Шаблон:Tgmc qm blessing: различия между версиями
imported>Novaepee (Created page with "{| class="wikitable" |- ! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Structure !! scope="col" style="background:#312d43; color: white; bo...") |
imported>Notamaniac м (Clarifies per tick in acid pool) |
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(не показано 11 промежуточных версий 3 участников) | |||
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Through the Queen Mother's Blessings menu [[File:TGMC_Qm_blessing.png|64px]], advanced construction castes have the ability to make powerful static structures which provide either defense, passive support, or offensive power to the hive. These require Psionic Points to construct, which can be gathered from dead marines, or from corrupting the generators on every ground map (these start corrupted by default but can be decorrupted by marines, only a [[TGMC:Xenomorph Castes#Tier4|Tier 4]] caste such as the [[TGMC:Queen|Queen]], [[TGMC:King|King]] or [[TGMC:Shrike|Shrike]] can corrupt generators, and you cannot corrupt the generators on the Marine's ship). There are two pools of Psy points, '''Strategic''' and '''Tactical''', with different structures requiring a different pool of points. Any source of Psy points will give '''1x''' as '''Strategic''', and '''0.25x''' as '''Tactical''' | |||
<tabs> | |||
<tab name="Strategic"> | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Structure !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Description !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Psy Point Cost | ! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Structure !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Description !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Psy Point Cost | ||
|- | |||
!scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[file:TGMC_xeno_silo.png|64px]]<br>'''Silo''' | |||
|style="background:#312d43; color: white; border:3px solid #ff7e00"|A writhing spawning pod that slowly generates larva over time. Silos serve as anchor points for the xenomorph hivemind; without them, the network begins to collapse under strain. The hive will require a silo 15 minutes after the shutters drop, and will suffer an orphan hivemind failure if there is no silo for 5 minutes after this point.||style="background:#312d43; color: white; border:3px solid #ff7e00"| 800 | |||
|- | |||
!scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[file:TGMC_xeno_evotower.png|64px]]<br>'''Evolution Tower''' | |||
|style="background:#312d43; color: white; border:3px solid #ff7e00"|A complex nerve tower that preemptively simulates evolution paths, preparing xenomorphs for their next evolution stage at an accelerated rate. Each tower increases the rate of evolution point gain by 1.25 times per tower, and can be repeated with multiple towers.||style="background:#312d43; color: white; border:3px solid #ff7e00"| 300 | |||
|- | |||
!scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[file:TGMC_xeno_maturitytower.png|64px]]<br>'''Psychic Relay''' | |||
|style="background:#312d43; color: white; border:3px solid #ff7e00"|A complex biological tower that strengthens the psychic capacity of the hivemind, increasing the amount of [[TGMC:Xenomorph Castes#Tier2|Tier 2]] and [[TGMC:Xenomorph Castes#Tier3|Tier 3]] slots by 2 and 1 respectively. Multiple towers can be constructed.||style="background:#312d43; color: white; border:3px solid #ff7e00"| 300 | |||
|- | |- | ||
!scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[File:TGMC-Xeno_Icon.png|64px]]<br>'''Primo Tier X''' | |||
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Buy primordial abilities for a tier. Any xeno of selected tier now or in the future now can grow past ancient to primordial, gaining access to powerful abilities. Available for each tier 1-4. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 600 | |||
|- | |||
|} | |||
</tab> | |||
<tab name="Tactical"> | |||
{| class="wikitable" | |||
|- | |||
! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Structure !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Description !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Psy Point Cost | |||
|- | |||
!scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[file:TGMC_xeno_acidturret.png|64px]]<br>'''Acid Turret''' | !scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[file:TGMC_xeno_acidturret.png|64px]]<br>'''Acid Turret''' | ||
|style="background:#312d43; color: white; border:3px solid #ff7e00"|An independently targeting turret that fires highly caustic acid globs. Cannot be placed within 6 tiles of another turret, near shutters or fog. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 100 | |style="background:#312d43; color: white; border:3px solid #ff7e00"|An independently targeting turret that fires highly caustic acid globs. Cannot be placed within 6 tiles of another turret, near shutters or fog. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 100 | ||
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!scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[file: | !scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[file:TGMC_xeno_spawner.png|64px]]<br>'''Spawner''' | ||
|style="background:#312d43; color: white; border:3px solid #ff7e00"|A | |style="background:#312d43; color: white; border:3px solid #ff7e00"|A spawning pod for the weak but numerous minion strains. The spawners will generate minions up to a point of half the total number of detected minds in local space. Each produces one minion every between 45 seconds and 3 minutes until this capacity is met.||style="background:#312d43; color: white; border:3px solid #ff7e00"| 400 | ||
|- | |- | ||
!scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[file: | !scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[file:TGMC_Pheromonetower.gif |64px]]<br>'''Pheromone Tower''' | ||
|style="background:#312d43; color: white; border:3px solid #ff7e00"| | |style="background:#312d43; color: white; border:3px solid #ff7e00"|An odious tower that emits valuable xenomorph pheromones over a 32 tile radius. Only can emit one type of pheromone at a time, and emits at strength 5. ('''[[TGMC:Queen|Queen]]''' level). Click on the tower to change the type of pheromone that is emitted. | ||
{| class="mw-collapsible mw-collapsed wikitable;background-color:#312d43;" | |||
! Pheromones: | |||
|- | |||
|[[File:TGMC_recovery_phenomones.png|64px]] Accelerates healing for health and sunder. | |||
|- | |||
|[[File:TGMC_warding_phenomones.png|64px]] Increases armor and accelerates sunder recovery. | |||
|- | |- | ||
|[[File:TGMC_frenzy_phenomones.png|64px|]] Increases movement speed. | |||
|style=" | |- | ||
|}More about pheromones in '''[[TGMC:Xenomorph_Mechanics#Pheromones|<span style="color:White;">Xenomorph Mechanics</span>]]'''. | |||
|style="background:#312d43; color: white; border:3px solid #ff7e00"| 150 | |||
|- | |- | ||
!scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[file: | !scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[file:TGMC_Resin_Gargoyle.gif |64px]]<br>'''Gargoyle''' | ||
|style="background:#312d43; color: white; border:3px solid #ff7e00"|A | |style="background:#312d43; color: white; border:3px solid #ff7e00"|A vigilant monument that alerts the hive to any tresspassers over a 10 tile radius. Has a 30 second cooldown inbetween alerts||style="background:#312d43; color: white; border:3px solid #ff7e00"| 25 | ||
|- | |- | ||
!scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[file: | !scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[file:TGMC_Acidpool.gif |64px]]<br>'''Acid Pool''' | ||
|style="background:#312d43; color: white; border:3px solid #ff7e00"|A | |style="background:#312d43; color: white; border:3px solid #ff7e00"|A pool of weak yet viscous acid that helps xenomorphs repair broken chitin. Any xenomorph which rests in the pool will reduce their sunder by -1 per tick. Does not speed up normal healing, and xenomorphs that do not rest will not reduce their sunder.||style="background:#312d43; color: white; border:3px solid #ff7e00"| 200 | ||
|- | |- | ||
|} | |} | ||
</tab> | |||
</tabs> |
Текущая версия от 14:16, 26 января 2024
Through the Queen Mother's Blessings menu , advanced construction castes have the ability to make powerful static structures which provide either defense, passive support, or offensive power to the hive. These require Psionic Points to construct, which can be gathered from dead marines, or from corrupting the generators on every ground map (these start corrupted by default but can be decorrupted by marines, only a Tier 4 caste such as the Queen, King or Shrike can corrupt generators, and you cannot corrupt the generators on the Marine's ship). There are two pools of Psy points, Strategic and Tactical, with different structures requiring a different pool of points. Any source of Psy points will give 1x as Strategic, and 0.25x as Tactical
Structure | Description | Psy Point Cost
|
---|---|---|
Silo |
A writhing spawning pod that slowly generates larva over time. Silos serve as anchor points for the xenomorph hivemind; without them, the network begins to collapse under strain. The hive will require a silo 15 minutes after the shutters drop, and will suffer an orphan hivemind failure if there is no silo for 5 minutes after this point. | 800 |
Evolution Tower |
A complex nerve tower that preemptively simulates evolution paths, preparing xenomorphs for their next evolution stage at an accelerated rate. Each tower increases the rate of evolution point gain by 1.25 times per tower, and can be repeated with multiple towers. | 300 |
Psychic Relay |
A complex biological tower that strengthens the psychic capacity of the hivemind, increasing the amount of Tier 2 and Tier 3 slots by 2 and 1 respectively. Multiple towers can be constructed. | 300 |
Primo Tier X |
Buy primordial abilities for a tier. Any xeno of selected tier now or in the future now can grow past ancient to primordial, gaining access to powerful abilities. Available for each tier 1-4. | 600 |
Structure | Description | Psy Point Cost | ||||
---|---|---|---|---|---|---|
Acid Turret |
An independently targeting turret that fires highly caustic acid globs. Cannot be placed within 6 tiles of another turret, near shutters or fog. | 100 | ||||
Resin Turret |
An independently targeting turret that fires sticky resin globs. Deals stamina damage to targets, as well as leaving sticky resin beneath their feet. Cannot be placed within 6 tiles of another turret, near shutters or fog. | 50 | ||||
Spawner |
A spawning pod for the weak but numerous minion strains. The spawners will generate minions up to a point of half the total number of detected minds in local space. Each produces one minion every between 45 seconds and 3 minutes until this capacity is met. | 400 | ||||
Pheromone Tower |
An odious tower that emits valuable xenomorph pheromones over a 32 tile radius. Only can emit one type of pheromone at a time, and emits at strength 5. (Queen level). Click on the tower to change the type of pheromone that is emitted.
|
150 | ||||
Gargoyle |
A vigilant monument that alerts the hive to any tresspassers over a 10 tile radius. Has a 30 second cooldown inbetween alerts | 25 | ||||
Acid Pool |
A pool of weak yet viscous acid that helps xenomorphs repair broken chitin. Any xenomorph which rests in the pool will reduce their sunder by -1 per tick. Does not speed up normal healing, and xenomorphs that do not rest will not reduce their sunder. | 200 |