Chemistry/Undesired reagents: различия между версиями
imported>Senefi (Moved undesired reagents here, transcluded on guide page) |
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<noinclude>To see the rest of the reagents available on /tg/station, go to [[Guide to chemistry]] | <noinclude>To see the rest of the reagents available on /tg/station, go to [[Guide to chemistry]] | ||
[[Category:Chemistry]] | |||
</noinclude>== Impure / Inverse / Failed Chemicals == | </noinclude>== Impure / Inverse / Failed Chemicals == | ||
These chemicals can only be created from inoptimal reactions. | These chemicals can only be created from inoptimal reactions. |
Версия от 02:03, 1 августа 2023
To see the rest of the reagents available on /tg/station, go to Guide to chemistry
Impure / Inverse / Failed Chemicals
These chemicals can only be created from inoptimal reactions.
Name | Description | Chemical properties |
---|---|---|
Chemical Isomers▮
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Impure chemical isomers made from inoptimal reactions. Causes mild liver damage | Rate: 0.1u/tick |
Toxic monomers▮
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This is the 'default' inverse reagent. Inverse reagents are created when a reagent's purity is below it's inverse threshold. The are created either during ingestion - which will then replace their associated reagent, or some can be created during the reaction process. This does 1 toxin damage per tick. | Rate: 0.4u/tick |
Viscous sludge▮
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A off smelling sludge that's created when a reaction gets too impure. | Rate: 0.4u/tick |
Insolvent medicinal precipitate▮
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A viscous mess of various medicines. Will heal a damage type at random | Rate: 1u/tick
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Helgrasp▮
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This rare and forbidden concoction is thought to bring you closer to the grasp of the Norse goddess Hel. Sends Hel's hands after whomever has the hubris to consume it. Will often cause the crew to start screaming about Heretics due to their visual similarity to the Hands of the Mansus. The hands will deal 5 burn damage, reduced by armor. Additionally, it will also deal 0.25 toxin damage per tick. | Rate: 1u/tick |
Libitoil▮
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Temporarily interferes a patient's ability to process alcohol, making them more susceptible to its effects. | Rate: 0.1u/tick
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Metabolic Inhibition Factor▮
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This enzyme catalyzes crashes the conversion of nutritious food into healing peptides. Overdosing causes it to metabolize at 1.6u/tick, instead. | Rate: 0.025u/tick
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Lentslurri▮
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A highly addicitive muscle relaxant that is made when Lenturi reactions go wrong, this will cause the patient to move slowly. | Rate: 0.1u/tick
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Ichiyuri▮
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Prolonged exposure to this chemical can cause an overwhelming urge to itch oneself. | Rate: 0.4u/tick
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Aivime▮
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This reagent is known to interfere with the eyesight of a patient. | Rate: 0.1u/tick
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Herignis▮
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This reagent causes a dramatic raise in a patient's body temperature. Specifically, chem temperature is raised by a number between 5 and 25, multiplied by the purity of the reagent. Body temperature is raised by this number, with an added 50%. Keep in mind that chemicals and the body return to a normal temperature over time, and this is accelerated the further from normal you are. Lastly, if applied through vapor, body temperature is raised by 1.5 times the volume that you are exposed to in that tick, and will add fire stacks following: exposed volume divided by 2, if you are on fire. Overdosing causes the liver to take roughly 2 damage per tick, and to heat both chemicals and the body even faster. | Rate: 0.4u/tick
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Super Melatonin▮
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Every tick, this has a 50% chance to cause you to yawn. After 10 cycles, causes you to fall asleep. When the reagent is no longer present in a body, the affected person will let out a hearty snore, as a subtle tell the effect is ending. Uniquely, a 25% boost to all healing from medicines in the patient while they are asleep is applied. | Rate: 0.4u/tick
|
Coveroli▮
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This reagent is known to coat the inside of a patient's lungs, providing greater protection against hot or cold air. Specifically, the thresholds for the different levels of damage from both hot and cold air are multiplied by 1.5 times the purity of the reagent. | Rate: 0.4u/tick
|
Technetium 99▮
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A radioactive tracer agent that can improve a scanner's ability to detect internal organ damage, giving numerical health values of each organ. Also upgrades any health to advanced while it is present. This will deal 1 toxin damage every 10 seconds. | Rate: 0.3u/tick |
Syrinifergus▮
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This reagent reduces the purity of all non medicines within the patient, reducing their effects by 20%. | Rate: 0.4u/tick
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Monover▮
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A toxin treating reagent, that only is effective if it's the only reagent present in the patient. Heals 0 to 2 toxin/tick depending on its purity, however if there are any other reagents in the body other than monover it will deal 0.5 lung damage per tick instead. | Rate: 0.4u/tick
|
Nooartrium▮
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A reagent that is known to stimulate the heart in a dead patient, temporarily bringing back recently dead patients at great cost to their heart. When working on someone that's back from the dead, the metabolization rate is instead 0.2u/tick.
While this reagent is within a patient it will keep them alive and damage their heart, but make them temporarily unable to die and enter crit. As they take more damage they move slower and attack slower, and if they get over 500 damage before the reagent is through them their heart will explode at the end. Overdosing blows up the heart of those affected if the reagent was used to bring them back from the dead. Requires a functional heart to work. |
Rate: 0.05u/tick
|
Cryogelidia▮
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Freezes the live or dead patient in a cryostasis ice block, putting them in stasis for a short period of time, and making them unable to be affected by damage except explosions that would gib them. Does 1 toxin damage every tick. | Rate: 1u/tick
|
Eigenswap▮
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This reagent is known to swap the handedness of a patient, causing items held by the patient to swap between their left and right hands. Additionally deals 0.4 liver damage per tick. | Rate: 0.1u/tick |
Ipecacide▮
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An extremely gross substance that induces vomiting. It is produced when Lipolicide reactions are impure. | Rate: 0.05u/tick |
Methanol▮
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A light, colourless liquid with a distinct smell. Ingestion can lead to blindness. It is a byproduct of organisms processing impure Formaldehyde. | Rate: 0.05u/tick |
Chloralax▮
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An oily, colorless and slightly toxic liquid. It is produced when impure choral hydrate is broken down inside an organism. | Rate: 0.05u/tick |
Rosenol▮
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A strange, blue liquid that is produced during impure mindbreaker toxin reactions. Ingesting it will cause the user to do poetry.
Can also be found in plums. |
Rate: 0.1u/tick |
Mannitoil▮
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Gives the patient a temporary speech impediment which lasts until the reagent is removed from the patient. | Rate: 0.1u/tick
|
Neruwhine▮
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Induces a temporary brain trauma in the patient by redirecting neuron activity. The trauma lasts as long as they have their reagent in their system. | Rate: 0.025u/tick
|
Corazargh▮
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Interferes with the body's natural pacemaker, forcing the patient to manually beat their heart. Every failure to beat the heart will remove 100 blood from them. 5 consecutive failures will result in immediate death. | Rate: 1u/tick
|
Prohol▮
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Promotes alcoholic substances within the patients body, making alcohols in a body more potent. Making it an effective reagent to spike someone's drink with! The longer it's in their system, the stronger the alcohol will become. This chemical does not show up on any form of reagent analysis when inside of a body, such as the reagent scan of a health analyzer. | Rate: 0.05u/tick
|
Oculater▮
|
Temporarily blinds the patient while it's in their system. The odds of the blindness starting is 1 - creation purity every tick this is inside of someone. Blindness lasts until the chem has finished metabolizing. Because of how the odds work, lower purities of this chemical are better if you intend to blind someone, and this chemical will have no effect at 100% purity. | Rate: 0.2u/tick
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Tinacusiate▮
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Makes the patient's hearing temporarily funky, making things they hear sound funny. | Rate: 0.04u/tick
|