imported>Cecily (Working on this abortion. Replacing instances of 'mech' with 'exosuit.' Exosuit maint section soon.) |
imported>Kosmos м (mech bay) |
||
Строка 1: | Строка 1: | ||
Are you a [[Roboticist]]? This guide will explain the creation and maintenance of [[Cyborg]]s, bots, and | Are you a [[Roboticist]]? This guide will explain the creation and maintenance of [[Cyborg]]s, bots, and stocky exosuits. | ||
[[File:Robotics.png|thumb|400px|alt=Robotics|[[Robotics and Mech Bay]]]]<br> | [[File:Robotics.png|thumb|400px|alt=Robotics|[[Robotics and Mech Bay]]]]<br> | ||
==[[Exosuit Fabricator]]s== | ==[[Exosuit Fabricator]]s== | ||
These are the main machines used in [[Robotics]], with them you can create various | These are the main machines used in [[Robotics]], with them you can create various exosuit and cyborg parts and their upgrade modules. | ||
Remember to sync these with the R&D servers frequently for new equipment designs and increased production speeds. | Remember to sync these with the R&D servers frequently for new equipment designs and increased production speeds. | ||
Строка 236: | Строка 236: | ||
# [[File:CableCoils.png|Cable Coil]] Insert wires | # [[File:CableCoils.png|Cable Coil]] Insert wires | ||
# [[File:Taser.png|Taser]] [[File:Screwdriver_tool.png|Screwdriver]] Add a [[Taser]] and attach it with a [[Screwdriver]] | # [[File:Taser.png|Taser]] [[File:Screwdriver_tool.png|Screwdriver]] Add a [[Taser]] and attach it with a [[Screwdriver]] | ||
# [[File:Power_cell.png|Power Cell]] Insert a [[Power Cell]]. Your own | # [[File:Power_cell.png|Power Cell]] Insert a [[Power Cell]]. Your own exosuit is complete! | ||
A emagged ED-209 fires deadly lasers AND attacks anyone on sight. | A emagged ED-209 fires deadly lasers AND attacks anyone on sight. | ||
Строка 253: | Строка 253: | ||
===List of Exosuits=== | ===List of Exosuits=== | ||
The current list of | The current list of exosuits is as follows. | ||
---- | ---- | ||
====[[File:Ripley.png|50px]] Ripley APLU==== | ====[[File:Ripley.png|50px]] Ripley APLU==== | ||
The Ripley APLU (Autonomous Power Loading Unit) is a slow moving, decently protected | The Ripley APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit. Generally, it can take down a Gygax because of the sheer power of the drill, but it does not make a good combat exosuit because it is slow and has no range. Best used against Spess carp invasions, blobs, Changelings, and for Revs (using it to breach high security areas) ''Expect [[Mining]] to constantly be bugging you to make one for them.'' | ||
It has good melee armor to protect it from mining mobs, which can be further upgraded by adding Goliath plates to it. It is also shielded from explosions. | It has good melee armor to protect it from mining mobs, which can be further upgraded by adding Goliath plates to it. It is also shielded from explosions. | ||
Строка 355: | Строка 355: | ||
====[[File:honk.png|50px]] H.O.N.K.==== | ====[[File:honk.png|50px]] H.O.N.K.==== | ||
A clown's | A clown's exosuit. For the love of god and all things holy and sacred, <strike>don't</strike> give the clown an exosuit. This '''WILL''' be annoying if one is made. | ||
Requires Bananium sheets to complete. | Requires Bananium sheets to complete. | ||
Instructions: | Instructions: | ||
#Create all of the H.O.N.K. | #Create all of the H.O.N.K. exosuit parts in the Exosuit Fabricator. | ||
#Attach all of the H.O.N.K. | #Attach all of the H.O.N.K. exosuit parts to the H.O.N.K. exosuit chassis. | ||
#HONK at the | #HONK at the exosuit with a bike horn. | ||
#Add the main circuit board. | #Add the main circuit board. | ||
#HONK at the | #HONK at the exosuit again. | ||
#Add the peripherals circuit board. | #Add the peripherals circuit board. | ||
#HONK at the | #HONK at the exosuit again. | ||
#Add the targeting circuit board. | #Add the targeting circuit board. | ||
#HONK | #HONK | ||
#Add the clown's mask to the | #Add the clown's mask to the exosuit. | ||
#HONK | #HONK | ||
#Add clown shoes to it. | #Add clown shoes to it. | ||
Строка 407: | Строка 407: | ||
====[[File:Phazon.png|50px]] Phazon==== | ====[[File:Phazon.png|50px]] Phazon==== | ||
The Phazon is the most advanced buildable | The Phazon is the most advanced buildable exosuit. The parts require a large amount of plasma to build, but all minerals are required to complete the exosuit. | ||
The research levels required are Materials 7, EMP 6, Bluespace 6, Power 6, Data Theory 5. | The research levels required are Materials 7, EMP 6, Bluespace 6, Power 6, Data Theory 5. | ||
Phazons are extremely fast and versatile, but have weak armor compared to other combat | Phazons are extremely fast and versatile, but have weak armor compared to other combat exosuits. | ||
Phasing function: Allows the | Phasing function: Allows the exosuit to move through solid objects (but not people) at a large energy cost per step. | ||
Rearrange microtool arrays function: Changes your melee damage type (fists are brute, torch is fire, toxic injector injects toxin). | Rearrange microtool arrays function: Changes your melee damage type (fists are brute, torch is fire, toxic injector injects toxin). | ||
Строка 444: | Строка 444: | ||
===Handling Exosuits=== | ===Handling Exosuits=== | ||
To climb into | To climb into an exosuit, just drag and drop your character onto it. | ||
====Unlocking | ====Unlocking Exosuits==== | ||
Problem: "Access denied" when trying to enter | Problem: "Access denied" when trying to enter an exosuit. | ||
To unlock | To unlock an exosuit: | ||
* Unlock ID upload panel | * Unlock ID upload panel | ||
* Exit | * Exit exosuit. | ||
* Use ID card/PDA on | * Use ID card/PDA on exosuit (may need to wrench first). | ||
* Delete all key codes. | * Delete all key codes. | ||
* Now anybody can enter the | * Now anybody can enter the exosuit. | ||
==== | ====Exosuit Repairs==== | ||
Turn Maintenance Mode on (from the menu when you activate it with your ID), and then use a welder on the | Turn Maintenance Mode on (from the menu when you activate it with your ID), and then use a welder on the exosuit to repair it. | ||
==== | ====Exosuit Battery Replacement==== | ||
# Make sure the ID upload panel is closed. | # Make sure the ID upload panel is closed. | ||
# [[File:Id_regular.png]] Hit the | # [[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside. | ||
# [[File:Wrench.png|Wrench]] Wrench | # [[File:Wrench.png|Wrench]] Wrench | ||
# [[File:Crowbar.png|Crowbar]] Crowbar | # [[File:Crowbar.png|Crowbar]] Crowbar | ||
Строка 472: | Строка 472: | ||
# [[File:Id_regular.png]] ID Card | # [[File:Id_regular.png]] ID Card | ||
==== | ====Exosuit Equipment==== | ||
Various tools and weapons can be attached to | Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator ("Exosuit Equipment" menu). To attach a tool or weapon, simply click with it on the exosuit. Most exosuits can hold no more than two equipment pieces. | ||
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | ||
Строка 483: | Строка 483: | ||
|The drill can completely destroy most objects (with the exception of reinforced walls) in a few seconds. Using the drill on someone will gib them in a few seconds. So don't do that unless you're a traitor. | |The drill can completely destroy most objects (with the exception of reinforced walls) in a few seconds. Using the drill on someone will gib them in a few seconds. So don't do that unless you're a traitor. | ||
When used for mining, targeted and two adjacent mineral deposits will be drilled. If Ripley exosuit is equipped with Hydraulic Clamp and has an Ore Box in cargo, all mined ore will be moved to Ore Box. | When used for mining, targeted and two adjacent mineral deposits will be drilled. If Ripley exosuit is equipped with Hydraulic Clamp and has an Ore Box in cargo, all mined ore will be moved to Ore Box. | ||
!Any | !Any exosuit | ||
|- | |- | ||
![[File:Mecha diamond drill.png]] Diamond Drill | ![[File:Mecha diamond drill.png]] Diamond Drill | ||
|Essentially an upgraded drill. Isn't any stronger, but it is faster (all you need for mining really). Bug R&D to sync their servers and in no time mining can obliterate the asteroid (provided that they bring you diamonds first). | |Essentially an upgraded drill. Isn't any stronger, but it is faster (all you need for mining really). Bug R&D to sync their servers and in no time mining can obliterate the asteroid (provided that they bring you diamonds first). | ||
!Any | !Any exosuit | ||
|- | |- | ||
![[File:Hydraulic clamp.png]] Hydraulic Clamp | ![[File:Hydraulic clamp.png]] Hydraulic Clamp | ||
Строка 494: | Строка 494: | ||
|- | |- | ||
![[File:Exosuit extinguisher.png]] Extinguisher | ![[File:Exosuit extinguisher.png]] Extinguisher | ||
| | |Exosuit-mounted extinguisher. Can be refilled by clicking on the Water Tank. | ||
!Any | !Any exosuit | ||
|- | |- | ||
![[File:Mecha teleporter.png]] Teleporter | ![[File:Mecha teleporter.png]] Teleporter | ||
| | |Exosuit-mounted teleporter. Can teleport the exosuit to any location in view. | ||
<font size="1">Must be researched first. (Requires: 'Blue-space' Research 10, Electromagnetic Spectrum Research 5. Currently only adminspawnable due to the high research level - don't bother, really. Or steal it from the CentCom | <font size="1">Must be researched first. (Requires: 'Blue-space' Research 10, Electromagnetic Spectrum Research 5. Currently only adminspawnable due to the high research level - don't bother, really. Or steal it from the CentCom exosuits. You know you want to just hijack the deathsquad shuttles after taking their IDs off their burnt corpses, charge out the doors with your stolen weapons in hand, hack your way through the multitudinous doors as more security rushes in with murder in mind and pulse cannons and power armour at hand, until you finally get to your prizes, the Mech Bay - only to steal the teleporters mounted on them and scarper back to the station to use them in the destructive analyser. You know it's what you want to do. Do it. Do it. Do it.) | ||
!Any | !Any exosuit | ||
|- | |- | ||
![[File:Mecha teleporter.png]] Gravitational Catapult | ![[File:Mecha teleporter.png]] Gravitational Catapult | ||
|Can be used to throw objects around (S mode) or move them away from target (P mode). | |Can be used to throw objects around (S mode) or move them away from target (P mode). | ||
<font size="1">Must be researched first. (Requires: 'Blue-space' Research 2; Electromagnetic Spectrum Research 3; Engineering 3). | <font size="1">Must be researched first. (Requires: 'Blue-space' Research 2; Electromagnetic Spectrum Research 3; Engineering 3). | ||
!Any | !Any exosuit | ||
|- | |- | ||
![[File:Wormhole generator.gif]] Wormhole Generator | ![[File:Wormhole generator.gif]] Wormhole Generator | ||
|As the name implies, Wormhole Generator creates a wormhole (similar to ones spawned at Space-Time Anomalies event) at target location. | |As the name implies, Wormhole Generator creates a wormhole (similar to ones spawned at Space-Time Anomalies event) at target location. | ||
<font size="1">Must be researched first. (Requires: 'Blue-space' Research 4). | <font size="1">Must be researched first. (Requires: 'Blue-space' Research 4). | ||
!Any | !Any exosuit | ||
|- | |- | ||
![[File:Mounted RCD.png]] Mounted RCD | ![[File:Mounted RCD.png]] Mounted RCD | ||
|An exosuit-mounted Rapid Construction Device. | |An exosuit-mounted Rapid Construction Device. | ||
!Any | !Any exosuit | ||
|- | |- | ||
![[File:Armor booster module.png]] Armor Booster Module (Close Combat Weaponry) | ![[File:Armor booster module.png]] Armor Booster Module (Close Combat Weaponry) | ||
|Boosts exosuit armor against armed melee attacks. Requires energy to operate. | |Boosts exosuit armor against armed melee attacks. Requires energy to operate. | ||
!Any | !Any exosuit except H.O.N.K. | ||
|- | |- | ||
![[File:Armor booster module.png]] Armor Booster Module (Ranged Weaponry) | ![[File:Armor booster module.png]] Armor Booster Module (Ranged Weaponry) | ||
|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate. | |Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate. | ||
!Any | !Any exosuit except H.O.N.K. | ||
|- | |- | ||
![[File:Repair droid.png]] Repair Droid | ![[File:Repair droid.png]] Repair Droid | ||
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage. | |Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage. | ||
!Any | !Any exosuit | ||
|- | |- | ||
![[File:Energy relay.png]] Energy Relay | ![[File:Energy relay.png]] Energy Relay | ||
|Wirelessly drains energy from any available power channel in area. The performance index is quite low. | |Wirelessly drains energy from any available power channel in area. The performance index is quite low. | ||
!Any | !Any exosuit | ||
|- | |- | ||
![[File:Energy relay.png]] Plasma Converter | ![[File:Energy relay.png]] Plasma Converter | ||
|Generates power using solid plasma as fuel. Pollutes the environment. | |Generates power using solid plasma as fuel. Pollutes the environment. | ||
!Any | !Any exosuit | ||
|- | |- | ||
![[File:Energy relay.png]] ExoNuclear Reactor | ![[File:Energy relay.png]] ExoNuclear Reactor | ||
|Generates power using uranium. Pollutes the environment. | |Generates power using uranium. Pollutes the environment. | ||
!Any | !Any exosuit | ||
|- | |- | ||
![[File:Cable layer.png]] Cable Layer | ![[File:Cable layer.png]] Cable Layer | ||
|Lays cables. | |Lays cables. | ||
!Any | !Any exosuit | ||
|- | |- | ||
![[File:Sgun.png]] Syringe Gun | ![[File:Sgun.png]] Syringe Gun | ||
Строка 554: | Строка 554: | ||
|} | |} | ||
==== | ====Exosuit Weapons==== | ||
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | ||
!style="background-color:#EEEEEF;" width=200|Weapon | !style="background-color:#EEEEEF;" width=200|Weapon |
Версия от 05:39, 18 февраля 2015
Are you a Roboticist? This guide will explain the creation and maintenance of Cyborgs, bots, and stocky exosuits.
Exosuit Fabricators
These are the main machines used in Robotics, with them you can create various exosuit and cyborg parts and their upgrade modules. Remember to sync these with the R&D servers frequently for new equipment designs and increased production speeds.
If one (or more) of the Exosuit Fabricators gets stuck at updating from R&D servers, use a screwdriver on it and then crowbar that fucker! Remove any metal/glass sheets and then put all the components back into the machine frame, use a screwdriver at the end to reassemble the Exosuit Fabricator.
Cyborgs
Requires |
---|
1 x each Cyborg part (made with the Exosuit Fabricator) |
The Cyborg is the Roboticist's primary creation. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the AI is insane. Each cyborg is required to follow the AI's laws, and may choose one of the AIs in the event that more than one exists.
Assuming you already have the necessary components:
- Insert a charged power cell into the cyborg's chest
- Insert a coil of wire into the cyborg's chest
- Insert two flashes in the cyborg's head (one for each eye socket)
- For final assembly, take each component and apply it to the cyborg endoskeleton
- Multitools can be used to give cyborgs names. Simply apply the multitool before the brain is installed. Note that calling a borg 'PenisShitter 5000' will not net you any new friends, however, if your borg leaves the name up to you, be sure to name it 'PenisShitter 5000'. For some hilarity and general confusion, try giving the borg the same name as the AI.
- Once it's complete, it's time for the brain. See here how to remove your volunteer's brain.
- Now put the brain into your MMI, and then the MMI into the cyborg suit. Congratulations, your cyborg is complete. Put the brainless corpse into a body bag and deliver it to the Morgue (or throw it down the disposals because ROBOTICS!). If when you insert the MMI into the cyborg it says "This MMI does not seem to fit." it means the user is job banned from cyborg.
Cyborg Maintenance
Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using a screwdriver to open the cyborg's wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits. Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.
In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it:
After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:
Cyborg Batteries
You will often see at least one Cyborg come to your assembly line to ask for an upgrade.
- Unlock and open the Cyborg's cover.
- With an Empty Hand, remove the old battery.
- Insert a New Battery.
- Close the cover and lock the Cyborg.
Cyborg Radios
Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels.
- Unlock and open the Cyborg's cover.
- Insert a New Encryption Key (or Screwdriver to remove the current Key).
- Close the cover and lock the Cyborg.
Reviving Cyborgs
A cyborg that has failed but not been turned into scrap can be repaired back to working order.
- Create an Emergency Restart Module at the Exosuit Fabricator (under Cyborg Upgrade Modules).
- Repair the Cyborg with a welder and/or replace wires.
- Unlock and open the Cyborg's cover.
- Insert the Emergency Restart Module.
- Close the cover and lock the Cyborg.
Upgrading Cyborgs
- Unlock and open the Cyborg's cover.
- Insert the Upgrade Module (or emag to subvert).
- Close the cover and lock the Cyborg.
Deconstructing Cyborgs
Cyborgs can be deconstructed to remove their MMI and get their parts back.
- Unlock and open the Cyborg's cover.
- Use an Empty Hand to remove battery.
- Screwdriver to open wiring.
- Cut every wire until the lockdown light turns on.
- Wrench to disassemble.
(Alternatively, for steps 4 and 5, you can use a Robotics console)
Removing Brains
Upgrades
Roboticists can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, request a module reset board be used on you.
Name | Description | Materials to produce (unupgraded fabricator) |
---|---|---|
Reset Board | Used to reset a borg's module. Destroys any other upgrades applied to the borg. | 15000 Metal |
Borg Emergency Restart Module | Used to force a restart of a disabled-but-repaired borg, bringing it back online.
An important module! This will allow you to bring a dead, but not blown, Cyborg back to life. Remember this when you find an inactive Cyborg that, when examined, says "It looks completely unsalvageable." It can still be brought back to life with a Restart Module. |
90000 Metal, 7500 Glass |
Borg VTEC Module | Used to kick in a borgs VTEC systems, increasing their speed. | 120000 Metal, 9000 Glass, 7500 Gold |
Borg Rapid Taser Cooling Module | Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate. | 120000 Metal, 9000 Glass, 3000 Gold, 750 Diamond |
Mining Borg Jetpack | A carbon dioxide jetpack suitable for low-gravity mining operations. | 15000 Metal, 22500 Plasma, 30000 Uranium |
Robot Reclassification Module | Allows you to rename the borg. | 35000 Metal |
Bots
As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really damned easy to create. The current list of robots, and how to make them, is as follows:
Remember: All bots can be made by placing all the parts on a table and click-dragging it to yourself. This can save a lot of time during construction, especially if Robotics is busy!
Medibot
Heals anyone nearby. Can be equipped with a beaker to stick people with instead of the default medicine, and when emagged it will inject people with toxins, repeatedly.
To manufacture:
Requires |
---|
1 x Borg Arm (left or right) |
- Attach the Borg Arm (left or right, doesn't matter) to an empty Med-kit. Color of the Med-kit doesn't matter, although it will affect the colour of the Medbot.
- You can pick the assembly up in your hand at this point and name it something clever/funny/stupid by holding your Pen in the other hand and clicking on it, if you wish.
- Add a Medical Analyzer.
- Insert the Proximity Sensor and your Medibot is ready!
Cleanbot
Cleanbots are great, as they serve the exact same purpose as the Janitor. What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will drip water and spill gibs wherever it goes.
To make:
Requires |
---|
1 x |
- Grab a bucket from the Janitor or make with Autolathe and insert the Proximity Sensor to it
- Use a Pen to name it if you wish.
- Attach a Borg Arm and your Cleanbot is ready!
Floorbot
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they're niche to the point of uselessness. But they make nice pets.
To manufacture:
Requires |
---|
1 x |
- Attach a Floor tile to the Mechanical Toolbox.
- Add the Proximity Sensor.
- Insert a Borg Arm and your Floorbot is ready!
Securitron
Basically, Officer Beepsky without the personality. You usually won't need to build any of these, but they can be hilariously helpful for traitors who have invested in a Cryptographic Sequencer, as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.
To manufacture:
Requires |
---|
1 x |
- Use a Remote Signaling Device on a Helmet.
- Weld them together
- Add a Proximity Sensor.
- Insert a Borg Arm.
- Toss in a Stun Baton and your Securitron is ready!
Note: Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.
ED-209
PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.
Beepsky's bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack.
To manufacture:
Requires |
---|
1 x Cyborg Endoskeleton |
- Build a Cyborg Endoskeleton from the Exosuit Fabricator.
- Use a Metal Sheet on a Cyborg Endoskeleton to reinforce it.
- Add two Robot Legs
- Add a Body Armor
- Weld everything together
- Add in a security Helmet
- Attach a Proximity Sensor to the assembly
- Insert wires
- Add a Taser and attach it with a Screwdriver
- Insert a Power Cell. Your own exosuit is complete!
A emagged ED-209 fires deadly lasers AND attacks anyone on sight.
Drone
A disposable little drone that runs around and repairs things. Controlled by players, and can't interact with any other beings at all (besides other drones). Usually good to make lots of these to let ghosts get back into the round.
That's it! Any ghost can click on the drone shell to take control of it and start repairing the station. Note that to unlock drone shells, R&D needs Programming 2 and Biotechnology 4 (1 exosuit syringe gun from robotics should do). The metal and glass costs of building a drone shell are trivial.
Exosuits
Construction of Exosuit are restricted by ID, so they are typically the product of roboticists and the Research Director. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the Quartermaster or the Research and Development console.
With all Exosuits, MMIs can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don't put any deranged maniacs inside them. Remember to grant the suit access keys, because they don't have anything by default!
List of Exosuits
The current list of exosuits is as follows.
Ripley APLU
The Ripley APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit. Generally, it can take down a Gygax because of the sheer power of the drill, but it does not make a good combat exosuit because it is slow and has no range. Best used against Spess carp invasions, blobs, Changelings, and for Revs (using it to breach high security areas) Expect Mining to constantly be bugging you to make one for them.
It has good melee armor to protect it from mining mobs, which can be further upgraded by adding Goliath plates to it. It is also shielded from explosions.
To make:
- Build all of the Ripley parts using the Exosuit Fabricator.
- Attach all of the parts to the Ripley chassis
- Wrench
- Screwdriver
- Cable Coil
- Wirecutters
- Ripley Central Control Module (from R&D or QM)
- Screwdriver
- Ripley Peripherals Control Module (from R&D or QM)
- Screwdriver
- 5 pieces of Metal
- Wrench
- Welding Tool
- 5 pieces of Plasteel
- Wrench
- Welding Tool
- Add a Hydraulic Clamp and/or an Exosuit Drill to the finished Ripley
The Ripley should be complete, to access it use your ID card on it. The codes on the system mean that you have to have access to those places on your ID to use the Exosuit. Click finish, then drag yourself inside to begin entering.
Firefighter APLU
- Create a Firefighter APLU chassis using the Exosuit Fabricator.
- Create all parts of the Ripley APLU except for the chassis.
- Assemble all of the Ripley parts to the Firefighter chassis.
- Add a Firesuit
- Wrench
- Screwdriver
- Cable Coil
- Wirecutters
- Ripley Central Control Module (from R&D or QM)
- Screwdriver
- Ripley Peripherals Control Module (from R&D or QM)
- Screwdriver
- 5 pieces of Plasteel
- Wrench
- Welding Tool
- 10 pieces of Plasteel
- Wrench
- Welding Tool
Odysseus
A very fast medical exosuit.
- Create all of the Odysseus parts using the Exosuit Fabricator.
- Assemble all of the Odysseus parts to the chassis (excluding Carapace)
- Wrench
- Screwdriver
- Cable Coil
- Wirecutters
- Odysseus Main Board (from R&D or QM)
- Screwdriver
- Odysseus Peripherals Board (from R&D or QM)
- Screwdriver
- 5 pieces of Metal
- Wrench
- Welding Tool
- 5 pieces of Plasteel
- Wrench
- Welding Tool
- Mounted Sleeper
- Syringe Gun
Gygax
Rather fast combat exosuit with good overall protection. Very low battery life, so be sure to watch it. Requires diamond sheets to complete.
Leg Actuators Overload Function: Movement speed doubled and small amount of damage dealt with each step. Disables when Gygax integrity drops below 2/3.
Instructions
- Create all of the Gygax parts using the Exosuit Fabricator.
- Assemble all of the Gygax parts to the chassis (except the Armor plates)
- Wrench
- Screwdriver
- Cable Coil
- Wirecutters
- Gygax Central Control module (from R&D)
- Screwdriver
- Gygax Peripherals Control module(from R&D)
- Screwdriver
- Gygax Weapon Control and Targeting module(from R&D)
- Screwdriver
- Add an Advanced Scanning Module (from R&D)
- Screwdriver
- Add an Advanced Capacitor (from R&D)
- Screwdriver
- 5 pieces of Metal
- Wrench
- Welding Tool
- Add Gygax Armor Plates (Made in the Exosuit Fabricator)
- Wrench
- Welding Tool
H.O.N.K.
A clown's exosuit. For the love of god and all things holy and sacred, don't give the clown an exosuit. This WILL be annoying if one is made.
Requires Bananium sheets to complete.
Instructions:
- Create all of the H.O.N.K. exosuit parts in the Exosuit Fabricator.
- Attach all of the H.O.N.K. exosuit parts to the H.O.N.K. exosuit chassis.
- HONK at the exosuit with a bike horn.
- Add the main circuit board.
- HONK at the exosuit again.
- Add the peripherals circuit board.
- HONK at the exosuit again.
- Add the targeting circuit board.
- HONK
- Add the clown's mask to the exosuit.
- HONK
- Add clown shoes to it.
- HONK
You have awakened an ancient evil that has lain dormant since the Honk Age. I hope you're happy with yourself.
Durand
A Durand is more powerful than Gygax. It has more health and is better armored, but is slower. Requires uranium and silver sheets to complete.
Defence Mode Function: Boosts Durand armor with the penalty of not being able to move or turn.
Instructions
- Create all of the Durand parts using the exosuit fabricator.
- Assemble all of the Durand parts to the chassis (except the Armor plates)
- Wrench
- Screwdriver
- Cable Coil
- Wirecutters
- Durand Main Circuitboard (from R&D)
- Screwdriver
- Durand Peripherals Circuitboard (from R&D)
- Screwdriver
- Durand Targeting Circuitboard (from R&D)
- Screwdriver
- Add a Phasic Scanning Module (from R&D)
- Screwdriver
- Add a Super Capacitor (from R&D)
- Screwdriver
- 5 pieces of Metal
- Wrench
- Welding Tool
- Add Durand Armor Plates (Made in the Exosuit Fabricator)
- Wrench
- Welding Tool
Phazon
The Phazon is the most advanced buildable exosuit. The parts require a large amount of plasma to build, but all minerals are required to complete the exosuit. The research levels required are Materials 7, EMP 6, Bluespace 6, Power 6, Data Theory 5.
Phazons are extremely fast and versatile, but have weak armor compared to other combat exosuits.
Phasing function: Allows the exosuit to move through solid objects (but not people) at a large energy cost per step.
Rearrange microtool arrays function: Changes your melee damage type (fists are brute, torch is fire, toxic injector injects toxin).
Instructions
- Create all of the Phazon parts using the exosuit fabricator.
- Assemble all of the Phazon parts to the chassis (except the Armor plates)
- Wrench
- Screwdriver
- Cable Coil
- Wirecutters
- Phazon Main Circuitboard (from R&D)
- Screwdriver
- Phazon Peripherals Circuitboard (from R&D)
- Screwdriver
- Phazon Targeting Circuitboard (from R&D)
- Screwdriver
- Add a Phasic Scanning Module (from R&D)
- Screwdriver
- Add a Super Capacitor (from R&D)
- Screwdriver
- Add a Bluespace Crystal
- Cable Coil
- Screwdriver
- 5 pieces of Plasteel
- Wrench
- Welding Tool
- Add Phazon Armor Plates (Made in the Exosuit Fabricator)
- Wrench
- Welding Tool
Handling Exosuits
To climb into an exosuit, just drag and drop your character onto it.
Unlocking Exosuits
Problem: "Access denied" when trying to enter an exosuit.
To unlock an exosuit:
- Unlock ID upload panel
- Exit exosuit.
- Use ID card/PDA on exosuit (may need to wrench first).
- Delete all key codes.
- Now anybody can enter the exosuit.
Exosuit Repairs
Turn Maintenance Mode on (from the menu when you activate it with your ID), and then use a welder on the exosuit to repair it.
Exosuit Battery Replacement
- Make sure the ID upload panel is closed.
- Hit the exosuit with your ID card or PDA with ID inside.
- Wrench
- Crowbar
- Screwdriver
- Empty Hand to remove old battery
- New Battery
- Screwdriver
- Crowbar
- Wrench
- ID Card
Exosuit Equipment
Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator ("Exosuit Equipment" menu). To attach a tool or weapon, simply click with it on the exosuit. Most exosuits can hold no more than two equipment pieces.