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{{JobPageHeader | {{JobPageHeader | ||
|stafftype = FORGOTTEN | |||
|img = Ancientengineer.png | |||
|stafftype = | |img_generic = Ancientscientist.png | ||
| | |||
|img_generic = | |||
|jobtitle = Ancient Station Crewmember | |jobtitle = Ancient Station Crewmember | ||
|access = [[ | |access = [[Charlie Station|Old Station]] | ||
|additional = | |additional = Depends on role | ||
|difficulty = Medium | |difficulty = Medium | ||
|superior = | |superior = Central Command, probably | ||
|duties = Survive on station | |duties = Survive on your derelict station and restore it to what it once was. | ||
|guides = | |guides = Right here, also consider reading the [[Station Engineer|Guide to Engineering]]. | ||
|quote = " | |quote = "How the actual fuck did Alpha Station get vaporised?” | ||
}} | }} | ||
=Starting Guide= | =Starting Guide= | ||
[[File: | [[File:OldStation.png|400px|thumb|left|Your home - [[Charlie Station]].]] | ||
Hello there! | |||
Hello there! You’re finally awake and your station is fucked. In terms of repair, there’s a lot to do. First, turn on the Aux Power Generator, disable SMES output, and charge it up. While it’s filling, go repair solars with the crates in the southeast maint room. Also consider getting more uranium from the SME room in Beta Station for the SUPERPACMAN. While you’re there, cut off the SME output cable and connect it to the solars array with catwalks. The old RTGs will keep the emitter up and ready. Now, check on the Aux Power Generator, and if it’s off, set SMES output to 90, turn it on, then once power is restored set the solars to auto, and calibrate. Now to tackle the xenos. Take the tube to Delta, take the gun from the prototype room, and clear them out from the protolathe room. Recharge, preferably get a flamethrower and fuel, and begin the gruelling process of AI chamber cleanup. Once that’s done, great! Just do something to get ghosts to use the other sleepers, and from there, do what you want! There’s a basic xenobio lab in the east, so figure that out! | |||
=Items= | =Items= | ||
'''Of course, a century-old station has items. Most of them is just regular items, but with old sprites. This is a small list of them.''' | |||
{{anchor|Engineering Voidsuit}} | |||
{{Item | |||
|bgcolor = Yellow | |||
|name = Engineering Voidsuit | |||
|image = Voidsuit.png | |||
|foundin = [[Charlie Station#Delta Station|Delta Station]] | |||
|usedfor = Staying in [[Space]]. | |||
|strategy = Protects you from harsh space conditions, just like EVA Suit. | |||
|description = A CentCom engineering dark red space suit. Age has degraded the suit making it difficult to move around in. | |||
}} | |||
{{anchor|Ancient Medkit}} | |||
{{Item | |||
|bgcolor = Cyan | |||
|name = Ancient Medkit | |||
|image = Ancientmedkit.png | |||
|foundin = [[Charlie Station#Beta Station|Beta Station]] | |||
|usedfor = Carrying medicine for the most common injuries | |||
|strategy = Use the contents to heal patients | |||
|description = Useful for most cases (brute and burn damage) you will witness on the station. Even the most basic assistant can bring many people back from the brink of death with the help of this kit. | |||
}} | |||
{{anchor|Prototype Energy Gun}} | |||
{{Item | |||
|bgcolor = Red | |||
|name = Prototype Energy Gun | |||
|image = [[File:Protolaser.png|64px]] | |||
|OverrideImage = true | |||
|foundin = [[Charlie Station]] Security room | |||
|usedfor = Subjugating criminals and/or eliminating threats. | |||
|strategy = Toggle the mode (stun and kill) you want and fire at the target. | |||
|description = NT-P:01 Prototype Energy Gun. Early stage development of a unique laser rifle that has multifaceted energy lens allowing the gun to alter the form of projectile it fires on command. | |||
'''Damage''' = 10 brute on melee and 20 burn on shot if turned to the "kill" setting. | |||
}} | |||
{{anchor|Supermatter Shard}} | |||
{{Item | |||
|bgcolor = Blue | |||
|name = Supermatter Shard | |||
|image = Smshard.png | |||
|foundin = [[Charlie Station#Delta Station|Delta Station]] | |||
|usedfor = Primary power source in most stations. | |||
|strategy = '''BE SURE TO READ [[Guide to the Supermatter]]''' | |||
|description = A strangely translucent and iridescent crystal that looks like it used to be part of a larger structure. | |||
}} | |||
{{anchor|Worn Insulated Gloves}} | |||
{{Item | |||
|bgcolor = Engineering | |||
|name = Worn Insulated Gloves | |||
|image = IGloves.png | |||
|foundin = Charlie Engineers spawn with this instead of regular [[Insulated Gloves]] | |||
|usedfor = Illusion of protection | |||
|strategy = Worn insulated gloves will help you die with a cable in your hands. | |||
|description = Old and worn out insulated gloves, hopefully they still work. | |||
}} | |||
'''Prototype MODsuit''' - An outdated MODsuit, has a kinesis module and lights. Pretty slow and nearly no armour though. | |||
{{anchor|Rusty Blue Toolbox}} | |||
{{Item | |||
|bgcolor = Blue | |||
|name = Rusty Blue Toolbox | |||
|image = Oldtoolbox.png | |||
|foundin = [[Charlie Station]] solar room | |||
|usedfor = Contains tools which you'll need when fixing or breaking electrical equipment | |||
|strategy = The electrical toolbox is good to have for repairing the station. | |||
|contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wirecutters.png|link=Wirecutters]] [[File:t-ray.gif|link=T-ray scanner]] [[File:Crowbar.png|link=Crowbar]] [[File:Welder.png|link=Welding Tool]] [[File:Wrench.png|link=Wrench]] | |||
|description = Danger. Very robust. | |||
}} | |||
{{anchor|Prototype Health Analyzer}} | |||
{{Item | |||
|bgcolor = Science | |||
|name = Prototype Health Analyzer | |||
|image = Health_analyzer.gif | |||
|foundin = [[Charlie Station#Delta Station|Delta Station]] | |||
|usedfor = Determining the patient's damage | |||
|strategy = Use it on your patient and see readings | |||
|description = A prototype hand-held body scanner able to distinguish vital signs of the subject. | |||
*Overall health percentage | |||
*Damage of each basic type | |||
*Blood Type and level | |||
*Medical ID | |||
*Brain damage | |||
*[[Brain Trauma]]s | |||
*[[Guide_to_medicine#Organ_damage|Organ damage]] | |||
*Body Temperature | |||
*Infection and cure (only appears if there is one and it isn't stealthy) | |||
*[[Guide_to_Wounds|Wounds]] | |||
{{Leftclick}} Has two modes toggled by activating it in hand: | |||
* A health scan which is described above. | |||
* A wound scanner which checks for special [[Guide_to_Wounds|wounds]] and tells you how to treat them. <br> | |||
{{Rightclick}} A chemical scan which shows current reagents in the patient and if they are overdosing or addicted. | |||
}} | |||
[[File:Retrocard.png|50px]]''' Charlie Station ID card''' - A special ID card, worn by the old crew. | |||
Текущая версия от 02:36, 12 мая 2024
Starting Guide
Hello there! You’re finally awake and your station is fucked. In terms of repair, there’s a lot to do. First, turn on the Aux Power Generator, disable SMES output, and charge it up. While it’s filling, go repair solars with the crates in the southeast maint room. Also consider getting more uranium from the SME room in Beta Station for the SUPERPACMAN. While you’re there, cut off the SME output cable and connect it to the solars array with catwalks. The old RTGs will keep the emitter up and ready. Now, check on the Aux Power Generator, and if it’s off, set SMES output to 90, turn it on, then once power is restored set the solars to auto, and calibrate. Now to tackle the xenos. Take the tube to Delta, take the gun from the prototype room, and clear them out from the protolathe room. Recharge, preferably get a flamethrower and fuel, and begin the gruelling process of AI chamber cleanup. Once that’s done, great! Just do something to get ghosts to use the other sleepers, and from there, do what you want! There’s a basic xenobio lab in the east, so figure that out!
Items
Of course, a century-old station has items. Most of them is just regular items, but with old sprites. This is a small list of them.
Используется для: Staying in Space.
Стратегия: Protects you from harsh space conditions, just like EVA Suit.
Используется для: Carrying medicine for the most common injuries
Стратегия: Use the contents to heal patients
Используется для: Subjugating criminals and/or eliminating threats.
Стратегия: Toggle the mode (stun and kill) you want and fire at the target.
Используется для: Primary power source in most stations.
Стратегия: BE SURE TO READ Guide to the Supermatter
Используется для: Illusion of protection
Стратегия: Worn insulated gloves will help you die with a cable in your hands.
Prototype MODsuit - An outdated MODsuit, has a kinesis module and lights. Pretty slow and nearly no armour though.
Используется для: Contains tools which you'll need when fixing or breaking electrical equipment
Стратегия: The electrical toolbox is good to have for repairing the station.
Используется для: Determining the patient's damage
Стратегия: Use it on your patient and see readings
- Overall health percentage
- Damage of each basic type
- Blood Type and level
- Medical ID
- Brain damage
- Brain Traumas
- Organ damage
- Body Temperature
- Infection and cure (only appears if there is one and it isn't stealthy)
- Wounds
Простой левый клик. Неважно включен или выключен Боевой режим Включается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару или приведёт к помощи если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.. Has two modes toggled by activating it in hand:
- A health scan which is described above.
- A wound scanner which checks for special wounds and tells you how to treat them.
Charlie Station ID card - A special ID card, worn by the old crew.