{{anchor|Emitter}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Emitter | |||
|image = Emitter_On.gif | |||
|foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]] | |||
|usedfor = To power up the supermatter | |||
|strategy = Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed | |||
|description = A heavy duty industrial laser. Shoots non-stop when turned on. There are a few at the engine to power the supermatter. | |||
Can power [[Field Generator]]s with laser shots. | |||
Emitters are also useful as a weapon, if your target stands still long enough for you to set it up. (Hint: [[Blob]]s don't move.) | |||
You can also slot in a custom energy weapon to be fired, instead of default emitter beams. Simply open the panel and insert the gun. | |||
}} | |||
{{anchor|Field Generator}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Field Generator | |||
|image = Field_Generator.gif | |||
|foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]] | |||
|usedfor = Containing the singularity or other dangerous things | |||
|strategy = Point an [[Emitter]] at it and turn them both on | |||
|description = A large thermal battery that projects a high amount of energy when powered. | |||
}} | |||
{{anchor|Gravitational Singularity Generator}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Gravitational Singularity Generator | |||
|image = Gravitational_Singularity_Generator.png | |||
|foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]] | |||
|usedfor = Creating a [[Singularity]] | |||
|strategy = Place in front of a [[Particle Accelerator]] | |||
|description = An odd device which produces a Gravitational Singularity when set up. | |||
}} | |||
{{anchor|Tesla Generator}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Tesla Generator | |||
|image = [[File:Tesla gen.gif|64px]] | |||
|OverrideImage = true | |||
|foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]] | |||
|usedfor = Creating a [[Tesla]] | |||
|strategy = Place in front of a [[Particle Accelerator]] | |||
|description = An odd device which produces a Tesla when set up. | |||
}} | |||
{{anchor|Anti-Breach Shielding Projector}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Anti-Breach Shielding Projector | |||
|image = Anti-Breach_Shielding_Projector.png | |||
|foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]] | |||
|usedfor = Used to seal minor hull breaches | |||
|strategy = Wrench it in place near a hull breach and turn it on | |||
|description = An energy shield used to contain hull breaches. All ''space'' tiles within a 2 square radius will be blocked off with a shield. | |||
}} | |||
{{anchor|Shield Generator}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Shield Generator | |||
|image = Emergency_Energy_Shields.png | |||
|foundin = [[Teleporter]], [[Xenobiology]], more can be ordered from [[Cargo]] | |||
|usedfor = To seal in/out aliens and such | |||
|strategy = Wrench it in place | |||
|description = Creates a barrier between two Shield Generators. | |||
}} | |||
{{anchor|Gravity Generator}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Gravity Generator | |||
|image = [[File:Gravity_Generator.png]] | |||
|OverrideImage = true | |||
|foundin = [[Gravity Generator Room]] | |||
|usedfor = Creating gravity to the station | |||
|strategy = If broken, fix it with a screwdriver, welding tool, 10 units of plasteel and then a wrench. | |||
|description = Provides sweet sweet gravity when enabled. Provides sweet sweet anger when not. When powered, and toggled on, it will charge until 100%, which will then enable the gravity. If it isn't powered, via the APC on the environment channel, or it is toggled off then it will discharge until it hits 0%; which will then disable the gravity. While charging/discharging, the generator will emit a lot of [[radiation]] so make sure you wear a radiation suit. | |||
}} | |||
{{anchor|Turbine}}{{anchor|Gas Turbine Generator}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Gas Turbine Generator and Compressor | |||
|image = [[File:Compressor.gif]]<br>[[File:Turbine.gif]] | |||
|OverrideImage = true | |||
|foundin = [[MetaStation]] | |||
|usedfor = Creating power through a contained small fire | |||
|strategy = Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power. | |||
|description = [[Machine_construction#Gas_Turbine_Generator|See here how to construct a Gas Turbine Generator.]] | |||
}} | }} | ||
==Removed/Unused== | |||
{{anchor|Particle Accelerator}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Particle Accelerator | |||
|image = [[File:NewPA.png]] | |||
|OverrideImage = true | |||
|foundin = [[Engine]], parts can be ordered from [[Cargo]] | |||
|usedfor = Creating and maintaining a [[Singularity]] | |||
|strategy = Set a [[Gravitational Singularity Generator]] in front of it and turn it on | |||
|description = [[Singularity_Engine#How_To_Set_Up_The_Singularity|Guide to Setting Up the Particle Accelerator]] | |||
[[Hacking#Particle_Accelerator|Guide to hacking the Particle Accelerator.]] | |||
}} | |||
{{anchor|P.A.C.M.A.N.- | {{anchor|SUPERPACMAN Generator}} | ||
{{anchor|S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator}} | |||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|name = P.A.C.M.A.N.- | |name = S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator | ||
|image = | |image = Superpacman.png | ||
|foundin = [[ | |foundin = [[Research_Division#Research_Lab|R&D]] | ||
|usedfor = Portable backup generator | |usedfor = Portable backup generator | ||
|strategy = | |strategy = If you really need to use that uranium for power. | ||
|description = Needs | |description = Needs uranium as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].<br> | ||
[[Guide_to_advanced_construction#S.U.P.E.R.P.A.C.M.A.N.-type_portable_Generator|Guide to building a S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator.]] | |||
}} | }} | ||
{{anchor|Radiation Collector}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Radiation Collector | |||
|image = Radiation Collector.gif | |||
|foundin = [[Engine]], more can be ordered from [[Cargo]] or [[Guide_to_advanced_construction#Radiation Collector|constructed]]. | |||
|usedfor = Creating energy from radiation. | |||
|strategy = | |||
|description = Will generate energy when loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Plasma Tank]] (filled with [[Plasma|Plasma Gas]]), if anchored and activated near an active [[Supermatter]]. <br>Converts the Plasma into Tritium. Can alternatively be used to generate [[Guide_to_Research_and_Development|research points]] instead of power. <br><br>To change configuration to research mode, fill the tank with [[Guide_to_Atmospherics#Tritium|Tritium]] and [[Guide_to_Atmospherics#Oxygen|Oxygen]] instead of [[Plasma|Plasma]]. Then use a multitool on the Radiation Collector.<br> Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. <br>In this research mode, the tank must also be refilled every 5 minutes or so. | |||
}} | |||
{{anchor|TEG}}{{anchor|Thermo-Electric Generator}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Thermo-Electric Generator | |||
|image = [[File:Thermo-Electric_Generator.png]] | |||
|OverrideImage = true | |||
|foundin = [[MiniStation]] | |||
|usedfor = Creating power through a contained huge inferno | |||
|strategy = See below. | |||
|description = [[Thermo-Electric Generator|See here how to set it up.]] | |||
}} | |||
[[Category:Objects]] | [[Category:Objects]] |
Текущая версия от 18:29, 20 сентября 2024
Items
Используется для: Laying electrical wires, building things that use electricity
Стратегия: Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.
Используется для: Building things that use electricity
Стратегия: Used to power APCs, cyborgs and various electrical equipment.
Tools
Используется для: Making and destroying walls, windows, airlocks, and floors.
Use this tool in hand to open a radial menu, where you can choose mode and change many settings, such as airlock access, airlock type and window type.
Простой левый клик. Неважно включен или выключен Боевой режим Включается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару или приведёт к помощи если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.. Construct:
- Build Floors (2 Ammo)
- Build a Wall (16 Ammo)
- Build a wall on top of a girder (8 Ammo)
- Build a Grille (4 Ammo)
- Build a Window (8 Ammo)
- Build a Reinforced Window (12 Ammo)
- Build an airlock (16 Ammo)
Простой правый клик. Не имеет значения включен или выключен Боевой режим Включается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару или приведёт к помощи если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.. Deconstruct:
- Deconstruct a girder (13 Ammo)
- Deconstruct a wall (26 Ammo) (Can't deconstruct reinforced walls, unless it's a syndie cyborg or mech RCD)
- Deconstruct a floor tile into space (33 Ammo)
- Deconstruct a grille (4 Ammo)
- Deconstruct a window (8 Ammo)
- Deconstruct an airlock (32 Ammo)
Can be loaded with Compressed Matter Cartridges and regular metal and glass sheets. One Cartridge holds 40 units, with 160 being the maximum. Be forewarned that changing RCD mode can cause it to emit sparks, which can cause fires in plasma-rich environments.
It also can robust the shit out people. Or AIs, if needed.
- Can be upgraded with the RCD advanced design disks, which can be printed from the engineering protolathe after research. This lets the RCD create:
- RCD frames designs upgrade: Wired/wrenched computer and machine frames
- Simple circuits designs upgrade: Simple circuits, which contain the designs for firelock, air alarm, fire alarm, apc circuits and basic power cells. These work the same as the engineering cyborg's Electroadaptive Pseudocircuit.
- RCD furnishing upgrade: Chairs, and tables.
- Can also be upgraded with an Advanced RCD silo link upgrade, which can be printed from the engineering protolathe after research. With this upgrade, the RCD can be used on an Ore Silo to permanently link it. Afterwards, use the radial menu of the RCD to select an option there which makes it pull materials directly from that silo. It can be toggled back to using its internal storage at any time.
Используется для: Making and destroying walls, doors, and floors, from a distance
Используется для: Dispensing pipes
It can dispense regular gas pipes, gas pipe devices, disposals pipes and transit tube pipes.
Can be upgraded to unwrench pipes and devices, after research.
Используется для: Lighting up an area
Стратегия: A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges
- Permanent Light Collection: The RLD can attach lights to the floor or to the wall. These lights will burn forever as long as the APC in the room is powered.
- Light Launcher: The RLD launches glowsticks at a distance
- Deconstruct: Tears apart wall/floor lights
Используется для: Opening airlocks, breaking things.
Стратегия: If the power goes out on the station, you will need a crowbar to open doors. Otherwise it's just for breaking things.
Используется для: Construction and deconstruction
Стратегия: Almost every machine requires a screwdriver to build it or take it apart.
Используется для: Removing wires
Стратегия: One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves.
Используется для: Deconstruction, attaching bolts
Стратегия: Wrenches are usually used to take things apart, like wall girders, or tables. Only the emitters and computers use them in construction stages. They either fasten bolts, or take apart bolts.
Используется для: Sealing airlocks, construction and deconstruction. Fighting aliens.
Стратегия: You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel.
Используется для: Welding stuff, even better
Стратегия: You can weld objects together, you can unweld objects together
Используется для: Hacking, Ore Silo linking, Telecommunications, Surgery on cybernetics
Стратегия: Multitools are used to pulse wires while hacking anything. Having one gives you more control over the device you are hacking.
Используется для: Scanning the air, analyze anomalies
Стратегия: If you ever needed a complex readout about your current atmosphere, this is the tool for you.
Используется для: Seeing under floor tiles
Стратегия: If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes.
Используется для: Laying cosmetic pipe cleaners
Стратегия: Wield it with both your hands, walk slowly
Используется для: Painting airlocks
Стратегия: Put a toner in it and use it on an airlock and select how you want it to look
Используется для: Same as a regular welding tool
Стратегия: Welding stuff
Используется для: Recharging machines
Стратегия: Use and give away inducers to recharge essential machines (chem dispensers, APCs), especially when the power goes out.
Используется для: Prying open doors, cutting wires, popping out floor tiles
Стратегия: It's a crowbar and a pair of wirecutters combined into a single tool
Используется для: Exposing wires, securing objects, building mechs
Стратегия: It's a screwdriver and a wrench combined into a single tool
Используется для: Welding stuff
Стратегия: It's a better welding tool
Используется для: Measuring Radiation.
Стратегия: Use it on people or objects to see whats causing all the radiation poisoning.
Используется для: Carrying stock parts and circuit boards.
Стратегия: Put the parts in it needed to construct machines and other things.
Engineering Gear
Equipment
Используется для: Supplying yourself with electronics and engineering equipment
Стратегия: Get
Используется для: Storing and distributing power
Стратегия: Set an input (how much power will be drawn from input wire terminal), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish!
Remember: Wire connected to the floor terminal = power input. Wire under the SMES = power output.
Left lights represent how much of the SMES is loaded.
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.
Используется для: Controlling the power for a sector on the station.
Стратегия: Have power equipment access, swipe your ID on it to unlock it and choose your action.
- Main Breaker: On/Off - Toggles power to the room
- Equipment: Auto/On/Off - Toggles power to computers, doors, and other electronic equipment.
- Lighting: Auto/On/Off - Toggles power to lighting in the area.
- Environmental: Auto/On/Off - Toggles power to the ventilation in the area, as well as the Air Alarm.
- Cover Lock: Engaged/Disengaged - Provides a cover to protect the battery.
Remember, 'Auto' power settings slowly cuts off each breaker when power runs low in this order:
<30 % = Equipment off, <15% = Lighting and Environment off.
Replacing the APC's Battery:
To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.
- Swipe ID with power equipment access to unlock the interface.
- Open the panel and disengage the cover lock.
- Use a crowbar on the APC to open the cover.
- Take the battery out with a free hand.
- place in the new battery.
- Close the cover again with your crowbar.
- Re-engage the cover lock.
- Swipe ID to secure the interface.
If an APC looks like this (blue with blinking red lights), it's either emagged or the AI is malfunctioning.
If an APC looks like this (blue with moving bar) it is just charging and yelling MALF in the radio will make everyone 1. laugh at you and 2. not believe you when you actually find real hacked APCs.
Guide to building an APC.
Используется для: Recharging power cells
Стратегия: Place power cells into these to charge them up
Используется для: Portable backup generator
Стратегия: Mostly used to jump start the Engine
Guide to building a P.A.C.M.A.N.-Type Portable Generator.
Используется для: To power up the supermatter
Стратегия: Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed
Can power Field Generators with laser shots.
Emitters are also useful as a weapon, if your target stands still long enough for you to set it up. (Hint: Blobs don't move.)
You can also slot in a custom energy weapon to be fired, instead of default emitter beams. Simply open the panel and insert the gun.
Используется для: Containing the singularity or other dangerous things
Стратегия: Point an Emitter at it and turn them both on
Используется для: Creating a Singularity
Стратегия: Place in front of a Particle Accelerator
Используется для: Creating a Tesla
Стратегия: Place in front of a Particle Accelerator
Используется для: Used to seal minor hull breaches
Стратегия: Wrench it in place near a hull breach and turn it on
Используется для: To seal in/out aliens and such
Стратегия: Wrench it in place
Используется для: Creating gravity to the station
Стратегия: If broken, fix it with a screwdriver, welding tool, 10 units of plasteel and then a wrench.
Используется для: Creating power through a contained small fire
Стратегия: Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power.
Removed/Unused
Используется для: Creating and maintaining a Singularity
Стратегия: Set a Gravitational Singularity Generator in front of it and turn it on
Используется для: Portable backup generator
Стратегия: If you really need to use that uranium for power.
Guide to building a S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator.
Используется для: Creating energy from radiation.
Converts the Plasma into Tritium. Can alternatively be used to generate research points instead of power.
To change configuration to research mode, fill the tank with Tritium and Oxygen instead of Plasma. Then use a multitool on the Radiation Collector.
Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points.
In this research mode, the tank must also be refilled every 5 minutes or so.
Используется для: Creating power through a contained huge inferno
Стратегия: See below.