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imported>Steelpoint
(First Implementation)
 
imported>Steelpoint
(First Implementation)
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Версия от 14:18, 14 февраля 2017

This is a detailed list showcasing all the unique equipment the NT Heads of Staff have access too, that helps to further set themselves apart from their subordinates.

This list will detail important and impactful items and clothing available to the Heads only.

The Captain

Equipment

Icon Item Info Spawns
Brokenbottle.png All Access ID The Captain is the only person on station, at least at shift start, to have all access to the entire station. From the depths of maintenance to the his private quarters in the bridge. On Captain, spare in his quarters
Brokenbottle.png Nuclear Authentication Disk Arguable the sole job of the Captain is to guard this! This disk is required to detonate a NT brand nuclear warhead. In Captains Quarters
Brokenbottle.png Hand Held Teleporter A unique device capable of teleporting the user to either a pre-set beacon or to a random location near the user. Dangrous to use as it could launch you into space, but a great escape tool. In Captains Quarters
Brokenbottle.png Energy Gun The Captain is one of four people who has access to a Energy Gun. This weapon provides the Captain with a powerful self-defence tool. In Captains Personal Locker
Brokenbottle.png Command Door Remote A omni-door remote tool, can remotly bolt, open or remove access restrictions to absolutly any door on the entire station. In Captains Personal Locker

Clothing

Icon Item Info Spawns
Brokenbottle.png Captains SWAT Suit A advance suit of power armour, provides the most advance protection of any armour item on the entire station. Comes with a built in helmet. Captain's Suit Storage Unit
Brokenbottle.png Captains Jetpack A backslotted Jetpack. Captain's Suit Storage Unit

Head of Personal

Head of Security

Research Director

Chief Medical Officer

Chief Engineer