INVADING
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Giant Spider
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Доступ: None Дополнительный доступ: Wherever you can smash your way into Сложность: Easy to Medium Глава: The Broodmother, or xenobiologist that made your Broodmother sentient. Обязанности: Hunt down those carbons and make massive nests of webbing. Руководства: This is the guide Цитата: Good luck, I'm behind 7000 webs.
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Giant Spiders are the worst thing a traitor xenobiologist can release, their sheer numbers and strength alone are enough to overwhelm an entire station. They can also be spawned into maintenance by a mid-round event.
Spiders
Generally spiders move at a normal speed while in webbing, but are slower outside of webs with some exceptions (scout and viper)
Common Spiders
Name
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Damage
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Health
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Normal Speed
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Web Speed
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Abilities
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Notes
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Nurse Spider
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5-10 Brute Damage
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40
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Slow
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Avarage
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- Spider Healing
- Sealed Web Production
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The backbone of the colony with the purpose of nursing all damaged spiders and expanding the nest, they are often found working inside the colony or healing other spiders in the front lines.
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Tangle Spider
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1 Brute Damage, 5 Toxin Damage
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40
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Slow
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Avarage
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- Self Healing
- Sealed, Solid, Passage, spikes, Sticky Web Production
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The builders of the colony with the shared purpose of expanding the nest they have the ability to fortify it and set traps for intruders, they are often found at the edge of the colony
either expanding or fortifying the nest .
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Hunter Spider
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15-20 Brute Damage, 5u of Toxin
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70
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Fast
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Very Fast
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The main infantry of the colony with the shared purpose of hunting prey to feed the broodmother, they are often found outside or in the edges of the colony hunting prey and intruders.
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Scout Spider
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5-10 Brute Damage
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65
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Very Fast
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Very Fast
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- Vent Crawling
- Thermal Vision
- Spider Report
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The informant of the colony with the purpose of alerting intruders and finding prey to hunt and feed to the broodmother, they are often found outside of the nest or in the vents.
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Guard Spider
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20-25 Brute Damage
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160
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Slow
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Avarage
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The most basic defender of the colony with the shared purpose of protecting the nest and the spiders within, they are often found deep within the colony protecting other spiders or hunting intruders near the edge of the colony.
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Ambush Spider
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25-30 Brute Damage
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125
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Very Slow
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Avarage
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The sneakiest spider of the colony with the purpose of capturing prey near the nest and protecting the nest of intruders, they are often found in the outskirts of the colony waiting for prey to come near.
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Uncommon Spiders
Name
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Damage
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Health
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Normal Speed
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Web Speed
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Abilities
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Notes
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Broodmother
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5-10 Brute Damage
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250
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Slow
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Avarage
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- Common, Uncommon Egg production
- Sealed, Solid, Passage, spikes, Sticky Web Production
- Spider Command and Directive
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The leader of the colony with the purpose of producing spiders and commanding those spiders, they are often found deep within the nest commanding the colony.
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Viper
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1 Brute Damage, 15u of Venom
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40
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Very Fast
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Very Fast
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The ultimate predator of the colony with the purpose of hunting prey to feed to the broodmother, they are often found outside of the colony hunting prey.
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Tarantula
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35-40 Brute Damage
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300
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Very Slow
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Avarage
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The strongest defender of the colony with the purpose of protecting the nest and the spiders within, they are often found deep within the colony protecting other spiders or hunting intruders near the edge of the colony.
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Special Spiders
Name
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Damage
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Health
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Abilities
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Notes
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Flesh Spider
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10-20 Brute Damage, 5u of Toxin
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90
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- Self Healing
- Poison Injection
- Sticky Webs
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A specialized hunter spider variant produced from the Changeling spread infestation ability. Unlike other spiders, it is self sufficient and can heal by attacking itself. Flesh spiders are hostile to all other lifeforms and can attack discriminately.
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Ice Spiders
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Varying Brute Damage, Injects Frost Oil
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Varies
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Giant spiders immune to temperature damage, allowing them to survive in hazardous places. These spiders cannot be seen in-game outside of divine intervention.
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Spiderlings
This is a baby spider, created by egg clusters, hydroponics trays, or strange alien organs. They have a low amount of health and they move around fast, and are sometimes player controlled. They will run around for awhile until they grow into a big spider. They can and most certainly will use vents, so they're very good at not getting killed.
So you're a spider
It seems science has gone too far! The spider will, depending on it's type, either go around killing, or laying eggs for the next generation of killers, or both. Some are better at the former, and others are better at the latter.
Strategies
Spiders are weak alone and thrive on teamwork there are plenty of strategies you can follow to increase the chances for the colony to survive.
Objectives
The most important thing for spiders is ensuring that there will be another generation for the spiders. If you're just starting out, getting your first kill is the most important part of ensuring the survival of your species as enriched eggs can grow into new broodmother spiders to produce eggs.
If you came from xenobiology, follow your directives, damnit! They are your most important objective, more so than other spiders.
Abilities
Ability
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Attributes
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Uses
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Spiders with Ability
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Directive
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Gives every spider you lay an order to follow. (they are obligated to follow it by the rules)
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Used to give spiders a purpose as they hatch.
From tips to orders to follow
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Broodmother
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Command
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A big message send across all the spiders in big purple text.
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Communicate to all spiders and send direct orders or inform them of useful information and communicate back to scout spiders
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Broodmother
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Report
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A slightly bigger than average message send across all spiders in blue text.
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Much like broodmother command but less noticeable used to communicate with other spiders and talk to the broodmother about whatever you have found while scouting around the station.
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Scout
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Wrap
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Primarily for wrapping corpses and producing enriched eggs, it can also be used to wrap other structures for spider passage like lockers.
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Although mostly used to create enriched eggs it can also be used to remove obstacles from spiders and instantly kill anything that stays still for long enough.
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Broodmother
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Lay Eggs
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Creates a cluster of eggs that will almost immediately be able to produce spiderlings that will grow in one minute.
With two variants common egg clusters and enriched egg cluster.
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The common egg cluster produces 6 different types of spiders; Nurse, Tangle, hunter, Scout, Guard, and Ambush
While the enriched egg clusters produce stronger spider types like; Broodmother, Viper, and Tarantula
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Broodmother
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Web
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Placing webbing will have a chance to prevent carbons from moving. Webs can block all projectiles, such as laser shots or shotgun pellets, from passing through them.
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Increases the speed of most spiders that walk on it naturally necessary for a nest and keeping spiders safe and efficient.
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All Spiders
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Sealed Web
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Placing a sealed web will grant fast atmos protection into the nest and can only be placed above a normal web with the same health as a one.
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Weaker and version of the Solid web but you can see through it and is faster to make good for patching atmos or making fast wall defenses
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Broodmother
Nurse
Tangle
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Solid Web
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Placing a solid web works much like a wall blocking atmos and vision through it while having 3 times the protection of a web
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Keeps enemies from looking at the nest and adds an extra layer of protection useful for reinforced the nest and making it harder to break into
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Broodmother
Tangle
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Web Passage
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Placing a web passage will let spiders walk through it while keeping atmos inside the nest safe and will still block vision from intruders with 2 times the health of normal webs.
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Can be used as a way to set an ambush by blocking the vision of the actual number of spiders or what they are doing or as a small defense to spiders below it
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Broodmother
Tangle
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Sticky Web
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Placing a sticky web will stop any non-spiders from walking into it and have an 80% chance to stop projectiles.Has a 20 second Cooldown
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Incredibly useful to stop people from breaking right into the center of the nest through determination can be hidden below web passages to make it a full spider door or below webs if placed first, it can also be used to trap people inside the places.
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Broodmother
Tangle
Flesh
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Web Spikes
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Placing Web spikes will damage any intruder's legs for 25-30 damage with a max of 50 damage per leg slowing them down as well. Has a 40 second cooldown
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Great for both intimidation and defense can be placed below webs for an extra damage booster, spiders can also drag enemies into them.
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Broodmother
Tangle
Flesh
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Web Carcass
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Creates a carcass made up of webs with 125 health is able to take up to 5 laser shoots while being able to be moved around. Has a 60 second cooldown.
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Incredible for defense both to expand terrain and protect other spiders.
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Guard
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Web Sneak
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Turns the spider into a more translucent version combined with its color pallet making it nearly invisible inside webs.
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Grants Ambush spiders with the ability to surprise and pull the enemy stunning them and getting them ready for both an attack and a pull into the nest, Also useful at hiding away from attacks in the chaos and waiting to strike at the perfect moment.
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Ambush
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Mending
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Healing by touching other spiders. an essential ability for the nest to survive.
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The main way to heal other spiders.
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Nurse
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Self-Mending
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Healing by touching yourself.
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Great for self sustaining one self without the need of another spider.
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Tangle
Flesh
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Tarantulas
Able to soak up enemy fire with its huge health pool, making it a powerful protector role. Stay on the webs and work with the Nurse! They also excel at destroying structures, airlocks, or whatever obstacle may be in its way.
- Charge - An ability unique to Tarantulas. Activating it allows you to charge at a target at increased speeds. If you hit your target, you'll knock them to the floor. Otherwise, you'll stun yourself.
Fighting the spider infestation
Kill the Broodmothers
Remember, only Broodmother spiders can reproduce. If you kill all of them, you've already won. They are not hard to kill with 200 health it takes 8 lasers to kill them requiring a team effort they are usually in the center of the nest being protected by multiple spiders. They have extremely low damage so dealing with them alone shouldn't be to much trouble. Avoid other spiders if you can, as they're the ones who can wreck you.
Flood with space
Spiders still breathe, which makes getting a spacesuit and removing the station's air pretty viable. Now, obviously, this will incur the ire of your fellow spacemens, so it's more of a last resort. It does do a stellar job of killing spiders, though, as they can't put on a spacesuit. If you want to kill a lot of spiders without also turning your space station into a spaced station, although this strategy serves better per reserved spider areas since they can build web passages and other structures to block space floods.
Avoid webbing
Spider's webbing is their bread and butter. If they can't fight you, which hopefully is the case, the smart ones will recede back into their webbing and taunt you. Don't fall for it! Once you enter the webbing, the spider can destroy you, as you cannot move in some of the bigger webs.
Look at your surroundings
Spider nest tend to be full of unsuspected dangers watch out for web spikes as they can cause big damage without you even noticing them and be especially carful of Ambush spiders they are white and they can turn semi invisible that with their pull strength will send any careless spacemen into becoming spider food.
It's not safe to be alone
Spiders work best as a team and so do you against spiders make sure to bring a fellow comrade to help you deal against these arachnids .
Relevant Code Changes
Commit that added Spiders
#2311 - Added spider meat, meals, and butchering
#5050 - Updates spiders to have full player functionality
#7984 - Reworks the pink/light pink slime line to not be nearly worthless to breed
#54451 - Spider Rework
#75204 - Spider Infestation Balance Rebalance Expansion Part 1
Должности на /tg/station
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Командование
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Капитан, Глава персонала, Глава службы безопасности, Главный инженер, Директор исследований, Главный врач, Квартирмейстер, Bridge Assistant
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Безопасность
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Глава службы безопасности, Офицер службы безопасности, Варден, Детектив, Veteran Security Advisor, Заключенный
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Инженерия
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Главный инженер, Станционный инженер, Атмосферный техник
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Исследование
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Директор исследований, Генетик, Ученый, Робототехник
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Медицина
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Главный врач, Врач, Парамедик, Химик, Коронер
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Снабжение
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Квартирмейстер, Грузчик, Шахтёр, Битранер, Cargorilla
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Обслуживание
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Глава персонала, Уборщик, Бармен, Повар, Ботаник, Клоун, Мим, Священник, Куратор, Ассистент, Адвокат, Психолог
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Не органики
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ИИ, Киборг, Позитронный мозг, Дрон техобслуживания, Персональный ИИ, Конструкт, Воображаемый друг, Раздвоение личности, Призрак
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Антагонисты
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Предатель, Неисправный ИИ, Генокрад, Ядерный оперативник, Культист Нар’Си, Еретик, Шпион, Революционер, Маг, Семья, Блоб, Абдуктор, Голопаразит, Ксеноморф, Паук, Ревенант, Морф, Кошмар, Космический ниндзя, Демон резни, Пират, Разумная болезнь, Одержимый, Беглец, Охотники, Космический дракон, Элитные мобы, Разумный слайм, Король крыс, Парадоксальный клон
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Специальные
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Офицер центрального командования, Офицер эскадрона смерти, Офицер ОБР, Хроно-легионер, Горец, Иан, Роли Лаваленда или космоса, Стажер Центрального командования
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