imported>Kingofkosmos Нет описания правки |
imported>Deantwo (Capitalized letters.) |
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==Items== | ==Items== | ||
=== Mechanical | ===Mechanical Toolbox=== | ||
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=== Electrical | ===Electrical Toolbox=== | ||
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=== Emergency | ===Emergency Toolbox=== | ||
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Версия от 12:52, 12 октября 2013
Items
Mechanical Toolbox
Используется для: Contains tools which are needed whenever you want to construct or deconstruct something
Стратегия: It is very heavy, useful for the beating up of people. Contains the tools all engineers need to have
Electrical Toolbox
Используется для: Contains tools which you'll need when fixing or breaking electrical equipment
Стратегия: The electrical toolbox is good to have when traitoring. Although you'll likely also need a weldingtool and multitool to be an effective traitor
Emergency Toolbox
Используется для: Contains tools which are useful in emergencies
Стратегия: It is very heavy, useful for the beating up of people. Contains a flashlight which is very useful as well as a crowbar.
Clothing Items with Additional Storage Capabilities
Crates
Crates are a container for items. Especially large items -- such as corpses, lockers, and certain robots or equipment -- cannot fit inside. Just because an item comes packed in a crate when the quartermaster receives it doesn't mean it will go back inside once the crate is opened, either! The people at the supply depot have strange ways indeed.
Give Onto the QM his Dues
The Quartermaster can order a whole lot of crates and he usually wants the crate back after you've taken your supplies. They are worth a certain amount of points which can be used to get more supplies for the station's whole benefit. The quartermasters like it when people bring crates, and will often give things without hassle to people with crates brought in.
Of Locks and Access
Just like the rest of the station, even crates have variable levels of access. The quartermasters can't unlock anything that is locked by default, for various reasons, the primary one being it would be pointless to make since all crates go through the quartermasters anyway. Security crates can be opened by security personnel and those with higher access, and et cetera. An emag can get into locked crates, however.
Lockers
Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, crates, and certain especially large objects like racks and MULEbots. Coffins count as lockers.
Of Locks and Access
Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or a few good laser blasts.
If you yourself are inside a locker you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded you will be unable to exit, and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a BANG BANG sound that can be heard from several squares away.