Раздвоение личности: различия между версиями
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|jobtitle = Split Personality | |jobtitle = Split Personality | ||
|access = Whatever access your host has already obtained | |access = Whatever access your host has already obtained | ||
|additional = | |additional = Wherever you or your host can [[Illicit Access|hack]] into | ||
|difficulty = Easy | |difficulty = Easy to Very Hard | ||
|superior = None | |superior = None | ||
|duties = | |duties = Don't suicide, do your job, move along. | ||
|guides = | |guides = [[Guides|Depends on your host]] | ||
|quote = I | |quote = How do I setup the scrungularity?!!11! | ||
}} | }} | ||
Sometimes, a normal concussion isn't good enough. When a spaceman exhibits enough brain damage for the top of their head to collect rainwater, there's a good chance that their brain gets bisected along with it, creating two personalities. With a lack of cooperation, a Split Personality can turn existence hell. With a good amount of cooperation, one can actually turn it into almost a net positive, with tasks being delegated accordingly. Well, if RNG is cooperative in letting each player take the wheel. | Sometimes, a normal concussion isn't good enough. When a spaceman exhibits enough brain damage for the top of their head to collect rainwater, there's a good chance that their brain gets bisected along with it, creating two personalities. With a lack of cooperation, a Split Personality can turn existence hell. With a good amount of cooperation, one can actually turn it into almost a net positive, with tasks being delegated accordingly. Well, if RNG is cooperative in letting each player take the wheel. |
Версия от 04:56, 7 февраля 2020
HEMISPHERAL | |
Split Personality |
Доступ: Whatever access your host has already obtained Дополнительный доступ: Wherever you or your host can hack into Сложность: Easy to Very Hard Глава: None Обязанности: Don't suicide, do your job, move along. Руководства: Depends on your host Цитата: How do I setup the scrungularity?!!11! |
Sometimes, a normal concussion isn't good enough. When a spaceman exhibits enough brain damage for the top of their head to collect rainwater, there's a good chance that their brain gets bisected along with it, creating two personalities. With a lack of cooperation, a Split Personality can turn existence hell. With a good amount of cooperation, one can actually turn it into almost a net positive, with tasks being delegated accordingly. Well, if RNG is cooperative in letting each player take the wheel.
Preface
When someone gets severe brain damage (that means brain damage >100), they have a 80% chance of rolling a Severe Trauma. Of the possible traumas within the Severe Trauma pool, there is a 1/11 chance of rolling complete lobe separation, in other words, a Split Personality, manned by a former ghost.
Objectives
As a Split Personality, your first goal is to make sure that your body survives. Other than that, you share the same goals as that of your host. Was your host a Head Revolutionary? Great, now start flashing people. Was your host a Traitor? Great, now try to help achieve their objectives. If your host is a law-abiding member of the crew, stay that way. Any suicidal behavior, A:, is not fun for your original host, who might have invested a good amount of time into achieving things, and B:, is probably going to end up with you getting bwoinked.
Abilities
You and your host will swap places whenever RNG pleases. The period of time in which you have control can vary from a few seconds, to several minutes. The personality which is not in control can telepathically communicate with the personality which is in control. Telepathically means that only the two personalities (and the ghosts) have access to the channel. Besides that, there isn't really much special. The circumstances in which you are placed in, and the actions that you will do, will vary drastically, based on your host. If your host is an antagonist, you do antaggy things. You're naturally going to do different things if your host is the Clown, rather than the Captain.