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| SpaceInaba is gay
| | {{RacePageHeader |
| | |headerbgcolor = darkgreen |
| | |headerfontcolor = white |
| | |genus = Homo Sapiens Felis |
| | |imagebgcolor = lightgray |
| | |img_generic = Catpeople.png |
| | |img = |
| | |homeworld = Japania and plastic surgery rooms |
| | |central authority = United Earth Government |
| | |restricted job roles = Command Roles |
| | |guides = No external guides |
| | |quote=Nya~! |
| | }} |
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| | Humans spread from arm to arm of the galaxy. But something happened along the way. Mutants, though closer to humanity than other species, are still barred from higher positions in the [[Chain of Command|chain of command]]. |
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| {{SpeciesBox
| | =History= |
| |name = Catpeople
| | '''''### ERROR: REMOTE INTERCEPT - INFORMATION MAY HAVE BEEN REDACTED FROM THIS DOCUMENT FOR YOUR SAFETY ###''''' |
| |playable = Yes
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| |antag_only = No
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| |height = 4-5 feet
| | Cat people have a long history with Space Station 13. One of the earliest events still recorded, in much simpler times, shows cat ears and tails were perhaps just [[https://github.com/tgstation/tgstation/pull/2850 a consumer product]] available in the galaxy. Innocent enough as well, at least concerning what cat people were, [[https://github.com/tgstation/tgstation/pull/8427 pet collars]] became the height of niche fashion a year after cat ears returned to shelves. Though consumers complained cat ears and collars could not be put on together, the manufacturers questioned who would be unable to wear ears on their head, a tail somewhere unpleasant and a collar on their neck all together. Market researchers claimed these complaints were from children not suited to the product given the letters were written in colourful crayon. |
| |weight = 1000-1800 pounds
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| |Lifespan: 11-12 years
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| |home_system = Zamsiin-lr
| | Though the origin of cat ears are missing, we do know that they are currently a novelty item created by [[The Syndicate#Animal Rights Consortium|the Animals Rights Consortium]] in an effort to make you care more for cats by making you more like them, <s>rather than the obvious solution of making cats more like humans with babies instead of kittens</s>. The collars are too, because an inmate pet needs a collar so other people know it's not supposed to be wandering outside of space stations. It took only three months of no response to the crayon complaints before a raving madman broke into the Animal Rights Consortium's headquarters, armed with just a pair of stungloves, a fire extinguisher full of welding fuel and a lit match. The pet loving organisation soon discovered the letters were not written by children, but ''Nanotrasen'' employees <s>and children, we hope, at least the one authorised by a clown's rubber stamp, must have been a birthday party.</s> |
| |home_planet = Ahdomai
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| }}The “Catpeople” are a species of furred mammalian bipeds hailing from the chilly planet of [[Ahdomai]], in the Zamsiin-lr system. They are superstitious species, which led them to the technological advancement of their society throughout history. Their pride for the struggles they went through is heavily tied to their spiritual beliefs.
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| == Biology ==
| | As it turns out, the Animal Rights Consortium had been working on a mad science. The ability to make toy ears and tail out of flesh that cannot be yanked out when <s>mum and dad</s> the AI and Captain open your dorm door. The previous raving madman was told if he got his employers to accept surgery for this new product, he would be the first to receive it outside of the laboratory. This coincided with the time that Nanotrasen was to allow its employees to look unkempt even in front of competitors; tattoos and scars. Naturally, on the day after the madman was offered a catty chance, Nanotrasen declared its shareholders must vote on allowing its employees the privilege of either scars and tattoos or a new plastic surgery. Despite the executive's voice on the announcement wavering along with another man on the microphone yelling at him what to say, and the news of rescheduled deathsquad exercises, ''and'' the sound of weapons fire at the end of the announcement, the executives voted for their [[https://github.com/tgstation/tgstation/pull/10209 purrfurred outcome]]. Needless to say, the crazed madman was not the first to receive the infamous ears or tail. |
| The Catpeople are an omnivorous species of bipedal animals that vaguely resemble Earth felines, particularly lynxes. The size and shape of the body depend mostly on the climate. Those from the northern hemisphere, where it is colder, tend to have larger foot paws and thicker fur, while those in the warmer parts tend to have thinner fur and smaller foot paws. | |
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| Their body is almost completely covered in thick, isolating fur, exceptions are palms of their hands, feet, and their bodily orifices. Some Catpeople have a mane around their head and neck, which is thicker and more coarse as well as darker than the rest of their fur.
| | Two years again afterwards and the surgical technology was refined. The hearing of the ears was enhanced, though security's liberal usage of [[Flashbang#Flashbang|flash bangs]] is not helpful to this further modification to make humans care more for their frisky feline pets. Some predictions are that the next modification will be enhanced night vision, which will too cause greater issue with flash bangs, or that claws are the next potential step. Some ask when it will stop, the Animal Rights Consortium don't. |
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| Catpeople fur can both be monochrome or have several types of patterns, ranging from stripes to spots to random color markings in their fur. This fur tends to cause problems in controlled climates or other warmer environments, as this commonly leads to a Catpeople being uncomfortably warm. It is not uncommon for them to attempt to adjust the temperature of their [[torch|workplace]] to be slightly cooler.
| | At the same time, reactionaries amongst Nanotrasen ranks helped to encourage [[https://github.com/tgstation/tgstation/pull/28395 furred products]] though it was soon found out to be sourced from [[https://github.com/tgstation/tgstation/pull/28732 black market chop shops]] that were only legalised in Nanotrasen trade networks due to either executive dislike for cat people or executive mistrust of coming back alive after going for surgery at an Animal Rights Consortium facility, depending on which rumours you hear in maintenance. |
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| The Catpeople have hands very similar to that of [[humans]], with five digits on each hand. These tend to be shorter and wider, complimented with a set of retractable claws originating from a second set of knuckles. Because of this, they need to wear modified gloves. The Catpeople have a digitigrade anatomy, making it infeasible for them to wear standard footwear. Instead, they wear the traditional Caligae, which is fitted to their anatomy.
| | '''''### REMOTE INTERCEPT ENDS - HAVE A SECURE DAY ###''''' |
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| Catpeople have very large, well developed eyes set above their muzzle. Their pupils are generally large. but can contract faster than most other species, their eyes are more photosensitive than humans, which greatly enhances their vision in the dark. Their teeth are long and sharp, the largest ones being the frontal corner teeth. Their teeth also grow thicker as they go further back. Catpeople ears are long and upright, these are capable of swiveling around to locate sounds better.
| | =Roleplay= |
| | <span style="color:#00FF00">''";Nya!"''</span> |
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| Catpeople have a notably longer sleep cycle than humans, the wake period being between an average of 36–48 hours with a subsequent sleep cycle of 20–28 hours. Because of this, the Catpeople must maintain a high-calorie intake, to support themselves.
| | {{Jobs}} |
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| The average Catperson body is slender and highly flexible. Sexual dimorphism, except for overall size, is low between males and females. The main exception being the mammary glands, which are normally hidden in female Catpeople, but grow out during pregnancy. After childbirth, the mammary glands will slowly shrink back down. Most of their internal anatomy, with the exception of their hearts , is similar to humans, allowing for a relatively easy adaptation for [[medical Jobs|medical personnel]]. Catpeople however are born with two hearts, this has the side effect of naturally giving them a higher pulse and make them more energetic.
| | [[Category:Backstory]] |
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| == Religion ==
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| Catpeople religion is unified with several core principles, with their implementation varying from region to region. The unifying belief is the existence of entities called spirits who reside the Aether, a separate plane of existence above reality. In Catperson spiritualism, there is no god or divine being, only spirits of varying power and strength. It is believed that most of the more powerful spirits have since retreated deeper into the Aether, having spent most of their energy. Comparatively, lesser spirits remain present, both malevolent and malignant.
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| The Catpeople believe that the universe was created when the primordial entities of the Aether discovered what is referred to as The Nexus, which is the source and center of all the energy in existence. It’s discovery caused all of its energy to be released, empowering them to create and shape the universe to what they saw fit. The remaining energy was kept by the remaining spirits, some becoming the seeds of life that developed.
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| Rituals are seen as an honorary tradition, being performed for various occasions. Today, they are commonly used to ward off bad spirits, ill fate, or to seek protection from the benevolent spirits. With the more significant rituals taking place in elaborate temple-like buildings on Ahdomai, often used for occasions involving both life and death. Smaller rituals can be performed anywhere, usually pertaining to the dispelling of malevolent spirits, or for clairvoyance from the kindhearted spirits.
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| ==Customs and Traditions==
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| === Personal tokens ===
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| It is very unlikely to find a Catpeople that does not have some sort of token in their possession. This token could be a ring, a necklace, a worry stone, or any other object. Usually etched with runes, they usually provide mental fortitude, good fortune and good health for a Catpeople. These items can be passed down, created, or given to their loved ones. These objects are always very important to a Catpeople, the loss of such an item would cause them great distress.
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| === Rites for the dead ===
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| Death in Catpeople society is seen as cause for both sadness and celebration, with family gathering for their funeral ceremony. The method of handling the body varies from region to region, but usually involves the cremation of the deceased, releasing every last part of their soul from their body. The ceremonies themselves are usually elaborate, taking place in elaborate buildings dedicated to such events.
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| === The Veil ===
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| A significant part of Catpeople spiritualism, as well as post-revolution society is the veil. The first veils came about during the revolution as a means of protection against the Overseers light based area denial weapons. It gained symbolic significance as a sign of resistance and protection from the Overseers, who were believed to have been corrupted by evil spirits as well. Presently, it is used as another defense to ward off bad spirits, and to provide mental fortitude.
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| Its use led to the belief that the eyes are the most vulnerable part of the body, and must be protected, particularly against those who may have ill intentions. For this reason, a Catpeople typically only will show their eyes to very close friends, family, or loved ones. Forcefully removing the veil from a Catpeople is seen as an unforgivable insult, and is considered a very serious taboo among the Catpeople.
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| It was traditionally woven out of the silk of an insect found in the southern parts of Ahdomai. Younger Catpeople are usually believed to be more immune to the negative influences of spirits, becoming more vulnerable the more cognizant they are of it. For this reason, a Catpeople is given their first veil around the age of six, which is replaced at thirteen, and their last traditional veil at the age of twenty. The veils of today are much more advanced than their traditional counterparts, being made out of a lightweight and durable alloy, as well as the traditional silk cloth, and featuring various technological capabilities. These include holographic heads up displays, communication and providing different visible spectrums.
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| == History ==
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| ===Overseers===
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| For a significant portion of Catpeople history, society was controlled and directed by a very distinct group of Catpeople called the Overseers. They first came to the Catpeople people, presenting themselves and claiming to be the physical manifestations of the spirits, sent from the Aether to help them (see Religion). They brought order and progress to a stagnant society, bringing unification to the region. Through the use of psychological manipulation, the Tajara evolved to an oppressive society by the Overseers.
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| The treatment of the Tajara by the Overseers began to degrade as poverty began to increase and become more noticeable. Working conditions decline as poor management and mistreatment increases to the point where the Tajara lost more than what they gained economically. Magnified by various natural disasters and injustice, some Tajara began to organize and plot to overthrow the Overseers. They saw the Overseers as corrupted spirits, convincing others to the same viewpoint.
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| Riots broke out which only served to increase the tension between the two groups, which soon led to an all-out conflict. Guerrilla warfare was a common tactic against the Overseers, taking advantage of the Overseers over-reliance on their undefended infrastructure.
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| After generations of fighting, the oppressed Tajara took control of the last Overseer controlled district, and began reconstruction of their society, splitting off into their various regions, all united under a new overarching government. This newfound government became known as the Confederate Commonwealth of Ahdomai (Abbreviated CCA). The CCA was formed to settle internal disputes, external policies and assisting in the reconstruction of Tajara society.
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| ===General history===
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| The rest of Tajaran history while not as big as a whole compared to the Overseer period, is no less important. Over the generations since the Overseers the Tajara made their society to what it is today, largely thanks to the CCA and the regions. The CCA was originally formed to settle internal disputes between the regions to avoid another scenario where somebody could take power or another as the Overseers had done.
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| ==Politics==
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| ===The Confederate Commonwealth of Ahdomai===
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| After the revolution, the CCA let the various regions deal with their own affairs, but rather deal with things such as border disputes on Ahdomai and external affairs. The regions deal with their own resource trade, but pay a certain amount of the profits to The CCA.
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| The Confederate Commonwealth of Ahdomai consists of three members of each of the major regions as well as two members from smaller regions and one member from city-states. The CCA members are elected once every four years by elections held within the respective regions and city-states.
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| == Culture ==
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| Today, Tajaran culture on Ahdomai is heavily influenced by the events that transpired during the Revolution against the Overseers, as well as their spiritual beliefs which fueled it. The belief that fueled the revolution was the slant that the Overseers were evil corrupted spirits whose control over their lives left everyone at great risk. This shaped the practice of spiritualism to focus in part on the prevention of further corruption and to heal the moral damages they believe to be present. With the triumph over the Overseers leading to a golden age of freedom in their culture, canonizing the heroics of many groups and individuals who fought against them.
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| === Behavior ===
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| The Tajara tend to be quite energetic, having a strong sense of pride and duty in the tasks and projects they take on. It is natural for them to be heavily focused in carrying out their duties, with excitability and passion over the topics they enjoy. For this reason, Tajara tend to work well in positions where attention to detail is important, as they will focus their energy on the project to see it through to completion.
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| The reason for this boisterous behavior is that sadness, depression, and self-doubt are signs of an individual being vulnerable, putting them at risk for corruption by malignant spirits. It is thought that these spirits will latch onto an individual, corrupting their thoughts and negatively influencing their actions. Although Tajara are tempted to intervene in most cases they spot the potential for corruption, those accustomed to human culture have learned humans find this nosy and stick to intervening for friends.
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| Tajara are naturally curious and superstitious, having spiritualistic beliefs. A Tajaran will almost always possess a personal token of sorts, usually connected in some way to their beliefs. This object would be very important to them, causing them great stress and worry if they were to lose it.
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| Present day, the Tajara are mostly on par with humans tech level in the field of hard science, but also excel in fields such as anthropology, psychology, and other soft sciences. Tajara also tend to be rather open about their emotions, either to anyone, or to those they trust. In regards to the feelings of others, they have a tendency to show compassion to others.
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| Tajara are not sexually dimorphic and as such, gender and sex are seen as irrelevant except in the context of reproduction. There is no way to visually distinguish males from females other than genitalia.
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| === Language ===
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| '''Siik’maas''' is an auditory language traditionally spoken by Tajara. This language was made the prominent language for the Tajara people by the Overseers during their early efforts for unification. One of the significant features of the language is the lack of gender pronouns, which can make learning to use them in galcom difficult. Humans have difficulty learning this language due to the sounds made that only a Tajaran can produce. One example being ‘s’ turning into ‘sh’. It is seen as rude to speak Siik’maas around non-Tajara in a casual or professional manner.
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| '''Siik'tajr''' is a visual language created during the revolution to communicate with others without the Overseers knowing. It was used during the revolution to convey the most vital and basic messages with subtlety, being slow and almost impossible to detect from idle tail movement. Since then the core idea of the language remained but a variety of motions and increased speed as made it more visible, as well as being nearly as efficient as the common sign language.
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| Due to facial anatomy, a Tajaran speaking Galactic Common, or Sol Common have the R sound extended.
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| === Naming ===
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| Tajaran names tend to use a lot of r, n, m and h, with the occasional j and g. Tajaran names also tend to have pauses, example: Mikam Ja'hmka. They also tend to sound slightly Arabic.
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| == Technology ==
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| {{Cleanup section|reason = Needs to be organised into smaller sub-sections.}}
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| Tajaran technology, prior to the technological advancement that occurred when they were brought into the galactic community, stood on the brink of colonizing their own star system. They had established a minor colony on their neighboring planet, S'ranjir, and had an extensive network of unmanned probes in fabrication for scanning their local system, as well as plans to send at least two on trips to scan their nearest stellar neighbor. Since meeting humanity, their technology level has been racing to catch up with the more advanced species, and it is going fast, however one notable thing is the lack of bluespace drive technology.
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| === Drones ===
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| The Tajara have advanced remarkably far in the field of robotics. This, by itself, would be no surprise given their propensity for drone warfare and drone labor. The majority of their military strength (when it comes to an equivalent of the “grunts”) and their manual labor fronts tend to be occupied with machines rather than the Tajara. There are exceptions, of course - mining is done in conjunction with machines and their Tajaran creators, especially as they go further and further into the galaxy, having less and less space to bring their larger drones with them. Even industries such as food service are slowly being mechanized, though some push-back against this does exist - citing that the drones are unthinking, as the Tajara have yet to invent or embrace any true AI, and the common belief foods made with someone with a soul tend to be of higher quality, created with a passion that a machine cannot match.
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| The machines are commonly limited to a local network, a practice that was put into place after the Overseer rebellions - it was seen, by and large, that a planetary network of their machines would simply result in another rebellious faction rising up and causing another catastrophe.
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| === Prosthetics ===
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| This cultural embrace of robotics has fueled the rise of prosthetic augmentation being a part of the average Tajaran’s life. Implants, cybernetic limb replacements, and even full-body replacements are slowly but surely taking root across Ahdomai. This is especially prevalent in the larger space-port cities, as they have the largest contact with the universe at large, and the best access to greater technology. Perhaps the highest quality of these mechanical parts belong to Rhyn’yai-Dyson Cybernetics, a Tajaran owned company, however with a lot of humans employees, that is dedicated to providing highly expensive, but highly effective implants, limb, and organ replacements.
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| This movement towards cybernetics has caused division between different elements of Tajaran culture. The belief that one’s soul resides throughout the body has clashed with the idea of the willing replacement of appendages and, at times, the entirety of the body itself. Proponents of the practice make claim that the soul is, in all ways, something that will continue to exist and reform itself so long as the mind exists. The soul, while present throughout the form, is held together by the will of the mind, only lost when the mind itself is. Opponents hold that the soul is lost to the Aether immediately upon the destruction or loss of a part of the body, effectively being severed for the remainder of the individual’s life.
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| === Technological level ===
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| The Tajara do not currently possess some of the more advanced technologies that humanity has begun to take for granted. For instance, the Tajara lack laser-based weaponry or adequate shielding for their troops and vessels. To make up for this, the Tajara use a high quantity and quality of ballistic weaponry and point-defense turrets for their warships, troops, and drones. The Tajara also lack cloning facilities, instead preferring to contract out human companies dedicated to the business to do necessary cloning.
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| === Cloning ===
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| Cloning itself is viewed with a somewhat more positive light, owing no small part to the organs being “natural,” though there is still a rather divisive disagreement over whether a cloned organ or body could truly be considered to be a part of the whole, or if the soul will not be reformed with the newly grown tissue. The cloning facilities in use tend to only be found in high-density areas or in military installations, due to their high cost and the fact that they are contracted out from human medical organizations, which is a major point of non-spiritual contention for opponents of the practice.
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| === Spaceships and travel ===
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| While they have a gateway installed in their system (built by humanity), they lack the technology and resources necessary to manufacture their own FTL drives. Currently the CCA and certain regions such as Junmah-Jriren trade with some [[skrell|Skrellian]] corporations that supply them with the necessary components for making spaceships in exchange for being allowed to conduct scientific research and expeditions to archaeological sites and ruins discovered around Ahdomai.
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НЕ ОПРЕДЕЛЕНО
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название
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Род: Homo Sapiens Felis Родной мир: Japania and plastic surgery rooms Центральная власть: United Earth Government Ограничение ролей: Command Roles Руководства: No external guides Языки: Не определены Цитата: Nya~!
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Humans spread from arm to arm of the galaxy. But something happened along the way. Mutants, though closer to humanity than other species, are still barred from higher positions in the chain of command.
History
### ERROR: REMOTE INTERCEPT - INFORMATION MAY HAVE BEEN REDACTED FROM THIS DOCUMENT FOR YOUR SAFETY ###
Cat people have a long history with Space Station 13. One of the earliest events still recorded, in much simpler times, shows cat ears and tails were perhaps just [a consumer product] available in the galaxy. Innocent enough as well, at least concerning what cat people were, [pet collars] became the height of niche fashion a year after cat ears returned to shelves. Though consumers complained cat ears and collars could not be put on together, the manufacturers questioned who would be unable to wear ears on their head, a tail somewhere unpleasant and a collar on their neck all together. Market researchers claimed these complaints were from children not suited to the product given the letters were written in colourful crayon.
Though the origin of cat ears are missing, we do know that they are currently a novelty item created by the Animals Rights Consortium in an effort to make you care more for cats by making you more like them, rather than the obvious solution of making cats more like humans with babies instead of kittens. The collars are too, because an inmate pet needs a collar so other people know it's not supposed to be wandering outside of space stations. It took only three months of no response to the crayon complaints before a raving madman broke into the Animal Rights Consortium's headquarters, armed with just a pair of stungloves, a fire extinguisher full of welding fuel and a lit match. The pet loving organisation soon discovered the letters were not written by children, but Nanotrasen employees and children, we hope, at least the one authorised by a clown's rubber stamp, must have been a birthday party.
As it turns out, the Animal Rights Consortium had been working on a mad science. The ability to make toy ears and tail out of flesh that cannot be yanked out when mum and dad the AI and Captain open your dorm door. The previous raving madman was told if he got his employers to accept surgery for this new product, he would be the first to receive it outside of the laboratory. This coincided with the time that Nanotrasen was to allow its employees to look unkempt even in front of competitors; tattoos and scars. Naturally, on the day after the madman was offered a catty chance, Nanotrasen declared its shareholders must vote on allowing its employees the privilege of either scars and tattoos or a new plastic surgery. Despite the executive's voice on the announcement wavering along with another man on the microphone yelling at him what to say, and the news of rescheduled deathsquad exercises, and the sound of weapons fire at the end of the announcement, the executives voted for their [purrfurred outcome]. Needless to say, the crazed madman was not the first to receive the infamous ears or tail.
Two years again afterwards and the surgical technology was refined. The hearing of the ears was enhanced, though security's liberal usage of flash bangs is not helpful to this further modification to make humans care more for their frisky feline pets. Some predictions are that the next modification will be enhanced night vision, which will too cause greater issue with flash bangs, or that claws are the next potential step. Some ask when it will stop, the Animal Rights Consortium don't.
At the same time, reactionaries amongst Nanotrasen ranks helped to encourage [furred products] though it was soon found out to be sourced from [black market chop shops] that were only legalised in Nanotrasen trade networks due to either executive dislike for cat people or executive mistrust of coming back alive after going for surgery at an Animal Rights Consortium facility, depending on which rumours you hear in maintenance.
### REMOTE INTERCEPT ENDS - HAVE A SECURE DAY ###
Roleplay
";Nya!"
Должности на /tg/station
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Командование
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Капитан, Глава персонала, Глава службы безопасности, Главный инженер, Директор исследований, Главный врач, Квартирмейстер, Bridge Assistant
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Безопасность
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Глава службы безопасности, Офицер службы безопасности, Варден, Детектив, Veteran Security Advisor, Заключенный
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Инженерия
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Главный инженер, Станционный инженер, Атмосферный техник
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Исследование
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Директор исследований, Генетик, Ученый, Робототехник
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Медицина
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Главный врач, Врач, Парамедик, Химик, Коронер
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Снабжение
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Квартирмейстер, Грузчик, Шахтёр, Битранер, Cargorilla
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Обслуживание
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Глава персонала, Уборщик, Бармен, Повар, Ботаник, Клоун, Мим, Священник, Куратор, Ассистент, Адвокат, Психолог
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Не органики
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ИИ, Киборг, Позитронный мозг, Дрон техобслуживания, Персональный ИИ, Конструкт, Воображаемый друг, Раздвоение личности, Призрак
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Антагонисты
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Предатель, Неисправный ИИ, Генокрад, Ядерный оперативник, Культист Нар’Си, Еретик, Шпион, Революционер, Маг, Семья, Блоб, Абдуктор, Голопаразит, Ксеноморф, Паук, Ревенант, Морф, Кошмар, Космический ниндзя, Демон резни, Пират, Разумная болезнь, Одержимый, Беглец, Охотники, Космический дракон, Элитные мобы, Разумный слайм, Король крыс, Парадоксальный клон
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Специальные
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Офицер центрального командования, Офицер эскадрона смерти, Офицер ОБР, Хроно-легионер, Горец, Иан, Роли Лаваленда или космоса, Стажер Центрального командования
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