imported>Rocco Ward м (→Sleep) |
imported>Redth (Typos, shorting of words, clarification, punctuation.) |
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=Disables= | =Disables= | ||
==Knockdown== | ==Knockdown== | ||
When knocked down the victim will fall to the floor and drop items in hand, but will be able to crawl, pick up items and fight from the ground. However while knocked down they won't be able to shove or grab people. In addition, if someone is knocked down when they are already lying on the ground, they will not drop their held items. | When knocked down the victim will fall to the floor and drop items in hand, but will be able to crawl, pick up items and fight from the ground. However, while knocked down they won't be able to shove or grab people. In addition, if someone is knocked down when they are already lying on the ground, they will not drop their held items. | ||
Common sources of Knockdown: {{Disarm}}, slipping, [[Security_items#Stun_Baton|Stun Batons]] | Common sources of Knockdown: {{Disarm}}, slipping, [[Security_items#Stun_Baton|Stun Batons]]. | ||
==Paralyze== | ==Paralyze== | ||
A paralyzed victim will fall down and be unable to act in | A paralyzed victim will fall down and be unable to act in anyway, however, they can still talk. | ||
Common sources of Paralyze: [[Health#Stamina|stamina crit]], {{Disarm}} applied on someone in Knockdown | Common sources of Paralyze: [[Health#Stamina|stamina crit]], {{Disarm}} applied on someone in Knockdown. | ||
==Stun== | ==Stun== | ||
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Pure stuns are very rare, with [[#Paralyze|Paralyze]] being mechanically identical and far more common. | Pure stuns are very rare, with [[#Paralyze|Paralyze]] being mechanically identical and far more common. | ||
Common sources of Stun: [[Mining#The Wildlife|Goliath]]s | Common sources of Stun: [[Mining#The Wildlife|Goliath]]s. | ||
==Unconscious== | ==Unconscious== | ||
An Unconscious victim will have the same effects of Paralyze, plus the inability to see, hear or speak. | An Unconscious victim will have the same effects of Paralyze, plus the inability to see, hear or speak. | ||
Common sources of Unconscious: [[Crit]], [[Carbon Dioxide]] | Common sources of Unconscious: [[Crit]], [[Carbon Dioxide]]. | ||
==Sleep== | ==Sleep== | ||
A Sleeping victim will have the same effects as an Unconscious one; the difference is that some things that can't help against Unconsciousness can reduce sleeping time, like coffee or being clicked on with {{Help}}. | A Sleeping victim will have the same effects as an Unconscious one; the difference is that some things that can't help against Unconsciousness can reduce sleeping time, like coffee or being clicked on with {{Help}}. | ||
Sleeping can slowly heal you while you're above 80% of your max health, but space people are ''extremely'' picky about their sleeping conditions. Sleeping while at [[Mood|high sanity]], in the dark (or while wearing a [[Clothing_and_Accessories#Blindfold|blindfold]]), while [[Clothing_and_Accessories#Earmuffs|deaf]], on a bed (or table, to a lesser effect), and with a bedsheet can all work to increase healing and cure a bad night of drinking [[Guide_to_drinks#Bacchus.27_Blessing|low alcohol juices]]. Healing starts at 0.2 a tick for brute and burn and half that for | Sleeping can slowly heal you while you're above 80% of your max health, but space people are ''extremely'' picky about their sleeping conditions. Sleeping while at [[Mood|high sanity]], in the dark (or while wearing a [[Clothing_and_Accessories#Blindfold|blindfold]]), while [[Clothing_and_Accessories#Earmuffs|deaf]], on a bed (or table, to a lesser effect), and with a bedsheet can all work to increase healing and cure a bad night of drinking [[Guide_to_drinks#Bacchus.27_Blessing|low alcohol juices]]. Healing starts at 0.2 a tick for brute and burn and half that for toxins, reaching a maximum near 1 and 0.5 respectively. If you manage to combine all the healing factors, you might even be able to get a [[Byond_the_impossible|good night's sleep]]. | ||
Sleep quality also converts the exercise status effect into | Sleep quality also converts the exercise status effect into XP for the fitness skill. | ||
Common sources of Sleep: | Common sources of Sleep: The Sleep action, [[Morphine]], [[Abductor]]s' baton. | ||
=Other Status Effects= | =Other Status Effects= | ||
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==Mute== | ==Mute== | ||
A Mute victim will be unable to speak or whisper until the Mute runs out. They | A Mute victim will be unable to speak or whisper until the Mute runs out. They can still emote. | ||
Common sources of Mute: [[Mute toxin]], being a [[Mime]], [[Changeling]]s' [[Changeling#Mute Sting|Mute Sting]] | Common sources of Mute: [[Mute toxin]], being a [[Mime]], [[Changeling]]s' [[Changeling#Mute Sting|Mute Sting]]. | ||
==Confusion== | ==Confusion== | ||
A Confused victim will sometimes take a step in a random direction. | A Confused victim will sometimes take a step in a random direction. | ||
Common sources of Confustion: Disgust from food, slipping on [[Space Lube]], [[Flash|Flashes]], [[Security_items#Stun_Baton|Stun Batons]] | Common sources of Confustion: Disgust from food, slipping on [[Space Lube]], [[Flash|Flashes]], [[Security_items#Stun_Baton|Stun Batons]]. | ||
==Convulsion== | ==Convulsion== | ||
A convulsing victim has 40% chance every couple of seconds to drop their | A convulsing victim has 40% chance every couple of seconds to drop their in-hand item. | ||
==Disgust== | ==Disgust== | ||
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A Dizzy victim's screen will keep tilting until the effect runs out. | A Dizzy victim's screen will keep tilting until the effect runs out. | ||
Common sources of Dizziness: Alcohol, Mushrooms, [[Diseases]] | Common sources of Dizziness: Alcohol, Mushrooms, [[Diseases]]. | ||
==Drowsiness== | ==Drowsiness== | ||
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A Druggy victim's screen will display a colored overlay. | A Druggy victim's screen will display a colored overlay. | ||
Common sources of Drugginess: [[Space Drugs]], miscellaneous drugs | Common sources of Drugginess: [[Space Drugs]], miscellaneous drugs. | ||
==Hallucinations== | ==Hallucinations== | ||
A Hallucinating victim will see and hear things that aren't there. Hallucinations can take many, many forms, with some being more subtle than others. | A Hallucinating victim will see and hear things that aren't there. Hallucinations can take many, many forms, with some being more subtle than others. | ||
Common sources of Hallucinations: [[Mindbreaker Toxin]], the [[supermatter]], [[BZ|BZ gas]] | Common sources of Hallucinations: [[Mindbreaker Toxin]], the [[supermatter]], [[BZ|BZ gas]]. | ||
==Jitteriness== | ==Jitteriness== | ||
A jittering person's sprite will shake slightly. | A jittering person's sprite will shake slightly. | ||
Common sources of jitteriness: Electrocution, [[Guide_to_food_and_drinks#Coffee|coffee]] overdose | Common sources of jitteriness: Electrocution, [[Guide_to_food_and_drinks#Coffee|coffee]] overdose. | ||
==Stuttering== | ==Stuttering== | ||
Makes you stutter when trying to speak. Does not interfere with [[General_items#Voice_Analyzer|voice analyzer]] trigger recognition. | Makes you stutter when trying to speak. Does not interfere with [[General_items#Voice_Analyzer|voice analyzer]] trigger recognition. |
Версия от 04:00, 15 января 2024
Spacemen can suffer from a lot of different status effects and temporary afflictions. This page will list them.
Disables
Knockdown
When knocked down the victim will fall to the floor and drop items in hand, but will be able to crawl, pick up items and fight from the ground. However, while knocked down they won't be able to shove or grab people. In addition, if someone is knocked down when they are already lying on the ground, they will not drop their held items.
Common sources of Knockdown: Правый клик по человеку пустой рукой. Неважно включен или выключен Боевой режим Включается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару или приведёт к помощи если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.. , slipping, Stun Batons.
Paralyze
A paralyzed victim will fall down and be unable to act in anyway, however, they can still talk.
Common sources of Paralyze: stamina crit, Правый клик по человеку пустой рукой. Неважно включен или выключен Боевой режим Включается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару или приведёт к помощи если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.. applied on someone in Knockdown.
Stun
A Stunned victim will not be able to move or perform actions of any sort, but will remain upright and will still be able to speak. Pure stuns are very rare, with Paralyze being mechanically identical and far more common.
Common sources of Stun: Goliaths.
Unconscious
An Unconscious victim will have the same effects of Paralyze, plus the inability to see, hear or speak.
Common sources of Unconscious: Crit, Carbon Dioxide.
Sleep
A Sleeping victim will have the same effects as an Unconscious one; the difference is that some things that can't help against Unconsciousness can reduce sleeping time, like coffee or being clicked on with Левый клик с выключенным Боевой режим Включается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару или приведёт к помощи если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.. .
Sleeping can slowly heal you while you're above 80% of your max health, but space people are extremely picky about their sleeping conditions. Sleeping while at high sanity, in the dark (or while wearing a blindfold), while deaf, on a bed (or table, to a lesser effect), and with a bedsheet can all work to increase healing and cure a bad night of drinking low alcohol juices. Healing starts at 0.2 a tick for brute and burn and half that for toxins, reaching a maximum near 1 and 0.5 respectively. If you manage to combine all the healing factors, you might even be able to get a good night's sleep.
Sleep quality also converts the exercise status effect into XP for the fitness skill.
Common sources of Sleep: The Sleep action, Morphine, Abductors' baton.
Other Status Effects
Mute
A Mute victim will be unable to speak or whisper until the Mute runs out. They can still emote.
Common sources of Mute: Mute toxin, being a Mime, Changelings' Mute Sting.
Confusion
A Confused victim will sometimes take a step in a random direction.
Common sources of Confustion: Disgust from food, slipping on Space Lube, Flashes, Stun Batons.
Convulsion
A convulsing victim has 40% chance every couple of seconds to drop their in-hand item.
Disgust
Makes you vomit.
Dizziness
A Dizzy victim's screen will keep tilting until the effect runs out.
Common sources of Dizziness: Alcohol, Mushrooms, Diseases.
Drowsiness
Blurs your vision and makes you randomly fall asleep. Used to slow you down as well but that's bugged.
Common sources of Drowsiness: Chloral hydrate.
Drugginess
A Druggy victim's screen will display a colored overlay.
Common sources of Drugginess: Space Drugs, miscellaneous drugs.
Hallucinations
A Hallucinating victim will see and hear things that aren't there. Hallucinations can take many, many forms, with some being more subtle than others.
Common sources of Hallucinations: Mindbreaker Toxin, the supermatter, BZ gas.
Jitteriness
A jittering person's sprite will shake slightly.
Common sources of jitteriness: Electrocution, coffee overdose.
Stuttering
Makes you stutter when trying to speak. Does not interfere with voice analyzer trigger recognition.