imported>Supermichael777 |
imported>Kokonut |
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| Circuits and devices are a new system for creating programmable objects from predefined modules. Currently unavailable in game
| | #REDIRECT [[Guide_to_Circuits]] |
| ==Terms==
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| Circuits work with two kinds of signals.
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| *Pulses: used to coordinate the device and tell circuits to act.
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| *Data: a value that the circuits store act, with, modify, and transmit as outputs.
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| **Strings are plain text values.
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| **Numbers are a numerical value that can have math done on it.
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| ***Booleans are a special Number expecting any number >=1(True) or 0(False)
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| **Refs are references to specific objects in the world.
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| ==I/O==
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| Every circuit has at least one of the following.
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| *Data input: These take data values that the device preforms functions with. Has a buffer that can store a single value
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| *Data output: these send values to inputs wired to them, overwriting the buffer.
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| *Pulse input: these take a pulse and trigger a function on the circuit such as doing math.
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| *Pulse output: these send out pulses based on some event, such as new data being written to outputs, a button on the device being pressed, or an internal clock ticking.
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| ==Tools==
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| The primary method for interacting with devices is through specialized tools.
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| *Circuit printer: makes all the bits for your cool new toys as well as all the tools
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| *Wiring tool: allows you to wire and unwire inputs and outputs. Outputs should only be wired to Inputs of a compatible type!
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| *Debug tool: allows you write Refs, Strings, numbers or the null value to any buffer and send pulses
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| *Copy tool: Allows you to get a text string used to copy devices.
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| *Multitool: writes to bools and pulses
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| *crowbar: lets you open the device shells to modify them
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