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imported>Diasyl
(Added a general section, it shows equipment that every (or most) heads of staff have.)
imported>Diasyl
(Added a general section, it shows equipment that every (or most) heads of staff have.)
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Версия от 18:06, 11 января 2022

Centcomofficial.png
 
Maximilian Vanderbilt, the CentCom Official говорит:
"NanoTrasen Central Command is pleased to promote you to a Head of Staff position! Please take a moment to look over and requisition your unique and specialized gear given to every one of the station's Heads. Good luck, your department and the future of NanoTrasen is in your control."


This is a detailed list showcasing all of the unique equipment that Heads of Staff have access to, that help to set them apart from their subordinates.

This list will detail important and useful items and clothing available to the Heads only.

General

Equipment

Icon Item Info Spawns
TELEBATON

ICON

Telescopic Baton A.K.A. Telebaton. A compact yet extremely robust personal defense weapon. Can be concealed when folded. Every Head of Staff except for the Head of Security gets one.

For more info check Security items.

On every Head of Staff.

(Except Head of Security)

FLASH

ICON

Flash Flashes are small devices capable of producing an extremely bright light that is capable of blinding, dealing stamina damage and paralyzing someone, if clicked directly on them from the front or side in melee range.

For more info check Security items.

On HOS, In a closet of CMO, RD, HOP.

At Bridge.

CAMERA & PHOTO ALBUM

ICON

Camera and Photo Album Head of Staff get their unique photo albums, the unique function of them is that photos in them save from round to round (Expect if it was burned or exploded). Make sure to save memoriable and great moments for other heads! Leave guides or tips. In every head of Staff locker. In Head of Staffs office
MEGAPHONE

ICON

Megaphone A device that comes with several variants of look (Command, Security, Cargo), a megaphone is used to project your messages in chat just like if you used radio with turned on high-volume (Alt-click headset). Useful when you're trying to get attention of someone in a very loud room. Have a cooldown between uses. In every Head of Staff locker.

(Except Captain, but including QM)

PET COLLAR & PET CAGE

ICON

Pet Collar and Pet Cage Pet cage is used for safe transportation of pets, can be locked. Pet collar is used to name pets with the name you want (Kinda glitchy). Remember to take your pets to shuttle with you in a pet cage! (If they're not dead of course..) In every Head of Staff locker.

(Except HOS, CE and RD)

SUNGLASSES & SECHUD

ICON

Sunglasses Gives defense against flashes and welding eye damage, and also just looks badass. Some Heads of Staff gets a sunglasses roundstart or they spawn their locker. But for other it's not that hard to get one too, with your authority and reputation Warden mostly likely will not deny your request. On HOP, Captain.

In a HOS locker.

SILVER ID

ICON

Brig and Bridge Access Heads of Staff are the only people on station who can enter Bridge (Excepting Borgs), Bridge is one of the safest places in the station which also stations alot of useful consoles.

Brig access is not unique to Head of Staff, but it's very convient especially during Revs.

In every Head of Staff ID.

The Captain

Equipment

Icon Item Info Spawns
Id gold.png All Access ID The Captain is the only person on station to have access to the entire station at round start. From the depths of maintenance to his private quarters in the bridge, the captain can go anywhere. On the Captain, with a spare copy in the bridge safe. Keep that spare away from any person who might want it.
NuclearDisk.gif Nuclear Authentication Disk Arguably the sole job of the Captain is to guard this! This disk is required to detonate a NT brand nuclear warhead. Leaving this on your desk increases the risk of the station being nuked. Nuclear Operatives want this. In the Captain's Quarters
Tele.gif Hand Teleporter A unique device capable of teleporting the user to either a pre-set beacon or to a random location near the user. Dangerous, as it could launch you into space, but a great escape tool. Traitors might want this. In the Captain's Quarters
Energy Gun.gif Energy Gun The Captain is one of four people who has access to an Energy Gun at round start. This weapon serves as a powerful self-defence tool. In the Captain's Personal Locker
Antique laser.png Captain's Antique Laser Gun The prized weapon of the Captain, and the target of many enemy forces. Similar to the laser gun except it's self-recharging. Traitors might want this. In a locked display case in the Captain's Quarters
Commanddoorremote.png Command Door Remote A tool that can remotely bolt, open or remove access restrictions to any door that requires command access. In the Captain's Personal Locker

Clothing

Icon Item Info Spawns
CaptArmor.png Captain's SWAT Suit An advanced hardsuit that provides the highest protection of any armour on the entire station. Comes with a built-in helmet. Captain's Suit Storage Unit
Jetpack-captain.gif Captain's Jetpack A classic Jetpack. Often sought by Traitors. Captain's Suit Storage Unit

Gas cap.png

Captain's Gasmask Just a normal gasmask, but cooler. In the Captain's Personal Locker

Head of Personnel

Icon Item Info Spawns
Ian.PNG Ian Arguably the sole job of the Head of Personnel is to guard him! Head of Personnel's Office
Energy Gun.gif Energy Gun The Head of Personnel is one of four people who have access to a Energy Gun. This weapon is a powerful self-defence tool. Head of Personnel's Office
Civiliandoorremote.png Civilian Door Remote A civilian door remote tool. It can remotely bolt, open or remove access restrictions of any civilian level doors, usually meaning general access doors that everyone has access to. In the Head of Personnel's Personal Locker

Clothing

Icon Item Info Spawns
Armor.png Armour Vest While not the best armour on the station, it is still better than what most people get. In the Head of Personnel's Personal Locker

Head of Security

Equipment

Icon Item Info Spawns
Energy Gun.gif Energy Gun The Head of Security is the one of the only people on station who spawn with a Energy Gun at shift start. Great for self defence, lethal or non-lethal. On Head of Security
Multiphase gun stun.gif X-01 Multiphase Energy Gun Unique firearm only available to the Head of Security. Functions as an upgraded Energy Gun, offering the usage of a 'ion' setting (useful for taking down cyborgs) alongside the standard 'disable' and 'lethal' settings. Head of Security's Personal Locker
RiotS.png Telescopic Shield A unique riot shield that can be retracted to fit inside backpacks. Head of Security's Personal Locker
Implant Case.png Lockbox of Mindshield Implants Very useful items during any crew conversion game modes, otherwise useless. Head of Security's Personal Locker
Gangtool red.png Security Door Remote A security-door remote tool. can remotely bolt, open or remove access restrictions to any security door. Warden's Personal Locker

Clothing

Icon Item Info Spawns
Generic hos.png Armoured Trenchcoat/Beret Both are the second most powerful pair of armour available on the station, and they suffer from no slow down. On Head of Security
HoSRIG.png Head of Security's Hardsuit Head of Security issued Hardsuit. Has slightly more armour than a standard Hardsuit and comes with a built-in Hardsuit jetpack, allowing for better movement in space. Head of Security's Suit Storage Unit
SWATMask.png SWAT Gas Mask A slightly more intimidating gas mask available to the Head of Security. Head of Security's Personal Locker

Research Director

Equipment

Icon Item Info Spawns
Sci Sign.png The Research Department Not technically an item, but given time, the RnD Department is capable of researching powerful and robust equipment. If you play your cards right, you'll be able to use some of it. If you get a shotgun somehow, use your protolathe to print shotgun shells straight out of Valve games, and win. R&D
Laser pointer.png Laser Pointer Use to blind people or attempt to stun Cyborgs at range. Can be upgraded using a screwdriver and a better laser. Research Director's Personal Locker
Researchdoorremote.png Research Door Remote A research-door remote tool. can remotely bolt, open or remove access restrictions to any research door. Research Director's Personal Locker

Clothing

Icon Item Info Spawns
Reactive Teleport Armor.png Reactive Teleport armor Unique form of armour. If hit by a slight breeze it will teleport its user far away in a random direction. Generally won't space the user. But it might. Traitors might want this. Research Director's Personal Locker
RDRIG.png Prototype Hardsuit A prototype Hardsuit. Fitted with the best explosive resistant materials known to mankind, and has a built-in research scanner that works like Science Goggles do. Research Director's Suit Storage Unit (or Toxins testing)

Chief Medical Officer

Equipment

Icon Item Info Spawns
Hspray.png Hypospray An air needle autoinjector capable of instantly injecting a target with whatever chemical is loaded. Good for healing, or other non-medical related tasks. Comes pre-loaded with 30 units of omnizine, good for healing any damage. Traitors might want this. Chief Medical Officer's Personal Locker
Autoimplanter.png Medical HUD Autosurgeon Single use autosurgeon that will implant whoever uses it first with a medical HUD. Lets you have access to the Medical HUD without having to wear a health scanner HUD. Chief Medical Officer's Personal Locker
Compactdefib.png Compact Defibrillator A scaled down variant of the standard defibrillator. This version can be placed on a user's belt slot for rapid use in the field. Chief Medical Officer's Personal Locker
Medicaldoorremote.png Medical Door Remote A medical-door remote tool. can remotely bolt, open or remove access restrictions to any medical door. Chief Medical Officer's Personal Locker

Clothing

Icon Item Info Spawns
Nitrile gloves.png Nitrile Gloves A pair of nitrile gloves. offers far greater protection from biological contamination than standard latex gloves.

They also allow to carry and inject people faster.

Chief Medical Officer's Personal Locker
Medical Hardsuit.png Medical Hardsuit Unique Hardsuit available to the Chief Medical Officer. Offers no protection from flash based attacks, but has a inbuilt reagent scanner for scanning the contents of chemicals. Chief Medical Officer's Suit Storage Unit

Chief Engineer

Equipment

Icon Item Info Spawns
Ce belt.png Chief Engineer's Toolbelt The Chief Engineer's Toolbelt, aside from being snazzy, holds three unique tools that only the Chief Engineer has access to at round start:
  • The Hand Drill, a combination of the screwdriver and wrench
  • The Jaws of Life, a combination of a crowbar and wirecutters, with the added benefit of being able to force open powered or unpowered doors and cut through handcuffs.
  • The Experimental Welding Tool, which holds 40 units of fuel and automatically, and freely, regenerates fuel over time.

All tools also work significantly faster than their singular counterparts.

On the Chief Engineer
Jetpack-black.gif Hardsuit Jetpack Upgrade A upgrade module for any Hardsuit. When installed it gives the Hardsuit a inbuilt jetpack. Chief Engineer's Personal Locker
Blueprint.png Station Blueprints A set of blueprints that offer three functions: Renaming areas of the station, showing the user every single action a wire has (such as which wire will depower a door), and showing the user the layout of every single pipe, wire and disposal tube on screen at once. Traitors might want this, as well as anyone who wants to rename every room to "Primary Fart Storage". Chief Engineer's Personal Locker
Engineeringdoorremote.png Engineering Door Remote A engineering-door remote tool, can remotely bolt, open or remove access restrictions to any engineering door. Chief Engineer's Personal Locker

Clothing

Icon Item Info Spawns
AdvRIG.png Advanced Hardsuit Unique Hardsuit available to the Chief Engineer. Comes with a inbuilt Jetpack, offers complete protection from fire hazards, near complete protection from radiation, a inbuilt geiger counter and is reasonablly armoured. Chief Engineers Suit Storage Unit
AdMaShoe.png Advanced Magboots Unique magboots available to the Chief Engineer. When activated it will not slow down the user, thus allowing the Chief Engineer to move at best speed while on a tile being pushed by space wind, or a tile that is wet. Traitors might want these. Chief Engineer's Suit Storage Unit