imported>Bandit м (minor calibration thing) |
imported>Kingfish (hotels long gone) |
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(не показаны 4 промежуточные версии 3 участников) | |||
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<tabs> | |||
<tab name="BoxStation"> | |||
{{Template:Location | {{Template:Location | ||
|headerbgcolor=#334e6d | |headerbgcolor=#334e6d | ||
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|image=Teleporter small.png | |image=Teleporter small.png | ||
|big_image=http://puu.sh/3EIed.png | |big_image=http://puu.sh/3EIed.png | ||
|exits=Hallway | |exits=East to Central Primary Hallway, North to [[Captain's Quarters]] through a small tunnel | ||
|purpose=To facilitate teleportation. | |purpose=To facilitate teleportation. | ||
|access=Teleporter | |access=Teleporter | ||
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|other= | |other= | ||
}} | }} | ||
Located in the [[Bridge]], south of the [[Captains Quarters]] | Located in the [[Bridge]], south of the [[Captains Quarters]], the Teleporter houses one of the two [[Hand Teleporter]]s on the station. It also provides a back door into the [[Captains Quarters]] and any location with a [[Tracking Beacon]]. | ||
Unless you calibrate the teleporter, or science actually upgrades it for once, it has a chance of malfunctioning, turning you into a fly person. Gross. | Unless you calibrate the teleporter, or science actually upgrades it for once, it has a chance of malfunctioning, turning you into a fly person. Gross. | ||
Строка 34: | Строка 36: | ||
The teleporter room stores some [[Shield Generator]]s (ID-locked to Teleporter), for whatever purpose you can think of. Shield generation would be a good place to start. | The teleporter room stores some [[Shield Generator]]s (ID-locked to Teleporter), for whatever purpose you can think of. Shield generation would be a good place to start. | ||
This is a secure area, and only the [[Captain]] and [[Research Director]] are authorized to enter. | This is a secure area, and only the [[Captain]] and [[Research Director]] are authorized to enter. In practice it is pretty much broken into every round, whether by [[traitor]]s looking to steal the [[Hand Teleporter]] or [[Clown|chucklefucks]] trying to backdoor into the [[Captain's Quarters]]. | ||
</tab> | |||
<tab name="MetaStation"> | |||
{{Template:Location | |||
|headerbgcolor=#334e6d | |||
|headerfontcolor=white | |||
|imagebgcolor=lightblue | |||
|department = Command | |||
|name=Teleporter Room | |||
|image=teleporterMETA.png | |||
|big_image=[[teleporterMETA.png]] | |||
|exits=North to Central Primary Hallway by [[Head of Personnel's Office|HoP]], south to Central Primary Hallway by [[Medbay]] | |||
|purpose=To facilitate teleportation. | |||
|access=Teleporter | |||
|contents=The teleporter, a [[Hand Teleporter]], [[Shield Generator]]s | |||
|clearance=[[Captain]], [[Research Director]] | |||
|description=The teleporter sounds cooler than it really is. | |||
|sec_level=Medium | |||
|style= | |||
|balance= | |||
|other= | |||
}} | |||
Located south of the [[Captains Quarters]], the Teleporter houses one of the two [[Hand Teleporter]]s on the station. It also provides a back door into any location with a [[Tracking Beacon]]. | |||
Unless you calibrate the teleporter, or science actually upgrades it for once, it has a chance of malfunctioning, turning you into a fly person. Gross. | |||
At the start of the shift, the following [[Tracking Beacon]]s are available: | |||
*[[Arrivals]] | |||
*[[Bridge]] | |||
*[[Teleporter]] | |||
*[[Courtroom]] | |||
*[[Atmospherics]] | |||
*[[AI Mini-Satellite]] | |||
*[[Research_Division|Testing Lab]] | |||
*[[Toxins Test Chamber]] | |||
*Mining Station Starboard Wing | |||
*Auxiliary Base | |||
The teleporter room stores some [[Shield Generator]]s (ID-locked to Teleporter), for whatever purpose you can think of. Shield generation would be a good place to start. | |||
This is a secure area, and only the [[Captain]] and [[Research Director]] are authorized to enter. In practice it is pretty much broken into every round, by [[traitor]]s and [[Clown|chucklefucks]] alike looking to steal the [[Hand Teleporter]]. | |||
</tab> | |||
</tabs> | |||
[[Category:Locations]] | |||
{{Locations}} | {{Locations}} |
Текущая версия от 22:03, 14 августа 2019
Command Area | |
Teleporter Room | |
The teleporter sounds cooler than it really is. | |
Obvious exits | East to Central Primary Hallway, North to Captain's Quarters through a small tunnel |
Purpose | To facilitate teleportation. |
Access level | Teleporter |
Noteworthy contents | The teleporter, a Hand Teleporter, Shield Generators |
Clearance | Captain, Research Director |
Security level | Medium |
Style | |
Balance Requirements | |
Other Notes | |
Локации на /BANDA/station |
Located in the Bridge, south of the Captains Quarters, the Teleporter houses one of the two Hand Teleporters on the station. It also provides a back door into the Captains Quarters and any location with a Tracking Beacon.
Unless you calibrate the teleporter, or science actually upgrades it for once, it has a chance of malfunctioning, turning you into a fly person. Gross.
At the start of the shift, the following Tracking Beacons are available:
- Bridge
- Teleporter
- Atmospherics
- Courtroom
- Arrivals
- Toxins Test Chamber
- Miscellaneous Research
- AI Mini-Satellite
The teleporter room stores some Shield Generators (ID-locked to Teleporter), for whatever purpose you can think of. Shield generation would be a good place to start.
This is a secure area, and only the Captain and Research Director are authorized to enter. In practice it is pretty much broken into every round, whether by traitors looking to steal the Hand Teleporter or chucklefucks trying to backdoor into the Captain's Quarters.
Command Area | |
Teleporter Room | |
The teleporter sounds cooler than it really is. | |
Obvious exits | North to Central Primary Hallway by HoP, south to Central Primary Hallway by Medbay |
Purpose | To facilitate teleportation. |
Access level | Teleporter |
Noteworthy contents | The teleporter, a Hand Teleporter, Shield Generators |
Clearance | Captain, Research Director |
Security level | Medium |
Style | |
Balance Requirements | |
Other Notes | |
Локации на /BANDA/station |
Located south of the Captains Quarters, the Teleporter houses one of the two Hand Teleporters on the station. It also provides a back door into any location with a Tracking Beacon.
Unless you calibrate the teleporter, or science actually upgrades it for once, it has a chance of malfunctioning, turning you into a fly person. Gross.
At the start of the shift, the following Tracking Beacons are available:
- Arrivals
- Bridge
- Teleporter
- Courtroom
- Atmospherics
- AI Mini-Satellite
- Testing Lab
- Toxins Test Chamber
- Mining Station Starboard Wing
- Auxiliary Base
The teleporter room stores some Shield Generators (ID-locked to Teleporter), for whatever purpose you can think of. Shield generation would be a good place to start.
This is a secure area, and only the Captain and Research Director are authorized to enter. In practice it is pretty much broken into every round, by traitors and chucklefucks alike looking to steal the Hand Teleporter.