imported>Chynya |
imported>Angust (Copied updated disarm and harm intents here from the new player page. I didn't even know this page existed. One of the two duplicates must eventually go and link to the other.) |
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*Otherwise, you'll give them a hug. | *Otherwise, you'll give them a hug. | ||
= Disarm [[File:Intent_Disarm.png]] = | =Disarm Intent [[File:Intent_Disarm.png]]= | ||
The '''Disarm''' intent is used to nonlethally disarm and incapacitate people. If you click on someone with an empty hand while on Disarm, you'll '''shove''' them. Shoving someone pushes them one tile away from you. If there is nothing blocking them, they are slowed down very slightly for 3 seconds. If you shove someone again while they are slowed, it knocks ranged weapons out of their active hand. If the blocking tile has a table on it, they're pushed onto it [[Status_Effects#Knockdown|knocking them over]] for 3 seconds. If it has another human on it, it knocks them both over, the collateral victim for 1 second instead of 3. If the tile is blocked by something else, it knocks them down for 3 seconds. Once [[Status_Effects#Knockdown|knocked down]], if they are shoved again it [[Status_Effects#Paralyze|paralyzes]] for 4 seconds. This [[Status_Effects#Paralyze|paralyze]] cannot be chained or extended, so shoving them again while they're [[Status_Effects#Paralyze|paralyzed]] does not extend the length of the [[Status_Effects#Paralyze|paralyze]]. | |||
It's also important to note that '''these actions only work if you're clicking on the target with an empty hand''', just as with all intents. | |||
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= Grab [[File:Intent_Grab.png]] = | = Grab [[File:Intent_Grab.png]] = | ||
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*Click on a table adjacent to you to slam your opponent on it and stun them temporarily. If the table is made of glass, they'll shatter it and take some extra damage (and create glass shards you can stab them with). If the table is made of anything else and you're quick enough, you can repeat the process to keep them stunned while something else kills them, be it a buddy, a toxin or their bleeding wounds. | *Click on a table adjacent to you to slam your opponent on it and stun them temporarily. If the table is made of glass, they'll shatter it and take some extra damage (and create glass shards you can stab them with). If the table is made of anything else and you're quick enough, you can repeat the process to keep them stunned while something else kills them, be it a buddy, a toxin or their bleeding wounds. | ||
= Harm [[File:Intent_Harm.png]] = | =Harm Intent [[File:Intent_Harm.png]]= | ||
The '''Harm''' intent will harm. On standing targets you will attempt to punch them, which deals 1.5-15 [[Health#Stamina|stamina]] and 1-10 [[Health#Brute|brute]] damage. The chance to miss a punch increases the more stamina and brute damage you have. Punching has a chance to [[Status_Effects#Knockdown|knockdown]] the target for at least 4 seconds. The more brute and stamina damage the target has, the longer the target will be knocked down. If using harm intent on prone targets you will kick them, which deals 1.5-15 brute damage, with no chance to miss. | |||
Using a lit [[Welding Tool]] with harm intent on an airlock will weld it shut. Don't forget to wear a welding mask or you may blind yourself! | Using a lit [[Welding Tool]] with harm intent on an airlock will weld it shut. Don't forget to wear a welding mask or you may blind yourself! | ||
Using harm intent while holding a container with liquid in it will splash all of the contents on your target. Useful if you want to quickly empty the container, make the floor wet or pour acid on something (or someone). | Using harm intent while holding a container with liquid in it will splash all of the contents on your target. Useful if you want to quickly empty the container, make the floor wet or pour acid on something (or someone). |
Версия от 07:48, 6 октября 2019
The reason for this is: "Some interactions may be missing."
The intent selector allows you to choose how you're going to interact with the items and the environment around you. It has four modes: Help, Disarm, Grab, and Harm, in clockwise order from the top left.
Help
Used for helpful and peaceful interactions, the help intent is likely the one you'll have selected the most often. Most items with require you to have the help intent selected to use them, otherwise you'll wield them as an improvised weapon and bash things (and other people).
Файл:Nuvola apps important.svgExceptions
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While you have the help intent active you'll allow others to push you aside when they walk into you, whilst with every other intent you'll block their movement. If two players with Help intent run into each other, they'll swap places instead of blocking each other's movement.
Clicking on someone with an empty hand and help intent is used for a few special interactions:
- If they're in crit, you'll perform CPR in an attempt to revive them. Make sure both of you have your mouths free (remove their mask by dragging their body onto yours)!
- If they're on the floor and not in crit, you'll help them back to their feet. Since being knocked down stops you from performing most actions, this can be a life saver.
- Otherwise, you'll give them a hug.
Disarm Intent
The Disarm intent is used to nonlethally disarm and incapacitate people. If you click on someone with an empty hand while on Disarm, you'll shove them. Shoving someone pushes them one tile away from you. If there is nothing blocking them, they are slowed down very slightly for 3 seconds. If you shove someone again while they are slowed, it knocks ranged weapons out of their active hand. If the blocking tile has a table on it, they're pushed onto it knocking them over for 3 seconds. If it has another human on it, it knocks them both over, the collateral victim for 1 second instead of 3. If the tile is blocked by something else, it knocks them down for 3 seconds. Once knocked down, if they are shoved again it paralyzes for 4 seconds. This paralyze cannot be chained or extended, so shoving them again while they're paralyzed does not extend the length of the paralyze.
It's also important to note that these actions only work if you're clicking on the target with an empty hand, just as with all intents.
Grab
The grab intent will make you grapple your target like the kick-ass wrestler you want to be, as long as your selected hand is free, otherwise it acts the same as harm. On the first click, you'll initiate a passive grab. Clicking a second time will upgrade your grab to an aggressive grab.
While holding someone in an aggressive grab, you can do a few things:
- Clicking on them a third time will make you attempt to choke them. Keep in mind that to successfully choke someone you both have to be still for a few seconds and that they're free to act during this time. Therefore it's usually a bad idea to choke unless your opponent is already knocked down, but it provides a clean, bloodless way to kill someone.
- By enabling throwing and clicking somewhere you'll throw the person, briefly knocking them down on landing. If they collide with someone else, they too will be knocked down. It's also great for spacing people, and if you throw someone into a closed airlock they'll open it with their own ID, if they have access.
- Click on a table adjacent to you to slam your opponent on it and stun them temporarily. If the table is made of glass, they'll shatter it and take some extra damage (and create glass shards you can stab them with). If the table is made of anything else and you're quick enough, you can repeat the process to keep them stunned while something else kills them, be it a buddy, a toxin or their bleeding wounds.
Harm Intent
The Harm intent will harm. On standing targets you will attempt to punch them, which deals 1.5-15 stamina and 1-10 brute damage. The chance to miss a punch increases the more stamina and brute damage you have. Punching has a chance to knockdown the target for at least 4 seconds. The more brute and stamina damage the target has, the longer the target will be knocked down. If using harm intent on prone targets you will kick them, which deals 1.5-15 brute damage, with no chance to miss.
Using a lit Welding Tool with harm intent on an airlock will weld it shut. Don't forget to wear a welding mask or you may blind yourself!
Using harm intent while holding a container with liquid in it will splash all of the contents on your target. Useful if you want to quickly empty the container, make the floor wet or pour acid on something (or someone).