Шаблон:Guide to Reparing Robots: различия между версиями

imported>Novaepee
(Created page with "Not all crew are organic, and even some Organic Crew have had the misfortune to lose a limb and receive a prosthetic replacement. Robotic Personnel and limbs alike can not b...")
 
imported>ClosetedSkeleton
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* Defibrillators can revive disabled (Dead) Robots and Synthetics.
* Defibrillators can revive disabled (Dead) Robots and Synthetics.
* Has an internal power cell with 1000W charge.
* Has an internal power cell with 1000W charge.
* Consumes 66 power per revival attempt (Success or Fail) (15 uses per charge)
* Consumes 66 power per revival attempt (Always successful unless SSD) (15 uses per charge)
* Can only revive Synth if Brute and Burn damage total is below 200.
* Can only revive Synth if Brute and Burn damage total is below 200.
* Will always revive Combat Robots, setting their health to 1.
* '''Will always revive Combat Robots no matter the damage the robot has received, setting their health to 1.'''
* Requires Medical Skills to use effectively, non-medical personnel will fumble and take longer to use.
* Without [[TGMC:Squad_Corpsman|Medical Skills]] non-medical personnel will take longer to use the defibrillator.


|On successful use, revives the Robot or Synth
|On successful use, revives the Robot or Synth

Версия от 18:47, 25 октября 2023

Not all crew are organic, and even some Organic Crew have had the misfortune to lose a limb and receive a prosthetic replacement.

Robotic Personnel and limbs alike can not be healed or repaired with your standard medicine, and instead require a little bit of Engineering to restore them back to full integrity.

Repairing Robots

Robots, Synths or Marines with prosthetic limps require the attention of an Engineer or similar equipped crew to Repair them. Robots have the same revive timer as normal humans (5 minutes) but can not get CPR to extend the timer. Synthetics have an infinite revive timer even if it says they are cold they can still be revived.

Tools and Repair equipment.

Robotic Repair Tools
Repair Tool Description and Use Repair Amount
TGMC Blowtorch.gif

Welding Tool

  • Welder to repair brute. Consumes fuel to repair.
  • Standard welders hold 20 fuel, larger welders can be found in engineering supplies.
  • 1 second use time on others, 3 seconds to self apply
  • Does not require protective gear (welding goggles.)
  • Does not require engineering skills to use for repair
Consumes 2 fuel to repairs 15 Brute per application, to targeted limb.

Cable Coil

  • Cable Coils repair burns.
  • Can be found stacks up to 30.
  • 1 second use time on others, 3 seconds to self apply.
  • Does not require protective gear (insulated gloves.)
  • Does not require engineering skills to use for repair.
Each application consumes 1 cable coil and repairs 15 burn damage to targeted limb.
TGMC Nanopaste.png

Nanopaste

  • Nanopaste heals brute and burn damage in the selected part of the body.
  • Comes stacks of up to 10. Takes 1 second to apply others and yourself.
  • Does not loop. (Will not attempt to reapply automatically.)
  • Does not require any special equipment or skills to heal.
  • Medical might kill you if you steal their surgery nanopaste to heal a Combat Robot.
Repairs 15 brute and 15 burn per application to targeted limb.
TGMCDefib.gif

Defibrillator

  • Defibrillators can revive disabled (Dead) Robots and Synthetics.
  • Has an internal power cell with 1000W charge.
  • Consumes 66 power per revival attempt (Always successful unless SSD) (15 uses per charge)
  • Can only revive Synth if Brute and Burn damage total is below 200.
  • Will always revive Combat Robots no matter the damage the robot has received, setting their health to 1.
  • Without Medical Skills non-medical personnel will take longer to use the defibrillator.
On successful use, revives the Robot or Synth

How to Repair

First, Identify a Robot, Synth or Prosthetic that is damaged and needs repair. HealthHUD will help with this, and examining a Marine and seeing a Prosthetic Limb will also help.

Next, you need to determine what kind of damage the limb has. A Health Scanner will show you exactly what kind of damage the limb has, but examining the limb and seeing it is Dented will indicate Brute Damage to the limb. If the Limb is charred, then Burn damage is present.

Target the Limb that is damaged, or you want to repair first if multiple limbs are damaged, and use the appropriate tool on help intent until the limb is completely healed of that damage type, you will be informed the lack of damage.